Why are you raising a long dead thread from the dead and the op of this thread has not log in since is last log in witch is the month this topic was posted??? and i will sayy it again no thank you for such an ep not wanted
If you went the sims5 to remain offline feel free to sign this petition http://chng.it/gtfHPhHK please note that it is also to keep the gallery
Will Wright, who some of you may recall as the creator of The Sims, described The Sims Online (TSO) as a failed experiment but did not rule out there being an online version of The Sims in the future. He has since moved on to pastures new and technology has advanced also.
I beta-tested and also played TSO back when our sims were in isometric perspective. It was similar but different to its offline version and had good and bad points.
On the good side, I made a lot of friends and enjoyed many happy times playing Code, Pizza and Maze. In fact, some remain friends to this day but TSO is just a memory.
On the bad side, where shall I begin?
It was too dependent upon people doing things together. If you wanted to get a skill up, you needed to visit a lot where there were a lot of people doing the same thing. Also, your skill decayed if you didn't keep topping it up. If you wanted to make money by crafting gnomes or bashing pinatas, it was always better to do it in a group. If you wanted to build a big house, you needed a lot of sims living with you to be able to get more than a 10x10 without paying an extraordinary high amount of money. Also, woe betide the owner if he fell out with one of the tenants. If that tenant had got building rights, the owner could log in and find their property trashed. Did EA think how young teenagers would feel to be griefed like that? Probably not.
EA did not handle the forums themselves and farmed it out. There was no efficient way of complaints being dealt with, not unless someone swore and then it was an immediate warning. From experience, a persistent griefer would not leave me alone and in private chat, I told him to depart in a sexual direction. I was reported by the griefer and got an immediate warning. When it came to gang warfare and attempts at wannabe mobsters demanding extortion or they'll cause mayhem, EA did nothing. That left a lot of unhappy sims and players.
Also, TSO did not have what made TS so great, which was the ability to create your own content. By the time they realised this, rebranded as EA-Land (not wanting to besmirch the name of The Sims perhaps), it was too late. A different gameworld from Linden Labs had gone 3D, allowed everything that TSO should have allowed but did not and had efficient controls in place. EA-World, just before it was supposed to be relaunched in 3D, died.
Certain enterprising people - not EA - did make a lot of real money from TSO by collecting and selling rares, charging fees for transferring money from one city to another and many of them are behind getting it reworked and relaunched so that they can do it again. To any world or expansion that permits this, I say an emphatic NO.
I left because I felt it was not worth my monthly subscriptions. Cities were dying from people leaving. I became one of the leavers as despite my love of all-things-sim, TSO (or EA-Land) had let us down.
So ... if there is an attempt to have an expansion for The Sims 4 permitting online gaming, it has to be optional within TS4 and each player needs to have control of what is going on. The lessons of the past need to be learned so it is an experiment that succeeds in giving everyone a good time together in the same neighbourhood playing The Sims.
> @Celiria said: > It won't happen. They tried multiplayer for the sims once, it was called the sims online and it bombed. > > They then tried having multiplayer for sim city, and it bombed. > > EA isn't going to try to invest in something that has already flopped on them twice.
Simcity multiplayer works idk what you're talking about...
I agree an MMO Sims wouldn't work, but I very much enjoyed The Sims 2 Gamecubes coop mode and would love to see something similar even if it is on consoles again.
It's really not that complicated. Think about it. There should be an offline and online mode (like there already is now). But offline should remain a sim world filled with NPC's, or when you get bored, turn it online to a sim world filled with live people. Clearly interaction would be different. There would need to be some sort of request before certain life-changing actions can be made to the current sim you are playing while you're out on the town. There would also need to be a separate home life. Simply put, if you are offline or not at home then your family can not be reached. Other people should not be allowed to visit your home without permission per phone call. Careers should remain offline, unless you are turned online and are currently working at your own personal retail shop in which people on your friends list may visit. As for having a baby with other live sims, it should be as easy as; who is going to keep this child in their family? Whoever the baby ends up with raises it, just the same as when your NPC sims live in separate households. I know I would love playing a sims game like this and probably become very addicted to it as I enjoy MMO games such as WoW. Now create a life simulation MMO and boom. Greatest game ever made.
