You might remember that I asked what your expectations for Realm of Magic were right after we got the reveal trailer. Well, now I'm asking if it met those expectations.
Did Realm of Magic Meet Your Expectations? 273 votes
Realm of Magic exceeded my expectations.
Realm of Magic met my expectations.
Realm of Magic did not meet my expectations.
Other. (because someone will always want to choose other)
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Comments
Having some computer issues currently so I'll likely bee shopping for a new laptop this weekend, but once I get it set up and everything installed (need to back up saves/tray to a flash drive) I'm planning a save game with Cassandra Goth pursuing the magic track.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
(of course there are bugs - that is inevitable - but I am confident they'll be fixed)
The realm is pretty. But looks aren’t everything. It’s style over substance, right down to a giant decor greenhouse that we can’t do anything with. Seriously EA, what is the point??
Everyone is becoming a spellcaster. There goes any story telling or immersion. What if I want my sim to be unique? And mods shouldn’t be the answer, that’s not a solution in a game with a tag line “You Rule” at this point mods are excusing 🐸🐸🐸🐸 work.
The perk system looks very disappointing. Some spells look kinda interesting but most of them can already be done in some form with in game mechanics.
I read that former Guru Emory was the mastermind behind Vampires and I can believe it. How they managed to screw up every supernatural since vampires is beyond me.
The Straud Family Tree
Really? I was hoping the main sims featured in the trailer would be in game I love interesting townies. Meeting the cool locals is one of my favourite things to do during game play
Thank you for sharing this. It is interesting. It sounds like the issues that are had with the GF EP.. Everyone is a celebrity and all worlds are over run with them. GF is my favorite EP but this issue can be frustrating
I may want to replace the magic HQ, though... It isn't exactly the best build I've ever seen. Players can do it better.
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No worries, turns out it's the old invasion of the occults from TS3. I honestly thought they would have gone the Vampires rout and not allow premades to be made into occults without your say-so. I'm hoping it's just an oversight and will be fixed, if not, there are always mods. as for the celebrity sims your having trouble with, there is an option to turn it off in settings under gameplay (iirc)
Everyone says my expectations were too high, but the truth is The Sims 4 has been feeding my expectations essentially in regards to everything else. A lot of the other packs had amazing features, that could have played an awesome role in this pack. I don't understand, and now I'm just sad they didn't use those details from other packs.
It's weird the pack did exceed my expectations compared to Witches in the Sims 3 Supernatural, But for the Sims 4, in the grand scheme of things, Magic in terms of the special effects, looks as great as I hoped. but the way they went about it, I don't feel like I can use this to tell my story I liked seeing them outside of my imagination, but to see them not casting spells the way I envisioned, is crossing the line for me. And that's what I mean I've seen animations and special effects they've used in the other packs of the Sims 4, that I thought would have been suitable for Magic.
But what ever, I'll manage this, just as I did the other packs. It might take more time, for my story begin but I'll see what happens. I'm really hoping mods can turn the tables here. I think now that magic is officially here I'm ready to look to those modders who tried to make Magic happen before, the ones I avoided in the past, and see what they do to expand this Pack. I'm sure I'll see a Lot of neat things that'll help.
I can definitely see people making More Tomes, for spells, and alchemy.
My Mood:
What I did not expect was my townies to get converted into spellcasters and show up in situational outfits.
I got the impression from the livestream that it is supposed to be that way, and its actually a bug. Fingers crossed it gets fixed. It doesn't matter to me in my current save, fortunately, but I definitely prefer having the control over these things.
Yesterday I just created a new Soon-to-be Spellcaster single Sim (named her "Hekate Mondschatten" ("Hecate Moonshade" in english)), and I still struggle with the outfits because I like everything and it also blends well with Vampires and Get Together. But unfortunately, everything ends up to be more and more Gothic, which I really want to avoid because I already have too many Gothic Sims and Vampires (although I love the Victorian gothic style).
From what I have seen so far in content images, I love the Art Nouveau styled furniture that is probably inspired by the Fantastic Beasts films. The furniture has a flair of the Golden 1920s, which is again inspired by the Victorian era and the turn of the century. I really like the designs and I would have liked a few more variations of clothing because they were really a bit lean.
CAS Spellcaster:
Female Adult / Teen / Elder: 4 Hairstyles, 6 Tops, 4 Bottoms, 8 Outfits, 9 Accessories, 3 Makeup Options, 2 Pairs of Shoes.
Male Adult / Teen / Elder: 2 Hairstyles, 8 Tops, 2 Bottoms, 4 Outfits, 2 Accessories, 3 Pairs of Shoes.
Total: 57
For comparison: CAS Vampires
Female Adult / Teen / Elder: 6 Hairstyles and Hats, 4 Tops, 4 Bottoms, 3 Outfits, 11 Accessories, 2 Pairs of Shoes
Female Children: 1 Hairstyle, 1 Outfit
Male Adult / Teen / Elder: 2 Hairstyles and Hats, 3 Tops, 2 Bottoms, 5 Outfits, 1 Pair of Shoes
Male Children: 1 hairstyle, 1 outfit
Total: 47
Although Vampire has less CAS items, it still has a better selection and at least the children were considered. But in itself, the two packs can be very well combined with each other, even if it sometimes does not quite go down in color. I already have screenshots of Hekate done, but I have them to run through Photoshop and creating my setcard.
Since I play in my native language, German, I find the translations sometimes quite strange, especially because sometimes allusions and puns are lost. The new Occult term "Spellcaster" for example. In the German translation it becomes a "Zauberer" (meaning wizard or sorcerer). In German this is a purely male term. The female counterpart would be "Zauberin" (sorceress) or "Hexe" (witch), depending on the interpretation. I know that "witch" in English is a neutral term, in German, however, purely female.
'Spellcaster' is also a gender neutral term like 'vampire', but unfortunately that gets lost in German (nobody would use the word 'Vampirin' (a female vampire) in German).
But as I said, my first impression met my expectations and even if it is very fantasy-magical, it still has a lot of charm and also a bit influences of Wicca and Neo-Paganism.
My Builds: Dark Dreams Architectures
And besides, the pack feels very draft. The quality of premade buildings is awful and there are too many bugs. It's like they were going to release it on Halloween but in the middle of development, they decided to do it in September!
I agree with all of this. And a big problem for me is that they went too harry potter/fantastical beast, so I was disappointed before it even came out. I wanted rituals,seyances, rising of ghosts and zombies, ancient magic in general.
So I thought atleast the world would be cool. But nope. Even bigger disappointment. Slobby shady tiny lots and it doesn't even look as cool as granite falls for a forest. Empty and boring. I thought it should be something cooler like a dense foggy forest for the witches to gather and do rituals at night.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
It would be cool if they fixed it, but honestly, I have no idea, how. A bunch of townies becomes spellcasters so the Magic Realm could look populated. They didn't want to generate a new population for that purpose, I can totally understand this point.
I have some ideas on how to fix this problem in our games:
1. Before entering Magic Realm mark as favorites those families you don't want to be turned to spellcasters.
2. Before entering Magic Realm create some spellcaster families, so they could appear in the Magic Realm instead of innocent townies
I hope these preparations will help to defend the world against supernatural invasion...