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I've never seen that, interesting. I don't keep remote control cars around though because Sims become obsessed with them, even visitors.
On a related note, remote control cars have an invisible NPC attached to them that are actually making them move. Kinda creepy.
You are not worng about sims getting obsessed with them. The only household I really have them in nowadays is my trailer park challenge purely for the purpose of entertaining the uncontrollable teens
I did not know that about the invisible NPC, but it makes a heck of a lot of sense since the car did look like it was "walking" down the steps rather than "falling" down them, lol, I just told myself it was bouncing down the stairs but the going back up part was a bit difficult to explain to myself, even with imagination
Gotta love TS2 lol
• The way Sims will stuff their faces from the fridge if they’re really hungry.
• Sims in the shower will lecture someone for flushing the toilet
...just to name a few!
ScienceWife doesn't consider AlienBaby to be her child, and ScienceDaughter doesn't consider AlienBaby to be a sibling. This can lead to weird situations, and I just don't like it. Are adopted kids considered family? If so, that makes this even weirder. I enjoy playing with aliens in The Sims 2, but the game unfortunately treats them like an afterthought in many different ways, including their lack of special powers in comparison to other life states.
I loved playing with Aliens, but you're right, there is some weirdness because of the pollination tech. I always went into SimPE to edit relationships and make them all related.
Adopted kids are related properly to the rest of the family, provided they were married before the adoption.
Extended relationships- step parents, step siblings, cousins etc. were never really fleshed out well. They still aren't. I'm not sure why.
Hi
I had it happen at my bug box. I thought it was because I hung it outside but maybe not. Normally I don't hang them.
I knew that Gamesend Grounds was supposed to be the default graveyard for Belladonna Cove, but they messed up the neighborhood ID for the lot, so it never worked. Graves sent there were in limbo somewhere in the game files. I always used Gothier Green Lawns, so I didn't care.
I've been using a custom clean hood for years, but decided I wanted to put in and use the neighborhoods as they originally were. Of course I still had to look at them in SimPE and Hoodchecker for any major problems. One of them I decided to address is the issue with Gamesend Grounds.
Once fixed, 98 graves belonging to ancestors of Sims living in Belladonna Cove appeared on the lot.
I never knew that either. It never occurred to me to try. Cool.
I finished cleaning up Belladonna Cove and moved on to Desiderata Valley, and am working on Riverblossom Hills atm. I re-spawned nearly 60 tombstones in both DV and RH, and made new graveyards to put them in. So many dead Sims in this game who's tombstones were just in limbo in the game files!
I believe that's a Literature hobby enthusiasm animation.
That cow. It's the most obnoxious character ever. They don't want to leave, they pull annoying pranks, they randomly do mean things to your Sim or flirt with your Sim (which makes your boyfriend or girlfriend angry at your Sim).
I got a no jealousy hack so that Sims won't get mad at that last behavior. That makes it a little easier to deal with. I know it's meant to be funny, I just wish they were a little less intrusive.
I would say its better than the four starting neighbourhoods, where almost every ancestor was just shredded data and a thumbnail. At least this way we have the possibility to revive most of them or to look at a complete set of data.
See my Sims 3 studio for latest progress.
Four? I know the first three are Plesantview, Strangetown, and Veronaville, but what is the fourth one? Is it Downtown?
I know that since Bluewater Village from The Sims 2 Oper for Business the tombstones are missing and resurrecting dead sim will bring back adult male sims (who may look like they're in different life stage and gender).
That's why I do experiments in the game from time to time and tutorial videos on YouTube.
Downtown came with Nightlife. I only know of the three from base game as well.
See my Sims 3 studio for latest progress.
Of course. Why didn't I think of that? Thank you for clarifying.
That's why I do experiments in the game from time to time and tutorial videos on YouTube.
I've discovered that. When I opened Pleasantview in SimPE my heart just sank. Strangetown was even worse. I haven't looked at Veronaville yet.
Veronaville is arguably in the worst shape of the three. Like Olive's graveyard, the dead that DO have graves are largely broken in all sorts of ways. Almost everyone in the Capp Manor is messed up, with stuff like giant teeth, fleshy strings of skin that are genetic, mouths in heads, or simply having all the outfit data in an old pre-release format just like several ghosts in Strangetown. The only ghost that seems to be perfectly intact is Claudio Monty; who has an actual bio, skill points, and even a job still set. His wife is similar, but she has the infamous pregnancy thing, where she somehow died while pregnant, and Contessa Capp, who seems to have been intended to be alive and playable up until the very end of development.
All the ancestors have extremely low detail thumbnails, many dont have aspirations or personalities set, and generally have the data shredded. Theres a few dead people without graves who still have their data though. A few homes in the town are also entirely empty of furniture, showing that they made the three family bin famileis in those homes, moved them out, then didnt replace the basic furniture. The whole town has signs of being hastily finished for the release date.
See my Sims 3 studio for latest progress.