So, every time I try and do a legacy, I notice something that is to me, rather odd.
Adult sims will cancel their actions ALL the time because a toddler que up like "ask adult for" type stuff. Which is total nonsense. Basically if I have a bunch of toddlers and a bunch of adults, the toddlers will have low needs all the time because the adults don't get to decide how to take care of them, since toddlers can interrupt their actions from anywhere on the lot.
Basically toddlers wreck my whole household AI, is there any way to disable this stupid behaviour? Why do toddlers get to override other sims' actions?
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I've noticed this as well. It is making family play difficult as I tend to queue up actions and if I don't focus on the one sim nothing gets done.
SAME. It’s weird. I am a micromanager though so I’ve just had to up my micromanaging game lol. Instead of assuming my freelance programmer stays at the 🐸🐸🐸🐸 computer, I make sure to keep checking on them. It’s annoying though.
Now, my sims are excellent parents so it's super easy, but before that what helped is keeping the toddlers up and on task until their energy is red.
I don't lock them in rooms or ignore any skills. I just tell them what to do all day long and have adults help them. It's nice if there are two toddlers at once because then they can help each other.
I feed them regular meals outside of the high chair. I used to do fruits, but it's easier for me to feed them fewer times and fill the bar more.
I also try to match the emotion with the trait they're building, so energized for walking, etc.
Having good parents gives an extreme boost, though. After getting top notch toddler, my child sim maxed out the child creative skill and the adult piano skill in a few days because her dad helped her. She went to school, had friends over, exercised, etc. She didn't just play piano like a robot.
I'm soon to have another toddler, so I'll look out for this bug.
But without the potty skill they won't get the "top-notch toddler" trait, will they? And this trait give a boost to all skills, even adult ones.
They won't, but the potty trait is easy because it maxes out at 3. Just have an adult take them/have them go by themselves when their bladder is yellow.
Yeah, I know, I also play on a long lifespan and my toddlers are usually maxed out in the middle of a lifestage, so no problems here. I was just wondering. I personally don't care much about child skills, I always want the trait. 😅
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For the game, I play fine if the current family/household I'm playing, I chose they want to bring up their toddler(s). Otherwise send them to another household or an "orphanage". Or hire a nanny.
As for locking them up in isolation. To a degree I find it is often best to keep them out of some places, depending on your house. You could lock them in a room underground dungeon "nursery" for eternity, I suppose, if it supplies all their needs...
I apologize if this isn't helpful because I don't have this issue even though I raised a ton of toddlers, but can you just cancel the action? Are the other sims not busy when they go to check on the toddler? Maybe reset the sims if they don't cooperate or have both the toddler and the sim be near the object (like the bath) before you ask the sim to help the toddler. It sounds like your AI is lagging a bit.
i even have toddlers that insist on dancing everytime stereo is on in another floor and magically route there even though they normally would not be able to
its not too bad cause its ghost toddler and my family is very occulty but oh boy
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This has a lot to do with my philosophy about having babies vs. just going into CAS and making a new sim. The ones raised from babies are intentionally engineered to be what Carl over on his site called "super sims". That means Top Notch Toddler, all four "Gifted" childhood aspirations, plus Scouting and the 3 critical character-value traits (Manners, Responsibility, and Emotional Control, for the bennies they bring in adulthood.)
I do tend to run the entire baby life stage, mainly because it's a great way for the new parents to grind up some Parenting skill while doing most of the work toward befriending their little ones before their USSR-like programmed childhoods.
But after that? Meet goals. Eat cake. Meet next goals. Eat another cake. Meet final goals. Eat one more cake. Then move out to vacate training room for next subject.
And remember this above all. Our Roman gods are watching. Make sure they are not ashamed!
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I tend to pause the game and give the other sims a hard to interrupt task, like taking a shower or doing homework, while assigning one to deal with the toddler. This usually prevents the others from autonomously interfering.