Ever wonder why those Sims next door never move out? Or expand their family? โฆOr die from causes other than old age?
Well, Neighborhood Stories is the answer! Last November, we rolled out an update for everyone that added a set of life changes for Neighbor Sims who have a personal connection to your active household. With this release, Neighborhood Stories expands to breathe more life into Sims around town without your Sims even having to know them. Theyโre your neighbors, or your Sims that live across town, or even across the world. The Sims that you donโt actively play now have story moments happen to them. This includes allowing neighbor Sims to die in accidents, have an adoption or baby, make changes in their career or move in and out of Lots.
But maybe youโre saying, โI like the Pancakes the way they are! I donโt want them to move or have children! Thatโs not my story!โ Donโt worry - Neighborhood Stories can be enabled for all Sims in My Households or Other Households, or on an individual basis per Household. Not only that, but each type of story can also be turned on or off individually. So, you can turn off the Pancakes from moving out or having children, but Bob can still change his career or die in a fiery accident!
To change configurations, just select Manage Worlds in the Options menu, and then select Manage Households. From there, you can choose either My Households or Other Households, and then configure the Neighborhood Stories by selecting the button at the top-right for all the Households in that tab. Or you can configure them separately per Household, using the Neighborhood Stories button in each Household.
To see what changes have taken place each day, go to a Mailbox and select โCheck Recent Neighborhood Storiesโ. A Notification will appear, letting you know what changes have happened. See whatโs happening to the Sims around the world, no matter who they are!
New Scenarios Now Available Along with Existing Household Support in Select Scenarios!
Would you like to try out some brand new Scenarios? With todayโs base game update you can!
Weโve added 7 new Scenarios to The Sims 4. When you boot up the game today youโll have access to: Too Many toddlers
In this updated version of the previously limited time Scenario, aim to get the happy toddler reward trait for this gaggle of whiz kids in the making Troublemaker
The kidโs a menace! Choose the path of villainy or surprise them with a redemption arc! Rom-Com
Is this relationship a joke? Only you can write the punchline! Super Rich Supervillain
Making a fortune is great, but you know whatโs even better? Stealing one. Extraterrestrial Researcher
This Sim wants toโฆ believe! Bring the truth from โout thereโ to your own home. Unlucky Chef
Luck has nothing to do with how fire this chef isโฆ No Skills, No Problem
Who said Sims need to be skilled to make it in life? Time to prove your street smarts!
In addition to these Scenarios weโve updated the feature to add existing household support to select Scenarios. Youโll also notice several tweaks and improvements to various aspects of the feature.
Take these new Scenarios for a spin today!
BUG FIXES
The Sims 4
We fixed an issue that caused Wedding Venues not to be available for Base Game Weddings.
If a new Scenario is available, you will see a notification now after logging into the game.
Opening and closing the Scenarios interface in Live Mode comes with a proper animation now.
Simmers should no longer see the "Happily Ever After?" outcome for the Engaged in Conflict Scenario when both Sims have a good sentiment.
The Conditions for the "Too Many To Handle" ending in the "Too Many Toddlers" Scenario only apply to toddlers now that were present when starting the Scenario.
We fixed an issue for some languages that caused Scenario outcome texts not to fit in the text box.
The Power Couple Scenario will conclude now when one of your Sims receives a promotion to CEO.
The audio response when starting a Scenario in a New Save Game and canceling a Scenario in live mode has been improved.
The work task interface for your active career should no longer clash with the Scenario interface when joining a career and moving to the work place at the time of work.
The yfHair_SP19CurlyLowPony hair style will be visible in Create a Sim catalog now when the Feminine Fashion Choice filter is selected.
Fixed an issue with Scenarios where the requirement for Sims to be spouses displayed as completed although there was just one Sim in the household.
The Scenario name also shows in the start Scenario interface now.
When entering Create a Sim after starting a new Scenario, the household requirements will no longer be overlapped by the Create A Sim Catalog and all information on the panel will be easy to read.
Calling off an Engagement will now count towards the Villainous Valentine Aspiration correctly.
We also made a few updates to the friendly calls from other Sims that your Sims receive:
โ Your Sims will no longer be called by a neighbor Sim and asked about becoming friends with another active household Sim your neighbor has never met before.
โ It will also be much clearer for friendly relationship calls now, whether the Sims' get-together is of a platonic or romantic nature.
โ NPC Sims will also have sufficient confidence now and will no longer call your Sims asking for permission to be friends with their own spouse.
