If you have it on, is it just the werewolves from Moonwood Mill that will appear in wolf form in other worlds or will the game also begin to spawn other random werewolves? And will they randomly scare and/or attack other sims in worlds outside Moonwood Mill?
If you don’t turn it off from the beginning, but then decide you want it off, does it work immediately or is it like the NAPS that if it’s not off from the start you’re kind of stuck with what you got unless you use cheats?
Complain about the Moonwood Collective (target sim) - Friendly menu.
Complain about The Wildfangs - (target sim) - Friendly menu.
Declare the Moonwood Collective the Superior Pack (on MC pack members) - Friendly menu.
Declare The Wildfangs the Superior Pack (on WF pack members) - Friendly menu.
Discuss the Moonwood Collective (on MC pack members) - Friendly menu.
Discuss The Wildfangs (on MC pack members) - Friendly menu.
Focus Camera on <PackName> Hangout (on pack member) - Werewolf Pack menu. Centres the camera on the relevant hangout based on which pack the werewolf is in. Only works in Moonwood Mill.
Focus Camera on Pack Leader (on pack member, pack hangout) - Centres the camera on the relevant Alpha based on which pack the werewolf is in. Only works it the Alpha is in the current neighbourhood/zone, otherwise it's greyed out.
Praise the Moonwood Collective's Commitment to Diplomacy (on MC pack members) - Friendly menu.
Praise the Moonwood Collective's Commitment to Self-Sufficiency (on MC pack members) - Friendly menu.
Share Concerns about Greg (target sim) - Friendly menu.
Werewolf Basic Interactions
Enrage <FirstName> (target werewolf) - Emotion: Angry. Mean menu.
Give the Werewolf Talk (target werewolf) - Friendly menu. Only available on teens, like "Give the Woohoo Talk".
Howl (self) - Werewolf menu. Your sim howls. Canine-minded creatures howl back (this happens with all howls). Dogs also howl in response (with C&D).
Sniff and Introduce (target sim) - Your sim thoroughly sniffs a sim (not the crotch) before introducing themselves. Friendly. Context menu on unmet sims.
Werewolf Spar (target werewolf) - Friendly sparring in nearby open area. Werewolf menu.
Werewolf Spar at the Sparring Grounds (target werewolf) - Friendly sparring on the dirt oval by the portal potties. Werewolf menu.
Werewolf Ability Interactions
Lunar Howl (self) - Rerolls Temperaments. You get 3 negative (red, increase Fury) and 1 positive (blue, decrease Fury). This is the only way to get positive Temperaments. Must be done outside and at night. Has a cooldown of once per night. Werewolf menu.
Groom Self (self, terrain) - Sim gives themselves a tongue-bath. Increases Hygiene. May be socially inappropriate depending on audience. Werewolf menu.
Mark Territory (self, terrain, target sim) - Sim squats and pees in place/where indicated, indoor or out. Can also pee on sims. Relieves Bladder. Marks give off fumes and make other werewolves Tense. Werewolf menu.
Pacify <FirstName> (target werewolf) - Help reduce Fury on another sim. Only works when target werewolf's Fury is high enough. Werewolf menu.
Pack Howl (self) - Small Social boost without socialising. Werewolf menu.
Return to Normal (self while beast form) - Turn from beast form to sim. Werewolf menu.
Scavenge Ground (terrain) - Sim will dig for collectibles, including werewolf relics. Leaves a dirt pile that despawns after a while. Werewolf menu.
Sleep under the Moon (self, terrain) - Gives a lot of energy. Sim will curl up and nap on the ground. Way better than regular napping and can replace needing a bed for sleep at all. Werewolf menu.
Somber Howl (self) - Small Fury decrease. Gives a +1 Sad moodlet "Big Sad Wolf". Has a cooldown. Werewolf menu.
Transform (self while sim form) - Turn from sim to beast form. Werewolf menu.
