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    IngeJonesIngeJones Posts: 3,247 Member
    edited September 2016
    I think that when most Simmers talk about turn-ons, they're looking for something like an attraction system - it's all about what makes another person romantically attractive.

    Yup, it's a scoring system for improving chances of positive outcomes of romantic interactions, and increasing advertisement for those that are autonomous.

    It used to include things like whether a sim preferred a certain color hair, or a certain trait or skill in a partner. It was in The Sims 2
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    LosaruTaiyoLosaruTaiyo Posts: 10,807 Member
    edited September 2016
    Why do we not have scared emotion in the game? Was it intentional? And may we get it back in the future?

    We tried to eliminate redundancies. "Tense" is supposed to encompass fear.

    Sorry to interrupt, but I was actually talking with someone else about this and for me, tense doesn't work for fear at all. Tense for sims currently works more like stressed, acting on some of the anger actions. In fact when using MC Commander for angry, I turn on tense (the mod has a tendency to ramp up all emotions and I don't need my sims having heart attack). For me, fear is cowering, crying out, panic, even weeping. I know we have those actions in game (eg. when there's a fire or when a kid sees a monster) but the feeling after doesn't really seem to say 'fear' to me. Going back to my use of MC Commander for story-telling, I find 'sad' or 'embarrassed' fits more for it.

    Maybe it's a case of Fear being a very complex emotion to really simulate, although I would personally like some fears for our sims that could be set, with the current set-up or not. I'm dang plum scared of heights and yet my sim loves the diving board. Wouldn't be happening if that was an option. (I was the one scared of standing on the second bleacher in choir class and I still get unnerved by a 3-step ladder)
    D6PfW.jpg?1322673184

    I have no memory of this place. Time to start anew I guess
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    IngeJonesIngeJones Posts: 3,247 Member
    I think the producers did discuss the fear emotion and it was decided not to have it as it would be too "dark" for their vision of the game. I seem to remember some discussion about it very early on.
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    PolyrhythmPolyrhythm Posts: 2,789 Member
    Yeah, if emotions are supposed to be a big draw I think we should have as many as possible and not have others try to fill the gap for missing ones. Like tense = fear would mean being stressed after work = seeing a ghost. Tense and fear are definitely two opposite things, and if/when we get a supernatural pack I'd be disappointed to see sims simply tense from vampires, witches, etc and not afraid.
    :*:,:*:*:*::*:,:*:*:*::
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    PrincessVeePrincessVee Posts: 1,787 Member
    edited September 2016
    And my final question (probably). May likes/dislikes/fears/turn ons/ turn offs from sims 2 ever come back? They would give the sims so much more personality.

    In all of my questions I'm not asking whether these features "will" be added, because I understand you can't talk about future content, etc, etc. I'm just asking if it's not 100% set in stone that they will not be added.

    I never rule anything out, but the idea is not to have conflicting systems. We wouldn't want to have Whims *and* Turn Ons, for example. But it'd be cool to have "negative" whims, maybe? What do you like the most about the Sims 2 system that's not in Sims 4? We're always looking for ways to improve, so I'll pass this feedback along.

    That's not exactly what I meant. What I mean is It would be cool if we could choose our sims likes/dislikes/fears/turn ons/ turn offs in CAS like it was in previous games. (not sure about sims 3, but it was a part of sims 2).
    I'll add examples below.

    Likes/dislikes
    A sim that likes seafood will gain additional happy moodlet after eating seafood.
    A sim that hates seafood would get an uncomfortable moodlet.
    The same could apply to colors. A sim that likes pink will be happier surrounded by pink furniture or wearing pink clothes. A sim that hates pink would get angry if they have to wear pink, etc.
    Fears
    Some sims may be scared of ghosts/aliens or any other supernatural we might see in the future.
    That's again when my question about scared emotion comes into play. Tense and scared are very different things. Scared requires completely different animation. (aka kids being scared of monster under the bed). Btw that animation could be reworked for adults and be used as the scared emotion.
    turn ons/ turn offs
    Some sims like fat sims. Some sims don't. Some sims like blond sims and some sims don't. Some sims may not wanna date a lazy sim, or a sim that doesn't have a job, etc, etc. Do you see where I'm going with it? Currently, sims start flirting with whatever moves. Turn ons/turn offs would add some sort of standards to the sims personalities.

