I wish I could see my sims' individual names from manage households. You can't see their names until you're on the screen that lets you merge/split households, but you can't change the household name from there. I download townies from the gallery to fill out my saves and let MCCC import from tray files, so it's minorly annoying to have to click extra times just to rename a household with their actual last name.
every time I age up a toddler to child I go into CAS to change their outfits etc and I always check them as a teenager to see if I need to change anything before they age up again later - and CAS always gives girls the same eyes (even though neither of their parents have these eyes) thin with large lashes - and it makes them look particularly thick or demented and really riles me as I said none of their family has these eyes...grrrrr - even worse when it gives them wrinkles as well.....
My sims being targeted outside by random sims to start chatting, sometimes those sims are very far away. The most annoying is the fact that the action to talk doesn’t show up at all and my sim just randomly starts to run somewhere and at first I didn’t know why are they running to this far location. Now I immediately ask them to do something else and it usually cancels the thing, but the design is ridiculous at best. I think townies should target only sims in very close proximity not everybody in the neighborhood. Especially annoying in Britechester while doing degree as it involves a lot of running between buildings.
Constant negative 8 hour moodlets when teens return from school. I have no idea what determines whether they get a good, bad or no moodlet, but to me it always seems negative.
I think my real annoyance is that the game has interesting mechanics, but they always seem to be turned up to number 11.
Awake.
Shake dreams from your hair
My pretty child, my sweet one.
Choose the day and choose the sign of your day
The day's divinity.... The Ghost Song - Jim Morrison
It's really difficult to generate or create good-looking male sims, you can get derpy-looking male sims to infinity though. It's definitely time for an overhaul for male sims in face, form and fashion. lol
This is very small but it bugged me constantly. Why did the devs give sims the ability to turn the tv off, but not the stereo too? I know, to torture us, that's it. LittleMsSam is my hero, auto stereo ends the music when a sim leaves the room...excellent.
In my house, dog hair sticks to everything but the dog.
Excessive toilet humor and NPCs pranking the public toilets. I'd also like it if we could set the general style of the worlds that we're playing with. Someone who is really into the goth stuff could set the world like that. Those who want the world to look preppy or Sim-next-door could set it that way. Townies, basic housing styles, etc, would be influenced by that setting. That's obviously likely more of a request for a future game.
About vampires - the bat form has been buggy in my game with the vampires constantly jumping in and out of the form to the point where I might remove it.
Nightclubs being full of married sims, I get a few being there but when they are nearly all married - no.
Teen neighborhood lot trait - not producing any teens. I've sent several teens to those who would run into no one in their age group. I finally had to make a club/study group just with teens so that my teenage sim would be able to meet others in his age group. The game will usually have one random sim come home from school a lot but then not generate other sims in the same age group when my sim goes out to a community lot. In one case, I started having a group of teen sims go knocking on the doors of known teens to meet them because they weren't running into each other out in the world or at community lots.
My own sims insulting me by eating standing up... in the kitchen, after I worked hard on building their home and their gorgeous dinning area...
Because they're too lazy to walk that far. Sigh.
I get someone queued to use the toilet, then next shower or go in the bath. WHY do you need to wash your hands before getting in the shower or bathtub?
Ok, that's a small irritation. But then why don't you wash your hands before and after cooking? Or after handling animals? Sheesh!
If I dig a basement under an existing house that has a foundation the ground gets pulled up to the current floor level. I have to get rid of the foundation by lowering the house to the ground, dig the basement, then raise the house back up to its original foundation level and put all the stairs and railings etc. back.
Are you talking about the terrain being pushed up from the basement? You can click on the basement room and drag it down until the terrain on the ground floor flattens.
The minor annoyance for me is probably the the celebrities in every world. My sim can't go anywhere without a celebrity, their fans, and paparazzi following.
I agree with pretty much everything that has already been said in this thread, and have a lot more to add, but I'll try to narrow it down to the most trivial points.
CAS:
- Vampires and spellcasters constantly fidgeting around while I'm trying to edit their bodies.
- Why is Unflirty in the emotional traits category? It doesn’t cause or prevent any particular emotions (yes, unflirty sims can actually become flirty), but brings about certain reactions to certain social behaviours and should therefore go in the same category as Outgoing and Loner.
- The bicoloured gloves that come with Seasons are extremely hard to match with the cold weather tops.
- Piercings are treated like jewellery rather than tattoos; if you want your sim to always wear them (as it makes sense, realistically), you have to manually put them on every single outfit. Also, some eyebrow piercings disappear when they’re worn with certain shades.
