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Looking Forward To the End Of TS4

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  • JoAnne65JoAnne65 Posts: 22,959 Member
    Writin_Reg wrote: »
    JoAnne65 wrote: »
    Writin_Reg wrote: »
    Writin_Reg wrote: »
    Lots more coming -


    https://finance.yahoo.com/news/electronic-arts-boosts-gaming-lineup-164104919.html


    LIKE THIS:

    EA plans to bring at least 20 new content drops and expansion packs to The Sims franchise in fiscal 2020.

    They said this months ago. This isn’t news really.

    It was new - yesterdays investment news for the year coming. Yesterdays date.

    EA just had a stock holders meeting about 8-10 days ago - so it's all new or renewed maybe .
    Could you please stick to the topic though? The topic isn’t “how much future do think Sims 4’s future still has”, that would be a topic for the section Speculation. This topic is about why (or why not) it should stop according to simmers. Not EA or simgurus.

    Ultimately It is EA's decision - not the hand ful of simmers in this thread. Everyone has an opinion - and no one in this thread has a right to say rest of us can't weigh in. It's on the forum for every one. I am as much a simmer as you are - whats more i follow what the company has to say - the company has the answers and they are just talking about the games future - so are the stock holders and i don't see where they see it the way of this little thread.
    I’m not saying you can’t share your opinions or expectations. But there’s a section and a topic for everything and this is not the topic for what you’re saying (repeatedly I might add). Even when you’re right (I think you are actually, Sims 4 is going to last at least another three years, EA indeed decides that, but they can’t decide how simmers feel about that and thát’s what this topic is about). Everybody can weigh in here, by explaining why they are or are not looking forward to Sims 4’s end. Not if the game will get those years, that’s speculation (and in a few years we’ll know) and not the point here.
    5JZ57S6.png
  • AHolyToiletAHolyToilet Posts: 870 Member
    edited August 2019
    Kinda wish they just nail the coffin on this version of the game and just start a new....

    Assuming starting anew would even yield good results, that is. It's wishful thinking to asssume that TS5 will be any better when TS4 is still raking in money for EA. As I've pointed out earlier in this thread, there isn't a good reason, at least none I can think of, on why they would change.

    Unless they don't make TS5 from a failed project. Then it could end up being a slightly better game.

    EDIT: On an unrelated note, I concur with some folks saying that Realm of Magic isn't introducing two worlds. A "world" implies a large region. A place with one "lot" is not that. By the same logic, so is Sylvan Grove. I'm willing to bet that the new "realm" in RoM is just that, but slightly more interactive. It can look like a large region... but once you zoom out, you'll see it for what it really is.
  • CynnaCynna Posts: 2,369 Member
    edited August 2019
    I'm starting to wonder if TS4 really should end. Mind you, it shouldn't end because of what any of us have to say about it, but because the developers seem to be bored with the concept that the series was initially based on, the simulation of life

    After I watched the announcement for Realm of Magic yesterday, I started to wonder why Vampires, and now spellcasters, seem to be given so much more fun and detail than the other more 'mundane' aspects of the game.

    I'm not an occult player by any stretch of the imagination. Still, ROM piqued my interest more than anything that currently exists on the "muggle" side of things (even the tropical pack, which I highly anticipated, proved to be an astounding disappointment). That tells me that there is something decidedly wrong here.

    The many aspects of life: growing up, friendships, romances, familial relationships, etc. are all given cursory treatment in comparison to the occult game packs. Individual aspects of the Sims' personalities and subsequent emotional responses are all but ignored. Meanwhile, the developers have gone all out for Vampires and Wizards?

    Why is that?

    What if the answer to my question is as simple as it initially seems? That is, what if the developers are having more fun creating the occults? Or, I don't know, perhaps Vampires and Wizardry are narrower concepts which are subsequently less work-intensive than trying to simulate real life?

    Either way, if the original concept of the series has grown so dull and no longer presents an interesting challenger for the developers, it may be time to move on to a new series that they would enjoy more.