I don't know why everyone is freaking out. Agreed, that it shouldn't be monthly, it should be like an expansion pack, or single-pay, like Minecraft.
What I envision for online Sims is more of a "limited online" experience. You create a new world and edit the world as needed before setting it to multiplayer, opening your game up for access with a world ID. Then you send your friends the world ID, which they enter into their "enter multiplayer" bar. The game would then ask you if you want to allow "username_lol" into your world (yes, you'd have to be signed in, obviously), and when you say yes, it adds your friend's username to the whitelist automatically. This would stop strangers from entering without your authorizing them. Once multiplayer has begun, your friends can pick their lots, make their families, and build their houses. From there, you play mostly as normal, but with the ability to interact with another human being. Chat, of course, would be available, and the world would stick with normal game time. The last thing anyone wants is real-time Sims (I've tried FreePlay, it's not fun). Expansion Packs would only affect the multiplayer world if the host has them. A guest's expansion packs would not apply. Certain mods may or may not only work if the guest has them, depending on what they are.
The host, obviously, would be able to go in and change the world as needed, as well as add or delete people on their whitelist.
It usually works fairly well for Minecraft, from what I've seen (otherwise it wouldn't be so popular), and Animal Crossing did it just fine, so I don't see why Sims can't do it. They just need to be smart.
This is why they should've release the original concept for the Sims 4 as a side. There's a market for an online sims game and maybe this time they could do it right but all in all I think the main sim series and online/multiplay should remain separate.
4 Failures of Sims Online and yet here we go someone else asking for the same game that has failed 4 times in 12 years. The last time it came out it lasted a whole 6 weeks. Nobody likes Sims online - I guess you had to be there. Believe me it was never like the game we play.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
While I personally don't want it at all, I could see how an ENTIRELY OPTIONAL online multiplayer aspect of the game could be pretty neat. But I can't stress enough: COMPLETELY, and TOTALLY OPTIONAL.
While I personally don't want it at all, I could see how an ENTIRELY OPTIONAL online multiplayer aspect of the game could be pretty neat.
But I can't stress enough: COMPLETELY, and TOTALLY OPTIONAL.
Never gonna happen that way. If they ever decide to make an online version of this game a la The Sims Online, it'll have to be its own game, separate from The Sims 4. They should have just stuck with Sims Olympus and then focused on doing a single player game.
From where I sit, it looks pretty much as if Olympus was going to follow the same model as The Sims Online: Lot by lot game play, more emphasis on socializing and skill building, and only one life stage allowed, that is the young adult stage.
You need to understand that the online game would be nothing like the single player game. You wouldn't have families in the way you have in Sims 4.
EA Marketing Department Motto:
"We Don't Care If You LIKE The Game, Just As Long As You BUY The Game!"
I Disapprove (Naturally) I Took The Pledge!
While I personally don't want it at all, I could see how an ENTIRELY OPTIONAL online multiplayer aspect of the game could be pretty neat.
But I can't stress enough: COMPLETELY, and TOTALLY OPTIONAL.
Never gonna happen that way. If they ever decide to make an online version of this game a la The Sims Online, it'll have to be its own game, separate from The Sims 4. They should have just stuck with Sims Olympus and then focused on doing a single player game.
From where I sit, it looks pretty much as if Olympus was going to follow the same model as The Sims Online: Lot by lot game play, more emphasis on socializing and skill building, and only one life stage allowed, that is the young adult stage.
You need to understand that the online game would be nothing like the single player game. You wouldn't have families in the way you have in Sims 4.
This is as it should be. A separate game. But I'd settle for optional co-op if it were even possible.
I wish they had just done the Olympus thing and continued on with a separate offline game, so that everyone could be happy.
Visit my YouTube channel for my Let's Plays and Build videos
> @Jarsie9 said: > You need to understand that the online game would be nothing like the single player game. You wouldn't have families in the way you have in Sims 4.
Like I said, I personally don't even want it. The gameplay would be awkward if there were full families being played online, unless it was like a temporary teleport to a friend's game, which would still be awkward and hard to pull off.
It would be better to have it in a separate game, but I can't see them trying that again while they're focusing on TS4 anyhow.
