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Looking Forward To the End Of TS4
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Yeah, I feel TS4 focuses too much on these trendy and niche careers, like photography.
I think a teaching active career would be very cool to have, if done right. There should always be a huge amount of control for us in these active careers, particularly in the path we take our Sims. In the teaching career, for instance, deciding if we want our Sim to be the laid back, cool teacher or the very strict, uptight one (which would be determined by how our Sim chooses to discipline naughty students).
Trying to balance giving lectures, bonding with students, disciplining students, learning a bunch of material themselves, and so on just sounds like a very fun career, and I’m surprised TS4 hasn’t added something like that to the game yet.
I just hope TS5 brings back traditional careers and focuses on making them fun. I’ve said it before, but The Sims is really awesome when it takes the realistic elements of life and turns it into something funny and exciting.
Ah, yes, Paralives. I hope that game will force the Sims team to reconsider everything they do.
Which I think is odd because I think they'd make more money if they targeted to long time or older fans. Not only would there be more loyalty and trust, many of us are even more willing to give money for a new system just to play sims.
Some of the young people they are targeting get the game from saving up or their parents.To me it doesnt make sense other than them wanting to be like the world. And the Sims 4 shows it.
They had their larger audience right here with the community starting with sims 1. But, apparently we arent good enough and they decided to take advantage of the loyalty from simmers who buy anything Sims related. imo Everything was fine for soo many yrs. Then, they turned such a unique and beautiful game into something imo barely recognizable. It looks like plastic surgery gone wrong.
This is what I think
Also, it would be nice if the goals for a "happy" date didnt apply for married or sims that are already a couple. It seems pointless since they are waay pass that stage and would be familiar with each other, and personally there are some sims I dont want to kiss on the first date. Likewise, ones who are shy or traditional. I know that I dont have to do them but still. Is there a way to turn it off?
What’s with the lack of drums in this game... it’s one of the key components in most bands.
I also want bongos, percussions, trumpets, bass...
In 29 packs and five years they couldn't add drums. How much money does it take to build a snare, lol. The mysteries behind the scenes of development.
https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1
Well maybe they'll come sometime in the next 5 years.
When I'd initially begun communicating how I felt about the sims 4, I believed it had huge potential so I fought for it faithfully. Slowly, but surely, I started to shift toward the "dark side" lol. I started to notice bugs being left unfixed, more and more bugs with ever patch, false promises of better ways of communication as far as transparency (which I can compromise and say is a matter of opinion for the most part), scandals breaking out between the devs and the community, amongst other things that have push me to stop defending the game and feel a sort of bitterness for it.
The bottom line is the sims 4 won't continue on forever. Sooner or later it will come to an end. I'm sure a bitter sweet end for some but and end nonetheless. And I will be sitting there with a diabolical laugh saying, "yess finally" 🤣. Jokes aside it's been a long and hard ride, but they will continue to keep milking this ride for as long as they are capable.
Some of us will have had enough and get off at the nearest stop, others will continue on until the end and then there are those who never got on and or got off at the very beginning.
My concern is how long will this truly last? Will the sims 4 see the 64-bit update? How many people will be left at the end? It's like the question of, "How many ❤️❤️❤️❤️ does it take to get to the center of a Tootsie Pop".
Then there is this motto, hey, let's remove some stuff (doesn't matter if people liked it) but tone it down 'cause a handful didn't like something so those who did like something pay for a pack to experience that something and viola a month or so later, it's gone, or doesn't exist anymore because someone said it was too often or too hard and or too much. So, someone else gets their wish and gets something removed and others like me who might have liked something paid for something to rarely happen anymore. This whole concept of how to build TS4 and 'service' TS4 has been nothing but a headache. Even for those who think it's the best game ever.
https://forums.thesims.com/en_US/discussion/958714/cinebar-custom-content-clothes-updating-links/p1
Everything just points to TS4 being mismanaged, highly unorganized, and incredibly inefficient.
To go from a strict schedule of stuff packs every 3 months and expansions every 6 months (which were feature packed) to, now, no schedule at all really suggests such. I’m all for taking time as needed to develop a pack, but these packs take too long to come out for what they end up offering. Patches break significant features (such as Dine Out’s restaurants) and then go unfixed for months on end. The marketing for TS4 is all over the place; one second they’re giving us quarterly trailers, then cancelling that, then doing Maxis Monthlys, then scrapping that.
I mean, the rebranding, too, was just a mess and a half. Whoever greenlit the idea of a rebranding and approved the color schemes used in it forgot to drink their morning coffee or something — oof.
I’m very excited for that game in your signature though. Knock on wood, but that development team and publisher is constantly showing how it’s done, time and time again.
I foresee VR going the same direction as 3D televisions.
Too many complex animations, no doubt. It's probably the same reason that we don't have couples' dancing.
TS4 is allergic. Perhaps the new animators will bite the bullet and get down to it. Who knows?