    Basically, all of these things could be additional subdivisions in CAS and would act as an extension to the traits. In other words they should not conflict with the whims. Because as far as I can see, whims are more of "what sims want to do now" than "what sims like in the long term".
    These 2 systems could totally work together. They would even compliment each other. For example a sim that likes aliens would get whims to talk to their alien friends more often, etc.

    Ugh, I'm talking too much:) I feel like I could write a book on this topic;)
    Intel i7-6700HQ; nvidia gtx970m 3 gb; 1tb HHD and 256gb SSD; my drivers are always up to date.

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    LosaruTaiyoLosaruTaiyo Posts: 10,807 Member
    Actually for turn-ons/turn-offs, at least in the turn-ons dept, a sim with set turn-ons could get a whim to flirt with a sim with said characteristic. Yeah not the same depth as Sims 2, but it would be a start?
    D6PfW.jpg?1322673184

    I have no memory of this place. Time to start anew I guess
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    ByondTime89ByondTime89 Posts: 1,505 Member
    edited September 2016
    I don't think Fear or Being Scared needs to be a paralyzing emotion for it to be present in the Sims. Fear is many different emotions not just being Tense. It's Anxiety, Worry, Stress, Doubt, Terror, Dread, and pretty much anything else one might associate with their Fear trigger.

    My friend is terrified of spiders, but she's not so paralyzed by them that she can't function on a daily basis, she doesn't live in fear of them.

    I had little siblings who were scared of the dark. To counter this, they'd bravely pull someone down the hall with them until they could get to the light switch of their toy room.

    There are a lot of different and unique ways of introducing and handling Fear that would make Sims more unique and lively. After all, what's a Life Simulator without the ability to emulate your life, your hopes, your fears, your dreams?

    A Sim might Fear being fired after an unproductive work day.
    A pregnant Sim might Worry if she'll be a good mom to her first baby.
    A child might feel Anxious before going to bed, until having a parent spray for monsters.
    A teen might Dread having to go into school because they forgot to do their homework.
    A partner might feel Doubtful a relationship is working. - Rather than just feel Sad or Angry at a cheating partner
    A Sim may want to hide, or take a detour, if they see a clown walking down the street! - My sister sure would, haha

    I dunno, these are just a couple scenarios I can think of, but honestly, The Sims teams as a great sense of humor and I'm sure there are ways to make being Afraid a little more lighthearted. They handled Sadness pretty well and that's, arguably, much more touchy.


    Anyway, I love this thread it's really interesting to see a Sim Tech's perspective! Thanks! :3
    Post edited by ByondTime89 on
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    Mikado-chanMikado-chan Posts: 108 Member
    edited September 2016
    I never rule anything out, but the idea is not to have conflicting systems. We wouldn't want to have Whims *and* Turn Ons, for example. But it'd be cool to have "negative" whims, maybe? What do you like the most about the Sims 2 system that's not in Sims 4? We're always looking for ways to improve, so I'll pass this feedback along.

    Oh, it just reminded me about Fears from The Sims 2. I miss them so much! I think sims have too happy lifes in TS4, they need some negative things :p And Fears would make this game more varied and interesting.

    If someone never played TS2:
    http://sims.wikia.com/wiki/Wants_and_Fears
    Post edited by Mikado-chan on
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    MidnightAuraMidnightAura Posts: 5,809 Member
    And my final question (probably). May likes/dislikes/fears/turn ons/ turn offs from sims 2 ever come back? They would give the sims so much more personality.

    In all of my questions I'm not asking whether these features "will" be added, because I understand you can't talk about future content, etc, etc. I'm just asking if it's not 100% set in stone that they will not be added.

    I never rule anything out, but the idea is not to have conflicting systems. We wouldn't want to have Whims *and* Turn Ons, for example. But it'd be cool to have "negative" whims, maybe? What do you like the most about the Sims 2 system that's not in Sims 4? We're always looking for ways to improve, so I'll pass this feedback along.

    That's not exactly what I meant. What I mean is It would be cool if we could choose our sims likes/dislikes/fears/turn ons/ turn offs in CAS like it was in previous games. (not sure about sims 3, but it was a part of sims 2).
    I'll add examples below.

