My yes is more of a "yeah it be great to have but it's not really needed".
In ts3 editing other sims houses was a hassle unless you used cheats and even then I could be dangerous if you didn't save frequently. Anyway the hassle was that you had to switch households if you wanted to edit that households house and sometimes the loading to switch households took time time. So if you wanted to edit the entire town you had to really make a commitment. The architect career allowed you to edit other sims houses without having to switch households. The only drawback was that you had to wait for a household to put in a request you couldn't just edit any household of your choosing freely but it still made things easier.
Ts4 editing a house is so easy and fast and there is nothing stopping you from doing it or making you switch households. I can go in and make minor changes to 5 houses in the time it took me to do the same with one house or 2 houses in ts3. The only real use of the architect career would be for story purposes and fun for that sim. Which isn't bad thing, it just doing hold the same level of utility/necessity it did in ts3.
I don't really think so i got annoyed at ts3 version pretty fast
BUT I might change my mind if i could actually have my sims building house/shelter/whatever as gameplay feature and watch them do some construction work and perhaps build themselves their own house or make shelter on abandoned island or whatever like that is nice
just... idk the design part bores me
my houses aint that fancy
I think it would be more fun if the architect could create house templates, rather than edit a specific lot, and you could add a house of that template to a lot when you wanted.
Also I'd like a construction active career like GTW but that worked on an off world lot like the hospital, etc, so you could have a lot of fun animations with various construction equipment and failure states and such but not actually alter an existing lot.
We can build any time we want, so it just seems like freeing the careers from being tied to building an actual lot makes sense in the name of making the careers more flexible.
Yes! Absolutely! That would be the best of both worlds to me, not only would it feed my creative side it would also force me to actually "play" the game to accomplish the goals of building.
I don't usually play careers, but if they have to add it I think it would be nice if it came with additional build features, like spiral stairs, possibility to have stair railings only on one side, real ponds, and other interesting architectural features. Or maybe possibility to designate a floor as community space on residential lots, or change requirements for lot types. Or maybe categorize build features into styles, so if your sim is asked to build a modern house, they get some modern house templates to work on and the catalogue shows in a separate category modern build and buy elements? Anyway, building possibilities in the game are quite limited as there are few lots in a world and it may soon become a tedious and repetitive career. And it's not possible to design the neighbourhoods so you're restricted in the type of house design you choose by that too. Also, what if you don't want to change the design of a house you're called to re-design?
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Sea may rise, sky may fall, My love will never die..
My heart, my heart, My drowning heart, Oh all the tears I've cried
Oh I may weep forevermore, My love will never die..
I would very much like to see that career return if it's possible. I can imagine that it's probably one of the more difficult careers to do in the sims4 engine...
I don't remember if it was in Sims 3 or not. I've never played Sims 1 or 2.
We had it in 2 as a rabbit hole career.
As for the poll, meh. I looked up the Sims 3's take on the career and I think it sounds like a lot of fun, especially with the story progression aspect. But I don't think it's interesting or impactful enough to warrant a Game Pack, especially when houses are so easy to fix up in Sims 4. Granted, I might be biased because I do housing renovations for a living, so this is fairly old hat for me.
The Sims 4 hasn't introduced a new musical instrument since 2017
Yes, it was a lot of fun in TS3. I'd like it to return, if they leave traits out of it. Having to know traits, and therefore having to befriend the clients, was something that put me off that career. Like my sims didn't have enough friends....? Its my pet peeve (one of them), Eaxis wants our sims to be friends with every other sim in the universe, and will do anything to make that happen. Its a constant push. Why do you think strangers are so intrusive and sims walking by your house in TS4? They of course want your sim to run out and greet them.
Sorry, got carried away....but yes, if done right, it could be a very fun and immersive career.
Pretty much what another player has already posted. I would like it back, but ONLY if our Sims are able to really change the architecture of a building. If the occupation had some kind of meaningful gameplay. Sims3 career was quite the dud.
Hard maybe for me. (And see that was an option that was not No so there! )
Depends on how it was implemented within the confines of Sims 4 as it could be something really interesting or a dud. And I don't think there would be any in-between with it.
