I thought it would be best @elanorbreton to break the story into smaller, more manageable chunks because of the size of the graphics. You know, to help people with older machines
Love this thread - and along with the graphics issue, it's important to remember that us simmers need alot of guidance, these games are just too hard - and too much info might overwhelm us.
Mr. Sausages addressed them all in turn, “OK... Robot, Flesh-helmet, Drunkard and Bogey-boy, you have been brought here to participate in one of the most vicious anger fuelled outpourings of hate and bitterness, the likes of which has only ever been achieved on a forum discussing a sequel of a popular game franchise. We will never reach the standard of indignation and outrage set on that site, but we are going to try.”
Mr. Sausages addressed them all in turn, “OK... Robot, Flesh-helmet, Drunkard and Bogey-boy, you have been brought here to participate in one of the most vicious anger fuelled outpourings of hate and bitterness, the likes of which has only ever been achieved on a forum discussing a sequel of a popular game franchise. We will never reach the standard of indignation and outrage set on that site, but we are going to try.”
I'm crying
I was going to quote this too! It made me shake my head at the pure brilliance. Oh my gosh @EmberDahl you keep amazing me.
You seriously make the best sims @EmberDahl . . .you've made me look again at this cartoony version of the sims, and think it's not bad, at all. I rather like the look, in your hands. Something to aspire to!
Very happy that you are all enjoying this nonsense of a story Simmers, here is the next part...
Part Eight : Of Hate
It was a lovely sunny morning (again) and now that all the contestants were at maximum mischief, Mr. Sausages had removed all the workstations so they could concentrate on the meat of their task. Pure unadulterated hatred for each other.
Chunda has being doing sterling work, taking great joy in inferring that each contestant had venereal diseases,
...and Vader's Michael Jackson impersonation was certainly getting on people's nerves. “Yes Dave, we do know you're Bad, You're Bad! Really really Bad, We're all bad here - that's the point of all this” snarled Mr. Sausages.
“I mean are you trapped in the 80s?...don't you have any up to date pop culture references you old plum?” questioned Mr. Sausages in fist form.
After that little bit of exercise, Mr. Sausages thought he had better check out what sort of whims they were getting just out of curiosity. Weirdly the girls wanted to hug someone, Theo wanted to calm down in the mirror, and Davey-boy Vader wanted to skulk off to his bed after his severe sausage thrashing, the wimp. More interesting was that all of them had a real fascination with swimming pool accessories. Mr. Sausages made a mental note to introduce them all to his 'pool' later on and see if they still retained those feelings of desire.
Thinking about all those water based activities suddenly brought on the urge to visit the little sausage's room.
Unfortunately now the doors were open, everyone else had the same thought. “Plum you Ulantess and your bionic legs!!!” Yelled Mr. Sausages as he waddled towards the prize.
“Why the plum did you sell all those lavatories Sausages?” whimpered Vader as he struggled to contain himself.
Poor Chunda who was last to visit wasn't too happy either. “Lads, couldn't you have least let me go before Holk!!! It'll take more than toilet duck to shift this lot”
So now empty, it was important that everyone's needs were full, so no interfering emotions could get in the way of the results. Vader cooked everyone some burgers by glaring at them angrily.
Mr. Sausages then got them all to simultaneously boost their fitness and wear themselves out, in order for them to get a good night's sleep ready for the morning.
“And your final task before bedtime ladies and gentlemen” said Mr. Sausages, once their bars were suitably depleted, “Is to declare all your opponents as an enemy”
Theo went first. He chastised Chunda about the way she brought his recent toilet visit to everyone's attention, and how it was unavoidable due to his medical condition. Her outburst about lavatory etiquette was highly insensitive and she would never be forgiven.
Weirdly when it was Chunda's turn to return the favour, she decided to add a treadmill workout multi-task flavour to it, even though she was standing right next to Ms Ulantess without any actions in her task list.