Seasons
Your Sims who are right on time to activity meetings no longer are chastised for being late.
Get Famous
Uninvited Sims no longer walk into your Sims house to "catch up" after your Simโs Fame increases.
Cottage Living
Some Simmers reported that Cows and Llamas were getting stuck in their inventory after the Finchwick fair had ended. We clarified how to return your animals to their sheds in the fair-end notification.
Spa Day
Selecting "Teach/Lead" Yoga interactions now cancels "Practice Yoga" automatically.
Strangerville
Performing the "Ask about career" interaction with the 'Conspiracy Theorist' Erwin Pries will no longer cause a Llama icon to show on the Sim's career tab and on hovering on the Sim in the relationships tab, but it should display the correct icon now.
My Wedding Stories
Ceremony interactions are now available when doing a Vow Renewal or Reception at another Simโs home.
Sims should now show up in their appropriate attire for Wedding Ceremonies
Vow Renewal is now only available to Married Sims, and Wedding Ceremony is only available to Engaged Sims.
Romantic Garden Stuff Pack
Ghost Sims revive properly now when living Sims use the Wishing Wells "Wish for Life" interaction.
Bust The Dust Kit
Sims no longer get the "Rage Cleaning" angry moodlet when Bust the Dust is disabled.
We also optimized vacuum cleaners so your Sims won't need to fight dust everyday.
This is a big update. They have been busy little beavers!!
However, they repeated this 7 times in the descriptions for Get Famous, Cottage Living, etc: Lots in Evergreen Harbor should now have some proper ground beneath them when accessed through build mode and the world should not look like it's underwater any longer.
This is a big update. They have been busy little beavers!!
However, they repeated this 7 times in the descriptions for Get Famous, Cottage Living, etc: Lots in Evergreen Harbor should now have some proper ground beneath them when accessed through build mode and the world should not look like it's underwater any longer.
This looks like a very cool feature, I'm looking forward to trying it out.
The ONE thing that struck me as odd was that NPC sims can adopt infants and toddlers but not a child. Why not? They should be able to adopt a child too. I'd say teens too but I can see where that could maybe seem a little skeevy.
That's really cool. I really like that you can customize the story feature for each household.
I still wonder that if NPC sims gain the ability to marry on their own, will it mean that your sim could get invited to weddings...
This looks like a very cool feature, I'm looking forward to trying it out.
The ONE thing that struck me as odd was that NPC sims can adopt infants and toddlers but not a child. Why not? They should be able to adopt a child too. I'd say teens too but I can see where that could maybe seem a little skeevy.
Indeed. It is possible to adopt children too (teens aren't. They're let to starve to death after all), so why can't NPCs. Perhaps a good sim would adopt a child because "most of the sims want a baby or toddler".
Though it still would be great if children taken away could be adopted, especially with the neighborhood story features. Imagine you had a toddler taken away and soon you'll see that toddler in another family. Or have a sim adopt a child taken away for another family. It would be cool.
Oo I'm really liking all this customization for the neighborhood stories. Have been playing offline for a while but this really makes me want to update.
I'm a little bit nervous how this will work and if there's any major bugs with it.
I'm also curious and excited... and stressed about how much time it will take to adjust everything in my all existing (about 60) saves.
Oh dang, this is really good. As I was reading this, I was all, "I don't want sims to die off the lot, I won't get their urn in case I want to revice them." But no, the game has you covered with the insane amount of customization here. I was gonna turn off neighborhood stories, but now I want to try it out.
New Scenarios.
But wow, bug fixes and Neighborhood stories. Great additions to the game. Now let's get some dragons and instruments next.
The Sims 4 hasn't introduced a new musical instrument since 2017
It's a nice added feature if You play with the pre-made households as part of Your gameplay. I am still hoping for a fix for all the old packs like Dine Out that still does not work properly, and other features that effect direct game play of your Controlled Sims. I really don't pay much attention to what my Sim Neighbors do. Maybe it will be a fun feature. I do hope they start working on fixing old problems before adding new features and new packs, stuff packs and kits though.
Wowowow I love the customization!! Great job EA. I immediately turned off having babies/adopting/moving in for most of my households, but I love the idea of people randomly dying, quitting and getting jobs, and moving out without me controlling it.
