So, Sims 4. They have something new that all other sims games don't have - emotions. Now I've been playing with some fairly rounded happy go lucky arty/musiciany type sims, but this month I added a robot maid and an evil genius supervillian and have been pretty underwhelmed by the lack of any difference emotion and action wise between these new members and their existing family.
So as a bit of a laugh I thought I would go out of my way to create the most obnoxious, evil and annoying sim - and let him loose on a family of squeamish, snobby, hot headed people to see if these really are the smarter sims we've been told about.
So Mr. Sausages knocks on the door of the Tense family at 4.30 am waking them all up, (they didn't seem to mind this complete stranger doing this but maybe they were up anyway doing push-ups - who knows, they are all invisble until I open the door) and then once inside, I make my meat and bap based chap rudely greet them all then treat them all to the delightful aromas of his his stomach contents for 10 minutes, I make him tell everyone he's a criminal mastermind, he yells, insults, and generally wazzocks about to raise his mischief level...
...so he can start destroying their plumbing.
I was onto the third sink - when oh oh, here comes trouble, looks like I've been busted. She might be smiling- but I bet it's an angry smile. It looks like I'm in for a rough ride, and that cheeky grin is because she's just thought of an evil satisfying punishment for my tom-foolery...
any second now...
...oh, she just wanted to eat in the toilet, fair enough - who am I to judge.
Tired with all this anti-plumbing, I thought I would get some rest. It was a big mansion with loads of places to rest my head, but Mr. Sausages knew the bed he wanted.
Excellent, by simply clicking the bed and selecting 'sleep' The sleeping mother Sim happily accepts being turfed off her own bed without me even having to wake her up first, and lets her despised new visitor, sink destroyer and serial flatulator get a well deserved sleep in her favourite bed.
It's very possible her snobby squeamish hot headed traits would have kicked in but she had been resting. I know if I'm disturbed by a trouble maker just after I've gone to sleep after a tiring and stressful day, I too can sometimes leap off the bed smiling, and walk off instantly to play a computer game.
So now, fully rested. Mr. sausages goes downstairs to see the one of the family staring at something - not sure what as I couldn't pin point it, but it must have been interesting. More interesting than that boring old broken sink anyway.
I was about to greet her with a gust, but before I could - Mr. Sausages wanted to complain about the mess that the kitchen was in - silly sausage must have forgot it was his doing - then Bam - She put her fist through his stomach. At last some aggravation I thought.
...Ah no, my mistake, she was just chatting too close to him resulting in clipping
I needed to up the stakes, not one of the family had decided to pick a fight with my cheeky chum. I needed a fight. Not just any fight - but a fight in front of her own mother.
At least she is watching the fight, I thought as the scuffle commenced....
...Oh, she was just waiting to talk to me about her career.
When I then throw a drink over her daughter, she got up...Oh, it's to do push-ups. Maybe she is getting fit so she can fight me better.
So both tired now, they go and (for some reason being as there are 8 beds) sleep in the same one together. Close family I guess.
So I think it would be a good idea to raise my mischief level. I send a chain letter. But because I don't know anyone, I only get the mother and daughter as an option. I do it anyway thinking it will be a nice surprise for them in the morning...
Oh silly me. I forgot the technology is that advanced in Sims 4 that people can receive and reply to emails directly in their dreams. Time to try some prank calls - ha that will wake them up...
Oh...................
So after that, I left the family to dream about onions and decided this experiment hadn't really lived up to my expectations. Unless they are storing up all their negative emotions and will take their revenge tomorrow, which is a shame because I will be making a child hating, squeamish, loner sim and put him in a house with 7 crying babies and no door instead.
They will just have to wait to kick Mr. Sausages' bin over.
