I know this mod allows teens to get married, but apparently, I've forgotten the pathway to it. I do have it set for pregnancy. What am I missing? So far, all he can do is ask to exchange promise rings. Face/palm.
I know this mod allows teens to get married, but apparently, I've forgotten the pathway to it. I do have it set for pregnancy. What am I missing? So far, all he can do is ask to exchange promise rings. Face/palm.
Because that is an adult subject you might want to ask on discord where you can discuss it more freely: https://discord.gg/fuVM8Ed
I know this mod allows teens to get married, but apparently, I've forgotten the pathway to it. I do have it set for pregnancy. What am I missing? So far, all he can do is ask to exchange promise rings. Face/palm.
Because that is an adult subject you might want to ask on discord where you can discuss it more freely: https://discord.gg/fuVM8Ed
Thanks, I should have just asked for the link to Discord straight off.
I know this mod allows teens to get married, but apparently, I've forgotten the pathway to it. I do have it set for pregnancy. What am I missing? So far, all he can do is ask to exchange promise rings. Face/palm.
Because that is an adult subject you might want to ask on discord where you can discuss it more freely: https://discord.gg/fuVM8Ed
Thanks, I should have just asked for the link to Discord straight off.
My sim's skills won't display, under the sim's skill list it says "(Name) has no skills" and the skill bar won't show over their head. Even when they're in the middle of skill building (like practicing speech) or when I know they have skills already.
I know it's MCCC because I've did the 50/50 method to locate the mod causing the problem. With all of my other mods BUT MCCC everything shows up and works fine. If I have JUST MCCC, then skills or skill bar above sim's head won't show and I can't increase their skills.
I have tried the following and none of these troubleshoot ideas work:
-Repair on Origin
-Deleting the "localthumbcache" file
-My game (1.46.18.1020) and MCCC (5.1.0) are up-to-date
-Tried re-downloading MCCC from online
-Even tried an old version of MCCC (4.4.0) just to see if it'd have the same problem (it didn't work either)
-And there is no error report log either
Is there anything else I can do? Or is this a bug?
My sim's skills won't display, under the sim's skill list it says "(Name) has no skills" and the skill bar won't show over their head. Even when they're in the middle of skill building (like practicing speech) or when I know they have skills already.
I know it's MCCC because I've did the 50/50 method to locate the mod causing the problem. With all of my other mods BUT MCCC everything shows up and works fine. If I have JUST MCCC, then skills or skill bar above sim's head won't show and I can't increase their skills.
I have tried the following and none of these troubleshoot ideas work:
-Repair on Origin
-Deleting the "localthumbcache" file
-My game (1.46.18.1020) and MCCC (5.1.0) are up-to-date
-Tried re-downloading MCCC from online
-Even tried an old version of MCCC (4.4.0) just to see if it'd have the same problem (it didn't work either)
-And there is no error report log either
Is there anything else I can do? Or is this a bug?
Have you tried renaming your mc_settings file as a test in order for MCCC to make a new one?
This will default your mccc settings to default values.
I suspect this might be a slow time issue, but Im not n expert in the area.
My sim's skills won't display, under the sim's skill list it says "(Name) has no skills" and the skill bar won't show over their head. Even when they're in the middle of skill building (like practicing speech) or when I know they have skills already.
I know it's MCCC because I've did the 50/50 method to locate the mod causing the problem. With all of my other mods BUT MCCC everything shows up and works fine. If I have JUST MCCC, then skills or skill bar above sim's head won't show and I can't increase their skills.
I have tried the following and none of these troubleshoot ideas work:
-Repair on Origin
-Deleting the "localthumbcache" file
-My game (1.46.18.1020) and MCCC (5.1.0) are up-to-date
-Tried re-downloading MCCC from online
-Even tried an old version of MCCC (4.4.0) just to see if it'd have the same problem (it didn't work either)
-And there is no error report log either
Is there anything else I can do? Or is this a bug?
Have you tried renaming your mc_settings file as a test in order for MCCC to make a new one?
This will default your mccc settings to default values.
I suspect this might be a slow time issue, but Im not n expert in the area.
Just tried your suggestion. Unfortunately, it's still not working.
Thank you for trying, though!
Out of curiosity, what exactly do you mean by "it might be a slow time issue"? If you don't mind trying to explain, that is.
My sim's skills won't display, under the sim's skill list it says "(Name) has no skills" and the skill bar won't show over their head. Even when they're in the middle of skill building (like practicing speech) or when I know they have skills already.
I know it's MCCC because I've did the 50/50 method to locate the mod causing the problem. With all of my other mods BUT MCCC everything shows up and works fine. If I have JUST MCCC, then skills or skill bar above sim's head won't show and I can't increase their skills.
I have tried the following and none of these troubleshoot ideas work:
-Repair on Origin
-Deleting the "localthumbcache" file
-My game (1.46.18.1020) and MCCC (5.1.0) are up-to-date
-Tried re-downloading MCCC from online
-Even tried an old version of MCCC (4.4.0) just to see if it'd have the same problem (it didn't work either)
-And there is no error report log either
Is there anything else I can do? Or is this a bug?
Have you tried renaming your mc_settings file as a test in order for MCCC to make a new one?
This will default your mccc settings to default values.
I suspect this might be a slow time issue, but Im not n expert in the area.
Just tried your suggestion. Unfortunately, it's still not working.
Thank you for trying, though!