I love the customization they've given us. Being able to toggle on/off the options we want globally or for individual households is really nice. That said, I'm not sure I'm going to use it. I like how I can be very specific with MCCC regarding how often Sims marry and have children, and even control how many children they are allowed to have. The dying in accidents option is enticing though.
lol sorry I dont use MCC whatever.... i play with no aging, no death, and scenarios are just small actions to me so i dont use them, i finished one in 10 minutes so maybe i dont get it, or i guess i play weirdly. Im happy i can opt out...
Another kudos to the sims team ๐๐๐ as a rotational control freak kinda player they didn't forget about us and I appreciate it. Everything sounds really well done and customizable. I was really worried when story progression was first announced but all of my fears have been soothed.
And I'm glad the scenarios are for existing families now. I have too much fun making my own stories but I might try a scenario eventually.
I hope the people who originally wanted story progression will be thrilled with this update ๐
Oh and I really like the mailbox idea. I'm curious to see what drama is stirring in the neighborhood....
Well, this came sooner than I expected. I am so happy that we now have actual story progression, I was so tired of getting calls every day from people I didn't know.
Wow! This is even better than I was hoping! I was most concerned about being able to shut it off, but the customization they've given us is actually enticing me to try it in a new save.
Comments
WHAT'S NEW?
Play with Neighborhood Stories!
Ever wonder why those Sims next door never move out? Or expand their family? โฆOr die from causes other than old age?
Well, Neighborhood Stories is the answer! Last November, we rolled out an update for everyone that added a set of life changes for Neighbor Sims who have a personal connection to your active household. With this release, Neighborhood Stories expands to breathe more life into Sims around town without your Sims even having to know them. Theyโre your neighbors, or your Sims that live across town, or even across the world. The Sims that you donโt actively play now have story moments happen to them. This includes allowing neighbor Sims to die in accidents, have an adoption or baby, make changes in their career or move in and out of Lots.
But maybe youโre saying, โI like the Pancakes the way they are! I donโt want them to move or have children! Thatโs not my story!โ Donโt worry - Neighborhood Stories can be enabled for all Sims in My Households or Other Households, or on an individual basis per Household. Not only that, but each type of story can also be turned on or off individually. So, you can turn off the Pancakes from moving out or having children, but Bob can still change his career or die in a fiery accident!
To change configurations, just select Manage Worlds in the Options menu, and then select Manage Households. From there, you can choose either My Households or Other Households, and then configure the Neighborhood Stories by selecting the button at the top-right for all the Households in that tab. Or you can configure them separately per Household, using the Neighborhood Stories button in each Household.
To see what changes have taken place each day, go to a Mailbox and select โCheck Recent Neighborhood Storiesโ. A Notification will appear, letting you know what changes have happened. See whatโs happening to the Sims around the world, no matter who they are!
New Scenarios Now Available Along with Existing Household Support in Select Scenarios!
Would you like to try out some brand new Scenarios? With todayโs base game update you can!
Weโve added 7 new Scenarios to The Sims 4. When you boot up the game today youโll have access to:
Too Many toddlers
In this updated version of the previously limited time Scenario, aim to get the happy toddler reward trait for this gaggle of whiz kids in the making
Troublemaker
The kidโs a menace! Choose the path of villainy or surprise them with a redemption arc!
Rom-Com
Is this relationship a joke? Only you can write the punchline!
Super Rich Supervillain
Making a fortune is great, but you know whatโs even better? Stealing one.
Extraterrestrial Researcher
This Sim wants toโฆ believe! Bring the truth from โout thereโ to your own home.
Unlucky Chef
Luck has nothing to do with how fire this chef isโฆ
No Skills, No Problem
Who said Sims need to be skilled to make it in life? Time to prove your street smarts!
In addition to these Scenarios weโve updated the feature to add existing household support to select Scenarios. Youโll also notice several tweaks and improvements to various aspects of the feature.
Take these new Scenarios for a spin today!
BUG FIXES
The Sims 4
We fixed an issue that caused Wedding Venues not to be available for Base Game Weddings.
If a new Scenario is available, you will see a notification now after logging into the game.
Opening and closing the Scenarios interface in Live Mode comes with a proper animation now.
Simmers should no longer see the "Happily Ever After?" outcome for the Engaged in Conflict Scenario when both Sims have a good sentiment.
The Conditions for the "Too Many To Handle" ending in the "Too Many Toddlers" Scenario only apply to toddlers now that were present when starting the Scenario.
We fixed an issue for some languages that caused Scenario outcome texts not to fit in the text box.
