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Just when I start feeling good about liking Sims 4...
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Hehe well sadly you may have a point there, but that doesn't mean we should encourage, condone or allow such behavior to go uncriticized. We are fully capable of reducing how frequently people act this way, so we should make every effort to do so.
Harrassing you? Every single post? A bit over dramatic isn't it @PoKiTauru5? A bit of hyperbole?
I think this is only the second time that I've ever directly addressed you and I was curious as to why a negative review would affect how you feel about a game you like. If you like it, you like it, if not you don't and someone else's opinion of it shouldn't be able to change that FOR you.
This is one of the more interesting posts I've read and think it explains a lot about the attitude some people have towards critique. It was very insightful and I enjoyed reading it. Thank you for your post.
Personally, I couldn't afford to buy the pack right now either way. But having seen the list posted on sims community I don't think the pack is for me. I had kind of hoped for maybe a couple different styles of lanes (like they did with water slides), and found that the hair, clothing styles, and build mode items don't quite jive with me. I'll probably pick it up the next time they run a 50% coupon sale. But right now it's in the same area as patio stuff. I can't bring myself to pay $10 for only one feature. This had nothing to do with LGR's review, which I did enjoy. I like LGR because he is very no nonsense when displaying things, and his reviews are concise. I don't think his word is god. I have disagreed with him on several reviews he has done on packs that I wound up really loving.
I think this is likely why he's one of the only well know reviewers of sims content. Don't get me wrong, I love Sims related youtubers but other reviewers have on average a minimum of 15-25 minutes reviews. I don't personally like sitting there for that long for very little information for the time spent. I prefer concise reviews, and this is the primary appeal LGR has to me.
With ts3, I can read all the terrible comments about it and not care one bit, because I know that I love the game and nobody else's opinion of it will change that fact. I can see its flaws too, but they don't stop my enjoyment because they are tiny compared to all the good stuff in it.
I have seen tons of LGR reviews - the ones for ts3 always made me laugh, the ones for ts4 tend to just make me feel uncomfortable...
I have enjoyed playing ts4 from time to time and liked some of the new content, but there has always been 'something wrong' deep down in the back of my mind. I think I finally need to admit that ts4 has failed for me and say goodbye.
I have learned to ignore reviewers. I learned that a few years ago with SWTOR. Some of them didn't like it and they complain loudly enough and so I learned this fact, if I like it then that is all that matters. So what if someone else disagrees, that is their opinion and I don't have to believe it. I have my own mind and my opinion (a fact my boyfriend reminds me of a few times lol) and can make my own choice.
Given the choice between a pill and the sprouts, I'd take the pill. It wouldn't taste any better to be fair, but it'd be quicker torture.
I don't get the venom over SimCity 2013 either. It's not like it's one of the piles of garbage on Steam that doesn't even run or is some asset-flip or something. I still have it and play it now and then and quite enjoy it for what it is. I think it got better with the offline mode (less lag and better performance if nothing else). I always played it single player anyway. I like a lot of the ideas it introduced. Smaller cities, sure, but you could work toward a communal big goal in the middle for each region. And structure it so the cities could support each other with trade and whatnot. This may be one of the few things we really agree on, so high-five, lol.
(Sorry for the long quote since I just replied to one line but it's there for context or whatever.)
I agree. High five!
Why are you letting someone else's opinion change your own? If I like something, I don't care if others do or not. If I don't like something, I don't care if it's the most popular thing in the world.
i don't know who LGR is but i'm sure he's just giving his opinion and doing his job
no one's going to make me feel bad about being able to enjoy it, that's for sure
(◡‿◡✿)
I watched his video and I'm getting the game cause I was excited about it from the start. Yes he was extremely negative about the pack but that doesn't mean I have to be in fact I'm looking forward to playing with balls this weekend. Anything new that is added that my Sim can do naked or in a group is a plus for me.
I've been playing Sims games since Sims 1 -- actually, my very first Sims experience was SimCity on the SNES if we want to get really technical. Is Sims 4 perfect? No -- as the saying goes, it is what it is. But does it have the basic functions of a Sim game -- creating and controlling Sims? Yes.
If you look at the history of The Sims, it could easily be argued that the real outlier isn't Sims 4, but Sims 3. Yes, open world was beautiful, but simply did not work for many players. I lost many saves due to Error Code 12 and 16 corruption before I installed mods like NRaas Overwatch and Master Controller, the latter to turn off features that contributed to bloat like the memory system (remembering when your mom died is fine, remembering the 20 times you grew a perfect plant not so much) as well as features that didn't work as I wanted in games (when almost everyone in town is a celebrity at some level, it dilutes the concept). The final straw for me is when I moved a Sim and his half-alien half-brother from Sunlit Tides to Isla Paradiso using the game's Move function introduced with that game's patch, and they arrived as just good friends, no family relationship whatsoever. That totally ruined my story plans and in-game family tree.