Not to feel left out of current trends, Sin did the same, I suppose they had been doing a lot of running before, but to link the 'declare enemy' choice to 'run on a treadmill' unprompted took me by surprise, you would have thought they would have had enough exercise for the day. Luckily as soon as they had finished their declaring they got straight back off the machines and went to stand back in their original place.
Now everyone thoroughly hated each other, there was nothing else left but to get a good night's rest ready for tomorrow's main event. The alarms were set to wake them up in five hours time, not a lot of time asleep, but after that gruelling couple of days, Dave was just happy to rest his helmet.
He took one last look at the people he was going to annihilate in the morning, and settled down to beddy-bye land.
Oh-oh”, who's this?
...and is that a violin? This isn't going to end well.
“Hello readers, now this is where we hit a little bit of a technical flaw in the premise. The idea was to swap back these four characters to uncontrollable NPCs and watch their antics without any intervention, unfortunately I realised this needed a rethink, because as you can see in the following video footage, it didn't quite go to plan. There are two joined clips, one with blocked anger walls, and the second part is after I removed them.”
“The NPCs just wanted to go home, and seemed fairly unaffected by the artwork, which is understandable, and not really a fault of the game. So I sadly decided to bring all the guests back into my household but just observe them using the same set-up. I will put up the results later, because this post has gone on way to long, and I need to drain my spuds. See you shortly Sausage fans."
You seriously make the best sims @EmberDahl . . .you've made me look again at this cartoony version of the sims, and think it's not bad, at all. I rather like the look, in your hands. Something to aspire to!
Yes, the same here lol
And I love the way you tell the story. I wonder if you're a professional even in some way (either writing or drawing cartoons). The merchandising is great as well.
You ought to make it into a little picture book when you're finished so that people can just read it straight through. Put it into Word and get Amazon to make it into a Kindle document
Perhaps it's sad that I've done this with sims things before ... I have the Sims 2 apocalypse challenge typed up and in a 'book' on my Kindle lol... forever immortalized.
So, while I reset everything, get all the contestants sleepy, and put them all back to bed again. Here's a quick look at the little violinist. Her name is Cinister Shades, and I brought her in as a tormentor because she is the niece of one of the characters of the houshold I normally play.
This character Spectra is the reason I started doing this thread, because she is supposed to be an mad evil supervillain genius character, but I was quite unimpressed that she never really did anything mean or mischievous, unless I prompted her to. Here she is hassling Oliver Hardy for example...
So it seemed fitting to bring her equally furious niece in to stir up trouble.
So here's the reset picture.
All the contestants are back in my household, but everything that happens from this bit is unprompted by me (apart from the little girl) Just pretend that waving incident from the previous episode never happened...
...and is that a violin? This isn't going to end well.
That's more like it, the contestant's dreams are shattered by the inexperienced scrapes of the little violinist. No more casual getting out of bed and waving for this lot.
That noise should surely cause some proper tense moments, could Theo be the first to crack and go ahead in the competition?
Oh No, he's blown it, he becomes instantly happy because of the surroundings- who would have thought a bit of transparent fencing and four inflatable beds would give him so much delight.
His punishment is to have the protective fence removed from his corner, exposing the full 9 force aura anger paintings and doll house. The punishment for gaining any positive emotions at this stage will really come into play in the next round, and he could gain even more forfeits if one of the other contestant smashes up his doll house.
Dave starts to feel the force of the anger, now that wall is open. Could he be the one to take the lead?
No! out of nowhere storms Sin Ulantess, smashing up Holk's possessions just as I order his grinning face out of the arena and into the holding bay for the second round. It looks like Sin could have a major advantage in the next section.
Unbelievable, she's blown it!!! The dust hadn't even settled, she is staring full on at a wall of unprotected anger paintings, yet she has become happy. She is shamefully marched off to the holding bay with laughing boy Holk, her wall is removed and the event continues.
