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  • I believe that the ElectroDance Sphere [Sims 2] / PlasmaPunch Gyroscopic Conductor [Sims 3] would be a fun, exciting object to introduce into Sims 4 as an 'Anniversary' item, even if it didn't have an appearance in Sims 1 (that I am aware of). Alternately, another 'Newcrest' free 'open' (read: empty lot) world would be a…
  • This is a really simple, yet Brilliant idea. Kind of a 'Transfer All' for appropriate items relevant to their receptacle, as you stated: All cooking ingredients to the fridge (fish, veggies, etc.), all collectibles into the chests, all flowers into the floral table - all with the click of a single button. This idea would…
  • One of the things that I would like to add to this conversation that I have considered making a separate thread for (but find this thread a good place to state it) is to 'borrow' one of the features that is in City Skylines (although largely unexplored by me) is an ability to have worlds that are capable of being 'themed'…
  • For me, the thing that REALLY made me shout, "Plum!" about MFPS wasn't exclusively about the withheld content from C&D, it was the release & timing of the whole thing. I had pre-ordered C&D at full price, and was both Amazed and Enchanted at the level of attention and detailing that the two species released in that pack…
  • Interesting (not entirely unintended, I am sure) side-consequence of having no ability to change item colors as one was able to in Sims 3, once stated as being 'Impossible' by the devs (citation needed), even though the same system 'magically' shows up when working with a pet's coat, is that I cannot think of a single item…
  • I spent the better parts of almost two days combing through the tuning to try to locate ANY tuning indication that may allow for 'power' (electricity) to be generated for the lot trait, thinking that the debug wind turbines would be PERFECT to utilize for creating electricity. Nothing, but nothing showed up that would…
  • Sadly, not everyone is able to celebrate. There are MANY of us who look at the celebrants and are Genuinely Happy for them, but who have no reason to break out any champagne. Party On and Have Fun! I just will not be able to join ATM...
  • I would seriously throw my PC out of the window if I heard any of the 'devs' laughing about having dirt floors appear when building underground. Poor taste, indeed.
  • To help further the discussion in this thread, and trying to do it in the least aggressive manner possible, the very first time that I ever noticed something 'going on' underground was in Brindleton Bay after C&D was released. I immediately cleared the 64x64 lot, hoping to build a something spectacular on it, and of course…
  • I personally feel and view this issue as a semantic one that has been 'weaponized' per se, and is one of the core issues that I personally have with the game. I would be 110% Happy with having an open Neighbourhood. With few exceptions, there are in general enough lots in any given 'hood to accommodate several different…
  • Hi @Sindocat . My apologies if I wrote something that is patently incorrect. I am not one who seeks to write misinformation nor am I one to write such things simply to be rude. I am not a frequent poster on this particular forum, nor any other for that matter. As I was reading down the responses on this topic which is…
  • It is such a shame that they have decided to completely wall away behind the single bug portal any things that may possibly make the team look bad, or even incompetent. As this thread is not yet locked, I am just adding that observation, as this issue to me as well is a game-breaker. In case anyone wonders, I have indeed…
  • Hi @Savage_Patch_Kidd. Shameful self-promotion here, but you may want to look at my Aquaria mod, found on my tumblr siminimonster.tumblr.com/post/182648030850/aquaria-part-one-of-three-ive-gone-daft-link . I believe it my be exactly what you are wanting. Cheers!
  • There are actually a massive amount of differences with the Sims 3 Open *Worlds* and the Sims 4 Neighborhoods. I feel that MANY of the issues with Sims 3 and lag came from the ability to alter the worlds as we saw fit to do, adding lots and whatnot all around the world(s). Additionally, CAST created its own slew of issues,…
  • Additionally, you can try using Sims4TrayImporter. 'Open' the household in that program, and it will give you a list of any CC that household (or Lot) may be using. Cheers.
  • This is an example of the pretty well-documented SSAO bug, that is best fixed by editing the GraphicsRules.sgr file in the same folder as the Sims4 game executable. Has been an issue for a while now, but doesn't seem to be much of a priority for the team to address (if at all). Open the .sgr file in a text editor…
  • Hi lexus. I have had the same problem with many different items that utilize water. The solution that I found to (usually) work best is to go into Warehouse, and check *each* model's water cut texture definition to make sure that it is pointing to the instance number of the water texture in the .package (and of course make…
  • The way that the game's engine is coded, it allows for only one cutout (window/door/etc.) to be in any given wall tile at a time, per level/floor. The only way to work around that is to make custom sets of what you desire, and changing the object's cutout to reflect the additions. It would be great if it were otherwise,…
  • From my work with counters, the textures are all included when creating a clone, including the tops. Note that some of them share textures between other variants. The way that I 'counter' that (pun intended) is to clone all swatches, make a new swatch from one that shares a texture, then make a new swatch from the newly…
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