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Injuries in the Sims 4, Yay or Neigh?
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I am very very disappointed with how sickness currently works in the Sims 4. If your sim is actively playing the doctor career then it is fine and dandy, something happens. If you play a sim that is not a doctor there isn’t much impact at all. All of a sudden your sim has weird spots, but you cannot go to the hospital or get a doctors appointment. If you do not treat it nothing really happens. The sicknesses are there for the doctor career, not for rounding out the game and making it feel real. Before you could only buy medicine on the computer and it magically appeared in your inventory. Now at least you can build a retail store that looks like a pharmacy and buy the medicine there for a little bit of gameplay.
I love occult sims to bits and pieces, I do not like plantsims as they are now and do not incorporate them into my stories.
If injuries would get into the game I would like to see it well incorporated, but I am not really sure how as of now. If not then perhaps it is better to give more focus to something else in the game instead. Either they do it well and involved or not at all. I just seem to be more irritated than pleased with features that just give me a hint of something interesting but stops halfway.
Maybe they could make a pop up asking if you want your sim injured, that way if you don’t you could just say no.
> Yes!
>
> I want bunk beds, and I want children to be able to fall from them, and break an arm or leg.
That would be awesome! Also maybe diseases, not lethal but like fever and cold
Arm-related injuries should cause temporary clumsiness if it's their dominant arm! It would also affect their ability to do certain skills. Temporarily, of course.
Leg-related injuries should also cause them to have a specific walkstyle. You know the one. It would slow them down, and they're unable to run for a day or two.
I hurt my foot recently by stepping wrong and falling over. So I couldn't really walk normally for a few days. It wasn't even a very serious injury, no bones were broken, but it still hurt to walk.
Sending them to the hospital would have them come back with a cast over the injured limb, and it would help them heal faster.
vampires would heal supernaturally fast, even without the hospital...maybe
Falling down stairs could be a possible way to get injured. The chances of it happening should be really low, though. Slipping on ice should be another. Climbing wall accidents, definitely. Getting into a fight should at least cause bruises. What if falling off a cliff was a thing?
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I wish it had been done with GTW, as that would've made so much sense. It doesn't even have to be an option for your sim to visit the hospital like with pregnancy, but they could disappear for an hour and then reappear with a cast and crutches. If a sim needs an operation, then they should be in a wheelchair for 2 days, and have to bumshuffle up and down stairs, after putting their wheelchair into their inventory, like with pushchairs for toddlers in TS3, or make them draggable in live mode so they can take the wheelchair upstairs with them.
Breakable bones for things like:
falling in snowy weather,
falling at the roller rink,
playing on playground equipment or fitness wall,
falling off gym equipment or using gym equipment with low fitness skill,
diving into a pool,
falling out of bunkbeds (please, oh please give us bunkbeds - and have an option to switch the lower bunk for a toddler bed so two kids in a poor house can share the tiny room)
falling down stairs...
Being old should have a higher risk factor of falling in general, especially in snowy weather
Broken legs should definitely cause clumsiness as a temporary trait and affect their walk style for a couple of days once the cast is off.
Children should be accompanied to the hospital like a pregnant sim in labour is with their chosen birth partner....or maybe every sim should be able to choose whether to be accompanied, like when a sim is having a baby. Go alone, or choose sim to go with.
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Neigh aka No. I just don't want injuries in The Sims 4.
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The types of injuries are also an issue. Too mild and it doesn't look like anything visually. Too severe and you'll have a whole neighbourhood of people with broken arms and legs. You want sims walking with a limp? Might as well have zombies.
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But I guess if it was something that didn't happen easily it'd be okay. I don't want to have to be dealing with minor, frequent injuries like papercuts. I like what happens with certain moodlets where you can get minorly "injured" repairing things above your skill level or whatever and experience discomfort for a few hours, and then it just disappears.
I do agree that TS4 is too safe though. It's just that injuries would have to be added very carefully for me to be a fan, because I don't like things that hinder my gameplay, and I'm very goal oriented.
I'd like injuries, but a pack could not be based only on this, because I would want it to happen rarely, not every other day.
They could also add some logics between using glasses or not. Adding dna for how good a sim's eyes work, would be cool. Those needing glasses would do lots of stuff slowly if not wearing glasses, they would fail big time at dart, kids would take forever to do schoolwork, etc. And obviously, sims that need glasses but don't wear them, might double their chance of falling down those stairs, muha!