Try to Regain Control (while rampaging) - If successful, sim stops rampaging. Has a cooldown. Werewolf menu.
Werewolf Packmate Interactions
Ask about Being a(n) <PackRank> Rank (target packmate) - Werewolf Pack menu.
Challenge to Tug of War (target packmate) - Friendly social game. Sims route to an open area, change into beast form and play a short game of Tug of War. Small Social and Fun increases. Teen+. Werewolf menu.
Discipline Packmate (target packmate) - Only available on packmates of lower rank, so not available at all if your sim is an Omega in the pack. Werewolf Pack menu.
Give <FirstName> a Packmate Gift (target packmate) - Allows werewolves to give gifts (pack resource type) to specific pack mates, rather than donating to communal resources. Greyed out on household members. Packmates will autonomously gift your sim sometimes. Werewolf Pack menu.
Offer Pack Mentorship (target packmate) - Gives werewolf XP to target sim. Werewolf Pack menu.
Age: Adult. Gender: Male (default). Pronouns: Undefined. Traits: Family-Oriented, Perfectionist, Genius. Domestic (Bonus). Aspiration: Successful Lineage. Likes: Focus Music, Gardening, Handiness, Wellness. Dislikes: Purple. Life State: Werewolf (Apex). Abilities: Werewolf Empathy, Lunar Epiphany, Werewolf Mentorship, Werewolf Diplomacy, Transformation Mastery. Wolf Nap, The Will to Resist, Natural Healing, Pack Howl, Curse Bearer, Lunar Resistance, Alpha Wolf, Immortal Wolf, Lunar Howl. Temp's: Wracked With Guilt, Must Be Clean, Grumpy Wolf, Mark of the Night. Pack: Moonwood Collective (Alpha) .
Jacob Volkov
Age: Teen. Gender: Male (default). Pronouns: Undefined. CAS Traits: Outgoing, Vegetarian. Lunar Confidant (Bonus). Reward Traits: Friend of The Wildfangs. Aspiration: Emissary of the Collective. Likes: Green, Cooking, Guitar. Dislikes: None. Life State: Werewolf (Runt). Abilities: Werewolf Empathy, Transformation Mastery. Wolf Nap, The Will to Resist, Enhanced Smell. Temp's: Hungry Like The Wolf, Easily Excitable. Pack: Moonwood Collective (Delta).
Lily Zhu
Age: Elder. Gender: Female (default settings). Pronouns: Undefined. CAS Traits: Cheerful, Foodie, Loves Outdoors. Gregarious (Bonus). Reward Traits: Aspiration: Friend of the World. Likes: Blue, Green, Red, Fishing, Handiness, Rock Climbing. Dislikes: None. Life State: Werewolf (Apex). Abilities: Werewolf Empathy, Lunar Epiphany, Werewolf Diplomacy, Transformation Mastery. Personal Grooming, Night Vision, Natural Healing, Pack Howl, Curse Bearer, Immortal Wolf. Temp's: Restless Wolf, Must Be Clean, Survival Instincts, Anti-Capitalist Canine. Pack: Moonwood Collective (Beta).
HOMELESS
Rory Oaklow (The Wildfangs Alpha)
Age: Young Adult. Gender: Female (default settings). Pronouns: Undefined. CAS Traits: Hot-Headed, Ambitious, Self Assured. Quick Learner (Bonus). Reward Traits: None. Aspiration: Renaissance Sim. Likes: Blue, METAL MUSIC, Fitness, Knitting, Violin. Dislikes: Queen Anne Décor. Life State: Werewolf (Level). Abilities: Werewolf Empathy, Lunar Epiphany, Transformation Mastery. Scavenger, Voracious Hunger, Natural Healing, Pack Howl, Curse Bearer, Primal Instincts, Alpha Wolf, Immortal Wolf. Temp's: Restless Animal, Prideful, Hates Being Wet, Big Bad Wolf. Pack: The Wildfangs (Alpha).