> @baddazoner said: > MsPhy wrote: » > > Once upon a time there existed Sims Online (also known as EA-Land). 2002, I think? I beta tested for it, then hung around a bit after it went live. Did not like. I was constantly being approached for c.ybers.ex (do they still use that term?). Very annoying and distasteful, particularly as I was a grown woman with children in college and those approaching me sounded like they were about 16 :-p Then some sort of "gang rivalry" broke out. That's when I quit. Never again. > > > those "gangs" formed because people were so bored of the game that trolling and griefing other players ended up being more challenging and fun > > they could of made the game work had they added a lot more content and made it more than a game where you just worked on skills and the only goal was to have a house in the top 10 houses
The Sims Online was EXACTLY about game play objective both personal and as a group. You own a lot and the group objective is to get that lot into the top 10 list and if ranked Number One! Bravo! Because that took a LOT of real life skill in RL socialising and many many hours running the lot and managing your staff who were also real people.
Perhaps people who are against the concept have spent too much time talking to imaginary NPCs all these years that the thought of making conversation with a real person is all too much for them (?)
The gist of TSO was this:
There was a list of 100 houses from various skill genres, Charisma, Cooking (Pizza Making) Creativity (Music) Physical (Weights etc) and the rest of skills which I cannot recall.
There was more than 100 houses per skill or genre only the top 100 were listed and this was based on the amount of visits from other players and how long the visitors hung out at your lot. This pushed your house further up the list. In turn the houses/lots at the top of the list got the most visitors as the more people that were gathered and skilling the faster your sim skilled up in that particular skill.
The higher up your skill the more perks and rewards your Sim got such as items of clothing, furniture, rare pets etc
It was a LOT of fun and the social aspect was revolutionary. It was the first time I ever spoke to people from other counties and whilst there may have been anti social behaviour, it was no worse or better than that we see online at Facebook, YouTube, Twitter or indeed any multi player game such as WOW only just like any online MMO if someone reports you for breaching rules and the TOS you face being suspended or banned.
I met and spoke to a lot of people from all over the world and had lots of laughter and fun but at the same time also following the game play objective. It was "because" there was a common shared goal and objective that made talking to strangers easy and not awkward.
I had a "newbie" house which helped noobs. They would refresh their needs at the noob houses and ask questions and not feel intimidated by more seasoned game players as they found their feet. You named your house/lot what you wanted. Mine was UK Newbies R US which encouraged other British people to pay a visit and rent a bed. Other lots were named all kinds of things mostly relating to the nationality of the lot owner and/or the skill that lot focused on. You also had the ability to create art on your lot roof so that when people went to the MAP view they might see national Maps or names of the lot or cartoon art etc, a skill in itself and one that people paid other "simmers" to do for them.
You would have "staff" (Other players) that had build and move rights and the ability to allow visitors or eject visitors, ban certain people etc they also ran the lot in your absence as if your lot was offline due to you not being there to open it and play hostess or host (Important if you want returning visitors) then your lot moved down the list as it was all about volume of visitors and hours visitors stayed at the lot. So keeping the atmosphere funny and entertaining was vital and a huge part of that was actually talking to people and playing games such as trivia and offering prizes etc
All this talk of "creepy offensive conversations" is over the top.
You have PLENTY of options to deal with this such as: 1) Mute or Block said sim/person from contacting or communicating with your sim 2) Report the person 3) Ask the lot owner to eject and ban Of course you grew to know the lots that had a reputation for clean game play and those that didn't. Or you could run your own lot and set your own rules ALL of which were displayed at the loading screen when you waited to enter a particular lot.
There were never kids in The Sims Online and these days you are providing your age by default when you make subscription payments (PayPal) So 18 would need to be the minimum age because just as in RL you will encounter things that a child should not hear but as an adult, my advise is get over it. If you don't like what you are seeing in a chat bubble, leave and go to another lot, complain to the lot owner or make an official complaint to the game creators. There is NO NEED for all this whining over what may or may not happen if the Sims was to go online. No one would force you to play.
TSO is actually where I met my current spouse whom I have been with since that time 2002
Sadly, they stopped adding new content and new objectives and people got bored. The graphics grew old as new online social based games were released such as There.com and Secondlife.com and they eventually pulled the plug on it. The feeling was they did not want to plough the time and money into a whole sub-department to manage the ins and outs of real time real people game play and all that came with that.
