I recently created a sim of an android from the PS4 game Detroit: Become Human and have used MCCC to flag him for no aging, no offspring and no motive decay. How can I flag him for no romance whatsoever?
You could also flag him for 'never marry' and 'no affairs'.
Where do I find it on his MC menu? Sorry I'm a bit useless
You'll only be able to do this when the Sim is in a household you're not currently playing: Click on the Sim > MCCC Command Center > Sim Flags... > MC Pregnancy (so you need the Pregnancy module) > Flag for No Affairs / Flag Never Marry
I recently created a sim of an android from the PS4 game Detroit: Become Human and have used MCCC to flag him for no aging, no offspring and no motive decay. How can I flag him for no romance whatsoever?
You could also flag him for 'never marry' and 'no affairs'.
Where do I find it on his MC menu? Sorry I'm a bit useless
You'll only be able to do this when the Sim is in a household you're not currently playing: Click on the Sim > MCCC Command Center > Sim Flags... > MC Pregnancy (so you need the Pregnancy module) > Flag for No Affairs / Flag Never Marry
A few days ago I read a gameplay blog where the simmer was notified of the moved out family members (example: they got married, have a baby with the baby's name etc.) This is one of the mccc options?
A few days ago I read a gameplay blog where the simmer was notified of the moved out family members (example: they got married, have a baby with the baby's name etc.) This is one of the mccc options?
A few days ago I read a gameplay blog where the simmer was notified of the moved out family members (example: they got married, have a baby with the baby's name etc.) This is one of the mccc options?
Yes, it is.
Check whether Computer:MCCC > MCCC Settings > Notification / Console / Menu Settings > Notification Settings > Show Notifications is enabled in your game.
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
A few days ago I read a gameplay blog where the simmer was notified of the moved out family members (example: they got married, have a baby with the baby's name etc.) This is one of the mccc options?
Yes, it is.
Check whether Computer:MCCC > MCCC Settings > Notification / Console / Menu Settings > Notification Settings > Show Notifications is enabled in your game.
I have a question regarding CAS. Today when I click on a sim and go to MCC, then CAS, I am only getting to edit that sim, the other sims in the family are not showing up. Is there a problem with my mod? I have the latest one installed. Thank you in advance.
i know you can have multiple girlfriend/boyfriends, can this be turned off? my sim has one girlfriend but i can't get another
Check whether Computer:MC Woohoo > Woohoo Actions > Polygamy is enabled. If this is enabled, Sims can be married or engaged to multiple Sims. Note that the core game only counts one of these spouses as the Sim's current spouse internally. I believe it is the last one married.
I have a question regarding CAS. Today when I click on a sim and go to MCC, then CAS, I am only getting to edit that sim, the other sims in the family are not showing up. Is there a problem with my mod? I have the latest one installed. Thank you in advance.
There two ways to enter CAS via MCCC: Sim:MCCC > Modify Household in CAS This allows the editing of all sims of the household and all of their settings. Sim:MCCC > Sim Commands > Modify in CAS This CAS mode is only valid for the particular sim. Changing to another sim of the same hh is not possible. Also it's running in some sort of restricted mode, bc there is no possibility to change the name, gender, walkingstyle, etc. This is probably what you're seeing regarding your question..
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
i know you can have multiple girlfriend/boyfriends, can this be turned off? my sim has one girlfriend but i can't get another
Check whether Computer:MC Woohoo > Woohoo Actions > Polygamy is enabled. If this is enabled, Sims can be married or engaged to multiple Sims. Note that the core game only counts one of these spouses as the Sim's current spouse internally. I believe it is the last one married.
I have a question regarding CAS. Today when I click on a sim and go to MCC, then CAS, I am only getting to edit that sim, the other sims in the family are not showing up. Is there a problem with my mod? I have the latest one installed. Thank you in advance.
There two ways to enter CAS via MCCC: Sim:MCCC > Modify Household in CAS This allows the editing of all sims of the household and all of their settings. Sim:MCCC > Sim Commands > Modify in CAS This CAS mode is only valid for the particular sim. Changing to another sim of the same hh is not possible. Also it's running in some sort of restricted mode, bc there is no possibility to change the name, gender, walkingstyle, etc. This is probably what you're seeing regarding your question..