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EDITED TO ADD THE LINKS TO THE OTHER PARTS OF THE 'EXPERIMENT' //
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Part 2 : Mr. Sausages Feels Warmhttp://forums.thesims.com/en_US/discussion/comment/13359936#Comment_13359936Part 3 : Mr. Sausages Gets to Work http://forums.thesims.com/en_US/discussion/comment/13366676#Comment_13366676Part 4 : Mr. Sausages Sneak Peakhttp://forums.thesims.com/en_US/discussion/comment/13368373#Comment_13368373Part 5 : Quick Updatehttp://forums.thesims.com/en_US/discussion/comment/13383188#Comment_13383188Part 6 : The Early Adoptershttp://forums.thesims.com/en_US/discussion/comment/13387075/#Comment_13387075Part 7 : Grinding the Evilhttp://forums.thesims.com/en_US/discussion/comment/13391220#Comment_13391220Part 8 : Of Hatehttp://forums.thesims.com/en_US/discussion/comment/13394952#Comment_13394952Part 9 : Anger Managementhttp://forums.thesims.com/en_US/discussion/comment/13395093#Comment_13395093Part 10 : Bin Donehttp://forums.thesims.com/en_US/discussion/comment/13414229#Comment_13414229Part 11 : A Change of Airhttp://forums.thesims.com/en_US/discussion/comment/13440886#Comment_13440886Part 12 : The Second Windhttp://forums.thesims.com/en_US/discussion/comment/13443034#Comment_13443034Part 13 : Unlucky for Sim.http://forums.thesims.com/en_US/discussion/comment/13465984#Comment_13465984Part 13b : The Other Place http://forums.thesims.com/en_US/discussion/comment/13468282#Comment_13468282Part 14 : Take Art http://forums.thesims.com/en_US/discussion/comment/13474169#Comment_13474169Episode 15 : Let's Go Shoppinghttp://forums.thesims.com/en_US/discussion/comment/13495362#Comment_13495362Episode 16 : Mr. Sausages Plum Job : Part Onehttp://forums.thesims.com/en_US/discussion/comment/13513105#Comment_13513105Episode 16 : Mr. Sausages Plum Job : Part Twohttp://forums.thesims.com/en_US/discussion/comment/13514226#Comment_13514226Episode 16 : Mr. Sausages Plum Job : Part Threehttp://forums.thesims.com/en_US/discussion/comment/13517871#Comment_13517871Episode 16 : Mr. Sausages Plum Job : Part Fourhttp://forums.thesims.com/en_US/discussion/comment/13521645#Comment_13521645Episode 16 : Mr. Sausages Plum Job : Part Fivehttp://forums.thesims.com/en_US/discussion/comment/13524968#Comment_13524968Episode 16 : Mr. Sausages Plum Job : Part Sixhttp://forums.thesims.com/en_US/discussion/comment/13530134#Comment_13530134Episode 16 : Mr. Sausages Plum Job : Part Sevenhttp://forums.thesims.com/en_US/discussion/comment/13531526#Comment_13531526Episode 16 : Mr. Sausages Plum Job : Part Eighthttp://forums.thesims.com/en_US/discussion/comment/13545731#Comment_13545731Episode 16 : Mr. Sausages Plum Job : Part Ninehttp://forums.thesims.com/en_US/discussion/comment/13622383#Comment_13622383
Links to Downloadables
Glasses and Posters
http://forums.thesims.com/en_US/discussion/comment/13385797/#Comment_13385797
T-Shirts and Caps
http://forums.thesims.com/en_US/discussion/comment/13388520/#Comment_13388520
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@greenXen has made some wonderful emojis
and can be found here...
http://forums.thesims.com/en_US/discussion/comment/13467135/#Comment_13467135
There's been some fantastic contributions by other Simmers in this thread with their own versions of Mr S. using Sims 2 and 3
@brainybee and
@bobyo2001 have really gone the extra mile in recreating the same sort of scenarios I have in 4, and are great fun to see and compare. Splendid stuff, and (because I can't seem to link to the posts exactly)
those alternatives start about this page...
http://forums.thesims.com/en_US/discussion/817854/an-obnoxious-psychosausage-tests-the-boundaries-of-the-sims-4-emotions/p6
Quite surprised how this throw away thread took off really, I'll add further links to the other bits when they are done.