- The amount of effort (none) that was put into making this hairstyle from Cottage Living compatible with most hats:
(OMG, Rosalind, you have a hole in your head!!)
BB:
- The table and wall lights are too weak. You have to place like a dozen of them in a room of moderate size to get it decently lit.
- Lots that were edited with terrain tools stand out horribly on the map.
- The big curtains from Cats & Dogs have collision, meaning you can’t hang them close to any other objects without MOO. Why curtains of all things need collision is beyond me.
Gameplay:
- Completing the Freelance Botanist aspiration gives your sim a trait that makes them immune to fire – whatever that has to do with gardening is anyone’s guess.
- No descriptions telling you what a certain type of tea will do to a sim before consuming it. While you can tell by the name in some cases (Steamy Ginseng makes them flirty, like steamy showers), others are puns that only work in English (Run Oolong makes them want to run along, ha ha, but not in my language), and some seem completely random (why does Pitch Black make them focused?). Also, can we please get an option to make only one cup for the one sim who needs that particular emotion right now, instead of two more that are inevitably going to spoil?
- While fixing and upgrading household items, male sims keep shouting "Ha!" and "Ho!" enthusiastically, like they’re superheroes doing super-heroic things.
- Sims close their eyes too often and for too long. Good luck taking a group screenshot without at least one person having their eyes closed.
- The game shames you for giving newborn puppies or kittens up for adoption. If you weren't supposed to do that, then maybe the pets should have been designed to not take up one household member slot each when you can't even control them.
- One of the benefits of building the wellness skill is that sims will eventually learn to teleport. The problem is, the teleporting animation is so slow that, unless you’re headed for the other end of the map, you might actually save time by having your sim just walk instead.
> @simgirl1010 said: > Townie fashions. And townies in general.
This right here. I spend so much time in CAS making sure my sims are dressed nicely, just to have half the sims in my town look like they are insane. Island Living made this so much worse, I really hate the fact that so many townies will wear the crazy cas items from this pack no matter in which world you live. Anyone else noticed this? When I own a retail store and I get customers I feel like kicking out half of them because they show up looking all colorful and crazy or half naked thanks to Island Living
My own sims insulting me by eating standing up... in the kitchen, after I worked hard on building their home and their gorgeous dinning area...
Because they're too lazy to walk that far. Sigh.
There is a mod for this that still works: "Sit to eat and drink" by Lotharihoe.
I hate when my sim is having a great conversation with another sim and it's going really well and then my sim walks away right in the middle of the conversation. Why? Because he wants to look at a painting on the wall. The sim he was conversing with is still talking to the empty space where my sim used to be. Total immersion breaking. Why does the environment override everything else?
“Whenever you find yourself on the side of the majority, it is time to reform (or pause and reflect).”
― Mark Twain
-I dont wanna talk to randos and I wanna be able to tell em to p* off right away, I dont want to know them, specially not on a date. Thats not social and friendly behavior injecting yourself into a conversation of two strangers like that (without even introducing yourself), it's just rude man, rude and annoying.
(but hey, another NPC for the list, Grim is gonna busy tonight)
-not being able to boo at celebrities...no I dont want an autograph, hug you or faint, I am not a fan, I dislike you LET ME BOOOOO!
-situational outfits...ugh..just ugh.
-sit down for dinner gosh darn it! You dont need to get up to hug members of your household, you see them EVERY DAY nor do you have to get up to pet the cat or dog right now, stay the f* seated, get some manners!
- stop texting me to tell me how "pretty cool" someone is, first of all: you are a grown up not a teenager, seconde: you dont even know that person, third: I dont care!
- 5 hours is not a short walk....what are you doing to that dog for so long???
Oof, you guys have already mentioned a lot of mine.
- One that ties into the musical chairs: sims always having to hug or wave at each other (greetings) that take time away from whatever they're already doing (or makes them get up from the table/couch/chair and it takes forever and then they sit in a different spot).
- Sims not facing each other when they talk (or dance), and just talk over their shoulders...
- Randomly generated relationships!! I play rotationally and when I get back to a household sometimes they have like 3 new relationships and AT LEAST one is ALWAYS an enemy!! Why??? Sometimes relationships get culled too and it's just 😭 it's so frustrating!
- Celebrities have pretty much ruined going to public lots since everyone and their mother has to go and fawn over them. Wish they would at least sometimes spawn with a disguise on (especially if it's a regular non-celebrity lot).