When click on the Sim, then MCC, I am not getting modify household menu.
Hello There,
I have a question on why something did not work for me. It's the first time it did not work. I have 'Adopted Nelgected Child' enabled and its worked so far. Until last night when I had a sim kid taken away from neglect due for low grades (not in my active household). It was a holiday and since I felt safe MCCC would just shuffle him to someone and I'd find him later, I finished out the holiday to realize he was gone, completely gone. I searched all the houses and the realsionship panels and he was gone.
I checked my settings and its enabled and I ended up rolling back the save, adding him to my house through manage worlds and cheating up his grade, so everything is fine now. I was just curious to why the system did not save him this time?
Was it because it was a holiday? Or because he was at my active household when it happened and not at his own? Thanks for any help or speculations! Oh and I checked the documentation just to be sure I understood everything, I think I did.
Hi! I'm new to mods and cc. I have MCCC and they tell me almost everytime that I have a lastexception file and a mod or cc is broken. I'm for sure my mods are good. I think it maybe a cc. Can someone PLEASE help me out. Thank you in advance.
<report> <version>2</version> <sessionid>894384c879425b625b9034a4</sessionid> <type>desync</type> <sku>ea.maxis.sims4_64.15.pc</sku> <createtime>2018-09-05 18:52:07</createtime> <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature> <categoryid>statistic.py:228</categoryid> <desyncid>894384c879425b625b9034a4</desyncid> <systemconfig/> <screenshot/> <desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'remove')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 725, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 746, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1020, in _update_state_down
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1240, in _set_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 460, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 391, in remove_buff
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1021, in on_remove
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\game_effect_modifiers.py", line 112, in on_remove
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\statistic_static_modifier.py", line 137, in remove_modifier
File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic.py", line 228, in remove_statistic_static_modifier
AttributeError: 'NoneType' object has no attribute 'remove'
Hi! I'm new to mods and cc. I have MCCC and they tell me almost everytime that I have a lastexception file and a mod or cc is broken. I'm for sure my mods are good. I think it maybe a cc. Can someone PLEASE help me out. Thank you in advance.
You have broken CC furniture, which has to be batchfixed with S4S. In your case it's an ottoman.
If you need guidance with the S4S batch fix process, have a look at this YT video: https://www.youtube.com/watch?v=HJJUyzMNUX0
Hello There,
I have a question on why something did not work for me. It's the first time it did not work. I have 'Adopted Nelgected Child' enabled and its worked so far. Until last night when I had a sim kid taken away from neglect due for low grades (not in my active household). It was a holiday and since I felt safe MCCC would just shuffle him to someone and I'd find him later, I finished out the holiday to realize he was gone, completely gone. I searched all the houses and the realsionship panels and he was gone.
I checked my settings and its enabled and I ended up rolling back the save, adding him to my house through manage worlds and cheating up his grade, so everything is fine now. I was just curious to why the system did not save him this time?
Was it because it was a holiday? Or because he was at my active household when it happened and not at his own? Thanks for any help or speculations! Oh and I checked the documentation just to be sure I understood everything, I think I did.
Honestly I've never heard of this before.
You might discuss this issue with Deaderpool himself. He is always interested in getting feedback.
Come over to our MCCC discord server. Use this link: https://discord.gg/fuVM8Ed
Go to the #mccc_support channel and tag @Deaderpool directly. He answers questions almost every day for one or two hours.
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
Ok please be patient with me as I’ve never used mccc to enable elder pregnancy before. I would like an elder sim in my active household to have a baby. Do I need to enable elder pregnancy for this, or can I just get her pregnant with risky woohoo?
I’m assuming the way to switch on elder pregnancy is:
MC Pregnancy > Pregnant Sim Selection > Ages to Run Pregnancy > Elder
Or, would the above only enable elder townies to become pregnant? I ask because, when I enabled Male pregnancy in MCCC I still had to edit my Male sims in CAS to specify that they could get pregnant as the MCCC setting only seemed to affect the townies.
