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Comments
Lol! Eww....
The look of sheer terror is priceless, lol!
And you're here, flame-baiting in a feedback forum, because people have different opinions from your own. It's okay, we can all think differently and have legitimate points!
I disagree, 100%. If it were a perfect game, there would be less controversy, but like a magnet, controversy finds its way to The Sims 4 every time. Whether that's from its online failure of a start, its lack of communication from development until this very point in time, its extended amounts of bugs and glitches, its reversal of open world, its omission of CASt and advanced creative tools, its faulty emotion system, its aspirations system, its scaled down trait system, its lack of gameplay in packs, or even its recent rebranding. I could go on and on.
You sure do like it. He has over 19m. and a more half viewers. You must definitely like said perfect being. We all do, no exception.
I'll have to rehash my point (edit my comment), because I was trying to point out that the publicity reaction doesn't equate to people liking said game or person. That's why I wittingly brought up Jake Paul, the most loathed person in the internet realm / you tube (uncomparable subjects, but felt like it was still fittingly in the analogy scheme). Lol I shouldn't worded in ways thinking people would get the memo between my written lines. I agree with you and were on the same thought boat.
Ah, I didn't read through your sarcasm, lol. Your last sentence makes sense now.
Your right you don't understand. But did that matter? Your efforts to explain my logic was futile.
(Q) Which pack do I regret most buying?
(A) Sims 4 base game.
Sims 3's traits are such well made feature ever introduced in the sims game imo, here in sims 4 i could randomize all traits and it wont matter since they all act just the same.
You just killed TS4 with those images.
Not in my Sims 3 game. Runs great and always has. Invalid argument for why so many of us hate TS4.
It doesn't for me too, strangely enough (my computer isn't geared for gaming). Though what I do get is Simulation lag in TS4, which I wish it didn't
Sometimes I feel like people just over exaggerate about The Sims 3. I mean... unless they are trying to run the game on a patato.
It sounds like people's complaints are about the trait system not affecting emotions more deeply? No nearly-permanently sad or angry Sims?
Oh so I'm not the only one thinking people exxagerate about TS3. I mean maybe Isla Paradiso is buggy (I fixed the Scott family and now I play in this island without any major bugs since maybe one year) but except this, I don't know how TS3 can be ''unplayable'' because of bugs...
A whole bunch of other things. Lack of gameplay, NPCs, cars, consequences, personalities etc. And these are mostly things unlikely to be fixed.
I wouldn't worry about it. You have entered the no hope zone.
https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1
Exactly.
It's amazing how there are some who profess that TS3 is a mess that doesn't work, like, at all. Meanwhile, many of us continue to play that game (as well as TS2) to this day.
There's a reason why the TS3 store is still going, five years after the launch of the latest shiny. Although many of those packs have been pirated to a fare-thee-well, they're still selling at their original price points because the game works.
Anyway, I felt the urge to add my two cents about something in this thread:
It's a mistake to conflate love of the series and a desire to see it continue with love and obsession with the latest offering. They are not the same thing -- not even close. That logic is severely flawed.
The series, as a whole, has a huge following. At this point, there's an almost Pavlovian response any time that there's a whiff of something new on the horizon. It's reflexive. It's practically primal. That immediate knee-❤️❤️❤️❤️ reaction and flush of excitement are what EA counts on -- pupils wide open, along with our wallets.
Yet, the morning after inevitably comes. That's the time when clearer heads prevail and paying customers start feeling hoodwinked and misused. That's when that initial high has faded and people start to feel had.
If EA spent half as much time producing a detailed, intuitive life simulator as they do ringing that dinner bell and rolling out an army of representatives with luscious pictures of the presumed buffet, they might create a decent game. However, in this era of social media -- so much flash and so very little substance -- EA is depending on first impressions and sleights of hand to sell. So far, it's been successful, but people are starting to catch on.
Some of us recognized the manipulation right away. For some of us, it's taken a bit longer. But the rumblings have started and they're growing louder. A new coat of paint and some Instagram-worthy pictures won't fix this, neither will gushing tweets from producers.
When a company basically starts telling its customer base, "That's not what you really want, we'll tell you what you what." there's going to be a moment of reckoning. The death of the Sim City franchise bears that out.
I don't want to see the Sims series go the way of Sim City. But when you have a company that refuses to listen to its consumer base because they assume that they know what we want more than we do, it's eventually going to happen.