Growing Together Negative Thread

Comments

  • Omri147Omri147 Posts: 11,094 Member
    The new packs always bring me back here. While I like the idea of couple compatibility and family relations, I barely saw ANY gameplay in the GAMEPLAY trailer? Am I missing something...?
  • PeralPeral Posts: 843 Member
    The reason they have a new world attached to this pack, I believe is that will be the packs greatest selling point
  • filipomelfilipomel Posts: 1,662 Member
    Omri147 wrote: »
    The new packs always bring me back here. While I like the idea of couple compatibility and family relations, I barely saw ANY gameplay in the GAMEPLAY trailer? Am I missing something...?

    I assume these new gameplay systems will have a "slow burn" type of effect on the game, where the gameplay isn't instantly noticeable, but rather these new systems will nudge the game, the sims and their relationships in certain directions throughout the sims life span, creating a much more meaningful impact over long term periods of time playing with a particular sim or household. I find Sims 4 has a lot of these "slow burn" features that show their impact over long term periods of playing the game.
  • LeGardePourpreLeGardePourpre Posts: 14,528 Member
    edited February 23
    Infant was the gameplay of this pack but it's a free update.

    Baby carrier and Baby milestones are exclusive to this EP.
    Post edited by LeGardePourpre on
  • logionlogion Posts: 4,547 Member
    That's it? I guess that was a nice explanation of the family dynamic and the milestones but... it didn't feel like a lot.
  • LeGardePourpreLeGardePourpre Posts: 14,528 Member
    edited February 23
    It would be more interesting if they show us what new interactions are unlocked by these features.
    Right now they look like Sentiments, decorative but not a big change.

    But EP10 Snowy Escape gameplay trailer had much more to tell

    https://www.youtube.com/watch?v=M5VfDtqNMTQ
  • Horrorgirl6Horrorgirl6 Posts: 2,766 Member
    I don't like narrative trailers, I expected more info.
  • elanorbretonelanorbreton Posts: 14,202 Member
    EmmaVane wrote: »
    I plan on having an infant, toddler, child, and teen in my household. I welcome the challenge. And chaos. 😄

    ETA: Forgot the dog, cow, and llama. 😄

    I also play with aging off so plenty of time to get things done.

    Don't forget an elder :p

    Also a cat, rodent, chickens and maybe a young adult and adult too haha. And perhaps entice in a rabbit and fox. Ah... I have the beginning thoughts for a new household... :D
  • Omri147Omri147 Posts: 11,094 Member
    filipomel wrote: »
    Omri147 wrote: »
    The new packs always bring me back here. While I like the idea of couple compatibility and family relations, I barely saw ANY gameplay in the GAMEPLAY trailer? Am I missing something...?

    I assume these new gameplay systems will have a "slow burn" type of effect on the game, where the gameplay isn't instantly noticeable, but rather these new systems will nudge the game, the sims and their relationships in certain directions throughout the sims life span, creating a much more meaningful impact over long term periods of time playing with a particular sim or household. I find Sims 4 has a lot of these "slow burn" features that show their impact over long term periods of playing the game.

    Still, all these things feel like base game update material, it seems like they added a world just to justify it as an EP.
  • Mariefoxprice83Mariefoxprice83 Posts: 7,932 Member
    I didn't hate the content of the trailer, but something about it didn't sit quite right with me.
    Better to reign in Hell, than serve in Heaven.
  • EnkiSchmidtEnkiSchmidt Posts: 4,852 Member
    Getting fired and inlaws asking to temporarily to become roommates, hm. I strongly dislike how much control the game wants over our sims, like a very intrusive app that asks for privileges to every last folder on one's phone. Ever since sentiments got introduced, this is more and more no longer my Sims 4.
  • GordyGordy Posts: 2,730 Member
    What I expected, and I didn't expect much. Compatability seems great, but that's stuff that will play off in the background and not require a lot of interaction. I wanted a little more hands on gameplay, like activities or (semi) active careers, or events.
    TS1_dragons_hatching.jpg
  • filipomelfilipomel Posts: 1,662 Member
    Omri147 wrote: »
    filipomel wrote: »
    Omri147 wrote: »
    The new packs always bring me back here. While I like the idea of couple compatibility and family relations, I barely saw ANY gameplay in the GAMEPLAY trailer? Am I missing something...?

    I assume these new gameplay systems will have a "slow burn" type of effect on the game, where the gameplay isn't instantly noticeable, but rather these new systems will nudge the game, the sims and their relationships in certain directions throughout the sims life span, creating a much more meaningful impact over long term periods of time playing with a particular sim or household. I find Sims 4 has a lot of these "slow burn" features that show their impact over long term periods of playing the game.

    Still, all these things feel like base game update material, it seems like they added a world just to justify it as an EP.