I’m a bit wary about switching on elder pregnancy in case it leads to lots of elder townies having babies too. Can I just switch on elder pregnancy, get my active elder pregnant and then switch off elder pregnancy as soon as she is pregnant to prevent elder townies getting pregnant? Or, would this mess up her pregnancy?
Ok please be patient with me as I’ve never used mccc to enable elder pregnancy before. I would like an elder sim in my active household to have a baby. Do I need to enable elder pregnancy for this, or can I just get her pregnant with risky woohoo?
I’m assuming the way to switch on elder pregnancy is:
MC Pregnancy > Pregnant Sim Selection > Ages to Run Pregnancy > Elder
Or, would the above only enable elder townies to become pregnant? I ask because, when I enabled Male pregnancy in MCCC I still had to edit my Male sims in CAS to specify that they could get pregnant as the MCCC setting only seemed to affect the townies.
I’m a bit wary about switching on elder pregnancy in case it leads to lots of elder townies having babies too. Can I just switch on elder pregnancy, get my active elder pregnant and then switch off elder pregnancy as soon as she is pregnant to prevent elder townies getting pregnant? Or, would this mess up her pregnancy?
Why don't you immediately start a pregnancy for that particular sim? No need to change the global settings. Sim:MCCC > MC Pregnancy > Pregnancy Start
Note that this command is only availabe for non active sims!
You have to change households and arrange a meeting between your then active sim and your target sim.
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
Ok please be patient with me as I’ve never used mccc to enable elder pregnancy before. I would like an elder sim in my active household to have a baby. Do I need to enable elder pregnancy for this, or can I just get her pregnant with risky woohoo?
I’m assuming the way to switch on elder pregnancy is:
MC Pregnancy > Pregnant Sim Selection > Ages to Run Pregnancy > Elder
Or, would the above only enable elder townies to become pregnant? I ask because, when I enabled Male pregnancy in MCCC I still had to edit my Male sims in CAS to specify that they could get pregnant as the MCCC setting only seemed to affect the townies.
I’m a bit wary about switching on elder pregnancy in case it leads to lots of elder townies having babies too. Can I just switch on elder pregnancy, get my active elder pregnant and then switch off elder pregnancy as soon as she is pregnant to prevent elder townies getting pregnant? Or, would this mess up her pregnancy?
Why don't you immediately start a pregnancy for that particular sim? No need to change the global settings. Sim:MCCC > MC Pregnancy > Pregnancy Start
Note that this command is only availabe for non active sims!
You have to change households and arrange a meeting between your then active sim and your target sim.
@Bonxie thank you. Of course I know I could do that... But, I kinda wanted to do it the “proper” way I guess.
Ok I’m confused. I went to MC Pregnancy > Pregnant Sim Selection > Ages to Run Pregnancy and selected “Elder”
But, the option for my two elder sims to try for a baby isn’t coming up. What am I doing wrong?
I'm not entirely sure, but sometimes it helps to save, and then exit the game. Go into your Documents file and delete the localthumbcache.file.
Thank you. I did save and exit then come back in, but didn’t think about deleting the localthumbcache.file in the end I just used mccc to start a pregnancy for her manually, but I will remember that for next time.
Ok I’m confused. I went to MC Pregnancy > Pregnant Sim Selection > Ages to Run Pregnancy and selected “Elder”
But, the option for my two elder sims to try for a baby isn’t coming up. What am I doing wrong?
@MaggieMarley That setting is for the pregnancies that MCCC generates, it isn't for your active household. You need to go to the computer and click MC Command Center > MC Woohoo > Woohoo Actions > Elder Try for baby
Then change it to enabled if you want your elder sims to be able to try for a baby.
Also if you don't want elder townies becoming pregnant, you can unselect elder in the ages to run pregnancy option.
Ok I’m confused. I went to MC Pregnancy > Pregnant Sim Selection > Ages to Run Pregnancy and selected “Elder”
But, the option for my two elder sims to try for a baby isn’t coming up. What am I doing wrong?