I enjoy playing Sims 4. I don't play for the hours at a time that I did with Sims 3, but that's also because I don't have to -- I don't have to spend time watching my Sim walk or take a cab down the road to get to their destination, only to have to turn around and go home after a short time because they're tired or hungry or need to pee. I don't spend time staring at a building and interacting with chance boxes when they're dining out; I'm actually interacting and directing my Sim when necessary. My game playing is more efficient. And if I want to move my Sim from one town to another, I don't have to worry about starting from Square One with new friendships and an empty family tree.
Again, it's not perfect but it's still a Sims game. Could we get an open world, be able to add new worlds, and still keep them connected where you can travel between them and not lose friendships or family relationships? Twallan was able to do it with NRaas Traveler, so maybe a future iteration of Sims will bring that back into the game though it might mean limiting the game to players who can afford more powerful machines. And that's the big issue Maxis/EA has to deal with -- do they turn The Sims into a niche game only available to the select few with top of the line gaming equipment, or do they make a slightly underpowered version that's available to more potential customers?
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
It's like I bought DO just to eat out someplace.
As for his Vampire pack review, first of all he started out very positive about the toddlers addition to the game. Then he makes it clear that he is not a fan of supernaturals of the game but actually the pack is quiet good and recommended it to those who like that content (again very fair). His only criticism being he is worried about supernatural content being sold to us piece meal, making more money for EA while its fans lose out.
Clint overall is my favourite reviewer because he gives credit where credit is due (sometimes I even find him a little too generous) but he will also calls out where the game is lacking and his disappointment comes from his love of the series (like many of us haterz). Any other reviews (usually from lets players) do nothing but praise the game and will completely skirt around the bad points. To me it comes across as dishonest.
For most of LGR's reviews Clint was not sent review copies by EA. Props to Clint for remaining true to his opinions now that EA sends him review copies. And Props to EA for continuing to send him review copies even though he doesn't shy away from the bad points of the game.
Everyone has different opinions. Live and let live.
I blame it on "Ralph"
I have no idea what the Ralph thing is, I'm guessing an old inside joke?
To me, LGR can be pretty negative about his opinions. He says it like it is! I don't always agree with him though. I said right off that he actually threw some positive things in when watching his bowling review.
I have watched a few other reviewers, but they seem to make it long and positive (which is a good thing I guess ). I prefer simple, short, and to the point (LGR)
Now, onto Ralph. Nothing wrong with throwing a little humor in with a review. I am more drawn to watching LGR reviews than any of the other ones. I guess, because none of them are going to change my mind about if I purchase it or not, not even LGR.
*Poor Ralph*
Edit: dang spelling
I find it impossible to watch most people's reviews because they are filled with too much chatter and get to things too slowly. I find them boring and am too impatient to then watch the whole thing.
At least LGR keeps them fairly speedy and adds humour to keep us entertained. I will never forget spitting out my drink at his review of the sims 3 Master Suite stuff pack with the eye mask, I can still lol at that now when I think about it.
The venom came from the fact that it was always online, so a lot of mods could not be used. This was the 4th game in the series and came out 10 years after the predecessor. Everyone made a lot of noise about the importance of mods, a lot of mods were developed, and it was clear that people wanted mods. Being always online meant you can't really play the way you want aka with mods, because it would break the game for everyone else not using mods.
Tiny maps was a huge issue, and so was broken traffic. Somehow the AI was less advanced with their agent-based model, as it didn't matter where the sims lived- they just went home to a different house every night. It broke city layouts and traffic. There was also no terraforming, which is crucial to a lot of players. Finally, say you wanted to be city neighbors with friends. It starts out fun at first but over time other players stop playing, which means their cities deteriorate and crime starts to spread into your city and there was nothing you could do about it whatsoever. Small maps means you can't even have buffer zones.
The major issue was they lied and said the game had to always be online because that was the way the engine was built and it was impossible to play offline, until a bunch of modders did it. What would have happened if they never figured out a workaround to go offline but shut off their servers because most people stopped playing? You could never play that game again. It was a triple A game that cost over $60+ (more if you wanted the starting DLCs), but it was not worth half that.
This is the same thing that would have happen if they made an online sim game. You start a relationship with other sims, what happens if the players don't want to play anymore? You will never have full control of your game, which is what sets The Sims apart with other games like Second Life.