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Grey Meadow, the Industrial Hub
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"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Yeah, so I am going to demote some of the people in this world to NPCs since a lot of the Sims I added for Showtime are kind of boring. Well, I will keep Jean LaSalle and his kids and attempt to make them all look less like generic featureless sims.
I may also delete the pool house since it is in the way of the water corridor and convert the supernatural hangout into the new pool.
I can actually fit mermaids into the theme of this world quite well, in the less romanticized sense. A better term for them would be "fish mutants."
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
ETA - Just came back from reading your tumbler page - I think the new world write up is the best yet - and the characters sound amazing, they look fabulous as well. Truly look forward to that world - it is going to be absolutely enchanting as well as mysterious.
The new cabins for Grey Meadow are adorable and spot on to the Seaport houses I have see in the BarHarbour area of Maine - enlarge the same - add some porches and place near the beach and it'd be the beach houses of parts of Cape Elizabeth in Maine. If course cape Elizabeth is a ritzy place and has a lot of real old period homes as well where lots of the "money" summers in Maine - but these are really perfect to real seaports I have seen in New England for sure.
Definitely looking forward to all the editions as well as the new world too. As usual you have again outdid yourself in authentic - actually better than authentic style and dark beauty.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
A question. CAW has been too challenging for me to learn and I don't have your creative genius. Why won't it let you add active tombstones to graveyards? This is such a gothic, supernatural world I wanted to see the graveyards come alive after midnight.
What I did was to create a Sim to collect tombstones from other worlds like Sunset Valley and Riverview. Tombstones such as Eric Darling and Peanut Bahl. I then re-zoned your cemeteries to residential and moved the Sim in and placed the tombstones. Moved the Sim out, zoned the lot back to graveyard and replaced the Mausoleum. Once I had the cemetery with the tombstones I wanted I saved it to the bin. I then started a new game in Grey Meadow and replaced the graveyard using edit town before beginning the game.
This way I got your graveyards occupied at the beginning of the game. Is nothing like that possible with CAW? The ghosts in the cemeteries is the only thing I find missing in your worlds. It is a lot of fuss to put them in the way I do it and just wondered why CAW couldn't.
You have to figure EA does not need to port in Sims - they are programmed in while making the base or ep, so all the files are always there. Even if we deleted every single sims - we are not able to delete their files that is in the programming completely - it is also why it is never a good idea to take an ea world and remake it by deleting sims - but that is another discussion.
Also you did not have to go through all that trouble of changing the graveyard as you can send a sim to a graveyard and place tombstone - then save the lot to the bin. They do not need to live on a graveyard to place graves. Also saving a lot to the bin saves all those sims files and that is why you can load non corrupting ghost through a save file or bin file. The porting system could never handle all those files.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I think I tried that and the gravestones vanished. The only way I could get them to be permanent was to make the lot be residential first.
Would you please? I love your characters. Could you put them in the graveyard in the fashion I indicated and updload the graveyard lot to the exchange as a companion lot? Sorta the way EA makes special lots as addons to their store worlds?
/edit to add: It would be really cool to have the family tree outlined as well. I can always use Twallan's Master Controller to manually build the family trees. But then you could also just upload a residential lot that has it's family graves on the lot to retain the family tree.
/edit again to add: Yet another way to keep the family tree intact would be to stuff the tombstones in a family member's inventory and upload the family.
I did move all the graves from my recently updated Goth house in IP that I added there which is generation 28 from SSV - but I did not use a sims, I just moved them in edit town. I did check to make sure the sims were still there by sending my sims to mourn their graves for a couple days, and sure enough the ghosts appeared within 3 days in the graveyard.
ETA - in his thread he does have a house with the ghosts in it that you can download and place in the place of the same house without the ghosts. I used that one in this world all the time. It is on the first page. Or was anyway.
here it is -
http://www.thesims3.com/assetDetail.html?assetId=2790728
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
It might work. It has been a while since I built a custom graveyard as well. What I am sure of is if your sim places a tombstone at the graveyard and then you change to another household in game the tombstones vanish. I think it is because the tombstones are owned by the family and not the lot when a sim just places a tombstone somewhere in town.
Really? I use that house all the time. I must have been using the version that came with the world unaware that the house had real tombstones.
Yeah it has several ghosts - I use it all the time - I replace the house with the same one in the game. I don't know if it makes a difference but I always make my newly moved in sims each mourn the sims graves for a couple days - then the ghosts will start to appear like the third day. I don't know if they will do it without the mourning or without sims living in the house to activate them - but a sims guru told me a long time ago that where ever you see a grave with a name and not just remains - to have sims mourn it and it will trigger the ghosts - so I do that to every urn or gravestone I find in a new world or on a lot I add to the game and always get ghost. The thing is it must have a name on it to get a ghost - "remains" won't get ghosts.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Yes. That is what I mean when I say "real tombstone." A tombstone with a name. "Remains" in my mind is just window dressing and not "real." I didn't know the bit about mourning. I play the Goths a lot and the ghosts on their lot just come out automatically. Some nights there would be ghost traffic jambs in Gunther and Cornelia's bedroom what with Simon and Prudence and Gretle passing out all the time.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
http://www.thesims3.com/assetDetail.html?assetId=7594024
Also, here is a list of how to link them:
Lilias Grimebell- Wife to Patrick Grimebell. Mother of Alistair Grimebell, Kenneth Grimebell, and Donella Grimebell.
Ming Grimebell- Wife to Alistair Grimebell. Mother of Earl Grimebell.
Lorraine Quailhogs- Wife to Herbert J. Quailhogs. Mother of Claudia Quailhogs and August Quailhogs.
Edgar Blightwood- Father of Shaw Blightwood and Dorian Blightwood.
Sophia Blightwood- Mother of Shaw Blightwood and Dorian Blightwood.
Clayton Blightwood- Brother of Shaw Blightwood and Dorian Blightwood.
Annabelle Blightwood- Sister of Shaw Blightwood and Dorian Blightwood.
Yuri Rutsky- Father of Wendy Stevens.
Bentley Rosebud- No relatives.
Clyde Burke- Brother of Dale Burke Sr. and Anna Burke.
Bob Sheridan- Father of Diane Burke.
Barb Sheridan- Mother of Diane Burke.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
http://www.thesims3.com/assetDetail.html?assetId=7618819
Ernest Radford- Father of Gary Radford.
Betty Radford- Mother of Gary Radford.
Beatrice Radford- Sister of Gary Radford.
Sean Radford- Brother of Gary Radford.
George Burke- Father of Dale Burke Sr. and Clyde Burke.
Margaret Kramer- Mother of Harrison Kramer and Ross Kramer.
Stanley Kramer- Father of Harrison Kramer and Ross Kramer.
Quidel Azure- Father of Millaray Grimebell and Aylen LaSalle (Aylen Azure in upcoming version)
Rose Azure- Father of Millaray Grimebell and Aylen LaSalle (Aylen Azure in upcoming version)
Barney McGuinness- Father of Doyle McGuinness.
Dorothy McGuinness- Mother of Doyle McGuinness.
Dervila McGuinness- Grandmother of Doyle McGuinness.
You may have noticed that Jakob Quailhogs II, whom is mentioned several times, is not buried in either of these cemeteries. That's because he only set foot in Grey Meadow once, and he wouldn't ever want to be there again, even if he was dead.
Gary Radford was not included in the previous version of Grey Meadow. He will be returning to the version that I am currently working on.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....