I don't mean to derail the thread, but this has piqued my interest. Animal Crossing is a good game?
Ahh yes, it truly is, at least in my opinion. I've been playing Animal Crossing since it first came out back in the Nintendo GameCube days. I remember I got a Gamecube for Christmas and was wondering what the heck kind of game it was lol but it reminded me of Harvest moon in a weird way minus the fact that you didn't specifically follow a storyline you create your own story in a way. I loved how I could roam freely and take on tasks from the villagers. It was grinding at times, but there were things that made me fall in love with it and enjoy it. I know it's not for everyone as we all have our own tastes in certain games, but I say give it a try if you're curious. They have quite a few AC games on all sorts of platforms. The last one I played was ACNL (Animal crossing new leaf) on my 3DS. Sadly my 3-year old broke my 3DS so my villagers are left neglected lol.
And I'm excited about the next game as well, Sk8erblaze! I was watching some of the new feature introduced and I cannot wait to dive into it.
*Sorry to get off topic OP*
Hm. I should check it out. I need something to replace TS4 ever since I started singing the praises of its end.
As for mismanagement, call me cynical but since it seems to be working (just left Twitter where a grown up who gets every single pack for free and who’s telling kids to first buy this upcoming pack they are so disappointed about before they can judge, got a $600 sweat shirt as a ‘gift’ and people love it for some reason that makes me doubt if I’m still connected to planet earth myself anymore), I guess they’re doing fine.
Pointing that game out is actually relevant here, especially in regards to how you mention The Sims 4 being an unorganised mess. A lot of content does come across as rushed. Recently, I believe last month or so, Nintendo actually shunned investors who were unhappy with how long AC New Horizons was taking. The company said that the development team would be given as much time as they need so that they could create something fans would love, and so that they could avoid crunch periods of work. Nintendo was willing to lose money in the short term to help ensure players would ultimately be happy with the product. In their own words, they said one of the reasons for delays was so employees could have a "work/life balance". Compare that to EA owned Anthem, where people were so stressed by crunch periods they were often leaving on medical grounds with other employees referring to them as "stress casualties".
With EA owned companies it's all about money in the short term, they have to meet targets no matter the cost. That's where the "add now, fix later" mechanics that @Cinebar mentioned come into play - just get it all out as fast as possible, meet the deadlines, quality can be sacrificed in exchange. They're willing to do far more than just cut corners in games to meet those targets. Just four months ago they let go 350 people in response to their stocks dropping in the summer of 2018 from around $150 to $80 by the end of the year. It's their own fault their stocks fall, as they keep annoying their fanbases to no end with terrible practices in games, yet they have to squeeze every penny out of players to meet targets because if they don't then their stocks will fall. They can't win because of a situation they created themselves.
The problem with the current team of developers is that they clearly don't play the game in their own time. For one thing, if they did, a lot more bugs would surely be noticed and fixed before releases and they would surely see how it gets old and tiring for many people very quickly, with all Sims being carbon copies and more. Again, going back to the late Satoru Iwata, CEO of Ninento, who at GDC in 2005 said:
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer."
Iwata always used to take the fall for his employees too. Back when the 3DS first struggled he used his own money to make ends meet, avoiding any layoffs, and he did the same when the Wii U initially struggled, because he viewed laying employees off as a personal failure.
EA laid off a lot of people back in April 2018 too, including several Simgurus like Daniel. Some of those employees said that The Sims 4 at the time was running on a skeleton crew as many people had been moved over to work on mobile because it was failing. Your thoughts about mismanagement may very well be correct.
TL;DR /// Nintendo is an example of a good company that takes its time and cares about what they create whilst EA owned companies have their passions squashed in favour of making as much money as possible. The difference in priorities should clearly pretty horrendous from a gamer's point of view.
Yeah, it's a shame EA doesn't follow Nintendo's Metroid Prime example when it comes to making games like The Sims 4.
While I can't suspend a modicum of my skepticism on at least some of the things he said (primarily because I don't immediately trust the things I see through a camera), at least this is an effort to do what is one of the most important things to do when you are expected to deliver a product to your customers and that is communication. To straight up tell the fans that they are restarting development, at least they know what's going on and don't have to be caught up wondering when the game is coming out.
But as if we needed another reason to despise EA. Oh wait, they just gave another one. I hear they're messing up Madden now. So that's great.
So far we've only been shown build items and lot building. The proof of the pudding will be if he can do his Para's lives' properly. He has a long way to go.
I don't like the way the developer is being regarded as some sort of Saviour that you all are looking to. It's too big a burden for him and doesn't help.
i personally perceive alex masse as 'my saviour' since EA just want me to recide on the pits of ❤️❤️❤️❤️ and giving false hopes and chances of getting out.
and im gonna stop right here cuz i'd certainly not want some extreme people here to tag the mods just because we're talking about paralives.
Alex has such a high standing already because the developers of the Sims have such a low one at this point.