I miss it. I am bored with playing with AI and NPCs. It's hollow and empty and kind of creepy to me.
I bought Sims 4 and all the previous releases and now 12 years on from The Sims 1, I am bored. Nothing would ignite my interest in playing this game again other than the ability to REALLY talk to ACTUAL people.
Why anyone in this day and age would find that weird is beyond me. We have dozens of social media websites we all chat to strangers on and dozens of games that offer the same.
The sims to me would be the perfect platform to reintroduce a more sophisticated way of interacting with real people from all over the world.
But make it an option not compulsory so people had a choice.
I am baffled and slightly creeped out watching grown up adults who prefer to play "Dolls Houses" or "Mommies and Daddies' with their imaginary friends complete with imaginary backstories... Seriously? That's not considered weird but talking to real players with real life stories is (?)
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I beta-tested and also played TSO back when our sims were in isometric perspective. It was similar but different to its offline version and had good and bad points.
On the good side, I made a lot of friends and enjoyed many happy times playing Code, Pizza and Maze. In fact, some remain friends to this day but TSO is just a memory.
On the bad side, where shall I begin?
It was too dependent upon people doing things together. If you wanted to get a skill up, you needed to visit a lot where there were a lot of people doing the same thing. Also, your skill decayed if you didn't keep topping it up. If you wanted to make money by crafting gnomes or bashing pinatas, it was always better to do it in a group. If you wanted to build a big house, you needed a lot of sims living with you to be able to get more than a 10x10 without paying an extraordinary high amount of money. Also, woe betide the owner if he fell out with one of the tenants. If that tenant had got building rights, the owner could log in and find their property trashed. Did EA think how young teenagers would feel to be griefed like that? Probably not.
EA did not handle the forums themselves and farmed it out. There was no efficient way of complaints being dealt with, not unless someone swore and then it was an immediate warning. From experience, a persistent griefer would not leave me alone and in private chat, I told him to depart in a sexual direction. I was reported by the griefer and got an immediate warning. When it came to gang warfare and attempts at wannabe mobsters demanding extortion or they'll cause mayhem, EA did nothing. That left a lot of unhappy sims and players.
Also, TSO did not have what made TS so great, which was the ability to create your own content. By the time they realised this, rebranded as EA-Land (not wanting to besmirch the name of The Sims perhaps), it was too late. A different gameworld from Linden Labs had gone 3D, allowed everything that TSO should have allowed but did not and had efficient controls in place. EA-World, just before it was supposed to be relaunched in 3D, died.
Certain enterprising people - not EA - did make a lot of real money from TSO by collecting and selling rares, charging fees for transferring money from one city to another and many of them are behind getting it reworked and relaunched so that they can do it again. To any world or expansion that permits this, I say an emphatic NO.
I left because I felt it was not worth my monthly subscriptions. Cities were dying from people leaving. I became one of the leavers as despite my love of all-things-sim, TSO (or EA-Land) had let us down.
So ... if there is an attempt to have an expansion for The Sims 4 permitting online gaming, it has to be optional within TS4 and each player needs to have control of what is going on. The lessons of the past need to be learned so it is an experiment that succeeds in giving everyone a good time together in the same neighbourhood playing The Sims.
> It won't happen. They tried multiplayer for the sims once, it was called the sims online and it bombed.
>
> They then tried having multiplayer for sim city, and it bombed.
>
> EA isn't going to try to invest in something that has already flopped on them twice.
Simcity multiplayer works idk what you're talking about...
There should be an offline and online mode (like there already is now). But offline should remain a sim world filled with NPC's, or when you get bored, turn it online to a sim world filled with live people.
Clearly interaction would be different. There would need to be some sort of request before certain life-changing actions can be made to the current sim you are playing while you're out on the town. There would also need to be a separate home life. Simply put, if you are offline or not at home then your family can not be reached. Other people should not be allowed to visit your home without permission per phone call. Careers should remain offline, unless you are turned online and are currently working at your own personal retail shop in which people on your friends list may visit. As for having a baby with other live sims, it should be as easy as; who is going to keep this child in their family? Whoever the baby ends up with raises it, just the same as when your NPC sims live in separate households.