Lou Howell
Age: Young Adult. Gender: Male (default settings). Pronouns: Undefined (defaults to He/Him based on gender). CAS Traits: Kleptomaniac, Art Lover, Romantic. Lunar Confidant (Bonus). Reward Traits: None. Aspiration: Werewolf Initiate. Likes: Pink, Black, Alternative Music, S-Pop Music, Winter Holiday Music. Dislikes: Painting. Life State: Werewolf (Pup) Abilities: Werewolf Empathy, Transformation Mastery. Wolf Nap, Scavenger. Temp's: Night Wolf. Pack: The Wildfangs (Delta).
NPC ROLES (These sims lose their roles if played/moved in)
Celene Lopéz (Bartender)
Age: Young Adult. Gender: Female (default settings). Pronouns: Undefined. CAS Traits: Geek, Outgoing, Neat. Gregarious (Bonus). Reward Traits: Werewolf Ally, Friend of the Moonwood Collective, Friend of The Wildfangs. Aspiration: Neighborhood Confidante. Likes: Blue, Strange Tunes, Mixology. Dislikes: Mischief. Life State: Normal.
Wolfgang Wilder (Librarian)
Age: Adult. Gender: Male (default settings). Pronouns: Undefined. CAS Traits: Bookworm, Creative, Gloomy. Muser (Bonus). Reward Traits: Friend of The Wildfangs. Aspiration: Bestselling Author. Likes: Classical Music, Writing. Dislikes: METAL MUSIC, Bowling. Life State: Werewolf (Prime). Abilities: Werewolf Empathy, Lunar Epiphany, Werewolf Diplomacy, Transformation Mastery. Wolf Nap, Hunter, The Will to Resist, Somber Howl, Lunar Blessing. Temp's: Grumpy Wolf, Sensitive Hearing, Hates Being Wet. Pack: Moonwood Collective (Delta).
HIDDEN HOUSEHOLD
Greg (Lone Wolf)
Full Name: Gregorius Lunvik. Age: Gender: Pronouns: CAS Traits: Reward Traits: Aspiration: Likes: Dislikes: Life State: Werewolf () Abilities: Wolf Nap. Temp's: Pack:None.
If I move the library or bar to a different lot but still in Moonwood Mill will the NPC bartender and librarians still be used or will it be randomly generated like other lots elsewhere?
Progressing to different areas and items is effected by your sim's stats. Here are some cross-pack things I noticed while exploring.
Dark Areas: A regular sim cannot see what they are doing in some places, but being a Vampire means you have automatic Night Vision. Werewolves have to unlock this as an ability.
Tunnel Loot
There are lots of things you can find in the tunnels. Here are the cross-pack items I've found so far.
Encyclopedia Vampirica Volume 2 - From Vampires.
Wolfbane Seeds - From Vampires (originally, I think).
Moonwood Wand - Realm of Magic tie in. Usable by Spellcasters. Description has Moonwood Mill lore.
Ball! Ball! Ball! - Pet ball, from Cats & Dogs
Faux Meat Cube - From Eco Lifestyle's Faux Meat Wall.
Food & Drink
All things edible... And not so edible.
Bad Tasting Werewolves: Vampires probably only dislike Werewolves because they taste disgusting and they don't like eating them.
Cross-Species Socialising
Werewolf - Vampire: Introductions between these two result in immediate dislike (around half red bar). This means any autonomous socials between the two are likely to go badly.
Werewolf - Spellcaster: Introductions are fine between these two.
Gardening
The Moonwood Collective plant random seeds in their two planter boxes, including seeds from other packs such as valarian (RoM), emotion mushrooms (CoL) and soy (EL).
They won't all be suitable for the current season, but you can uproot any that aren't growing and they will plant something else in the slot autonomously.
You can also find various produce in pack resources and pack gifts to further add to your collection of plants.