It's time to up the stakes, so two extra screeching violinists are added and the beds which might be giving a happiness boost for some reason are sold off. Both remaining contestants start having bladder problems...
So I thoughfully added two toilets, right beside the walls of anger.
While they were doing their business, I went off to see how the two failures were getting on, and to set up their penalty tasks to continue this round.
Then readers, that's when I witnessed true horror! The most evil, logic defying, cruellest thing to have happened during this experiment so far.
Thhhh--ummmm!!
Ah well, inevitable I suppose.
I guess it doesn't matter how corrupt and disruptive you try to be in the game, the game's programming will find a way to be even more corrupt.
It's my own fault really, usually the game mainly crashes after the game goes on a townie spawning spree – pushing the limits over the 180 cap and the game dies as it breaks its brain working out which of the carefully constructed family members to wipe out first.
I haven't had a problem with this happening for a while as I used a non culling/ less townie spawning mod which solved the problem- but in my eagerness to remove all mods to get purer results, I forgot I was removing one of the things that stopped the game dying.
Sorry sausage fans, when I get some strength to set that lot up again, I will continue.
yes @Moon_Willow every painting has been turned on- and they are masterpiece force 9 strength. Mr. Sausages sold off all the failures in episode 3. Gutted the game died. All I did was rotate the camera around the holding bay to get a picture- when I rebooted I had tonnes of newly spawned families - only two were wearing plum hats though. Mr. Sausages will return with a lovely big bonfire for this lot as soon as he finishes shouting.
Awww... I think it must have been the presence of the mini sausages that did it. The game obviously couldn't cope with that many sausages all on one Lot.
If only the contestants would remember that most angering moment of all when you loaded them up again - that ought to work better than any anger paintings.
I love his bigfoot belly.
I forgot to ask this earlier - I've been using than Chun Li copy for a few days now while mucking about for these posts, and being as she has a clumsy trait I have never seen anything happen to her that looked like she was tripping over something or dropping something or anything to signify being part of her animations (cas animation aside). I assume there is actually something that that type of character does, but have just been unlucky in it not happening to her. Has anyone used a clumsy character before, and if so - what do they do?
I love his bigfoot belly.
I forgot to ask this earlier - I've been using than Chun Li copy for a few days now while mucking about for these posts, and being as she has a clumsy trait I have never seen anything happen to her that looked like she was tripping over something or dropping something or anything to signify being part of her animations (cas animation aside). I assume there is actually something that that type of character does, but have just been unlucky in it not happening to her. Has anyone used a clumsy character before, and if so - what do they do?
I made some of my first Sims clumsy and was extremely disappointed. The one and only action they repeat over and over is breaking a bowl while washing dishes.
Ah thanks @mortia , that will explain why I never saw anything being as Mr. S hasn't got a sink, I was hoping they might stumble or fall when walking or lose balance like they do in the CAS animation.
Comments
Love this thread - and along with the graphics issue, it's important to remember that us simmers need alot of guidance, these games are just too hard - and too much info might overwhelm us.
The story will continue shortly, but first..... here's some music.
https://twitter.com/sparkfairy1
I'm crying
I was going to quote this too! It made me shake my head at the pure brilliance. Oh my gosh @EmberDahl you keep amazing me.
Daily Deals Rotation Thread
Love kids stuff? Check this out!
Cascades & Daily Deals-Get the best bang for your simpoints
Part Eight : Of Hate
It was a lovely sunny morning (again) and now that all the contestants were at maximum mischief, Mr. Sausages had removed all the workstations so they could concentrate on the meat of their task. Pure unadulterated hatred for each other.
Chunda has being doing sterling work, taking great joy in inferring that each contestant had venereal diseases,
...and Vader's Michael Jackson impersonation was certainly getting on people's nerves. “Yes Dave, we do know you're Bad, You're Bad! Really really Bad, We're all bad here - that's the point of all this” snarled Mr. Sausages.