    Of course, I am only speculating. Yet, I feel that my concern is valid. If the developers have more interest in the occults than in the rest of the game, it may be time to draw the curtain on the Sims series rather than watch it die an excruciating and ignominious death -- in this installment or the next.

    ::sigh::
    I3Ml5Om.jpg
  • CinebarCinebar Posts: 33,618 Member
    edited August 2019
    Writin_Reg wrote: »
    Cinebar wrote: »
    Speaking of the new pack about magic. Again why I'm looking forward to the day TS4 is all patched up and I can play what I have without bugs (wishful thinking, right?) and move on to a new iteraton are things like reusing base game objects (again). I saw some pics over on SimsVip of the trailer shots, and it looks like in one shop that sells brooms there are crystals, too. Well, sigh, don't we already have crystals since 2014 and why would I want to buy them when my Sims have them all over the place already if I want to control emotions. Even my doctor took some (like focus) to work with him so he could focus at work and do a better job. Crystal emitters.

    This is what I'm talking about. Instead of a brand new object (at least make it something else) they reuse the crystal mesh from basegame to add to a shop (?) to sell these or just decoration? for this pack for spellcastors to buy. Why, just why, are we going down this road like the festivals (mostly) just reuse stuff already in base game. I just don't understand it gurus. In the past you guys (some of you are still there) made amazing objects for each and every pack. And I rarely saw something just revamped and more bhavs added to them or a different bhav. I just don't understand if TS4 makes so much money (according to financial meetings to share holders) why they don't put that money back into the game and you guys stop reusing base game objects. Sure crystals make sense in a magic pack, but we already have them. Redundancy is the name of the game here. It just disappointments me so much when I know Maxis used to be such a epic game company that I knew would bring out new and exicting gameplay and objects I had never seen or thought about before.

    For somene like me, who notices this stuff, and knows your greatness of the past it really disappoints me you guys go down this road more often than not with TS4 and I have to wonder why you do that, when you are capable of so much more than that. :/

    ETA: Simsvip has more info than found here today, and it's 24 hours after the trailer dropped. Again this is the official forums. Sigh.

    The new world, is five lots and a hidden lot which can only be edited with a cheat. Only five lots to live in. I'm sorry but with each pack my dissapointment grows. Maybe I had more in mind to live there in a new world. We all enjoy new worlds, who wouldn't, but the limits on lots is so old it starts to taste like old shoe leather. :'( Sigh, and sorry one unedited lot does not equal 'two worlds'. It just doesn't.
    Cinebar wrote: »
    Speaking of the new pack about magic. Again why I'm looking forward to the day TS4 is all patched up and I can play what I have without bugs (wishful thinking, right?) and move on to a new iteraton are things like reusing base game objects (again). I saw some pics over on SimsVip of the trailer shots, and it looks like in one shop that sells brooms there are crystals, too. Well, sigh, don't we already have crystals since 2014 and why would I want to buy them when my Sims have them all over the place already if I want to control emotions. Even my doctor took some (like focus) to work with him so he could focus at work and do a better job. Crystal emitters.

    This is what I'm talking about. Instead of a brand new object (at least make it something else) they reuse the crystal mesh from basegame to add to a shop (?) to sell these or just decoration? for this pack for spellcastors to buy. Why, just why, are we going down this road like the festivals (mostly) just reuse stuff already in base game. I just don't understand it gurus. In the past you guys (some of you are still there) made amazing objects for each and every pack. And I rarely saw something just revamped and more bhavs added to them or a different bhav. I just don't understand if TS4 makes so much money (according to financial meetings to share holders) why they don't put that money back into the game and you guys stop reusing base game objects. Sure crystals make sense in a magic pack, but we already have them. Redundancy is the name of the game here. It just disappointments me so much when I know Maxis used to be such a epic game company that I knew would bring out new and exicting gameplay and objects I had never seen or thought about before.