    Likes/dislikes
    A sim that likes seafood will gain additional happy moodlet after eating seafood.
    A sim that hates seafood would get an uncomfortable moodlet.
    The same could apply to colors. A sim that likes pink will be happier surrounded by pink furniture or wearing pink clothes. A sim that hates pink would get angry if they have to wear pink, etc.
    Fears
    Some sims may be scared of ghosts/aliens or any other supernatural we might see in the future.
    That's again when my question about scared emotion comes into play. Tense and scared are very different things. Scared requires completely different animation. (aka kids being scared of monster under the bed). Btw that animation could be reworked for adults and be used as the scared emotion.
    turn ons/ turn offs
    Some sims like fat sims. Some sims don't. Some sims like blond sims and some sims don't. Some sims may not wanna date a lazy sim, or a sim that doesn't have a job, etc, etc. Do you see where I'm going with it? Currently, sims start flirting with whatever moves. Turn ons/turn offs would add some sort of standards to the sims personalities.

    Basically, all of these things could be additional subdivisions in CAS and would act as an extension to the traits. In other words they should not conflict with the whims. Because as far as I can see, whims are more of "what sims want to do now" than "what sims like in the long term".
    These 2 systems could totally work together. They would even compliment each other. For example a sim that likes aliens would get whims to talk to their alien friends more often, etc.

    Ugh, I'm talking too much:) I feel like I could write a book on this topic;)

    Sorry to interrupt, I've just found this thread, I also would love any of the above to be implemented into TS4!

    Thanks for talking with us @SimGuruEugi!
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    agent_bevagent_bev Posts: 1,313 Member
    edited September 2016
    And my final question (probably). May likes/dislikes/fears/turn ons/ turn offs from sims 2 ever come back? They would give the sims so much more personality.

    In all of my questions I'm not asking whether these features "will" be added, because I understand you can't talk about future content, etc, etc. I'm just asking if it's not 100% set in stone that they will not be added.

    I never rule anything out, but the idea is not to have conflicting systems. We wouldn't want to have Whims *and* Turn Ons, for example. But it'd be cool to have "negative" whims, maybe? What do you like the most about the Sims 2 system that's not in Sims 4? We're always looking for ways to improve, so I'll pass this feedback along.

    @SimGuruEugi
    Wasn't whims also in TS2? Turn Ons would be awesome in TS4, it would add another layer to relationships and make them less bland. I see it as a feature to influence the type of sims that a particular sim is attracted to (different from whims), and would comprise of sim features, their jobs/ living situation, and their traits.

    For example: a sim's turn ons/ turn offs could be male only, female only, both, supernatural, loves outdoors, hair/ eye colors, fat, muscular, rich, musician, spy... meaning you could have a shallow female sim who is turned on by rich and male sims and is turned off by fat sims. Or a male sim is is turned on by male sims and is turned off by female sims AND supernatural sims. It will help enrich the uniqueness of sims, which I find impossible at the moment- there are too few traits and only 3 real slots, so you can only create a small number of unique combinations. Adding turn ons/ turn offs would help A TON.

    edit: I didn't specify enough, I was referring exclusively to romantic relationships if I wasn't clear. I think if we can make it a probability thing, meaning it is not 100% solidified rules that can never be broken, it would make for great story telling. Imagine the shallow sim being attracted to a poor, fat sim despite all these "rules" and she can't help it.

    Also wanted to add: Sims who fulfill most each other's turn ons and turn offs could get a little soul mate thing next to their relationship bar that makes it harder for them to cheat and makes break ups that much more sad. Soul mate status could randomly appear (very rare) and that's when you would get the "rule breaking" situation like the shallow sim falling in love with the poor sim.
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    ebuchalaebuchala Posts: 4,945 Member
    edited September 2016
    Why do we not have scared emotion in the game? Was it intentional? And may we get it back in the future?

    We tried to eliminate redundancies. "Tense" is supposed to encompass fear.

    Honestly, this doesn't really work. Fear and tension are two rather different things and the problem with combining them is that you really limit storytelling capabilities for a lot of us. Someone who's having a tough day at work and money problems should have different animations than someone who just saw a ghost or had a fire start in their kitchen.
    IngeJones wrote: »
    I think the producers did discuss the fear emotion and it was decided not to have it as it would be too "dark" for their vision of the game. I seem to remember some discussion about it very early on.