“I mean are you trapped in the 80s?...don't you have any up to date pop culture references you old plum?” questioned Mr. Sausages in fist form.
After that little bit of exercise, Mr. Sausages thought he had better check out what sort of whims they were getting just out of curiosity. Weirdly the girls wanted to hug someone, Theo wanted to calm down in the mirror, and Davey-boy Vader wanted to skulk off to his bed after his severe sausage thrashing, the wimp. More interesting was that all of them had a real fascination with swimming pool accessories. Mr. Sausages made a mental note to introduce them all to his 'pool' later on and see if they still retained those feelings of desire.
Thinking about all those water based activities suddenly brought on the urge to visit the little sausage's room.
Unfortunately now the doors were open, everyone else had the same thought. “Plum you Ulantess and your bionic legs!!!” Yelled Mr. Sausages as he waddled towards the prize.
“Why the plum did you sell all those lavatories Sausages?” whimpered Vader as he struggled to contain himself.
Poor Chunda who was last to visit wasn't too happy either. “Lads, couldn't you have least let me go before Holk!!! It'll take more than toilet duck to shift this lot”
So now empty, it was important that everyone's needs were full, so no interfering emotions could get in the way of the results. Vader cooked everyone some burgers by glaring at them angrily.
Mr. Sausages then got them all to simultaneously boost their fitness and wear themselves out, in order for them to get a good night's sleep ready for the morning.
“And your final task before bedtime ladies and gentlemen” said Mr. Sausages, once their bars were suitably depleted, “Is to declare all your opponents as an enemy”
Theo went first. He chastised Chunda about the way she brought his recent toilet visit to everyone's attention, and how it was unavoidable due to his medical condition. Her outburst about lavatory etiquette was highly insensitive and she would never be forgiven.
Weirdly when it was Chunda's turn to return the favour, she decided to add a treadmill workout multi-task flavour to it, even though she was standing right next to Ms Ulantess without any actions in her task list.
Not to feel left out of current trends, Sin did the same, I suppose they had been doing a lot of running before, but to link the 'declare enemy' choice to 'run on a treadmill' unprompted took me by surprise, you would have thought they would have had enough exercise for the day. Luckily as soon as they had finished their declaring they got straight back off the machines and went to stand back in their original place.
Now everyone thoroughly hated each other, there was nothing else left but to get a good night's rest ready for tomorrow's main event. The alarms were set to wake them up in five hours time, not a lot of time asleep, but after that gruelling couple of days, Dave was just happy to rest his helmet.
He took one last look at the people he was going to annihilate in the morning, and settled down to beddy-bye land.
Oh-oh”, who's this?
...and is that a violin? This isn't going to end well.
“Hello readers, now this is where we hit a little bit of a technical flaw in the premise. The idea was to swap back these four characters to uncontrollable NPCs and watch their antics without any intervention, unfortunately I realised this needed a rethink, because as you can see in the following video footage, it didn't quite go to plan. There are two joined clips, one with blocked anger walls, and the second part is after I removed them.”
Here is the video...
https://www.youtube.com/watch?v=k5zJqf4JIEg
“The NPCs just wanted to go home, and seemed fairly unaffected by the artwork, which is understandable, and not really a fault of the game. So I sadly decided to bring all the guests back into my household but just observe them using the same set-up. I will put up the results later, because this post has gone on way to long, and I need to drain my spuds. See you shortly Sausage fans."
And I love the way you tell the story. I wonder if you're a professional even in some way (either writing or drawing cartoons). The merchandising is great as well.
Perhaps it's sad that I've done this with sims things before ... I have the Sims 2 apocalypse challenge typed up and in a 'book' on my Kindle lol... forever immortalized.
Voodoo dolls are another way of making things interesting.
The Road goes ever on and on And I must follow, if I can,
Until it joins some larger way,
Where many paths and errands meet.