If you have it on, is it just the werewolves from Moonwood Mill that will appear in wolf form in other worlds or will the game also begin to spawn other random werewolves? And will they randomly scare and/or attack other sims in worlds outside Moonwood Mill?
If you don’t turn it off from the beginning, but then decide you want it off, does it work immediately or is it like the NAPS that if it’s not off from the start you’re kind of stuck with what you got unless you use cheats?
Not OP but the gurus said that if you change the setting mid game you’ll have to travel somewhere for it to take effect, presumably so the game can despawn any transformed sims.
A Lonely Howl - Tunnel. Choices, no encounter, no loot, lore.
Searching in Silence - No choices, no encounter, food loot, no lore.
Lost - Tunnel. No choices, no encounter, no loot, no lore.
Ouch! - Accident in tunnel. No choices, no encounter, moodlet loot, no lore.
Leaving the Underground - The way out. No choices, no encounters, no loot, no lore.
Lore
These tunnels lead to various storage rooms, bunkers and other exits/entrances.
Some rooms are occult themed, some are storage and some just seem like living quarters and likely belonged to the Werewolves before they moved to the surface.
Choosing occult paths reveals more info about the shared history... If you can see it or get to it, of course.
You can also encounter a Werewolf, get scratched and contract Werebies, which is one of the ways to turn into a werewolf. Werebies is eassily cured, so don't worry about it too much if you want to explore.
Basic Loot found so far (non cross-pack)
Produce:
Mushroom
Frogs:
Sunsurfer Frog
Spotted Heart Frog
Moodlets:
On An Adventure! +1 Happy
Battered and Bruised +2 Uncomfortable
Something's Watching +3 Scared
Werebies! +10? Angry
(Can't find pic, sorry. Comes from Werewolf encounter if sim is human. Last victim was a Servo, so no werebies for him).
Tips
Being able to see in the dark will help you see more of your surroundings.
I'm taking a break now. I'll keep adding to this thread as I find out stuff in game. I haven't even got to the Fated Mate gameplay yet, and I could only socialise with Greg once (with a Mersim) before he ran off.
Double check the posts to see if I edited anything new in since you last checked.
if, say, we have some sims we've already made that we'd like to be a family of werewolves, but don't want to just have them all bitten for story's sake... do we have any idea what the cheat commands for something like that would be yet?
if, say, we have some sims we've already made that we'd like to be a family of werewolves, but don't want to just have them all bitten for story's sake... do we have any idea what the cheat commands for something like that would be yet?
Please Note: The info I have collated here is from other players and gurus as I haven't played with this feature myself yet. Though, if you prefer to play mixed life state couples (like I do) it's likely not a feature you would see/use very often. This is why I wish only one of the sims had to be a Werewolf.
Fated Mates will always be another Werewolf. So if you know for sure someone isn't a Werewolf, or your played sim isn't a Werewolf, then flirt away as you don't have to worry about that connection forming.
You can only find your Fated Mate by deliberately flirting with other Werewolves. Only player initiated romantic actions count towards the chance of it happening.
Fated Mates have RelBits (2 linked hearts, like Soulmate) and also a Sentiment with the mate.
You can can be in another relationship, even Soulmates/Married, and still find your Fated Mate if you are deliberately flirting with Werewolves other than your spouse.
Gender preferences/orientaion is taken into account because the only candidates to be Fated Mate are the sims you choose to flirt with. You can have gay couples if you are flirting with the same gender Werewolf, for example.
There is no "ask" in Fated Mates. There's just "is" or "isn't". The decoded messages just confused the issue.
Werewolves can only have one Fated Mate in their lifetime, and being immortal is a choice, so think about that before you settle down.
You can choose to deny fate, and not be with your Fated Mate. Regular romance is still available to any Werewolf that wants it.