    Good lord, I hope not. This game is too happy-happy-joy-joy as it is.
    And my final question (probably). May likes/dislikes/fears/turn ons/ turn offs from sims 2 ever come back? They would give the sims so much more personality.

    In all of my questions I'm not asking whether these features "will" be added, because I understand you can't talk about future content, etc, etc. I'm just asking if it's not 100% set in stone that they will not be added.

    I never rule anything out, but the idea is not to have conflicting systems. We wouldn't want to have Whims *and* Turn Ons, for example. But it'd be cool to have "negative" whims, maybe? What do you like the most about the Sims 2 system that's not in Sims 4? We're always looking for ways to improve, so I'll pass this feedback along.

    This is going to sound horribly indiscriminate but I would love it if y'all would add ANY additional negative emotions, whims, interactions. My biggest complaint with this game is the lack of grunge and limited negative experiences.
    Polyrhythm wrote: »
    Yeah, if emotions are supposed to be a big draw I think we should have as many as possible and not have others try to fill the gap for missing ones. Like tense = fear would mean being stressed after work = seeing a ghost. Tense and fear are definitely two opposite things, and if/when we get a supernatural pack I'd be disappointed to see sims simply tense from vampires, witches, etc and not afraid.

    Agree with this and @LosaruTaiyo
    Origin ID: ebuchala
    I'm not a psychopath. I'm a high-functioning psychopath. Reaper
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    SimGuruNickSimGuruNick Posts: 384 SimGuru (retired)
    DOLLDRMS1 wrote: »
    DOLLDRMS1 wrote: »
    @SimGuruEugi , or whichever SG can best answer this. I have a question about exiting CAS focusing on the sim with the oldest ID in the household, rather than on the active sim.

    There is a bug report on AHQ started several months ago about this issue. It originated with the report being of editing an NPC sim on a community lot causing a reset to a different lot. This also occurs when using CAS on a home lot. Rather than returning to the active sim, the sim with the oldest ID in the household is shown as selected after exiting CAS. @Forest_Ninja explained what was happening and that a fix would require an update.

    Is there some reason this can't be changed to return to the active sim? It's jarring to encounter these resets and bothers me enough to ask the question.

    Are you still running into this? Paging @SimGuruNick .

    Yes, this is still occurring. Link to the report on AHQ for quick convenience is:
    http://answers.ea.com/t5/The-Sims-4-Bug-Reports/OPEN-Using-CAS-on-lot-resets-to-different-lot/td-p/5148970

    I hope @SimGuruNick has a chance to take a look at it.

    @SimGuruEugi , thank you for returning to this thread. It's my favorite thread on the forums. I learn from it and appreciate a guru's input.

    Thank you for the AHQ link and the report! QA will investigate this :)
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    PolyrhythmPolyrhythm Posts: 2,789 Member
    I forgot about tense getting applied to fires (which yeah, doesn't make much sense). I've been terrified of even small stove fires, not just slightly disgruntled :p

    I think a scared emotion would even have more possible use than the dazed one. I almost never see it.
    :*:,:*:*:*::*:,:*:*:*::
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    ebuchalaebuchala Posts: 4,945 Member
    Also, are you still working on improving emotions?

    We're always improving the game! Anything in particular you're interested in?

    Hopefully it's fine for me to add my 2 cents here.

    The environmental buffs are too overwhelming and really throw the emotions off kilter. If I have two sims arguing, I don't want them to instantly switch to a good mood and start chatting happily within a few seconds because the environment has great décor. Or, really, for any reason. There's a mod that actually puts a timer on the environmental buffs so the buff doesn't trigger fully within seconds of coming near the item but slowly builds and slowly degrades over time. Though, honestly, just dropping the buffs to have much less impact would help, as well. However, to add to this, I would prefer it if traits also had an impact as well--for instance, a snobby sim would get a small positive buff from expensive stuff; an art lover would get a positive buff from scultpures or paintings; a playful sim might get a bored buff from, I don't know, some of the science décor, etc.