- Can't leave a toddler at home even if another sim is still with them because no one takes care of their needs. I wish needs would stay locked on all sims that did not travel or at LEAST the toddlers...
- Why can't kids get bikes????
- Other sims coming into my sim's house and going straight for the fridge. I've put them behind locked doors now.
And yeah. The situational outfits.. The random townie generation.. The 12 hour dog walks (so I always go for a jog instead).. The calls from sims my sim has never met asking to go on a date (and both of them are already married) and the calls for making a new friend.. And I'm sure there's more but those are just off the top of my head...
The biggest one is the random townie generating. This game seems to desperately spawn more and more of them, no matter if they're needed or not. All the active workplaces are filled. All the community lots have their workers. Why are you spawning more? It would be nice if we had a special menu where all community lots (pre-existing and those you create) were listed, and you had the option to create workers for whatever businesses that exists on said lots. But instead, random spawns because someone thought it was a good idea (it could be, if we could turn it on and off). Give us control, EA.
A small gripe of mine, which I hope a car would deal with: Whenever I send my Sims out via the phone, I get stuck on the screen and cannot do anything as my Sims runs around and causes mayhem while the game loads, and loads and loads and finally reaches the travelling screen. I don't understand why the chosen Sims in question wouldn't just leave the house and disappear. A minor, but annoying thing.
Sims who just won't leave my romantic couple alone on their date. Going to a bar or a nightclub is basically me asking for people to come bothering me. Next time I send Sims on a date, I will have it take place at the library. Not as many visitors.
_______________________________________
We want: Faeries, with a good ability tree, hopefully before summer 2024.
What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.
Comments
I think my real annoyance is that the game has interesting mechanics, but they always seem to be turned up to number 11.
Shake dreams from your hair
My pretty child, my sweet one.
Choose the day and choose the sign of your day
The day's divinity....
The Ghost Song - Jim Morrison
CAS- the pack filter fades away when you choose a differente category
I dont like how the sim doesnt recieve a ''vacation moodlet'' after they stayed in a rental lot for vacation.
About vampires - the bat form has been buggy in my game with the vampires constantly jumping in and out of the form to the point where I might remove it.
Nightclubs being full of married sims, I get a few being there but when they are nearly all married - no.
Teen neighborhood lot trait - not producing any teens. I've sent several teens to those who would run into no one in their age group. I finally had to make a club/study group just with teens so that my teenage sim would be able to meet others in his age group. The game will usually have one random sim come home from school a lot but then not generate other sims in the same age group when my sim goes out to a community lot. In one case, I started having a group of teen sims go knocking on the doors of known teens to meet them because they weren't running into each other out in the world or at community lots.
Because they're too lazy to walk that far. Sigh.
Hand washing.
Probably hit a nerve there for many simmers eh?
I get someone queued to use the toilet, then next shower or go in the bath. WHY do you need to wash your hands before getting in the shower or bathtub?
Ok, that's a small irritation. But then why don't you wash your hands before and after cooking? Or after handling animals? Sheesh!
If you're not opposed to mods, there is a mod for that.
Are you talking about the terrain being pushed up from the basement? You can click on the basement room and drag it down until the terrain on the ground floor flattens.
The minor annoyance for me is probably the the celebrities in every world. My sim can't go anywhere without a celebrity, their fans, and paparazzi following.
CAS:
- Vampires and spellcasters constantly fidgeting around while I'm trying to edit their bodies.
- Why is Unflirty in the emotional traits category? It doesn’t cause or prevent any particular emotions (yes, unflirty sims can actually become flirty), but brings about certain reactions to certain social behaviours and should therefore go in the same category as Outgoing and Loner.
- The bicoloured gloves that come with Seasons are extremely hard to match with the cold weather tops.
- Piercings are treated like jewellery rather than tattoos; if you want your sim to always wear them (as it makes sense, realistically), you have to manually put them on every single outfit. Also, some eyebrow piercings disappear when they’re worn with certain shades.
- The amount of effort (none) that was put into making this hairstyle from Cottage Living compatible with most hats:
(OMG, Rosalind, you have a hole in your head!!)
BB:
- The table and wall lights are too weak. You have to place like a dozen of them in a room of moderate size to get it decently lit.
- Lots that were edited with terrain tools stand out horribly on the map.
- The big curtains from Cats & Dogs have collision, meaning you can’t hang them close to any other objects without MOO. Why curtains of all things need collision is beyond me.
Gameplay:
- Completing the Freelance Botanist aspiration gives your sim a trait that makes them immune to fire – whatever that has to do with gardening is anyone’s guess.