Someone posted in Deaderpool's Discord that Greg's diary mentions a Fated Mate being cured of the Werewolf curse will mean they are no longer your mate. This is likely due to the feature only being available to Werewolves. Sad about this as that would have been a good workaround to get mixed Fated Mate couples.
A Lonely Howl - Tunnel. Choices, no encounter, no loot, lore.
Searching in Silence - No choices, no encounter, food loot, no lore.
Lost - Tunnel. No choices, no encounter, no loot, no lore.
Ouch! - Hole in tunnel. No choices, no encounter, no loot, no lore.
Leaving the Underground - The way out. No choices, no encounters, no loot, no lore.
Lore
These tunnels lead to various storage rooms and bunkers.
Some rooms are occult themed, some are storage and some just seem like living quarters and likely belonged to the Werewolves before they moved to the surface.
Choosing occult paths reveals more info about the shared history... If you can see it or get to it, of course.
Basic Loot found so far (non cross-pack)
Produce:
Mushroom
Frogs:
Sunsurfer Frog
Spotted Heart Frog
Moodlets:
On An Adventure! +1 Happy
Battered and Bruised +2 Uncomfortable
Something's Watching +3 Scared
Werebies! +10? Angry
(Can't find pic, sorry. Comes from Werewolf encounter if sim is human. Last victim was a Servo, so no werebies for him).
Tips
Being able to see in the dark will help you see more of your surroundings.
Being strong will help you move obstacles.
Another ouch is slipping on gravel.
Do you know how we can explore routes that we chose inside the tunnels? I want to explore the other route that the gurus didn't explore in the tunnels.
How do you teach toddlers to howl. I had my sim turn into a werewolf and still couldn't do it even though he wasn't enraged. Also how do you get toddlers to say goodnight to the moon?
If I move the library or bar to a different lot but still in Moonwood Mill will the NPC bartender and librarians still be used or will it be randomly generated like other lots elsewhere?
Thanks for all the answers so far .
@JemmaTheSimmer I have a different librarian and I haven't changed the library at all. Not sure why. Maybe they switch shifts with each other, like the bartenders.
My new librarian is a werewolf too though
If you have it on, is it just the werewolves from Moonwood Mill that will appear in wolf form in other worlds or will the game also begin to spawn other random werewolves? And will they randomly scare and/or attack other sims in worlds outside Moonwood Mill?
If you don’t turn it off from the beginning, but then decide you want it off, does it work immediately or is it like the NAPS that if it’s not off from the start you’re kind of stuck with what you got unless you use cheats?
Not OP but the gurus said that if you change the setting mid game you’ll have to travel somewhere for it to take effect, presumably so the game can despawn any transformed sims.
Thank you for replying. I did watch the stream, but that one must have slipped under my radar. Thanks again
What's the easiest way to gain XP as a werewolf? It's taking me ages. So far I've found that marking territory, howling and ferociously intimidating sims gives XP but it's not a lot at all. Hunting doesn't seem to give XP and is also a rabbithole which was disappointing.
Can random walkbys become werewolves if they happen to get into a fight with a NPC werewolf?
What if the random walkbys are your sims in households you're not playing?
How difficult is it to get werebies or get an accidental bite?
I'm echoing these two. How safe are our non-controlled Sims from the wolves? I'd like a few Werewolves in my worlds, but I can do without every other Sim joining their ranks. Hopefully the Werewolves aren't too bite-happy, but one never knows.
Thanks!
_______________________________________
We want: Faeries, with a good ability tree, hopefully before summer 2024.
What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.
I have one more question, not sure it was found out yet by anyone, but can Greg become a fated mate?
Or was his fated mate Avelina and that's why it will never happen? I mean he has a wedding ring on his finger, so I assume he had a fated mate and romantic interactions with him never turn him to be another wolves fated mate.
Comments
2.) Are vampires and werewolves automatically hostile to one another?