    When I first found out about the emotions aspect of TS4 and some of the details were being explained to us, I thought that there was going to be a negative emotion (like uncomfortable or sad) that would buff the negative emotions along with the positive emotions being buffed by "happy." I really think that would help balance out the emotions a bit more.
    Origin ID: ebuchala
    I'm not a psychopath. I'm a high-functioning psychopath. Reaper
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    PrincessVeePrincessVee Posts: 1,787 Member
    edited September 2016
    And my final question (probably). May likes/dislikes/fears/turn ons/ turn offs from sims 2 ever come back? They would give the sims so much more personality.

    In all of my questions I'm not asking whether these features "will" be added, because I understand you can't talk about future content, etc, etc. I'm just asking if it's not 100% set in stone that they will not be added.

    I never rule anything out, but the idea is not to have conflicting systems. We wouldn't want to have Whims *and* Turn Ons, for example. But it'd be cool to have "negative" whims, maybe? What do you like the most about the Sims 2 system that's not in Sims 4? We're always looking for ways to improve, so I'll pass this feedback along.

    That's not exactly what I meant. What I mean is It would be cool if we could choose our sims likes/dislikes/fears/turn ons/ turn offs in CAS like it was in previous games. (not sure about sims 3, but it was a part of sims 2).
    I'll add examples below.

    Likes/dislikes
    A sim that likes seafood will gain additional happy moodlet after eating seafood.
    A sim that hates seafood would get an uncomfortable moodlet.
    The same could apply to colors. A sim that likes pink will be happier surrounded by pink furniture or wearing pink clothes. A sim that hates pink would get angry if they have to wear pink, etc.
    Fears
    Some sims may be scared of ghosts/aliens or any other supernatural we might see in the future.
    That's again when my question about scared emotion comes into play. Tense and scared are very different things. Scared requires completely different animation. (aka kids being scared of monster under the bed). Btw that animation could be reworked for adults and be used as the scared emotion.
    turn ons/ turn offs
    Some sims like fat sims. Some sims don't. Some sims like blond sims and some sims don't. Some sims may not wanna date a lazy sim, or a sim that doesn't have a job, etc, etc. Do you see where I'm going with it? Currently, sims start flirting with whatever moves. Turn ons/turn offs would add some sort of standards to the sims personalities.

    Basically, all of these things could be additional subdivisions in CAS and would act as an extension to the traits. In other words they should not conflict with the whims. Because as far as I can see, whims are more of "what sims want to do now" than "what sims like in the long term".
    These 2 systems could totally work together. They would even compliment each other. For example a sim that likes aliens would get whims to talk to their alien friends more often, etc.

    Ugh, I'm talking too much:) I feel like I could write a book on this topic;)

    Hope you can implement some of this functionality in the future:3
    It would make our sims so much more diverse, and individual.

    Could you maybe pass it along to the designers as well?:3 @SimGuruEugi
    Intel i7-6700HQ; nvidia gtx970m 3 gb; 1tb HHD and 256gb SSD; my drivers are always up to date.

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    SimGuruEugiSimGuruEugi Posts: 503 SimGuru
    And my final question (probably). May likes/dislikes/fears/turn ons/ turn offs from sims 2 ever come back? They would give the sims so much more personality.

    In all of my questions I'm not asking whether these features "will" be added, because I understand you can't talk about future content, etc, etc. I'm just asking if it's not 100% set in stone that they will not be added.

    I never rule anything out, but the idea is not to have conflicting systems. We wouldn't want to have Whims *and* Turn Ons, for example. But it'd be cool to have "negative" whims, maybe? What do you like the most about the Sims 2 system that's not in Sims 4? We're always looking for ways to improve, so I'll pass this feedback along.

    That's not exactly what I meant. What I mean is It would be cool if we could choose our sims likes/dislikes/fears/turn ons/ turn offs in CAS like it was in previous games. (not sure about sims 3, but it was a part of sims 2).
    I'll add examples below.