- No descriptions telling you what a certain type of tea will do to a sim before consuming it. While you can tell by the name in some cases (Steamy Ginseng makes them flirty, like steamy showers), others are puns that only work in English (Run Oolong makes them want to run along, ha ha, but not in my language), and some seem completely random (why does Pitch Black make them focused?). Also, can we please get an option to make only one cup for the one sim who needs that particular emotion right now, instead of two more that are inevitably going to spoil?
- While fixing and upgrading household items, male sims keep shouting "Ha!" and "Ho!" enthusiastically, like they’re superheroes doing super-heroic things.
- Sims close their eyes too often and for too long. Good luck taking a group screenshot without at least one person having their eyes closed.
- The game shames you for giving newborn puppies or kittens up for adoption. If you weren't supposed to do that, then maybe the pets should have been designed to not take up one household member slot each when you can't even control them.
- One of the benefits of building the wellness skill is that sims will eventually learn to teleport. The problem is, the teleporting animation is so slow that, unless you’re headed for the other end of the map, you might actually save time by having your sim just walk instead.
Something wicked this way comes!
I don't use MCCC.
> Townie fashions. And townies in general.
This right here. I spend so much time in CAS making sure my sims are dressed nicely, just to have half the sims in my town look like they are insane. Island Living made this so much worse, I really hate the fact that so many townies will wear the crazy cas items from this pack no matter in which world you live. Anyone else noticed this? When I own a retail store and I get customers I feel like kicking out half of them because they show up looking all colorful and crazy or half naked thanks to Island Living
There is a mod for this that still works: "Sit to eat and drink" by Lotharihoe.
I hate when my sim is having a great conversation with another sim and it's going really well and then my sim walks away right in the middle of the conversation. Why? Because he wants to look at a painting on the wall. The sim he was conversing with is still talking to the empty space where my sim used to be. Total immersion breaking. Why does the environment override everything else?
― Mark Twain
(but hey, another NPC for the list, Grim is gonna busy tonight)
-not being able to boo at celebrities...no I dont want an autograph, hug you or faint, I am not a fan, I dislike you LET ME BOOOOO!
-situational outfits...ugh..just ugh.
-sit down for dinner gosh darn it! You dont need to get up to hug members of your household, you see them EVERY DAY nor do you have to get up to pet the cat or dog right now, stay the f* seated, get some manners!
- stop texting me to tell me how "pretty cool" someone is, first of all: you are a grown up not a teenager, seconde: you dont even know that person, third: I dont care!
- 5 hours is not a short walk....what are you doing to that dog for so long???
- One that ties into the musical chairs: sims always having to hug or wave at each other (greetings) that take time away from whatever they're already doing (or makes them get up from the table/couch/chair and it takes forever and then they sit in a different spot).
- Sims not facing each other when they talk (or dance), and just talk over their shoulders...
- Randomly generated relationships!! I play rotationally and when I get back to a household sometimes they have like 3 new relationships and AT LEAST one is ALWAYS an enemy!! Why??? Sometimes relationships get culled too and it's just 😭 it's so frustrating!
- Celebrities have pretty much ruined going to public lots since everyone and their mother has to go and fawn over them. Wish they would at least sometimes spawn with a disguise on (especially if it's a regular non-celebrity lot).
- Can't leave a toddler at home even if another sim is still with them because no one takes care of their needs. I wish needs would stay locked on all sims that did not travel or at LEAST the toddlers...
- Why can't kids get bikes????
- Other sims coming into my sim's house and going straight for the fridge. I've put them behind locked doors now.
And yeah. The situational outfits.. The random townie generation.. The 12 hour dog walks (so I always go for a jog instead).. The calls from sims my sim has never met asking to go on a date (and both of them are already married) and the calls for making a new friend.. And I'm sure there's more but those are just off the top of my head...
A small gripe of mine, which I hope a car would deal with: Whenever I send my Sims out via the phone, I get stuck on the screen and cannot do anything as my Sims runs around and causes mayhem while the game loads, and loads and loads and finally reaches the travelling screen. I don't understand why the chosen Sims in question wouldn't just leave the house and disappear. A minor, but annoying thing.
Sims who just won't leave my romantic couple alone on their date. Going to a bar or a nightclub is basically me asking for people to come bothering me. Next time I send Sims on a date, I will have it take place at the library. Not as many visitors.
We want: Faeries, with a good ability tree, hopefully before summer 2024.
What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.