    I agree, these new systems should be base game and I'm quite annoyed that they are locked behind a pay wall. Social compatibility, relationship dynamics and milestones (memories) are core features people have been requesting since the launch of the game, and now we have it but we have to pay for it? Rediculous.
  • PeralPeral Posts: 843 Member
    This is what I call a reveal trailer https://youtube.com/watch?v=tn0hCTyj2Kc
  • Amapola76Amapola76 Posts: 1,578 Member
    Gordy wrote: »
    What I expected, and I didn't expect much. Compatability seems great, but that's stuff that will play off in the background and not require a lot of interaction. I wanted a little more hands on gameplay, like activities or (semi) active careers, or events.

    They did say that this particular trailer was only focused on that one system, and there are other aspects that will be covered in the livestream.
  • Vivi_WillowTreeVivi_WillowTree Posts: 449 Member
    [/quote]I agree, these new systems should be base game and I'm quite annoyed that they are locked behind a pay wall. Social compatibility, relationship dynamics and milestones (memories) are core features people have been requesting since the launch of the game, and now we have it but we have to pay for it? Rediculous. [/quote]

    Yes! Why are base game features hidden behind a pay wall? More money for ea, but it's getting ridiculous at this point. 🤧
  • alanmichael1alanmichael1 Posts: 5,114 Member
    I really hope this family dynamic is better than wants, fears and lifestyles.
  • LeGardePourpreLeGardePourpre Posts: 14,528 Member
    edited February 23
    I hope Family Dynamic will be extended to Relationship Dynamic in order to get different types of friendship.

    The possible weakness could be the small number of options (3 for spouses and 4 for siblings).

  • GoldmoldarGoldmoldar Posts: 11,855 Member
    What was done with this pack is nothing new looking at the missteps from other packs. It is no longer you rule but EA/Maxis is the ruler and you play how they want you to play and for me I rather not pay full price and get it on sale. From the beginning of Sims 4 and the way it is was developed it had been this way and will continue. They are just lucky it did not bomb the way Sim City (2013) did.
    Omen by HP Intel®️ Core™️ i9- 12900K W/ RGB Liquid Cooler 32GB Nvidia RTX 3080 10Gb ASUS Ultra-Wide 34" Curved Monitor. Omen By HP Intel® Core™ i7-12800HX 32 GB Nvidia 3070 Ti 8 GB 17.3 Screen
  • alexspoom13alexspoom13 Posts: 7,420 Member
    I like the idea of Compatibility, Dynamics, Milestones etc., but I'm mindful of how in-depth they'll actually be. NAPs, Lifestyles, Sentiments, Wants, Fears, all had promise but all ended up being either buggy, shallow or both.
  • AntiquaAntiqua Posts: 106 Member
    I'm worried the compatibility system will give too much power to certain types of likes. Similar to how the wants and fears system steered too heavily mainly towards listening to radio stations when you had made the "mistake" of picking some fav music styles. And you'll end up with sims who are "fundamentally incompatible" for something stupid like disliking lullaby music station.
    How is the Haas family doing? Check out their struggles (and rules they have to follow) in this LP.
    And the Haas Family Tree, with some spoilers for the later chapters is made in the Plum Tree App.
  • LeGardePourpreLeGardePourpre Posts: 14,528 Member
    edited February 24
    @Antiqua

    I agree, when it's about balance Maxis always fails due to the lack of common sense.

    At least we finally get these features, just some mods will be required to fix that.

  • logionlogion Posts: 4,547 Member
    edited February 24
    I like the idea of Compatibility, Dynamics, Milestones etc., but I'm mindful of how in-depth they'll actually be. NAPs, Lifestyles, Sentiments, Wants, Fears, all had promise but all ended up being either buggy, shallow or both.

    Yeah, I didn't really understand from the trailer what impact this will have on the actual game, we only really saw how sims might react in different situations and I'm not sure they even will react like that because they tend to use a lot of different animations to showcase the game.

    I guess it will change how sims are being social with each other but how exactly... I don't know. I think they should make their trailers longer, it's a bit surprising that a million dollar franchise is showcasing their DLC with not much more than a grandparent coming over to visit. I don't think a lot of people watches their livestream or follows their twitter.
  • RouensimsRouensims Posts: 4,727 Member
    I’ve always been really excited by Sims trailers. This was the first one I’ve ever found boring.
    Ooh Be Gah!! Whipna Choba-Dog? Whipna Choba-Dog!! :smiley:
  • ChadSims2ChadSims2 Posts: 4,854 Member
    Me trying to find the gameplay in the gameplay trailer:

    875d7f368f8cd50e407c93d5f1a50d35.jpg
    That's me trying to find the gameplay in every expansion. What new animations were added to enhance this new system they showed nothing besides the grandpa walking in with a suitcase picking up a child and anything with infants (which should have been base game 8 years ago)

    How will sibling rivalries play out will they play out at all unless player forced like it already is what new activities and behaviors with unique animations were added to support this feature if any or is the best to expect a child stomping angerly with no game play beyond that everything else showed a true loving relationship.
    Sims 4 went from "You Rule" to "One of the stories we want you to tell"
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