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(I'm been redoing my gallery stuff so bear with me. FYI: I never use CC on my gallery builds. I rarely use MOO.) I am usually more pleased with my room builds than my lot builds.
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No, thanks. Back in Sims 3 that career had no respect for boundaries, it chose what house it wanted and what goals it wanted for that house. Imagine that in rotational play!
I'd be okay with @Daephene 's ideas of my architect creating template houses for the library instead of changing in-world lots, that would be so much less disruptive! Would also play an active construction worker career.
I didn't play it in Sims 3 so I'm going to give my own imaginative take on it.
A construction/landscaping skill and/or career would be cool if it worked in a way that allowed players to affect the neighborhood areas that we currently have no access to. Like creating a new lot space, or destroying a playground to put up a park, or change picnic areas into skating rinks or create hiking paths or rivers or orchards or gardens, etc, etc.
I've been really wanting a neighborhood edit tool but a way to do it in game could be really cool.
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In ts3 editing other sims houses was a hassle unless you used cheats and even then I could be dangerous if you didn't save frequently. Anyway the hassle was that you had to switch households if you wanted to edit that households house and sometimes the loading to switch households took time time. So if you wanted to edit the entire town you had to really make a commitment. The architect career allowed you to edit other sims houses without having to switch households. The only drawback was that you had to wait for a household to put in a request you couldn't just edit any household of your choosing freely but it still made things easier.
Ts4 editing a house is so easy and fast and there is nothing stopping you from doing it or making you switch households. I can go in and make minor changes to 5 houses in the time it took me to do the same with one house or 2 houses in ts3. The only real use of the architect career would be for story purposes and fun for that sim. Which isn't bad thing, it just doing hold the same level of utility/necessity it did in ts3.
BUT I might change my mind if i could actually have my sims building house/shelter/whatever as gameplay feature and watch them do some construction work and perhaps build themselves their own house or make shelter on abandoned island or whatever like that is nice
just... idk the design part bores me
my houses aint that fancy
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Also I'd like a construction active career like GTW but that worked on an off world lot like the hospital, etc, so you could have a lot of fun animations with various construction equipment and failure states and such but not actually alter an existing lot.
We can build any time we want, so it just seems like freeing the careers from being tied to building an actual lot makes sense in the name of making the careers more flexible.
Is that to “test” the “arch’s” in build mode?
Sorry, could resist.
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Sea may rise, sky may fall, My love will never die..
My heart, my heart, My drowning heart, Oh all the tears I've cried
Oh I may weep forevermore, My love will never die..
You saw nothing.
As for the poll, meh. I looked up the Sims 3's take on the career and I think it sounds like a lot of fun, especially with the story progression aspect. But I don't think it's interesting or impactful enough to warrant a Game Pack, especially when houses are so easy to fix up in Sims 4. Granted, I might be biased because I do housing renovations for a living, so this is fairly old hat for me.
The Sims 4 hasn't introduced a new musical instrument since 2017
Sorry, got carried away....but yes, if done right, it could be a very fun and immersive career.
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Depends on how it was implemented within the confines of Sims 4 as it could be something really interesting or a dud. And I don't think there would be any in-between with it.
(I'm been redoing my gallery stuff so bear with me. FYI: I never use CC on my gallery builds. I rarely use MOO.) I am usually more pleased with my room builds than my lot builds.
“I have never met such weird yet serious and earnest people.” ― Jack Kerouac, The Dharma Bums
I'd be okay with @Daephene 's ideas of my architect creating template houses for the library instead of changing in-world lots, that would be so much less disruptive! Would also play an active construction worker career.
A construction/landscaping skill and/or career would be cool if it worked in a way that allowed players to affect the neighborhood areas that we currently have no access to. Like creating a new lot space, or destroying a playground to put up a park, or change picnic areas into skating rinks or create hiking paths or rivers or orchards or gardens, etc, etc.
I've been really wanting a neighborhood edit tool but a way to do it in game could be really cool.