@MaggieMarley That setting is for the pregnancies that MCCC generates, it isn't for your active household. You need to go to the computer and click MC Command Center > MC Woohoo > Woohoo Actions > Elder Try for baby
Then change it to enabled if you want your elder sims to be able to try for a baby.
Also if you don't want elder townies becoming pregnant, you can unselect elder in the ages to run pregnancy option.
Ohhh thank you so much! I’ll remember this for next time.
Comments
You'll only be able to do this when the Sim is in a household you're not currently playing: Click on the Sim > MCCC Command Center > Sim Flags... > MC Pregnancy (so you need the Pregnancy module) > Flag for No Affairs / Flag Never Marry
Ah, thank you very much!
Yes
Yes, it is.
Check whether Computer:MCCC > MCCC Settings > Notification / Console / Menu Settings > Notification Settings > Show Notifications is enabled in your game.
Thank you so much!
There two ways to enter CAS via MCCC:
Sim:MCCC > Modify Household in CAS This allows the editing of all sims of the household and all of their settings.
Sim:MCCC > Sim Commands > Modify in CAS This CAS mode is only valid for the particular sim. Changing to another sim of the same hh is not possible. Also it's running in some sort of restricted mode, bc there is no possibility to change the name, gender, walkingstyle, etc. This is probably what you're seeing regarding your question..
When click on the Sim, then MCC, I am not getting modify household menu.
Sim:MCCC > Modify Household in CAS
Sim:MCCC > Sim Commands > Modify in CAS
I have a question on why something did not work for me. It's the first time it did not work. I have 'Adopted Nelgected Child' enabled and its worked so far. Until last night when I had a sim kid taken away from neglect due for low grades (not in my active household). It was a holiday and since I felt safe MCCC would just shuffle him to someone and I'd find him later, I finished out the holiday to realize he was gone, completely gone. I searched all the houses and the realsionship panels and he was gone.
I checked my settings and its enabled and I ended up rolling back the save, adding him to my house through manage worlds and cheating up his grade, so everything is fine now. I was just curious to why the system did not save him this time?
Was it because it was a holiday? Or because he was at my active household when it happened and not at his own? Thanks for any help or speculations! Oh and I checked the documentation just to be sure I understood everything, I think I did.
<report>
<version>2</version>
<sessionid>894384c879425b625b9034a4</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2018-09-05 18:52:07</createtime>
<buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
<categoryid>statistic.py:228</categoryid>
<desyncid>894384c879425b625b9034a4</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'remove')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 725, in _alarm_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\continuous_statistic.py", line 746, in _trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\base_statistic_listener.py", line 53, in trigger_callback
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1020, in _update_state_down
File "T:\InGame\Gameplay\Scripts\Server\statistics\commodity.py", line 1240, in _set_state
File "T:\InGame\Gameplay\Scripts\Server\objects\components\__init__.py", line 460, in exported_func
File "T:\InGame\Gameplay\Scripts\Server\objects\components\buff_component.py", line 391, in remove_buff
File "T:\InGame\Gameplay\Scripts\Server\buffs\buff.py", line 1021, in on_remove
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\game_effect_modifiers.py", line 112, in on_remove
File "T:\InGame\Gameplay\Scripts\Server\game_effect_modifier\statistic_static_modifier.py", line 137, in remove_modifier
File "T:\InGame\Gameplay\Scripts\Server\statistics\statistic.py", line 228, in remove_statistic_static_modifier
AttributeError: 'NoneType' object has no attribute 'remove'
</desyncdata>
</report>
<report>
<version>2</version>
<sessionid>894384c879425b625b9034a4</sessionid>
<type>desync</type>
<sku>ea.maxis.sims4_64.15.pc</sku>
<createtime>2018-09-05 20:16:21</createtime>
<buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
<categoryid>posture_graph.py:3669</categoryid>
<desyncid>894384c879425b625b9034a4</desyncid>
<systemconfig/>
<screenshot/>
<desyncdata>[rez] Posture graph threw an exception while being queried by autonomy: (KeyError: (sit@object_sitOttoman2x1_EP02RUIN:0x0b8c023d45080001[0], carried_sim@None))
Traceback (most recent call last):
Caught and logged:
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 464, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1827, in _score_object_interactions_gen
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1918, in _create_and_score_interaction
File ".\mc_utils.py", line 119, in _wrapper_function
