What I find odd about video games is how companies can lie about their product and get away with it. If you purchase anything else that is falsely advertised and does not do what it is supposed to do, you have legal recourse.
They lied to us about The Sims 4 and they did it knowingly.
What we have all purchased is the beta version of The Sims 4, not the finished product. And the above illustrates that the new, fantastic advanced "emotions" are non-existent!
Seriously, how can they legally get away with this? It's false advertising, the game isn't finished and it is not fit for its advertised and intended purpose.
Mr. Sausage showed up at the Tense house at 5 am the next day to "visit." He was not invited in. He greeted Perma with an insult and peed on her porch:
Perma Tense was NOT happy to see him:
Poor Mr. Sausage got beat up by an old lady! All of the stereos in the house blasting children's music (left on the night before by Mr. Sausage hee hee!) provided the soundtrack for the fight. Mr. Sausage rolled a wish to "Beat Up Perma" right after his rousing defeat!
"Mmmmm, that'll do. Yes, that'll fit up there quite nicely."
"Right you lot, I want you 'round here now. Training starts in 10 minutes. Get a move on plum-sticks."
"Aaaaaah, Dag Dag you plums! So... you think my emotions are a bit lacking do you? Think I'm just rude, childish and out for cheap laughs huh?"
"So.... Do you want something a bit more extreme?"
"Well luckily for you, I've been busy putting together the perfect little test environment to keep you plummers happy, so welcome to a sneak preview of..."
"MY ANGER ARENA OF DEATH!!!!!!"
"When this is finished it will contain everything I need to create the perfect 'Happy' atmosphere"
"The walls are plastered with over 250 angry masterpieces with their emotional auras turned on- that's a force 9 anger burst from every section of the room."
"Joining me in this quest for stress are 4 of the baddest plummers in my neighbourhood. Lets see who you will be meeting..."
Number One : Dave Vader. He tried in vein to shake the feeling of inferiority, after years of bullying and humiliation by his younger brother Darth. Ever since then he has grown more bitter and twisted. Four years ago he went under the knife, in an attempt to make himself look more normal and fleshy so he could blend into everyday society and put his past behind him. His traits are Mean, Hot Headed and Evil.
Number Two : Theo Holk. A very misguided cos-player / convention goer who believes himself to be a big green superhero in ripped shorts that are slightly too snug for him. His transformation into the beast we see now happened ten years ago when he was exposed to a radioactive Bill Bixby - no sorry, I've got that wrong I'll start again- His transformation into the beast we see now happened ten years ago when he exposed himself at Bill Bixby, who threw a radio at him. This radio in question was co-incidentally playing that sad piano bit at that accompanied the end credits to that show, and because of his concussed state this melody entered his subconscious so deeply that Theo thought he was in fact the real deal. He spends over 30000 simoleons a week on green food die which he bathes in when he's feeling tetchy. Theo's traits are Insane, Mean and Hot Headed.
Number Three : Sin Ulantess. After I accidentally drove Sim Ulantess the Robot Maid to her death when she took part in that 4 day painting session how was I to know there would be an evil twin version of her - inevitable I suppose, that Data robot plum from Star Trek had an evil twin, and there was that evil Robocop in that Robocop 2 film - so I suppose this sort of thing was bound to happen - This one's after my blood I reckon, so it should be a good laugh. Her traits are Evil, Hot Headed and Mean.
And finally Number Four: Chunda Li. She used to be an ultimate Street Fighter, but the years haven't been kind. Now she hits the bottle as well as people's faces. Wall to wall drunken violence and dribbling are what we can expect from this rosy cheeked gut puncher. Can't wait. Her traits are Mean, Evil and Clumsy. So let's have a look how things are warming up...
"Ah, it looks like they are just getting something to eat from the training area. Well it might be a few days before the big event kicks off, about six hours ago, my owner found out one of his clients needs a job finishing for Monday morning - what a plum, so unfortunately that has to be done first before I can indulge in some fisticuffs."
"Well to be honest it's probably for the best - these losers don't look too full of the fighting spirit yet, I mean blimey - look at his pyjamas."
"Ah well, I'm sure it will all work out fine. So see you soon in my Anger Arena of Death. Maliday Plummers!"
Has anyone else noticed the irony that while the OP has perfectly demonstrated some of the most shocking failures of TS4, they have also created what is quite possibly the ultimate "Weirder Story".
Has anyone else noticed the irony that while the OP has perfectly demonstrated some of the most shocking failures of TS4, they have also created what is quite possibly the ultimate "Weirder Story".
I tip my hat
I think that EmberDahl has demonstrated that the only way to play sims 4 is ironically...
Has anyone else noticed the irony that while the OP has perfectly demonstrated some of the most shocking failures of TS4, they have also created what is quite possibly the ultimate "Weirder Story".