    For somene like me, who notices this stuff, and knows your greatness of the past it really disappoints me you guys go down this road more often than not with TS4 and I have to wonder why you do that, when you are capable of so much more than that. :/

    ETA: Simsvip has more info than found here today, and it's 24 hours after the trailer dropped. Again this is the official forums. Sigh.

    The new world, is five lots and a hidden lot which can only be edited with a cheat. Only five lots to live in. I'm sorry but with each pack my dissapointment grows. Maybe I had more in mind to live there in a new world. We all enjoy new worlds, who wouldn't, but the limits on lots is so old it starts to taste like old shoe leather. :'( Sigh, and sorry one unedited lot does not equal 'two worlds'. It just doesn't.


    Quote - Sigh, and sorry one unedited lot does not equal 'two worlds'. It just doesn't. Unquote.


    Well it sort of does in a gp - and it sort of does when the Guru's stated as such yesterday


    Antonio Romeo
    @SimGuruRomeo

    There will be 2 new worlds. World 1 is Glimmerbrook, where you will be able to live and move your Sims in. World 2 is The Magic Realm. You are not able to officially move into this world, but there is nothing stopping you from putting a bed on the lot. ;D
    11:18 AM · Aug 20, 2019·Twitter Web App

    Sorry, no matter how big a lot is, it does not equal world. If a lot equals a world now, then no need to have any livable lots in a world we can all just wait on the next pack with one big lot in it can't we? I think my idea of world and theirs have finally fell off the track. A lot is now a world...ok...I won't pay $20 or $40 for a pack that tells me a lot is now a world, and by saying so that makes it two worlds...no that makes it one teeny world and one big, hidden lot.
    Post edited by Cinebar on
    "Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
  • MidnightAuraMidnightAura Posts: 5,809 Member
    Cinebar wrote: »
    Writin_Reg wrote: »
    Cinebar wrote: »
    Speaking of the new pack about magic. Again why I'm looking forward to the day TS4 is all patched up and I can play what I have without bugs (wishful thinking, right?) and move on to a new iteraton are things like reusing base game objects (again). I saw some pics over on SimsVip of the trailer shots, and it looks like in one shop that sells brooms there are crystals, too. Well, sigh, don't we already have crystals since 2014 and why would I want to buy them when my Sims have them all over the place already if I want to control emotions. Even my doctor took some (like focus) to work with him so he could focus at work and do a better job. Crystal emitters.

    This is what I'm talking about. Instead of a brand new object (at least make it something else) they reuse the crystal mesh from basegame to add to a shop (?) to sell these or just decoration? for this pack for spellcastors to buy. Why, just why, are we going down this road like the festivals (mostly) just reuse stuff already in base game. I just don't understand it gurus. In the past you guys (some of you are still there) made amazing objects for each and every pack. And I rarely saw something just revamped and more bhavs added to them or a different bhav. I just don't understand if TS4 makes so much money (according to financial meetings to share holders) why they don't put that money back into the game and you guys stop reusing base game objects. Sure crystals make sense in a magic pack, but we already have them. Redundancy is the name of the game here. It just disappointments me so much when I know Maxis used to be such a epic game company that I knew would bring out new and exicting gameplay and objects I had never seen or thought about before.

    For somene like me, who notices this stuff, and knows your greatness of the past it really disappoints me you guys go down this road more often than not with TS4 and I have to wonder why you do that, when you are capable of so much more than that. :/

    ETA: Simsvip has more info than found here today, and it's 24 hours after the trailer dropped. Again this is the official forums. Sigh.

