1. Allow ghosts to try for baby and have ghost babies, which are then a ghost toddler, child, teen, etc. In other words, allow players to treat them like full fledged occult beings and play a family of them if they wish too. I realize that child deaths are rare due to possible sensitivity around the issue and have no wish to alter those in ANY WAY. After all, we can cheat that if we want to. I'm talking about a family of adult ghosts being able to enjoy having a family including their children if the player wants to.
2. Please, PLEASE, stop with the autonomy to break everything. Seriously. Talk about ruining an experience. When a beloved legacy ancestor who spent their whole life happy and family orientated, comes back as a ghost and just spends their entire time ruining what they themself worked hard to build, it just makes me question what on earth is supposed to be fun about it? Sure, if a ghost dies of anger or has relevant traits it makes sense.
3. Allow us to make Ghosts in CAS. This, like (1.) is intended to allow players to enjoy playing as this life state without having to kill off sims if they don't wish to.
What other things would players like to see improved with ghosts?
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I also agree with ghosts breaking things. I have a ghost who breaks my toilet and then takes out my rubbish haha. Random hauntings is one thing, but a family member from the other side should not vandalise their relatives' homes.
They should not have all those needs. And I they should actually "haunt" houses not clean them up and chit chat.
I wanted them to really work well with the paranormal pack but they don't ☹ they should be able to be a part of the haunting. Not a transparent sim. Plus I think they should have a Casper style (not friendly) ghost form.
Maybe have sims be afraid of them in ghost form.
Haunted noises sounds and music
Eerie ghost cries.
Why can't they do any of that?
Everytime I see a ghost sim I delete out of annoyance lol
I also don’t want ghosts eating my food - where does it go?? And ghost pets do the same, eating out of a pet food bowl, and I’m pretty sure the ghost cats even use litter boxes. Don’t they have different needs now that they’re dead?
Give them (and living sims) autonomy that reflects their traits, skills, and preferences. If they liked playing piano, have them be attracted to that. If they were Dance Machine (not just any sim), have them turn on music and dance. If they were mean, have them provoke others.
And please take away their cell phones.
Good points about how they should differ from live sims and the idea of something like a skill tree for being able to move things is great! I'd like them to differ more from human sims too, it makes no sense to me that they need to eat for example.
@babajayne The autonomy being better would be amazing. I could get behind Grandpa turning up to play violin all night, it might be annoying but it would make sense unlike just wondering round breaking everything. And yes the PHONES!
And with ghosts the whole thing with them is that you can't see them. I mean I wish they were invisible to the player too if the sim selected can't see ghosts. And the ability to see them is a hereditary trait. With the exception of children always being able to see them and then grow out of it. Would make having imaginary friends all the more creepy but very interesting.
Imagine just seeing things move or hearing a noise in ur sims house and you nor your sim knows what's happening. Maybe one of your sims is more skeptical and their partner is told there is nothing happening when for them they hear or see things that aren't there. And then this eventually takes a toll on there relationship.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
Because I can't; I keep all sigs turned off.
i think they have needs cause if you want to you have the option to bring them back to life. i do agree with the breaking stuff.
The same reason that vampires having children is wanted, occult players are also family players quite often Lore and myth does sometimes have to be tweaked to make something work in a game.
Fair enough. I wasn't trying to suggest some kind of occult vs. realism issue at work there; I belong in both camps, anyway. To be more clear, I meant to suggest that, in keeping with the common complaints about ghosts doing "alive-like" things, a better divide between living and non-living sims could (should?) be done by allowing alternate ways for occult life states to acquire or create family members if they're wanted. I personally wouldn't want to play an undead or otherwise non-living creature that has to have babies the same as normal (alive) human-like sims in order to have a family.
Because I can't; I keep all sigs turned off.
Like vampires can create other vampires by biting? I think it's a good idea like that, when there is a more accepted by myth way of doing things, absolutely. But I personally would still want all occults to have the option of having a family and 'biological' children even when it goes against what we would expect. Simply because legacy players would need it in order to enjoy playing the different life states to the fullest. I don't see it as a one way or the other option, vampires have both so why not other type of Occults? The more options the better.
The only alternative for ghosts that I could think of would involve killing off other sims which then gets back to restricting some players options as they don't like to kill them off.
One thing you haven't explicitly mentioned which I think may be a subtext here is, if ghosts did get the needs removed that people think don't make sense, they would be incredibly easy and dare I say become boring, to play? If they didn't need to eat, shower, sleep, pee, they'd be like a sim with all those reward traits. For me they'd require a different need or some thing to compensate and keep my interest.
Yes, vampires creating other vampires is a good example of the type of alternative procreation I meant, although they might need to invent something special for ghost-sims, I don't know. And you're likely right about playable ghosts being too shallow and boring if they simply had live human-like needs removed. They'd pretty much have to have some alternate kinds of needs (I haven't put any real thought into exactly what, though), somewhat like some of the other existing occult types. Even if they were to improve them in such ways I don't know if I'd personally be interested in playing them, but at least I might feel less inclined to delete them without another thought.
Because I can't; I keep all sigs turned off.
This x 1000. I even have dead Sims I've sent to the netherworld that call. Irritating.
Ghosts could require "sleep" by needing to return to their graves every once in a while or some such. They should keep the socialization and fun needs as well. However, I feel like there should be some kind of fun punishment for playing a Ghost because, well, they're dead. That would usually imply that the player didn't do a good job of taking care of the Sim. Dunno what, though.
I agree about the phones, BUT IF, they gotta have phones, then at least let other sims call them...one of my sims was friends dating a ghost....he got calls from the ghost, but he couldn't call the ghost!
Yeah it's tricky that you can't invite ghosts anywhere by phone. I created a club to be able to get a couple of ghosts on my sim's lot when I need them and it has worked fine
I love this thread! I really want updated ghosts Also @KyreRoen had cool ideas for ghosts' perk system in their Occult Thoughts and Ramblings thread.
I love everything you suggested here. I like the suggestion to lock the appearance when they die, but how would that effect CAS created or child ghosts, (assuming they ever let us treat them as a separate occult life state)?
I think you could still give ghosts needs, but they would be more like vampire needs than normal sim needs.
Social, fun, ethereal energy, and maybe one or two others?
I love your suggestions. Really I wish for a ghost overhaul more than a baby overhaul! The main thing is their needs - those just don't seem right, but a special ability such as the drain energy with murphy bed ghosts would also be super to have for all ghosts. Even better if it was based on how they died. Having babies or being able to create ghosts in CAS are not something I would do, but to each their own, I don't see why these limitations couldn't be lifted while updating ghosts.
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