Universal Socials
Werewolf Basic Interactions
Werewolf Ability Interactions
Werewolf Packmate Interactions
RESIDENTS
Kristopher Volkov (Moonwood Collective Alpha)
Gender: Male (default).
Pronouns: Undefined.
Traits: Family-Oriented, Perfectionist, Genius. Domestic (Bonus).
Aspiration: Successful Lineage.
Likes: Focus Music, Gardening, Handiness, Wellness.
Dislikes: Purple.
Life State: Werewolf (Apex).
Abilities: Werewolf Empathy, Lunar Epiphany, Werewolf Mentorship, Werewolf Diplomacy, Transformation Mastery. Wolf Nap, The Will to Resist, Natural Healing, Pack Howl, Curse Bearer, Lunar Resistance, Alpha Wolf, Immortal Wolf, Lunar Howl.
Temp's: Wracked With Guilt, Must Be Clean, Grumpy Wolf, Mark of the Night.
Pack: Moonwood Collective (Alpha) .
Jacob Volkov
Gender: Male (default).
Pronouns: Undefined.
CAS Traits: Outgoing, Vegetarian. Lunar Confidant (Bonus).
Reward Traits: Friend of The Wildfangs.
Aspiration: Emissary of the Collective.
Likes: Green, Cooking, Guitar.
Dislikes: None.
Life State: Werewolf (Runt).
Abilities: Werewolf Empathy, Transformation Mastery. Wolf Nap, The Will to Resist, Enhanced Smell.
Temp's: Hungry Like The Wolf, Easily Excitable.
Pack: Moonwood Collective (Delta).
Lily Zhu
Gender: Female (default settings).
Pronouns: Undefined.
CAS Traits: Cheerful, Foodie, Loves Outdoors. Gregarious (Bonus).
Reward Traits:
Aspiration: Friend of the World.
Likes: Blue, Green, Red, Fishing, Handiness, Rock Climbing.
Dislikes: None.
Life State: Werewolf (Apex).
Abilities: Werewolf Empathy, Lunar Epiphany, Werewolf Diplomacy, Transformation Mastery. Personal Grooming, Night Vision, Natural Healing, Pack Howl, Curse Bearer, Immortal Wolf.
Temp's: Restless Wolf, Must Be Clean, Survival Instincts, Anti-Capitalist Canine.
Pack: Moonwood Collective (Beta).
HOMELESS
Rory Oaklow (The Wildfangs Alpha)
Gender: Female (default settings).
Pronouns: Undefined.
CAS Traits: Hot-Headed, Ambitious, Self Assured. Quick Learner (Bonus).
Reward Traits: None.
Aspiration: Renaissance Sim.
Likes: Blue, METAL MUSIC, Fitness, Knitting, Violin.
Dislikes: Queen Anne Décor.
Life State: Werewolf (Level).
Abilities: Werewolf Empathy, Lunar Epiphany, Transformation Mastery. Scavenger, Voracious Hunger, Natural Healing, Pack Howl, Curse Bearer, Primal Instincts, Alpha Wolf, Immortal Wolf.
Temp's: Restless Animal, Prideful, Hates Being Wet, Big Bad Wolf.
Pack: The Wildfangs (Alpha).
Lou Howell
Gender: Male (default settings).
Pronouns: Undefined (defaults to He/Him based on gender).
CAS Traits: Kleptomaniac, Art Lover, Romantic. Lunar Confidant (Bonus).
Reward Traits: None.
Aspiration: Werewolf Initiate.
Likes: Pink, Black, Alternative Music, S-Pop Music, Winter Holiday Music.
Dislikes: Painting.
Life State: Werewolf (Pup)
Abilities: Werewolf Empathy, Transformation Mastery. Wolf Nap, Scavenger.
Temp's: Night Wolf.
Pack: The Wildfangs (Delta).
NPC ROLES (These sims lose their roles if played/moved in)
Celene Lopéz (Bartender)
Gender: Female (default settings).
Pronouns: Undefined.
