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Opinions on Werewolf Appearances?
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We used to do that too.
Well, they did say that the beast form can be unlinked from the sim's usual form, so I take that to mean that we could make the beasty one bulkier than the original sim. I hope so, anyway. I especially want to make my beasts with larger heads, but without affecting the head size of the original sim.
Because I can't; I keep all sigs turned off.
I'm not thrilled with feet, lack of 'hair', too cutesy for me. I shouldn't have been surprised now that I think about it since dogs and cats have that same clay look to their fur, too. It's the art style of TS4, and I guess though I really wanted werewolves I'll have to pass on this pack, too.
The trailer song did nothing to inspire me to buy this pack at all. Scores (music) can be a turn off. It was different for the trailer about the Vampire pack...marketing nailed how to market that pack. What I saw in this trailer was more meh, than anything.
Maybe we can change it after unlinking? I didn't think we could alter their physique, I thought that was permanently linked? There may be hope yet.
I haven't heard about details yet for the werewolves, but I'm hoping that the forms can be linked/unlinked in the same ways as vampires, which have several different options if you want some parts linked and others unlinked (or you can do a complete link or complete unlink). I've made a few of my vampires look vastly different in their dark form than they do in their human form, but I haven't actually tried altering the body on those. However, there is a body option in the link/unlink submenu, so I assume it can be edited to at least some extent.
Because I can't; I keep all sigs turned off.
Too bad they didn't add a proper wolf form. That would have been so awesome! It totally would have been okay if they reused some dog code from the C&D pack for that.
Remember the reporter in the Howling at the end she turned into one and she was a cute one.
I don't mind the lack of tail nor the human-like hindlimbs.
I absolutely prefer dark and scary versions for my own gameplay, however, since we should be able to 'fully' customize these guys - albeit with some limitations-, I'm not too worried. The CAS description mentions that a player has full control of the werebeast's facial structure but also its pelt, so if that means I can paint it the way I can paint pets, all is good. I can make this work! Looking forward to my new life in CAS.
I'M SO EXCITED!!
EDIT: To those wondering if you can link-unlink the werebeasts, YES you can!
From website:
"A werewolf can be many things - fierce, playful, dramatic, cuddly - the list goes on! In The Sims™ 4, werewolves come in all shapes, sizes, colors, and themes. In Create a Sim, you can fully customize your werewolf to tell the story you want.
All werewolves start with a beast and a Sim form that are linked, providing parity and matching up changes to body shape, clothes, and facial features to the other form. But that’s not to say that you can’t create a beast of your very own! Unlink the forms and make them as distinct as you’d like! Whichever direction you take, edit their face structure, ears, eyes, tufts, and more! Paint on menacing scars to tell the story of a dramatic fight between opposing pack members or cover them in silly jellyfish; you have full control over your beast form’s pelt, so create one that’s as traditional or as wildly unexpected as you are!"
(source: https://www.ea.com/games/the-sims/the-sims-4/news/embrace-the-full-moon)
Yeah, I love them too but if you going to do werewolves at least go all in meaning every part of a human that transforms into a wolve part has changed even the feet. as far as the tail I can overlook that as in werewolves' movies most do not have the tail or I just did not notice. The best transformation for turning for me goes to the "The Howling" which got noticed for it back in the day. The other werewolf that great was in the Werewolf in London it actually turned into a full fledged werewolf and did not walk on two legs in saying that werewolves in various movies were different in how they looked, or acted.
That is awesome news!
I don't mind the cartoonish look, if they'd look like actual wolves, that would be perfect. 👌
Whoever designed them never saw a wolf in his entire life, to say the least...
🐱
Also the fur color does a lot for me, if they have proper wild wolf coloring instead of looking more like a domesticated dog or a fox with some of the colors. So greys and black, and more of a greyish brown would help there.
They certainly do not look like cats to me tho.
Oh gosh ...as a child I was terrified of those Cats cats....dont make me remember the nightmares
Body sliders (push/pull) are a bit wonky (in some respects) when it comes to normal vs. secondary forms on occults, but on the whole the only things that cannot be changed in the secondary forms are "fit" and "fat". You can give the illusion through maxing out the body sliders, however. Likely this is to keep consistency between forms during the progress of fitness level, especially regarding relevant aspirations and holiday resolutions.
Because I can't; I keep all sigs turned off.
Origin ID: simaddict1990
I also don't believe they will be as fun to play as vampires are, but that remains to be seen.
At first I was excited about having werewolves because I wanted to make professor Lupin,
but someone pointed out that he probably won't be able to be a spellcaster and a werewolf.
So Lupin would probably just be an NPC in my game-play.
I am on the fence if I will get it.
The world is singular like Forgotten Hollow, but I would like to have the Lunar Cycle and the Build/buy could be useful for sims first starting out, but those objects had better be dirt cheap.
That actually looks heaps better. Thanks!
I don't really like their body neither, I don't think it matches well, I think it looks too human, I feel like maybe they could walk with a little hump or maybe have longer extremities or biggers hands with claws, that would help. They look like people wearing masks idk.