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Life by You vs. Sims 5 (Rene)? Rod Humble and Paradox's Life Simulation Game
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The way you say it, transportation and walking to lots seems to have some sort of bad connotation. I wouldn't mind ordering medication on the PC and having it delivered in the mail next day in the Sims, but I really hated TS3 where you had to run around on a map only to end up staring at a rabbit hole building or an empty venue. Having a purpose to leave the lot and visit another lot and making it into a nice meaningful experience can't be a bad thing. Don't know if I would enjoy actively playing careers every single day though, it will end up feeling like a grind type of gameplay similar to that in MMOs.
I agree that some way of having the option to just simulating a workday would be a nice break from actually going through an entire workday 5 days a week. I can definitely see where that would get to be monotonous..
I just have the feeling that The Sims is about to evolve into something new.
It sounds like Life By You, but with the online and social aspect.
Life By You have shown some of their cards. It will be interesting to see what Project Rene reveals next.
Minecraft, Roblox and Fortnite are multiplayer games but I can't believe that is the only reason of their success.
Life by You and Paralives will probably help us to understand what is missing in the Maxis' life simulation.
@LeGardePourpre what parameters are you using to determine success? I'm not all that familiar with Minecraft, Roblox, or Fortnite.
Hi Cinebar, no I don't mind the response I actually remember seeing your name around the TS3 forums a few years ago when I frequented them. I hope life has been treating you well! I actually agree that the above are all tremendous breakthroughs for players; a completely customisable game that you can theoretically build the game of your dreams. Plus offline, single play...hallelujah!
I don't know what Maxis were thinking moving from open world to loading screens, no memory system and I admit I didn't know that you couldn't even edit a lot in TS4, these are all features dear to my heart. A fully customisable world is wonderful but heavy on memory I bet (I too would have to upgrade my ram because I wouldn't be able to not tinker with everything I conceivably could) and as for memories I have mixed feelings, do you recall the three day crying jags when TS2 sims saw a mere roach?, but I do love the idea of continuity of memorable incidences affecting your agents in LBY.
My fear is the micromanaging, I found it tedious in Skylines, I am not fussed if my agents use a car or bus or even walk I just want them to do something fun for me, the player, when they get to the destination and I don't really want travelling and daily minutiae to take up too much play time. I also don't want a return to TS2 wherein I spent more time looking for mods than actually playing which I think would be really easy to do in a mod-led game.
I would probably cave and buy it at that point if I don't do so before.
I love creativity too and whilst I do channel it in various ways it so fun to do it in a game. I also really enjoyed ITTF and I haven't yet taken advantage of all it has to offer in play terms. I agree it seems to offer a fuller base game although at this stage it would be difficult to offer an emptier experience than the Sims base game. I haven't written LBY off yet I am just being circumspect and will wait and see how it's going to go with them.
2014 : The Sims franchise (3 basegame + 45 packs) = 175 millions copies sold in 14 years. Note : EA counts the packs as units sold.
2021 : Minecraft 238 millions copies sold in 10 years
Roblox annual revenue for 2022 was $2.225B
Fortnite generated $5.8 billion revenue in 2021 for Epic Games
Minecraft generated $380 million revenue in 2021
The Sims franchise has surpassed $5 billion in lifetime revenue in 2019.
(The Sims 4 had managed to cross the $1 billion lifetime revenue threshold)
That's why it will be interesting to see how much Paradox will get with their game without a multiplayer mode.
Life By You could lock The Sims in a swimming pool and delete the ladder
https://www.google.com/amp/s/videogames.si.com/.amp/features/life-by-you-interview-rod-humble
That was only mentioned in the title of the article and not further explained. Hopefully, that is only optional for those player who have that, to keep it kind, "other" side to them. Personally, it won't be happening in my game.
I think they meant that LBY is competition for The Sims - as in the game, not people lol.
My Families Via PlumTree App
Ah, ok! I missed the metaphor there lol.
Glad to see this. I'm a goal oriented player but making money has never been one of my goals. I want my sims to do what they want and have what they want. When I want it. No starter homes or saving for vacations for me.
Love how you can teach other Youbies (my adopted name for the characters in the game) skills, or they could teach you skills and how they could help you improve your relationship with someone else.
SimmerErin is such an underrated Sims creator. She's been repeatedly passed for EA Gamechangers / Creator Network so I was happy for her when she got early access to the LBY reveal trailer as part of the game's PR list.
Humble explains how one of Tectonic's designers made a 'tidy' trait. After creating the category, they rifled through a bunch of in-game interactions and tagged them so that, when undertaken by a 'tidy' agent, they would feel more fulfilled or increase a skill. Conversely, that means when a 'lazy' agent takes that same action, they might feel miserable. "All of a sudden, we've now got gameplay for a whole bunch of characters and players, who maybe didn't realize those actions would have some kind of impact," continues Humble, noting that modders will be able to do exactly the same thing.
https://www.gamedeveloper.com/design/life-by-you-creator-and-the-sims-vet-rod-humble-on-building-a-world-class-character-creator
https://www.paradoxinteractive.com/games/life-by-you/about
Life By You is the next life sim by one of the visionaries behind The Sims. It features an open world and enough customization options to make your head spin, but there’s one thing is doesn’t feature: death by sickness or “unfortunate means”.
Natural death is a part of Life By You, but like everything else in the game, it’s a choice. When your death day comes, you can just tell the Reaper to come back another time and carry on.
https://videogames.si.com/news/life-by-you-removed-sickness-due-to-covid
Well I think part of the appeal for Minecraft and Fortnight is the fact they have combat in them and they're also not Life Simulation games. Not sure that Roblox could even be considered that either (never played it) so it's a little hard for me personally to compare these games with The Sims.
I think I will get a kick out of doing that, plus creating other things to support it even further.
There does not seem to be a rule for it