CAS Traits: Geek, Outgoing, Neat. Gregarious (Bonus).
Reward Traits: Werewolf Ally, Friend of the Moonwood Collective, Friend of The Wildfangs.
Aspiration: Neighborhood Confidante.
Likes: Blue, Strange Tunes, Mixology.
Dislikes: Mischief.
Life State: Normal.
Wolfgang Wilder (Librarian)
Gender: Male (default settings).
Pronouns: Undefined.
CAS Traits: Bookworm, Creative, Gloomy. Muser (Bonus).
Reward Traits: Friend of The Wildfangs.
Aspiration: Bestselling Author.
Likes: Classical Music, Writing.
Dislikes: METAL MUSIC, Bowling.
Life State: Werewolf (Prime).
Abilities: Werewolf Empathy, Lunar Epiphany, Werewolf Diplomacy, Transformation Mastery. Wolf Nap, Hunter, The Will to Resist, Somber Howl, Lunar Blessing.
Temp's: Grumpy Wolf, Sensitive Hearing, Hates Being Wet.
Pack: Moonwood Collective (Delta).
HIDDEN HOUSEHOLD
Greg (Lone Wolf)
Age:
Gender:
Pronouns:
CAS Traits:
Reward Traits:
Aspiration:
Likes:
Dislikes:
Life State: Werewolf ()
Abilities: Wolf Nap.
Temp's:
Pack:None.
Thanks for all the answers so far .
Tunnel Progress
Progressing to different areas and items is effected by your sim's stats. Here are some cross-pack things I noticed while exploring.
Tunnel Loot
There are lots of things you can find in the tunnels. Here are the cross-pack items I've found so far.
Food & Drink
All things edible... And not so edible.
Cross-Species Socialising
Gardening
They won't all be suitable for the current season, but you can uproot any that aren't growing and they will plant something else in the slot autonomously.
You can also find various produce in pack resources and pack gifts to further add to your collection of plants.
Not OP but the gurus said that if you change the setting mid game you’ll have to travel somewhere for it to take effect, presumably so the game can despawn any transformed sims.
Areas/Encounters/Obstacles
Lore
Some rooms are occult themed, some are storage and some just seem like living quarters and likely belonged to the Werewolves before they moved to the surface.
Choosing occult paths reveals more info about the shared history... If you can see it or get to it, of course.
You can also encounter a Werewolf, get scratched and contract Werebies, which is one of the ways to turn into a werewolf. Werebies is eassily cured, so don't worry about it too much if you want to explore.
Basic Loot found so far (non cross-pack)
Produce:
- Mushroom
Frogs:- Sunsurfer Frog
- Spotted Heart Frog
Moodlets:(Can't find pic, sorry. Comes from Werewolf encounter if sim is human. Last victim was a Servo, so no werebies for him).
Tips
Double check the posts to see if I edited anything new in since you last checked.
traits.equip_trait trait_OccultWerewolf
Please Note: The info I have collated here is from other players and gurus as I haven't played with this feature myself yet. Though, if you prefer to play mixed life state couples (like I do) it's likely not a feature you would see/use very often. This is why I wish only one of the sims had to be a Werewolf.
Another ouch is slipping on gravel.
Do you know how we can explore routes that we chose inside the tunnels? I want to explore the other route that the gurus didn't explore in the tunnels.
@JemmaTheSimmer I have a different librarian and I haven't changed the library at all. Not sure why. Maybe they switch shifts with each other, like the bartenders.
My new librarian is a werewolf too though
Thank you for replying. I did watch the stream, but that one must have slipped under my radar. Thanks again
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
Thanks!
We want: Faeries, with a good ability tree, hopefully before summer 2024.
What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.
Or was his fated mate Avelina and that's why it will never happen? I mean he has a wedding ring on his finger, so I assume he had a fated mate and romantic interactions with him never turn him to be another wolves fated mate.