After month of planning, working, fussing, dithering & occasional naval gazing;
I'm finally ready for my little world to have a general release.
World InfoEPs used; All except GEN & ITF. No SPs, store content, or CC.
It's a small CAW map (4 chunks) File size 36MB.
- Caldey Isle's a small picturesque fictional isle nestled in a small archipelago somewhere off the coast of Great Britain. It's set before the industrial revolution; roughly 17th to mid 19th century, so there's no roads, electricity, schools, hospitals, fire department or most of the mod cons we take for granted in the 21st century. I couldn't resist indoor plumbing & basic kitchen appliances.
- Don't worry, it's not that bleak. I've included quite a few rabbit holes, mostly buried. I've included City Hall, Military, Police, Science, Business, Theatre, Criminal, Bookstore, Grocery & Restaurant rabbit holes. There's also a salon, consignment store, junkyard, mine, cemetery, sea ports, festival grounds & a variety of small shops scattered around the island.
- Though small, Caldey boast abundant resources. On land or sea there's an abundant selection of spawners. I should also mention that my little isle harbors a startlingly large number of hidden treasure caches. If your Sim is fearless & resourceful, they could bring in quite an income looting tombs & poking into dark corners.
- It was a challenge building to my theme without CC & store content, but where possible I've left room to add your own. Cows, chickens, glassblowing, canning, baking, archery are just a few items that would fit perfectly on Caldey.
- It's a great place for your Sims to make their fortune & build a legacy.
Caldey Isle download Links: Exchange, Mediafire, SimFileShareIf you have questions or if you find problems with Caldey Isle; please let me know.
I'll do my best to see you sorted.
I'd really love to see what you do with Caldey. Send Pictures.
Comments
This is my latest "no roads" world.
After many trials, tribulations & fervid practice in the use of CAW, I now feel up to actually uploading & sharing my current world, Caldey Isle.
I've been plodding away on this small island world for months. Now I'm getting close to letting folks take a closer look & test it out.
From the start I've been posting my world's progress to my Simblr.
I won't re post it all here, but if you're a fan of the tedious minutia of documenting Caldey Isle's developement; check it out at StellaTorontoSims
In response to Who's still making Sims 3 worlds? I decided I should stop lurking & actually post something.
I'll try to make updates for Caldey Isle here as well my Simblr.
Map & legend of Caldey Isle as it stands today. Helpful reference for upcoming testing.
I’ve delayed testing/uploading for a little while longer. I needed to finish tombs & hidden areas that tie in to the 5 map piece Hidden Island Challenge. Since folks have been kind enough to help out with testing, it’s only fair they should have the first chance to discover what secrets lie beneath this picturesque little community.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
sharonxyz just a little longer before testing can start. I've added to the 2nd post with map/legend. Nothing like witnesses to make one stop procrastinating
Proud member of the "Own The Store Club"
PoppySims Archive
InnaLisa Pose Archive
Devolution of Sims - a once customisable open world sandbox which has become a DLC Party catalog in a shoebox
I ♡ Pudding
I used it for my base & it reads very well/seamless for all distances.
It's from one of the EA worlds.....I think. I've made it slightly darker for my world.
This is the grass I used.
I could look up source link for you or I could upload the version I used on Caldey.
Whichever suits you best.
despina53, yes I'm a fan of the Outlander book/TV series.
I built Lallybrock this spring. Unfortunately the version on Caldey Isle is very basic.
The original build has store & CC content.
I'll be uploading the tricked out version to my Simblr at some point.
Starsaphire2, Pary, Clayworld thank you for your kind words & encouragement.
I don't watch the TV series though. I did that with Terry Goodkind's Sword of Truth series, and it absolutely ruined the books for me, even though I have read them a billion times.
PoppySims Archive
InnaLisa Pose Archive
Devolution of Sims - a once customisable open world sandbox which has become a DLC Party catalog in a shoebox
I ♡ Pudding
A little over kill with the extra generic keystone. Players need to save them up for bonus content hidden in tomb on the hidden island. I have copious notes, but it's been a challenge keeping up with all the joined tomb elements.
