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11 lots is pretty bad for a expansion pack
Ah yea your totally right forgot about the cap lift. Even still I think the lot and sim cap are still the biggest concerns if kate's tweet is taken at face value. But again you are right the engine can be updated and tweaked its just a matter of time, money and expertise. Even engines have can limits however (fallout's terrible creation engine is a prime example) if they are running into issues at this venture we might be approaching them. It also might be a big fixable problem that they didn't get around to doing yet.
I'm sure also that designing weather for all the worlds going forward also probably had a hand in it.
Updated with Werewolf Diaries (1)
Now there hasn't any world can count "quaint country town", maybe hint the new world. But it possibly indicate this town is in Vanessa's country(form her surname she's Korean)
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What makes me chuckle is that I’d accept and cut them some slack if this was the reason they’ve given us in the first place. Although I’d then suggest that they extend the production period for worlds (they’ve already said this iteration has 3+ years). I just can’t fully buy the “performance” reasoning unless they explain in detail about it. I’m not an expert in computing but I do know enough to know that unloaded lots do not tax a computer’s RAM and CPU power. And it’s not like they have TS3 style story progressions, so unloaded sims stay inactive, not using any computing energy, until they’re pulled into the neighborhood.
Though I’d be happy to be corrected if someone does provide a decent and logical explanation.
I agree with this. I hope we get different size worlds. I've had to move sims out of Windenburg because the commute was too long (especially for the school children). Although I love to have my joggers living there. I'm not saying larger space wide worlds shouldn't be in our future but I like a mix. They should make it fit the vibe.
I love San Myshuno, and always my sims live there, but yes, only Spice District looks like real, others something like "from space", not real, so basically no streets at all. I love new city, look real because of streets but I hope i'll find the place to move my sims, because not much lot there
Almost all of them fake
(She/her)
I wish they had made a beach neighborhood, with fishing spots, the second lounge club and the gym, and maybe villas/houses with an ocean view (kind of Malibu like).
The game engine is built during development for open world. In order to change a game to open world the game engine and it's basegame needs a complete over haul - you can't just patch the base game to open a world up - is a fact - without providing what design an open world needs.
64 bit architecture - while it will play a 32 bit game as well as a 64 bit game - you cannot play a 64 bit game on a pc only made for 32 bit games. So the fact they overhauled the engine and base to run 64 bit architecture - for those running 32 bit pcs are not going to be able to run any of the games made on the 64 bit architecture - which is Cats and Dogs and Seasons so far that I know of. You cannot just pick and choose all the games made for Sims 4 if your pc and OS is only capable of 32 bit period. That is a fact.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
It's FX magic - they are visual and run on an fx loop - and sims cannot see or interact with FX at all. You see it - they don't.
This game is filled with FX - the snakes and birds in the Jungle of JA - the paddle boat and sail boats, the sea monster. The trolley and the train, the planes and copters and so much more are visuals just for human eyes only that play the game. What's more where fx exists your sims and solid objects can not. If your sim could use an fx path or even cross the path - the fx would go right through them and do no harm - but generally they do not allow your sims on any fx paths anyway as it looks freaky - even if it does nothing. To them though crossing the fx road is the same as walking on the sidewalk - the only one that sees the difference is you - the players. But your sim will never interact with fx objects - so it would really not be a way to use them even as decor. They exist on that fx loop.
I do not know if the parked vehicles are solid or not. I would assume they are so perhaps some of those if they released them as the decor they appear to be - could be placed as decor on lots. I do not know as I have really not looked into it - as I am not a fan of cars as decor really. I prefer actual usable items myself.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Because they don’t care, and they definitely don’t think very much into the decisions they make or how they will be received.
A solid example would be Grant getting worked up over people asking if cars came with this pack. Did he or anyone else at Maxis think players wouldn’t assume cars were coming when the trailer promininetly displayed several different cars in situations that are unlike the way they are currently used? A limo parked out front a venue, cars parked outside of garages, cars parallel parked on the road.. all of which turned out to be set dressing, although you wouldn’t know it from the trailer.
They know people want cars. They know if they show cars people will be interested, but they don’t actually want to make cars. As to why we don’t have access to the set dressing cars, i’d guess their response would have something to do with: performance concerns, legalities, and players not being able to figure out why a decorative car is in the catalog. As they always say they know what’s best, even when that proves to be untrue.
It won’t be in this pack they have made that very clear. If they want to hint that cars are coming eventually (with no time table whatsoever and no confirmation that such stuff is even in the works) they can do so without littering a world with prop cars that will only ever be props.
Yes there are a lot of props in this new world, and they have been staged in the immediately playable area. Usually they keep these things towards the outskirts, but now they have just filled playable space with props.
I just skimmed a few videos... I don't see cars (so far) parked immediately in front of a playable lot. Maybe I wasn't clear I mean like a lot I want to build on and move my sims into. If if this isn't the case then they don't bother me at all. They just add to the look of living in that type of city. If anything it would be weird if they weren't there. That's just me though.
I was concerned if they are placing cars in front of buildable lots it might mean we are less likely to get them in the future is all.
the camper was unexpected as well as the boat for me. I don't think cars or the roads were hints of things to come. Rather, I believe it was all set dressing to immerse us in the Hollywood vibe. I don't see driveable cars in The Sims 4, but maybe we'll get them to interact with. One can always dream.
But of course, they can't really win now because, let's be realistic, Simmers tend to obsess more over what we don't have, than what we do have, no matter what feature the devs decide to put in.
In some ways, I think a lot of members of the community have just gotten caught up in looking for anything that's missing or done differently from previous versions of the game and can't get out of the habit of comparisons. But this perspective makes it very difficult to notice and appreciate any actual progress in the game, or new and innovative features. I get swept up in it myself. But it's good to remember that changes do happen, and favored features do return, even if it feels like it's at a snails pace.
Development is nowhere near its end. We can only stay constructive with feedback, keep sharing ideas and keep requesting what we want for next time. We just might get it, but for our own peace of mind, we need to steer away from the demand for instant gratification and come to accept that there are things that just won't work the way we expect them to. But I digress.
In any case, more prominent FX cars are a step forward from what we got in the last city, so it's entirely possible that development is working its way to usable vehicles of some sort, though it's been confirmed it won't be "this year". However, that doesn't mean they're off the table.