I know I would love playing a sims game like this and probably become very addicted to it as I enjoy MMO games such as WoW. Now create a life simulation MMO and boom. Greatest game ever made.
No...
Problem solved.
No, seriously... No.
Agreed, that it shouldn't be monthly, it should be like an expansion pack, or single-pay, like Minecraft.
What I envision for online Sims is more of a "limited online" experience. You create a new world and edit the world as needed before setting it to multiplayer, opening your game up for access with a world ID. Then you send your friends the world ID, which they enter into their "enter multiplayer" bar. The game would then ask you if you want to allow "username_lol" into your world (yes, you'd have to be signed in, obviously), and when you say yes, it adds your friend's username to the whitelist automatically. This would stop strangers from entering without your authorizing them.
Once multiplayer has begun, your friends can pick their lots, make their families, and build their houses. From there, you play mostly as normal, but with the ability to interact with another human being. Chat, of course, would be available, and the world would stick with normal game time. The last thing anyone wants is real-time Sims (I've tried FreePlay, it's not fun).
Expansion Packs would only affect the multiplayer world if the host has them. A guest's expansion packs would not apply. Certain mods may or may not only work if the guest has them, depending on what they are.
The host, obviously, would be able to go in and change the world as needed, as well as add or delete people on their whitelist.
It usually works fairly well for Minecraft, from what I've seen (otherwise it wouldn't be so popular), and Animal Crossing did it just fine, so I don't see why Sims can't do it. They just need to be smart.
Because adding multiplayer into a simulation game after its release date is extremely damaging to the game.
Origin ID : kateteaa Twitter: MunchPumpkins
Sims 3 wishlist: http://store.thesims3.com/myWishlist.html?persona=teaa5
Sims 4 origin wishlist: https://www.origin.com/gbr/en-us/view-wishlist/7a1SQrtJtdHoNce4KS_ZTg--
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
But I can't stress enough: COMPLETELY, and TOTALLY OPTIONAL.
Never gonna happen that way. If they ever decide to make an online version of this game a la The Sims Online, it'll have to be its own game, separate from The Sims 4. They should have just stuck with Sims Olympus and then focused on doing a single player game.
From where I sit, it looks pretty much as if Olympus was going to follow the same model as The Sims Online: Lot by lot game play, more emphasis on socializing and skill building, and only one life stage allowed, that is the young adult stage.
You need to understand that the online game would be nothing like the single player game. You wouldn't have families in the way you have in Sims 4.
"We Don't Care If You LIKE The Game, Just As Long As You BUY The Game!"
I Disapprove (Naturally)
I Took The Pledge!
This is as it should be. A separate game. But I'd settle for optional co-op if it were even possible.
I wish they had just done the Olympus thing and continued on with a separate offline game, so that everyone could be happy.
FreeSO, it's happening.
> You need to understand that the online game would be nothing like the single player game. You wouldn't have families in the way you have in Sims 4.
Like I said, I personally don't even want it. The gameplay would be awkward if there were full families being played online, unless it was like a temporary teleport to a friend's game, which would still be awkward and hard to pull off.
It would be better to have it in a separate game, but I can't see them trying that again while they're focusing on TS4 anyhow.
> MsPhy wrote: »
>
> Once upon a time there existed Sims Online (also known as EA-Land). 2002, I think? I beta tested for it, then hung around a bit after it went live. Did not like. I was constantly being approached for c.ybers.ex (do they still use that term?). Very annoying and distasteful, particularly as I was a grown woman with children in college and those approaching me sounded like they were about 16 :-p Then some sort of "gang rivalry" broke out. That's when I quit. Never again.
> > > those "gangs" formed because people were so bored of the game that trolling and griefing other players ended up being more challenging and fun
>
> they could of made the game work had they added a lot more content and made it more than a game where you just worked on skills and the only goal was to have a house in the top 10 houses
-------------------------------------------------------------------
WTH? lol
The Sims Online was EXACTLY about game play objective both personal and as a group.
You own a lot and the group objective is to get that lot into the top 10 list and if ranked Number One! Bravo!
Because that took a LOT of real life skill in RL socialising and many many hours running the lot and managing your staff who were also real people.