I tip my hat
I think that EmberDahl has demonstrated that the only way to play sims 4 is ironically...
basically the "your rule" was really perfect for this game, if you dont do nothing, then really "nothing happen" in game, the only thing can happen is peoples dying of age until you turn off it, then "nothing gonna happen unless you make something happen and even when you make still too little to the point of dont have a really big effect, you can make a sim your ultimost nemesis and in the next day he will be happy laught with you, again traits dont matter, relationship almost dont matter, emotions are just "buffs", a really big broken mess which ironically is the sell point of the game, hey look to our "realistic robot sims, they never are so "robotic before".
sylvia is an adorably insane sim who likes to hate children and clean things, interrupting these activities occassionally to
rail at the world, check her armpits for alien listening devices or play with her dinglehopper (and she's always pulling faces!)
Hello all, yes sorry it will be a bit longer to continue the story - unfortunately I've been waiting to sign off a job for the last week (which is why I've spent so much time messing about with the Sims) but as usual, I get the feedback at the 11th hour, and now I've got to rush all the clients changes through for tomorrow. Maxis, I do really sympathise. Anyway, the tests I have planned do have a bit of method in the madness.
One of the things I always noticed about my hot headed sims, was there amazing telepathic ability to detect doll houses. This goes against the 'must be in line of sight' defence for the lack of death reactions in my opinion - as when one of these hot heads came to visit, after a couple of minutes unattended they would magically stomp off upstairs open the door instinctively to my child's room, and smash up her toys, even though they had never been to my house before.
It amazed me that they could do this, yet if someone died behind them in the same room they were clueless.
Anyway, I want to do a good thorough last part of the story with multiple rounds and a few cheeky surprises - so after I have finished my job stuff, I'll get back to Mr. S's cheeky antics.
@Megg87 I got that hair fromSaikyoc http://saikyoc4.tumblr.com/page/3 (it might not be page 3 in the future, but it is at the moment- there's and alpha chun li and a normal version somewhere on that blog)
there are some really nice creations on there - I tend not to use mods with new meshes as a rule though being as the game is a bit unstable, but I've tried all the ones on there and I didn't seem to have any problems, I tend to make my own and just re colour Maxis originals now, just in case a new patch makes someone else's CC one unstable, it becomes too much of a chore tracking them all down again and finding out if there's a conflict.
I have a drunken Cammy White (or rather Cammy Whitie) too, the hair and beret I got from that blog...
I thought I needed a reason for that sluggish walk thing to be appropriate, and her and Chunners seemed to fit that role.
I ended up deleting all but the essential ones though - not because I thought they were crashing the game, but because I got a bit fed up with the random townies being spawned with all odd combinations of CC. Blimey those random townies love weird CC I have a very small selection of specialist character accessories yet it's like a magnet to them- all those Maxis created pieces of clothing/ eye colours and hair styles - yet I can always guarantee when a new one gets teleported into my game, it will have solid black eyes, bat wing ears and yellow skin - honestly, what's wrong with a nice cardigan and a side parting?
Anyway, it's really nice that you are enjoying his antics, he'll get back to his business very soon.
Yes @LaAbby, definitely a talented modder. Yes there are some very creative people out there - you can see why they are attracted to the Sims franchise.
Comments
Lets start a class action lawsuit.
Mr. Sausage showed up at the Tense house at 5 am the next day to "visit." He was not invited in. He greeted Perma with an insult and peed on her porch:
Perma Tense was NOT happy to see him:
Poor Mr. Sausage got beat up by an old lady! All of the stereos in the house blasting children's music (left on the night before by Mr. Sausage hee hee!) provided the soundtrack for the fight. Mr. Sausage rolled a wish to "Beat Up Perma" right after his rousing defeat!
Things Simmers Say That You Shouldn't Say In Public
Wow Sims 3 sims can take care of themselves apparently! Lol! Looks like Mr. Sausages has his work cut out for him!
Edit... from him? Gahd auto correct...
Agree @SelenaGrey
great pics btw.
"Mmmmm, that'll do. Yes, that'll fit up there quite nicely."
"Right you lot, I want you 'round here now. Training starts in 10 minutes. Get a move on plum-sticks."
"Aaaaaah, Dag Dag you plums! So... you think my emotions are a bit lacking do you? Think I'm just rude, childish and out for cheap laughs huh?"
"So.... Do you want something a bit more extreme?"
"Well luckily for you, I've been busy putting together the perfect little test environment to keep you plummers happy, so welcome to a sneak preview of..."
"MY ANGER ARENA OF DEATH!!!!!!"
"When this is finished it will contain everything I need to create the perfect 'Happy' atmosphere"
"The walls are plastered with over 250 angry masterpieces with their emotional auras turned on- that's a force 9 anger burst from every section of the room."
"Joining me in this quest for stress are 4 of the baddest plummers in my neighbourhood. Lets see who you will be meeting..."
Number One : Dave Vader. He tried in vein to shake the feeling of inferiority, after years of bullying and humiliation by his younger brother Darth. Ever since then he has grown more bitter and twisted. Four years ago he went under the knife, in an attempt to make himself look more normal and fleshy so he could blend into everyday society and put his past behind him. His traits are Mean, Hot Headed and Evil.