I have a couple more tombs almost ready, but since the first tomb proved to be easy enough, I may have to up the risk/challenge factor of the next ones
Proud member of the "Own The Store Club"
Also the guy they chose to play Jamie, totally didn't fit into the image created for me by the book. The same with Claire.
ANYHOW! Lovely world, and I can't wait to have a play in it. It looks like a little self contained pirate island, so I can't wait to have a look around
PoppySims Archive
InnaLisa Pose Archive
Devolution of Sims - a once customisable open world sandbox which has become a DLC Party catalog in a shoebox
I ♡ Pudding
Proud member of the "Own The Store Club"
I reread them all recently........ I also watched the TV series & enjoyed it.
As adaptations go, they stuck pretty close to the book. Despite the limitations of serialized TV, they did a decent job of it.
No actor could be everyone's Jamie, he's "a prince among men."
The friend who introduced the series to me more than 10 years ago, hates the show with a passion.
Her Jamie is very different than Sam H. Oh well
I actually built my Lallybrock for a friend, but I liked it so much, decided to share it on Caldey Isle.
Truth be told this world was more inspired by Poldark.
Pary The basic framework of Caldey Isle could work well with a pirate theme.
I can't wait to see what stories folks will make there.
I'll add text to a few of the tomb triggers to spice things up, but I'm thrilled Holy Trinity Cemetery Tomb ran as hoped.
I have a couple more tombs ready to go. Lighthouse Rock and Rag & Bone Junkyard.
If you're game I'll upload for you.
Since the first lot wasn't too daunting, I've added to existing tombs to bulk them up a bit more.
Just 2 more tombs after these that requiring testing.
The Abandoned Mine & the Tournament/festival lot. I really need to find good names for these lots
The rest of the worlds hidden areas/tombs are pretty basic, so won't need testing separately.
I'll keep the Standing Stones tomb to myself, so you testers can have the fun of discovering it when playing world.
Proud member of the "Own The Store Club"
Anyway, just thought I should pop my head in here to contribute of at least comment on the awesome world ;) Going to fix dinner now then I'm going tomb raiding ;)
When I started testing Caldey last month, I found the spawned weather/climate amusing.
Almost a Sim year in to testing..... not so much.
Most days it rains. Not just spring & fall. Summer's are even better due to the frequent thunderstorms.
This summer alone, my tester’s lot was struck 3 times by lightning. There were probably other hits when I wasn’t watching
I find it challenging to keep my sims outside doing chores with all the bad weather.
They're always wanting to get inside out of the elements & leaving puddles around the house from getting soaking wet.
12 days into a 20 day spring it snowed in the night. Only that morning I had Sims working in the garden.
A day later all the snow had melted, then fog & torrential rain began.
I’ve looked into using NRaas Tempest to modify weather/climate to a more pleasant prospect.
Tomb testing is stressing me out. I’ve run each tomb many times.
Every time I think I have all the locks, keys, traps, triggers & text right; I'll find there’s still something not quite right.
Things that were rout able in one test will stop routing the next.
Sorry Testers
Holy Trinity Cemetery was the first tomb tested, it ran well with very little stress.
I decided to up my game; now hubris has come to bite my bum
I ended up placing the Hidden Island marker to test world routing. All is well.
Even though some of Smuggler’s Bay is obscured by mist, the mainland & the waters surrounding the island are all still accessible. Yaaah!
There’s still no sighting of the Kracken. The thing scares me no end, but now I’m really hoping the water is deep enough to spawn one in this world.
I send my poor tester out to sea in bad weather hoping he’ll get attacked by a Kracken. I’m usually a benevolent Sim god, but this Kracken has become my Moby 🐸🐸🐸🐸.
Only 2 small lots left to build. I’m leaving the large castle lot & 2 small lots for folks that want their Caldey Legacy from the ground up.
I considered building the castle myself, but it would take me months of compulsive dithering.
No time for that when there’s a world to roll out ;-)
This week I’m going back into CAW to add back in built lots, more resource spawners & world objects for clutter.
Then I’ll bite the bullet & have other players have a go at it.
I know I’ll keep picking & tweaking at it indefinitely if left to my own devices.