    Likes/dislikes
    A sim that likes seafood will gain additional happy moodlet after eating seafood.
    A sim that hates seafood would get an uncomfortable moodlet.
    The same could apply to colors. A sim that likes pink will be happier surrounded by pink furniture or wearing pink clothes. A sim that hates pink would get angry if they have to wear pink, etc.
    Fears
    Some sims may be scared of ghosts/aliens or any other supernatural we might see in the future.
    That's again when my question about scared emotion comes into play. Tense and scared are very different things. Scared requires completely different animation. (aka kids being scared of monster under the bed). Btw that animation could be reworked for adults and be used as the scared emotion.
    turn ons/ turn offs
    Some sims like fat sims. Some sims don't. Some sims like blond sims and some sims don't. Some sims may not wanna date a lazy sim, or a sim that doesn't have a job, etc, etc. Do you see where I'm going with it? Currently, sims start flirting with whatever moves. Turn ons/turn offs would add some sort of standards to the sims personalities.

    Basically, all of these things could be additional subdivisions in CAS and would act as an extension to the traits. In other words they should not conflict with the whims. Because as far as I can see, whims are more of "what sims want to do now" than "what sims like in the long term".
    These 2 systems could totally work together. They would even compliment each other. For example a sim that likes aliens would get whims to talk to their alien friends more often, etc.

    Ugh, I'm talking too much:) I feel like I could write a book on this topic;)

    Could you maybe pass it along to the designers as well?:3 @SimGuruEugi

    Absolutely. This is all great feedback!
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    TerraTerra Posts: 1,353 Member
    I have recently been playing TS2 and it makes me realise how much I miss fears in TS4! In TS4 it is only possible to make positive progress on your Aspiration goals. I have not encountered any way to lose Aspiration points in TS4 which makes achieving the goals a lot less interesting. Having fears makes the game more challenging and also makes it seem like our Sims also think about negative things that could happen to them instead of just things they want to do. It was also really sweet when they had fears about other people they knew, like fear of being rejected for a Flirt or of a beloved Sim dying.
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    MidnightAuraMidnightAura Posts: 5,809 Member
    Terra wrote: »
    I have recently been playing TS2 and it makes me realise how much I miss fears in TS4! In TS4 it is only possible to make positive progress on your Aspiration goals. I have not encountered any way to lose Aspiration points in TS4 which makes achieving the goals a lot less interesting. Having fears makes the game more challenging and also makes it seem like our Sims also think about negative things that could happen to them instead of just things they want to do. It was also really sweet when they had fears about other people they knew, like fear of being rejected for a Flirt or of a beloved Sim dying.

    Agreed I love the sims 2 fears, it helped shape the sims and gave them more personality.

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    IngeJonesIngeJones Posts: 3,247 Member
    Goldbear86 wrote: »
    Agreed I love the sims 2 fears, it helped shape the sims and gave them more personality.

    What I also liked about the wants, fears and aspiration system is that it did give them the Sims equivalent of long-term psychological problems, which was much more authentic seeming than the shallow emotions system of TS4. SGGraham was talking in one thread about how he thought the TS4 emotions were better as they actually affected gameplay unlike the TS2 ones. Technically he was right, we couldn't *use* those displays of emotion to skill faster on the violin etc! But for players looking for immersion and emotional investment, which I believe many long-time simmers were, the displays of emotional distress from TS2 added more to the game. I actually used a mod to disable all the mood helpers such as the social bunny, leaving only the psychiatrist active, and therefore there was a realistic element of mental illness in my game. Not to everyone's taste I know, and I respect that.
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    YubellYubell Posts: 440 Member
    Will you ever come out with an update or a updated version of the sims 2 which is compatible with the newer versions of windows for those who love the sims 2?
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    drake_mccartydrake_mccarty Posts: 6,115 Member
    Any updates on those babies that were 'technically feasible' to free two years ago??

    While my sims have been busy getting some shadows, and phone cases, every sim will spend their first 2-3 days laying down with minimal social contact while they are trapped in a bassinet. Are you guys seriously happy with that design? Will we ever see any changes? Are you guys going to continue to falsely depict babies in your official renders and ads?


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    drake_mccartydrake_mccarty Posts: 6,115 Member
    Yubell wrote: »
    Will you ever come out with an update or a updated version of the sims 2 which is compatible with the newer versions of windows for those who love the sims 2?

    It's called The Sims 2 Ultimate Collection and it was released for free to pretty much everyone with a copy of TS2 - even some people who didn't own TS2 were able to get their free copy. It was one of the best moves EA has made, and they did it to compensate for the bad game they knew they were releasing shortly after.
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    Karababy52Karababy52 Posts: 5,952 Member
    Hi @SimGuruEugi, so glad to see you here answering our questions or passing along our concerns when you can't, very much appreciated! :)

    I haven't read the entire thread so perhaps my questions/concerns have already been answered and I'm also not sure if this is the correct place to ask build mode questions either. I apologize if that's the case, but here goes...