    The new world, is five lots and a hidden lot which can only be edited with a cheat. Only five lots to live in. I'm sorry but with each pack my dissapointment grows. Maybe I had more in mind to live there in a new world. We all enjoy new worlds, who wouldn't, but the limits on lots is so old it starts to taste like old shoe leather. :'( Sigh, and sorry one unedited lot does not equal 'two worlds'. It just doesn't.
    Cinebar wrote: »
    Speaking of the new pack about magic. Again why I'm looking forward to the day TS4 is all patched up and I can play what I have without bugs (wishful thinking, right?) and move on to a new iteraton are things like reusing base game objects (again). I saw some pics over on SimsVip of the trailer shots, and it looks like in one shop that sells brooms there are crystals, too. Well, sigh, don't we already have crystals since 2014 and why would I want to buy them when my Sims have them all over the place already if I want to control emotions. Even my doctor took some (like focus) to work with him so he could focus at work and do a better job. Crystal emitters.

    This is what I'm talking about. Instead of a brand new object (at least make it something else) they reuse the crystal mesh from basegame to add to a shop (?) to sell these or just decoration? for this pack for spellcastors to buy. Why, just why, are we going down this road like the festivals (mostly) just reuse stuff already in base game. I just don't understand it gurus. In the past you guys (some of you are still there) made amazing objects for each and every pack. And I rarely saw something just revamped and more bhavs added to them or a different bhav. I just don't understand if TS4 makes so much money (according to financial meetings to share holders) why they don't put that money back into the game and you guys stop reusing base game objects. Sure crystals make sense in a magic pack, but we already have them. Redundancy is the name of the game here. It just disappointments me so much when I know Maxis used to be such a epic game company that I knew would bring out new and exicting gameplay and objects I had never seen or thought about before.

    For somene like me, who notices this stuff, and knows your greatness of the past it really disappoints me you guys go down this road more often than not with TS4 and I have to wonder why you do that, when you are capable of so much more than that. :/

    ETA: Simsvip has more info than found here today, and it's 24 hours after the trailer dropped. Again this is the official forums. Sigh.

    The new world, is five lots and a hidden lot which can only be edited with a cheat. Only five lots to live in. I'm sorry but with each pack my dissapointment grows. Maybe I had more in mind to live there in a new world. We all enjoy new worlds, who wouldn't, but the limits on lots is so old it starts to taste like old shoe leather. :'( Sigh, and sorry one unedited lot does not equal 'two worlds'. It just doesn't.


    Quote - Sigh, and sorry one unedited lot does not equal 'two worlds'. It just doesn't. Unquote.


    Well it sort of does in a gp - and it sort of does when the Guru's stated as such yesterday


    Antonio Romeo
    @SimGuruRomeo

    There will be 2 new worlds. World 1 is Glimmerbrook, where you will be able to live and move your Sims in. World 2 is The Magic Realm. You are not able to officially move into this world, but there is nothing stopping you from putting a bed on the lot. ;D
    11:18 AM · Aug 20, 2019·Twitter Web App

    Sorry, no matter how big a lot is, it does not equal world. If a lot equals a world now, then no need to have any livable lots in a world we can all just wait on the next pack with one big lot in it can't we? I think my idea of world and theirs have finally fell off the track. A lot is now a world...ok...I won't pay $20 or $40 for a pack that tells me a lot is now a world, and by saying so that makes it two worlds...no that makes it one teeny world and one big, hidden lot.

    I agree. A single lot is not a world. If it’s being considered as acceptable, then I hope people are ready for the next dlc with one lot or two in the new world.

    Del sol valley most fans will agree is poor because of its available lots. It has five three lots I think? Same number of lots in the new pack. People didn’t want to accept DSV was a world with so few lots but now a world with one lot is considered a good world?

    I don’t get it.
  • drake_mccartydrake_mccarty Posts: 6,114 Member
    The alien world only has one lot and it’s considered a world. I don’t think the entire map of the magic realm is inside of the lot. I don’t really see much of a difference between it and the alien world except there being more to do in the magic realm.

    I agree worlds are way too small and getting even smaller as new ones are added, but the magic realm is the equivalent to the base game hidden lots so I don’t really see the problem with it not having several lots.
  • EA_JasonEA_Jason Posts: 51 EA Community Manager
    Locking this as we've gone quite a bit off-topic on this thread, as @EA_Rtas previously mentioned :)
This discussion has been closed.
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