So, while I reset everything, get all the contestants sleepy, and put them all back to bed again. Here's a quick look at the little violinist. Her name is Cinister Shades, and I brought her in as a tormentor because she is the niece of one of the characters of the houshold I normally play.
This character Spectra is the reason I started doing this thread, because she is supposed to be an mad evil supervillain genius character, but I was quite unimpressed that she never really did anything mean or mischievous, unless I prompted her to. Here she is hassling Oliver Hardy for example...
So it seemed fitting to bring her equally furious niece in to stir up trouble.
So here's the reset picture.
All the contestants are back in my household, but everything that happens from this bit is unprompted by me (apart from the little girl) Just pretend that waving incident from the previous episode never happened...
(wibble wibble wibble, flashback flashback flashback)
...and is that a violin? This isn't going to end well.
That's more like it, the contestant's dreams are shattered by the inexperienced scrapes of the little violinist. No more casual getting out of bed and waving for this lot.
That noise should surely cause some proper tense moments, could Theo be the first to crack and go ahead in the competition?
Oh No, he's blown it, he becomes instantly happy because of the surroundings- who would have thought a bit of transparent fencing and four inflatable beds would give him so much delight.
His punishment is to have the protective fence removed from his corner, exposing the full 9 force aura anger paintings and doll house. The punishment for gaining any positive emotions at this stage will really come into play in the next round, and he could gain even more forfeits if one of the other contestant smashes up his doll house.
Dave starts to feel the force of the anger, now that wall is open. Could he be the one to take the lead?
No! out of nowhere storms Sin Ulantess, smashing up Holk's possessions just as I order his grinning face out of the arena and into the holding bay for the second round. It looks like Sin could have a major advantage in the next section.
Unbelievable, she's blown it!!! The dust hadn't even settled, she is staring full on at a wall of unprotected anger paintings, yet she has become happy. She is shamefully marched off to the holding bay with laughing boy Holk, her wall is removed and the event continues.
It's time to up the stakes, so two extra screeching violinists are added and the beds which might be giving a happiness boost for some reason are sold off. Both remaining contestants start having bladder problems...
So I thoughfully added two toilets, right beside the walls of anger.
While they were doing their business, I went off to see how the two failures were getting on, and to set up their penalty tasks to continue this round.
Then readers, that's when I witnessed true horror! The most evil, logic defying, cruellest thing to have happened during this experiment so far.
Thhhh--ummmm!!
Ah well, inevitable I suppose.
I guess it doesn't matter how corrupt and disruptive you try to be in the game, the game's programming will find a way to be even more corrupt.
It's my own fault really, usually the game mainly crashes after the game goes on a townie spawning spree – pushing the limits over the 180 cap and the game dies as it breaks its brain working out which of the carefully constructed family members to wipe out first.
I haven't had a problem with this happening for a while as I used a non culling/ less townie spawning mod which solved the problem- but in my eagerness to remove all mods to get purer results, I forgot I was removing one of the things that stopped the game dying.
Sorry sausage fans, when I get some strength to set that lot up again, I will continue.
Ta ta for now
It's really coming along awesomely though It's so much fun to read
- Froggie
WIP: http://forums.thesims.com/en_US/discussion/851667/australian-world-version-1-0-uploaded/p1
I almost had a bladder problem myself scrolling onto this picture lol
Something evil...
Excuse me!!
"Yeah, sissy! Beat that filthy hot dog up! Put him in his place!"
I forgot to ask this earlier - I've been using than Chun Li copy for a few days now while mucking about for these posts, and being as she has a clumsy trait I have never seen anything happen to her that looked like she was tripping over something or dropping something or anything to signify being part of her animations (cas animation aside). I assume there is actually something that that type of character does, but have just been unlucky in it not happening to her. Has anyone used a clumsy character before, and if so - what do they do?
I made some of my first Sims clumsy and was extremely disappointed. The one and only action they repeat over and over is breaking a bowl while washing dishes.
If anyone has seen something else, please share