File ".\mc_injections.py", line 791, in inject_last_exception_log
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper
KeyError: (ConstraintSet(...), _TunableAffordanceFilterWrapper._filter, False, <sim '' 0xe940532ea75072a>, frozenset({<sim '' 0xe940532ea75072a>}), frozenset({(<SI carry_holdobject id:45058 sim:>, <bound method carry_holdobject.is_guaranteed of <SI carry_holdobject id:45058 sim:>>), (<SI seating_Sit id:45057 sim:>, <bound method seating_Sit.is_guaranteed of <SI seating_Sit id:45057 sim:>>), (<SI sim_CreateCarryUmbrella id:45059 sim:>, <bound method sim_CreateCarryUmbrella.is_guaranteed of <SI sim_CreateCarryUmbrella id:45059 sim:>>)}))
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1915, in _create_and_score_interaction
File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1028, in _calculate_route_time_and_opportunity
File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2438, in estimate_distance
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2478, in _estimate_distance
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2357, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3348, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3139, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3201, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2679, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2857, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5682, in generate_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5474, in _get_segmented_path_connectivity_handles
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 462, in generate_left_paths
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3944, in _left_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 674, in _shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 146, in shortest_path_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3748, in _adjacent_nodes_gen
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3700, in _edge_validation
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 3669, in _get_edge_info
KeyError: (sit@object_sitOttoman2x1_EP02RUIN:0x0b8c023d45080001[0], carried_sim@None)
</desyncdata>
</report>
You have broken CC furniture, which has to be batchfixed with S4S. In your case it's an ottoman.
If you need guidance with the S4S batch fix process, have a look at this YT video:
https://www.youtube.com/watch?v=HJJUyzMNUX0
You can download the latest S4S using the following links.
Create an account, if you don't have one already. Download the Installer and run it.
S4S Windows: http://sims4studio.com/thread/562/sims-studio-windows-wishes-open
S4S Mac: http://sims4studio.com/thread/6065/sims-studio-candy-apple-open
Honestly I've never heard of this before.
You might discuss this issue with Deaderpool himself. He is always interested in getting feedback.
Come over to our MCCC discord server. Use this link: https://discord.gg/fuVM8Ed
Go to the #mccc_support channel and tag @Deaderpool directly. He answers questions almost every day for one or two hours.
I’m assuming the way to switch on elder pregnancy is:
MC Pregnancy > Pregnant Sim Selection > Ages to Run Pregnancy > Elder
Or, would the above only enable elder townies to become pregnant? I ask because, when I enabled Male pregnancy in MCCC I still had to edit my Male sims in CAS to specify that they could get pregnant as the MCCC setting only seemed to affect the townies.
I’m a bit wary about switching on elder pregnancy in case it leads to lots of elder townies having babies too. Can I just switch on elder pregnancy, get my active elder pregnant and then switch off elder pregnancy as soon as she is pregnant to prevent elder townies getting pregnant? Or, would this mess up her pregnancy?
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
Why don't you immediately start a pregnancy for that particular sim? No need to change the global settings.
Sim:MCCC > MC Pregnancy > Pregnancy Start
Note that this command is only availabe for non active sims!
You have to change households and arrange a meeting between your then active sim and your target sim.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
But, the option for my two elder sims to try for a baby isn’t coming up. What am I doing wrong?
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
I'm not entirely sure, but sometimes it helps to save, and then exit the game. Go into your Documents file and delete the localthumbcache.file.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
@MaggieMarley That setting is for the pregnancies that MCCC generates, it isn't for your active household. You need to go to the computer and click MC Command Center > MC Woohoo > Woohoo Actions > Elder Try for baby
Then change it to enabled if you want your elder sims to be able to try for a baby.
Also if you don't want elder townies becoming pregnant, you can unselect elder in the ages to run pregnancy option.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*