I have no idea what the university game pack would be like so it can turn out like any of those ideas or none of those ideas. You seem to know more though. Is this based off of past game packs?
The pet creator thingy has a lot of color and options. It explains how people make a lot of pets I see. Maybe it has a color wheel because pets are smaller.
I think this might be odd, but for my legacy save I use the short lifespan. I only turned off aging one time because I had a sim who was about to age that I suddenly wanted to do some stuff that takes a long time.
I didn’t notice until I had multiple sims skill up in singing, then I got curious about how similar their singing voices are. I assume it is like this so they only had to hire two singers.
More free will can be great for the game show type sim challenges like bachelor game show. Maybe it can include more variety in free will actions so they don’t drink too much or wash hands too much. Your idea sounds like it can lessen the risk of getting the bored from conversation moodlet.
One particular restaurant I made was like cursed. It was full of unwashed dishes, sims never getting food, and a bunch of random food all around. Now it is known as curse restaurant. I do use mods so that is probably what “curesed” the restaurant lol
When browsing books my kid sim was able to read a magic tome, but learned nothing. It did make for a good screenshot though so I can pretend in my story the sim started learning magic as a kid.
It happened when I thought the cure for becoming a plant sim was keeping the sim away from water and sun. The sim died and I am pretty sure the game auto saved the death too. A big game changer because the sim was a main sim.