The Power Couple Scenario will conclude now when one of your Sims receives a promotion to CEO.
The audio response when starting a Scenario in a New Save Game and canceling a Scenario in live mode has been improved.
The work task interface for your active career should no longer clash with the Scenario interface when joining a career and moving to the work place at the time of work.
The yfHair_SP19CurlyLowPony hair style will be visible in Create a Sim catalog now when the Feminine Fashion Choice filter is selected.
Fixed an issue with Scenarios where the requirement for Sims to be spouses displayed as completed although there was just one Sim in the household.
The Scenario name also shows in the start Scenario interface now.
When entering Create a Sim after starting a new Scenario, the household requirements will no longer be overlapped by the Create A Sim Catalog and all information on the panel will be easy to read.
Calling off an Engagement will now count towards the Villainous Valentine Aspiration correctly.
We also made a few updates to the friendly calls from other Sims that your Sims receive:
โ Your Sims will no longer be called by a neighbor Sim and asked about becoming friends with another active household Sim your neighbor has never met before.
โ It will also be much clearer for friendly relationship calls now, whether the Sims' get-together is of a platonic or romantic nature.
โ NPC Sims will also have sufficient confidence now and will no longer call your Sims asking for permission to be friends with their own spouse.
Seasons
Your Sims who are right on time to activity meetings no longer are chastised for being late.
Get Famous
Uninvited Sims no longer walk into your Sims house to "catch up" after your Simโs Fame increases.
Cottage Living
Some Simmers reported that Cows and Llamas were getting stuck in their inventory after the Finchwick fair had ended. We clarified how to return your animals to their sheds in the fair-end notification.
Spa Day
Selecting "Teach/Lead" Yoga interactions now cancels "Practice Yoga" automatically.
Strangerville
Performing the "Ask about career" interaction with the 'Conspiracy Theorist' Erwin Pries will no longer cause a Llama icon to show on the Sim's career tab and on hovering on the Sim in the relationships tab, but it should display the correct icon now.
My Wedding Stories
Ceremony interactions are now available when doing a Vow Renewal or Reception at another Simโs home.
Sims should now show up in their appropriate attire for Wedding Ceremonies
Vow Renewal is now only available to Married Sims, and Wedding Ceremony is only available to Engaged Sims.
Romantic Garden Stuff Pack
Ghost Sims revive properly now when living Sims use the Wishing Wells "Wish for Life" interaction.
Bust The Dust Kit
Sims no longer get the "Rage Cleaning" angry moodlet when Bust the Dust is disabled.
We also optimized vacuum cleaners so your Sims won't need to fight dust everyday.
However, they repeated this 7 times in the descriptions for Get Famous, Cottage Living, etc: Lots in Evergreen Harbor should now have some proper ground beneath them when accessed through build mode and the world should not look like it's underwater any longer.
That was my bad ๐ฃ
I have no idea how I missed that being in there when it was posted.
The ONE thing that struck me as odd was that NPC sims can adopt infants and toddlers but not a child. Why not? They should be able to adopt a child too. I'd say teens too but I can see where that could maybe seem a little skeevy.
I still wonder that if NPC sims gain the ability to marry on their own, will it mean that your sim could get invited to weddings...
Indeed. It is possible to adopt children too (teens aren't. They're let to starve to death after all), so why can't NPCs. Perhaps a good sim would adopt a child because "most of the sims want a baby or toddler".
Though it still would be great if children taken away could be adopted, especially with the neighborhood story features. Imagine you had a toddler taken away and soon you'll see that toddler in another family. Or have a sim adopt a child taken away for another family. It would be cool.
Don't feel bad. I copied it all and didn't notice. ๐
I'm also curious and excited... and stressed about how much time it will take to adjust everything in my all existing (about 60) saves.
New Scenarios.
But wow, bug fixes and Neighborhood stories. Great additions to the game. Now let's get some dragons and instruments next.
The Sims 4 hasn't introduced a new musical instrument since 2017
AHQ Champion
And I'm glad the scenarios are for existing families now. I have too much fun making my own stories but I might try a scenario eventually.
I hope the people who originally wanted story progression will be thrilled with this update ๐
Oh and I really like the mailbox idea. I'm curious to see what drama is stirring in the neighborhood....
Can't wait to see what part 3 of this will bring.
https://forums.thesims.com/en_US/discussion/997947/cas-qol-improvements
Good job, Devs!
Neighborhood death!