Number Two : Theo Holk. A very misguided cos-player / convention goer who believes himself to be a big green superhero in ripped shorts that are slightly too snug for him. His transformation into the beast we see now happened ten years ago when he was exposed to a radioactive Bill Bixby - no sorry, I've got that wrong I'll start again- His transformation into the beast we see now happened ten years ago when he exposed himself at Bill Bixby, who threw a radio at him. This radio in question was co-incidentally playing that sad piano bit at that accompanied the end credits to that show, and because of his concussed state this melody entered his subconscious so deeply that Theo thought he was in fact the real deal. He spends over 30000 simoleons a week on green food die which he bathes in when he's feeling tetchy. Theo's traits are Insane, Mean and Hot Headed.
Number Three : Sin Ulantess. After I accidentally drove Sim Ulantess the Robot Maid to her death when she took part in that 4 day painting session how was I to know there would be an evil twin version of her - inevitable I suppose, that Data robot plum from Star Trek had an evil twin, and there was that evil Robocop in that Robocop 2 film - so I suppose this sort of thing was bound to happen - This one's after my blood I reckon, so it should be a good laugh. Her traits are Evil, Hot Headed and Mean.
And finally Number Four: Chunda Li. She used to be an ultimate Street Fighter, but the years haven't been kind. Now she hits the bottle as well as people's faces. Wall to wall drunken violence and dribbling are what we can expect from this rosy cheeked gut puncher. Can't wait. Her traits are Mean, Evil and Clumsy. So let's have a look how things are warming up...
"Ah, it looks like they are just getting something to eat from the training area. Well it might be a few days before the big event kicks off, about six hours ago, my owner found out one of his clients needs a job finishing for Monday morning - what a plum, so unfortunately that has to be done first before I can indulge in some fisticuffs."
"Well to be honest it's probably for the best - these losers don't look too full of the fighting spirit yet, I mean blimey - look at his pyjamas."
"Ah well, I'm sure it will all work out fine. So see you soon in my Anger Arena of Death. Maliday Plummers!"
- Froggie
WIP: http://forums.thesims.com/en_US/discussion/851667/australian-world-version-1-0-uploaded/p1
House: Hufflepuff | Wand: Ebony wood w/a unicorn hair core, 9 ¾"
Origin ID: meggles87 | twitter | simblr
I tip my hat
- Froggie
WIP: http://forums.thesims.com/en_US/discussion/851667/australian-world-version-1-0-uploaded/p1
I think that EmberDahl has demonstrated that the only way to play sims 4 is ironically...
basically the "your rule" was really perfect for this game, if you dont do nothing, then really "nothing happen" in game, the only thing can happen is peoples dying of age until you turn off it, then "nothing gonna happen unless you make something happen and even when you make still too little to the point of dont have a really big effect, you can make a sim your ultimost nemesis and in the next day he will be happy laught with you, again traits dont matter, relationship almost dont matter, emotions are just "buffs", a really big broken mess which ironically is the sell point of the game, hey look to our "realistic robot sims, they never are so "robotic before".
sylvia is an adorably insane sim who likes to hate children and clean things, interrupting these activities occassionally to
rail at the world, check her armpits for alien listening devices or play with her dinglehopper (and she's always pulling faces!)
Why do I feel like I should be waiting for the punchline of this joke like how many sim gurus does it take to make real emotions for a Sims game?
42
One of the things I always noticed about my hot headed sims, was there amazing telepathic ability to detect doll houses. This goes against the 'must be in line of sight' defence for the lack of death reactions in my opinion - as when one of these hot heads came to visit, after a couple of minutes unattended they would magically stomp off upstairs open the door instinctively to my child's room, and smash up her toys, even though they had never been to my house before.
It amazed me that they could do this, yet if someone died behind them in the same room they were clueless.
Anyway, I want to do a good thorough last part of the story with multiple rounds and a few cheeky surprises - so after I have finished my job stuff, I'll get back to Mr. S's cheeky antics.
@Megg87 I got that hair fromSaikyoc
http://saikyoc4.tumblr.com/page/3 (it might not be page 3 in the future, but it is at the moment- there's and alpha chun li and a normal version somewhere on that blog)
there are some really nice creations on there - I tend not to use mods with new meshes as a rule though being as the game is a bit unstable, but I've tried all the ones on there and I didn't seem to have any problems, I tend to make my own and just re colour Maxis originals now, just in case a new patch makes someone else's CC one unstable, it becomes too much of a chore tracking them all down again and finding out if there's a conflict.
I have a drunken Cammy White (or rather Cammy Whitie) too, the hair and beret I got from that blog...
I thought I needed a reason for that sluggish walk thing to be appropriate, and her and Chunners seemed to fit that role.
I ended up deleting all but the essential ones though - not because I thought they were crashing the game, but because I got a bit fed up with the random townies being spawned with all odd combinations of CC. Blimey those random townies love weird CC I have a very small selection of specialist character accessories yet it's like a magnet to them- all those Maxis created pieces of clothing/ eye colours and hair styles - yet I can always guarantee when a new one gets teleported into my game, it will have solid black eyes, bat wing ears and yellow skin - honestly, what's wrong with a nice cardigan and a side parting?
Anyway, it's really nice that you are enjoying his antics, he'll get back to his business very soon.