Perhaps people who are against the concept have spent too much time talking to imaginary NPCs all these years that the thought of making conversation with a real person is all too much for them (?)
The gist of TSO was this:
There was a list of 100 houses from various skill genres, Charisma, Cooking (Pizza Making) Creativity (Music) Physical (Weights etc) and the rest of skills which I cannot recall.
There was more than 100 houses per skill or genre only the top 100 were listed and this was based on the amount of visits from other players and how long the visitors hung out at your lot. This pushed your house further up the list.
In turn the houses/lots at the top of the list got the most visitors as the more people that were gathered and skilling the faster your sim skilled up in that particular skill.
The higher up your skill the more perks and rewards your Sim got such as items of clothing, furniture, rare pets etc
It was a LOT of fun and the social aspect was revolutionary. It was the first time I ever spoke to people from other counties and whilst there may have been anti social behaviour, it was no worse or better than that we see online at Facebook, YouTube, Twitter or indeed any multi player game such as WOW only just like any online MMO if someone reports you for breaching rules and the TOS you face being suspended or banned.
I met and spoke to a lot of people from all over the world and had lots of laughter and fun but at the same time also following the game play objective. It was "because" there was a common shared goal and objective that made talking to strangers easy and not awkward.
I had a "newbie" house which helped noobs. They would refresh their needs at the noob houses and ask questions and not feel intimidated by more seasoned game players as they found their feet. You named your house/lot what you wanted. Mine was UK Newbies R US which encouraged other British people to pay a visit and rent a bed. Other lots were named all kinds of things mostly relating to the nationality of the lot owner and/or the skill that lot focused on.
You also had the ability to create art on your lot roof so that when people went to the MAP view they might see national Maps or names of the lot or cartoon art etc, a skill in itself and one that people paid other "simmers" to do for them.
You would have "staff" (Other players) that had build and move rights and the ability to allow visitors or eject visitors, ban certain people etc they also ran the lot in your absence as if your lot was offline due to you not being there to open it and play hostess or host (Important if you want returning visitors) then your lot moved down the list as it was all about volume of visitors and hours visitors stayed at the lot. So keeping the atmosphere funny and entertaining was vital and a huge part of that was actually talking to people and playing games such as trivia and offering prizes etc
All this talk of "creepy offensive conversations" is over the top.
You have PLENTY of options to deal with this such as:
1) Mute or Block said sim/person from contacting or communicating with your sim
2) Report the person
3) Ask the lot owner to eject and ban
Of course you grew to know the lots that had a reputation for clean game play and those that didn't. Or you could run your own lot and set your own rules ALL of which were displayed at the loading screen when you waited to enter a particular lot.
There were never kids in The Sims Online and these days you are providing your age by default when you make subscription payments (PayPal)
So 18 would need to be the minimum age because just as in RL you will encounter things that a child should not hear but as an adult, my advise is get over it.
If you don't like what you are seeing in a chat bubble, leave and go to another lot, complain to the lot owner or make an official complaint to the game creators.
There is NO NEED for all this whining over what may or may not happen if the Sims was to go online.
No one would force you to play.
TSO is actually where I met my current spouse whom I have been with since that time 2002
Sadly, they stopped adding new content and new objectives and people got bored.
The graphics grew old as new online social based games were released such as There.com and Secondlife.com and they eventually pulled the plug on it.
The feeling was they did not want to plough the time and money into a whole sub-department to manage the ins and outs of real time real people game play and all that came with that.
I miss it. I am bored with playing with AI and NPCs. It's hollow and empty and kind of creepy to me.
I bought Sims 4 and all the previous releases and now 12 years on from The Sims 1, I am bored.
Nothing would ignite my interest in playing this game again other than the ability to REALLY talk to ACTUAL people.
Why anyone in this day and age would find that weird is beyond me. We have dozens of social media websites we all chat to strangers on and dozens of games that offer the same.
The sims to me would be the perfect platform to reintroduce a more sophisticated way of interacting with real people from all over the world.
But make it an option not compulsory so people had a choice.
I am baffled and slightly creeped out watching grown up adults who prefer to play "Dolls Houses" or "Mommies and Daddies' with their imaginary friends complete with imaginary backstories... Seriously? That's not considered weird but talking to real players with real life stories is (?)