I'm glad everyone is still with me!
We're almost done with the first steps. You're doing well!!
Now a red box will outline the torch and the door. Hover the mouse over the torch until it turns green.
The green indicates the trigger is set. Now your test simmie should visit the lot to test the function you’ve created.
That’s the basics of setting a torch to open a secret door.
Now for a bit more fun!
After our intrepid explorer ventures through the first secret door, he will discover a small room. In the small room I have placed a hidden door and a floor plate:
Remember the rule, first the trigger, than the behavior? Let’s put that into practice. To set the trigger, go back to the floor plate, ctrl+shift+click it and select Link Triggers:
@Sharonxyz: Good! I'm glad you're sorting it out okay. It's odd how the game sorts the options. I noticed that they would be in different locations while I was putting this together. As long as you stick to the commands, like you have, all will be well.
Our floor plate has turned green and is pointing to show the connection to the door. We’ve done it! Now our door will show itself when the explorer steps on the floor plate. Without using processors, this is as far as we can go. The explorer is now ready to test the creation. They will step on the plate, and the door will unhide itself, allowing the adventurer to push on the door to gain entry.
So, that's the basics! I hope you have loads fun with this technique.
If you have any questions, please don’t hesitate to ask. Thank you for attending the first lesson!
I'm here if you need me. You may not know what questions to ask until you test the lot, so go ahead and go to Edit Town again, and choose a simmie to test out your traps.
Great, all done, no problems! That was super, Lissy!
Except for my Tester is a little slow... she steps on the pad, and the door shows up, but I can't get her to examine the door and open it. Just keeps giving me the message that there must be a hidden switch somewhere to open the door... silly girl.
I have two questions, but if it is stuff that you will cover in other lessons you can just say so and I will wait!
1. Where do you get the door that rotates to open? I don't see it in the tomb stuff (but could have overlooked it) AND I don't see it in the doors either.
2. You showed us how to un-hide the door, but how do you make the door hidden in the first place? Does the same thing work to make hidden stairs?
@P-Pup: If you still have trouble getting her to examine the door, try going back into Edit Town mode, selecting the lot and choosing build/buy - then resetting the floor trap. The easiest way to do it is to use the Reset option on the floorplate and door.
@Zoo: 1. The door is in the regular door menu as a World Adventures item.
2. That particular door is always hidden to begin with...when you choose
a standard door, you're right, you follow the same steps as you would
for hiding a staircase; and yes I'll go over it that in a later
lesson. I'm happy to take you through it privately pre-class if you
want.
@P-Pup: If you still have trouble getting her to examine the door, try going back into Edit Town node and resetting the floor trap. The easiest way to do it is to use the Reset option on the floorplate and door.
@Zoo: 1. The door is in the regular door menu as a World Adventures item.
2. That particular door is always hidden to begin with...when you choose
a standard door, you're right, you follow the same steps as you would
for hiding a staircase; and yes I'll go over it that in a later
lesson. I'm happy to take you through it privately pre-class if you
want.
Oh, heck no, I can wait! I just didn't want to miss out on anything!
mmm.... I step on the plate, the door unhides, I have the option to inspect and I get a prompt that says there must be a switch to unlock the door. And it won't let me inpect it.
1) I need to remember that I can hold shift (or control/shift) when she is in live mode and click "build on this lot" or "buy on this lot". Otherwise she zooms home, as I gave her a starter home. Hey, she likes it
2) I haven't tried reset, but have learned that after messing up I can use the clear all triggers and actions from this object, which I did and retried. I'm still needing practice, as in the end I just had to teleport her to the door to
"re-inspect", as she kept wanting to walk around the building
Comments
We're almost done with the first steps. You're doing well!!
Now a red box will outline the torch and the door. Hover the mouse over the torch until it turns green.
The green indicates the trigger is set. Now your test simmie should visit the lot to test the function you’ve created.
That’s the basics of setting a torch to open a secret door.
Now for a bit more fun!
Next, crtl+shift+click the door again and select Lock:
When your test simmie goes through at the end, you'll see it all in action. You did it just right.
Now ctrl+shift+click again and select Step on:
Then unhide:
Is everyone else okay? Am I going too fast?
How are the absolute beginners doing out there? Anyone need a second?
Enable auto-open after inspect
Our floor plate has turned green and is pointing to show the connection to the door. We’ve done it! Now our door will show itself when the explorer steps on the floor plate. Without using processors, this is as far as we can go. The explorer is now ready to test the creation. They will step on the plate, and the door will unhide itself, allowing the adventurer to push on the door to gain entry.
So, that's the basics! I hope you have loads fun with this technique.
If you have any questions, please don’t hesitate to ask. Thank you for attending the first lesson!
I'm here if you need me. You may not know what questions to ask until you test the lot, so go ahead and go to Edit Town again, and choose a simmie to test out your traps.
I'm glad you sorted it out! Once you have the general idea, its pretty straight forward.
Except for my Tester is a little slow... she steps on the pad, and the door shows up, but I can't get her to examine the door and open it. Just keeps giving me the message that there must be a hidden switch somewhere to open the door... silly girl.
1. Where do you get the door that rotates to open? I don't see it in the tomb stuff (but could have overlooked it) AND I don't see it in the doors either.
2. You showed us how to un-hide the door, but how do you make the door hidden in the first place? Does the same thing work to make hidden stairs?
@Zoo: 1. The door is in the regular door menu as a World Adventures item.
2. That particular door is always hidden to begin with...when you choose
a standard door, you're right, you follow the same steps as you would
for hiding a staircase; and yes I'll go over it that in a later
lesson. I'm happy to take you through it privately pre-class if you
want.
Oh, heck no, I can wait! I just didn't want to miss out on anything!
@P-pup: It should work just fine this time. Wishing you luck!
1) I need to remember that I can hold shift (or control/shift) when she is in live mode and click "build on this lot" or "buy on this lot". Otherwise she zooms home, as I gave her a starter home. Hey, she likes it
2) I haven't tried reset, but have learned that after messing up I can use the clear all triggers and actions from this object, which I did and retried. I'm still needing practice, as in the end I just had to teleport her to the door to
"re-inspect", as she kept wanting to walk around the building