Comments
Also, they admitted to lying to us before.
"Maybe we did a convincing job selling that fiction in previous games..."
Why should we believe them this time? Emotions were all hype and didn't live up to said hype.
Edit: Link for the quote http://honeywellsims4news.tumblr.com/post/94001440506/why-you-should-buy-the-sims-4-graham-nardone
Yes, some traits have some sort of an impact, but others have less. I was annoyed today when Pancake Bob, who is a lazy slob, autonomously decided to go clean, and then got a tense moodlet for doing too many chores. Sounds like a personal problem.
sounds like an average married man, wanted to be lazy and watch ESPN, but got nagged by his wife and forced to do chores
http://forums.thesims.com/en_US/discussion/815421/lets-discuss-the-emotions-reactions-and-wishes/p1
kim
Abraham Lincoln
If only the forum users here could ignore trolls like that... things would be different...
And that is the problem with TS4's smarter sims, the earlier games with "fake" emotions would have responded appropriately. In TS2 there would have been a brawl after the first couple insults. I am really really really hoping they fix their emotions system before their EP release.
I hope at least one guru reads this post and sees why some of us are complaining about smarter sims.
I don't want a brawl after a couple insults either... Somewhere in the middle would be nice.
Also, I hope you don't mind that I crossposted this on MTS for you.
Traits don't even affect whims, it's the same whims over and over that I just completely ignore it now.
That's why this game feels super empty and barren to me, so many things don't have an impact anymore.
So after spending all day building this lot with 8 sims in tow...I start thinking of simple rules..
Okay Ghost is therapist/ scientist ..So, I only play her.
I make the other 7 Sims go back to the psych ward and remove the door. These Sims I can not play. My sim I play I can talk to them, and such. She has to keep them fed, their surroundings clean and repaired...that is the short version.
Now this building is HUGE..the psych ward has 7 bedrooms (small), bathroom (yes just one), Open dining room combined with a tv room with bookshelf. Off the side is a small sitting place...two exits which leads to different court yards..one is a small hallway with a stereo and the exit.
Court yard one has chess tables (2), nice punching bag, tread mill, weight lifting machine, and a pool. Chairs by pool.
Court yard two has painting easels, comedy mic, horseshoes, wood working table, and the gardening tree thingy..
Now these 7 sims can not get into the main building just the psych ward and the courtyards...
They have many traits... But...it doesn't matter as the OP states the emotions don't mean anything when mixing good and bad together..but the traits mean EVEN less..
All those 7 sims do is fun/eat/sleep/bathe/potty/chat ....It is like they don't even have traits..smarter sims? No...a turtle has more smarts ...
I spent all day building this great building just so the sims with an IQ of 0 can make me want to smash the game..
I tried because my fiancé wants the get to work expansion.... and I still can not stomach the thought after this gameplay.
Once my sim decided to chat to another sim via computer, and then all of a sudden outside I saw a sim have the green plus thing over their head. I quickly realized that's who he was chatting to while she kept walking past the house.
Was annoyed so I didn't even bother using that anymore.
> The other thing .. the email/chat system thing bothers me.
>
> Once my sim decided to chat to another sim via computer, and then all of a sudden outside I saw a sim have the green plus thing over their head. I quickly realized that's who he was chatting to while she kept walking past the house.
>
> Was annoyed so I didn't even bother using that anymore.
At least it had an effect on their relation. The email/chat system thing was a problem in TS3 as well. It did actually work for text messages, so that the recipient received a notification and checked his/her phone at the first opportunity, but not for regular phone calls. In both TS3 and TS4, even if it appears that you're having a long phone conversation with someone, it doesn't correspond to what happens at the other end.
That's why I liked TS1. They may have had fixed mesh faces that didn't change with their emotions, but you could choose a face to start with that was already looking angry, sad, pleasant etc and give them personality bar points to suit. And the really DID respond to each other in a way that matched their personalities. And matched their interests, once the game included those magazines that gave them interests. And because of all that it was really easy to imagine their feelings.