    1. How exactly does the whims system work? I try to fulfil these for my Sims whenever possible to earn points for rewards. I had thought it was based on current emotions/skill building/actions our Sims are experiencing in the moment. But, it's not very good for immersion when my Sims get a whim to marry an hour after they've just gotten married, buy a guitar/violin when they already own both, buy a punching bag when they're currently using one they own, etc.

    2. Why do friends of my Sims call asking if it's okay to come over to hang out when they're actually already there sitting on the couch watching a movie or out together already at a venue?

    3. Why do my Sims keep getting messages while meditating saying they've earned skill points for skills they've already maxed out?

    4. I love the moveobjects cheat and use it quite often when building my Sims homes and/or venues. Thank you so much for adding this feature! In the Sims 2 we were also able to move our Sims using this cheat. It was so handy for story telling. I used it to make it look like my Sims were sitting on a counter, for portraits, and much more. Is there a technical reason why it wasn't included?

    5. Why is it not possible to have separate foundation types or a mixture of a foundation on one structure and none on another when building on lots? It's frustrating when I want a foundation on my house, but would rather not have one on a shed for example.

    6. I like to keep my game as streamlined as possible because my laptop is older and can't handle a lot of Sims, venues and lots with houses. So one of the first things I do after loading a save file is go to manage households and delete all/most Sims/NPCs the game has automatically generated. I understand they're needed for certain roles, but it would be helpful to know exactly what the criteria is for this considering different scenarios. For instance, there's always a multitude of elders, maybe a couple adults and perhaps one young adult every single time before I even enter my Sims lot. Why?

    I figure out who is my mailperson, the gym trainer, bartender, etc. and keep those Sims and I try to keep a balance of all age categories in order to cut down on the constant automatic Sims generated by the game. But there doesn't seem to be any rhyme nor reason to it. It's frustrating. Can you give us an idea or chart that shows how many and what kinds of Sims/NPCs are needed?

    Is there something I'm doing that triggers this? For instance, I almost always start out with a completely empty world, except for the basic venues and my own Sim(s) for that save file with their home on a lot. I have no other Sims living on lots or houses available for any to move into. So all generated Sims are homeless. Any information you can give on this would be very helpful and appreciated.

    7. Something else that I'm wondering about generated Sims/NPCs is the seemingly narrow diversity in creation. The majority of them are medium to dark skinned, black or brown hair, black or brown eyes and have asian features. Very rarely does the game generate a Sim with blond or red hair, blue, green, hazel etc. colored eyes, fair skin and also, all the men have some kind of facial hair. Is there criteria the game looks for in order to decide what kind of Sims to create? Or is it supposed to be random and it's perhaps just not working in my game?

    8. I'd love to know the technical reasons behind why my Sims can't talk to each other while fishing, jog together, cuddle, watch TV, talk, listen to music or read a book while relaxing in bed. Why can't they slow dance together or walk and talk while holding hands? I'm curious why these things don't seem to be possible.

    9. While talking to family members, why do my Sims get things like, "Get to Know" "Ask about Career" "Ask to be just friends" and other things they already know or don't pertain to them, since they're already married, it's their child or a sibling?

    10. Lastly, why do my Sims who are already sitting side-by-side have to both get up and run outside the house or off the porch to a random spot in the yard in order to talk to each other? They don't do that all the time, but when they do, it's always the same spot.

    I apologize for the length of this post and the many questions. I do enjoy this game and have yet to experience everything it has to offer, and I learn new things everyday. But these are things that I've been curious and frustrated about for a long time. I'll be happy for any answers/insight even if to just one of them. Thank you and have a great weekend! <3
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    knazzerknazzer Posts: 3,382 Member
    @imGuruEugi Going forward with The Sims 4, as others have mentioned it would be great to focus on the Sims themselves. Bring an updated version of the reputation/attraction system back. Turn on's & turn off's, astrological sign's for Create a Sim all helped make those Sims a little more individual and also added gameplay and challenge when meeting other Sims.

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