Why do we need a paranormal pack, EA? Is it really that important that we have a ghostbusting career? Of all the ideas and feedback and polls (ok, I'll be fair, it was a poll option) Out of every single idea and feedback we have given you over the years, you choose more ghost stuff? What do you guys think? That's what's in the picture, which just takes you to the Sims YouTube page which as far as I can see has no video, so I'm just really perplexed about their thought process. Can anyone help me understand this, please?
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The nice thing about packs is that you don't have to buy them if that's not your play style...(I'm looking at you, Journey to Batuu).
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During the last Community Voted SP the pack idea that almost won was Happy Haunt which centered around the paranormal like ghost hunting. This pack is literally a pack that based in the feedback from the community players want. It just like why we got Eco Living. Players wanted a Eco/green focused pack based on the votes from the first CVSP so they made one. This is no different.
Personally I am interested but wary mostly because ppl are saying it's a SP and I feel like it needs to be a GP in order to really be fleshed out.
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I am not 100% what you want in a pack decision here, but there are people that like supernatural stuff. It is a bigger portion than wanted Batuu (which you said you are happy we got), and that minority got a pack. There is nothing innately wrong with a minority getting specific pack content, but I would argue Batuu is the weakest pack to date because of all the restrictions on its content and does deserve a fair portion of its hate (just more on the execution and not the theme). (Probably put in place to encourage the neutral people to buy it that wouldn't want SW running wild in Willow Creek.)
If specifically you are talking about more inclusion content in the context of disabilities, it has been the Sims 4 stance for a while (and I feel a fairly moral one) that you should not have to pay for inclusion. Those should come in free updates. That was the conclusion when they were researching disabilities years ago. Now, I suspect it will be too difficult for them to add since they would have to update over $700 worth of DLC to make it work, but it was never off the table. Though I do know there have been some concerns from the playerbase about respectful representation, which is a fair concern in my opinion.
But, unlike JtB, I'm positive this pack will have a few things I'll use, even if I never ever use the actual career or other occult aspects of it.
And, as far as adding disabilities, I feel like that is just opening up a super huge can of worms for EA and the devs. If they add wheelchairs, those people who have disabilities involving the upper limbs, or are deaf, or wear back braces, or have diseases/illnesses that are not visual will outrage. Plus, I'm honestly not sure that EA could ever do them in a tasteful way since technically The Sims is supposed to be a parody of life and they'd need to put some cutesy/funny spin on it to keep it from being too deep. They even changed the Insane trait to Erratic because people complained. Now if wheelchairs would have been added to GTW with the doctor's career and the hospital, that would have been better and more easily acceptable I think. But, also like someone else has stated, disabilities would morally have to be a base game free update because charging people for DLC just to be inclusive would result in a riot!
That said a lot of people are probably excited so I hope they have fun (seriously, I do).
If there are enough paranormal things I can end up using for my gameplay I might consider getting it, but it really depends on if they actually improve ghost capabilities. Maybe too much to expect from a SP 😅 I haven't looked into at all just heard mention of it here so I really don't know much besides ghostbusting. I'm an occult player, but don't really use ghosts since they don't do much. I miss being able to have ghost kids lol
imo getting "baited with things that are barely enough" is better to me than something like laundry or knitting coming out
even if the content is small, at least there's SOMETHING that's actually FUN, instead of just chores pack #5
Just with how stuff packs work they can never notably improve the game because so little gameplay goes into them and they're usually just furniture packs. I wish they'd just stop with stuff packs as a whole. This pack should've been a game pack. They could be making so much better use of development time by adding in depth content players want like full occult packs and generations but instead we just get 500 furniture packs.
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Some of us -including me- would simply love a giant green Yamachan Marshmallow man to wreak havoc in the city so our ghost busting sims can destroy it with their proton packs. Will we get the option? Unlikely.
But I know for a fact that a simple paranormal or Ghostbusting career would be quite enjoyable for many of us. There's no question about it.