Out of curiosity, what exactly do you mean by "it might be a slow time issue"? If you don't mind trying to explain, that is.
MCCC has a feature to slow or speed up time.
MCCC > MCCC Settings > Gameplay Settings > Game Time Speed
This only unlocks the possibility to change the game time speed, but if the game doesnt support the time speed chosen, things can start acting up.
I recommend you come over to Discord and ask for help in #general_support
Plenty of helpers and support members who might be able to help there.
If neither of them have a solution, you can ask Deaderpool himself. https://discord.gg/Jcc8uRW
This release has been tested to be working with (but does not require) GTW, OR, Get Together, Dine Out, City Life, Vampires, Parenthood, Cats & Dogs, Jungle Adventures, Seasons and the patch released August 16, 2018 - PC 1.46.18.1020/ Mac 1.46.18.1220.
Versions before this most likely won't work, so don’t be surprised if that’s the case!
The mod folder will look more or less like this after MCCC 5.2.0 installation/update:
✘ Check the CC and Mods in your game and use current versions only. Be careful when using outdated or orphaned DLC.
If you get an orange error message referring to a Last Exception, the most probably reason is broken 3rd party stuff.
As proof of installation the welcome screen of MCCC 5.2.0 looks like this:
If you have any questions, please ask.
☆☆☆ Have Fun! ☆☆☆
#MCCC #Patch #Update
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
This release has been tested to be working with (but does not require) GTW, OR, Get Together, Dine Out, City Life, Vampires, Parenthood, Cats & Dogs, Jungle Adventures, Seasons and the patch released August 16, 2018 - PC 1.46.18.1020/ Mac 1.46.18.1220.
Versions before this most likely won't work, so don’t be surprised if that’s the case!
The mod folder will look more or less like this after MCCC 5.0.0 installation/update:
✘ Check the CC and Mods in your game and use current versions only. Be careful when using outdated or orphaned DLC.
If you get an orange error message referring to a Last Exception, the most probably reason is broken 3rd party stuff.
As proof of installation the welcome screen of MCCC 5.0.0 looks like this:
If you have any questions, please ask.
☆☆☆ Have Fun! ☆☆☆
#MCCC #Patch #Update
yeah i'm off work today. so i can download before dark.
I'm having random pregnancies generated and I always had this turned off in the previous versions. :/ And it's not like it's just a few. I had a WHOLE bunch of notifications of random pregnancies between sims all over.
I don't like this. Like, at all. Tell me this isn't a new permanent thing? How do I turn this back off? All my other settings are still the same. . .
I'm having random pregnancies generated and I always had this turned off in the previous versions. And it's not like it's just a few. I had a WHOLE bunch of notifications of random pregnancies between sims all over.
I don't like this. Like, at all. Tell me this isn't a new permanent thing? How do I turn this back off? All my other settings are still the same. . .
@Deaderpool wrote: "Because of all of the above changes to the way percentages are being done now, I’ve removed a lot of the “inner-workings” of figuring out what percentage chance there is for an NPC Sim to randomly become pregnant/get married. Before, there were a lot of adjustments based on age and number of offspring they already have, which don’t really seem necessary any longer. As a result, now it’s a straight-percent like Try for Baby. So if you enter 10, then there’s a 10% chance that any eligible Sim would become pregnant. It can still be altered by traits if the setting in MC Pregnancy is enabled to do so but otherwise, it’s a flat percent. Zero percent means no pregnancies generated. If you had -100 in one of these settings previously, it will automatically set all of the age values to 0% when it updates to 5.1.0."
Try this: Computer:MCCC > MC Pregnancy > Pregnant Sim Selection > Pregnancy Percentage
Adjust the values of the different live stages to your liking. The lower the value, the less pregnancies.
If you don't like it, you don't have to use it. Just remove the MC Pregnancy module and the pregnancy system is set back to EA default. All other MCCC settings and commands will stay the way they are.
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
@Bonxie I'm curious with these changes, if we have a limit set on the number of kids an NPC family can have, it won't go over that number? Or was that removed completely? I don't like my NPC families to have more than three kids total over the course of their lifetime.
@Bonxie I'm curious with these changes, if we have a limit set on the number of kids an NPC family can have, it won't go over that number? Or was that removed completely? I don't like my NPC families to have more than three kids total over the course of their lifetime.
Rules that determine whether pregnancy can happen for a target Sim, when random pregnancy checks occur:
If the Sim is homeless and you have homeless pregnancy disabled in settings, they will not get pregnant.
If there are no free slots in the house, they will not get pregnant.
If the Sim doesn’t match the Pregnancy Age or Gender settings, they will not get pregnant.
If the Sim is set to never “Get others pregnant” or to “Become Pregnant”, they will not get pregnant (The Neither pregnancy setting in CAS).
If the Sim is set to only “Get others pregnant” in CAS, they will not get pregnant.
If the Sim is an active Sim or a “special” Sim (Reaper, Von Haunt ghost, etc.) they will not get pregnant.
If the Sim is not “Marked for Pregnancy” and the number of children the Sim has already conceived is equal to the Maximum Household Children, then they will not get pregnant. With the pregnancy mark, this rule can be bypassed.
If Bypass Active Relationships is enabled and the Sim is a “significant other” of an Active Sim, then the Sim will not get pregnant.
Hope, that this info is sufficient.
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
I love the pregnancy/marriage percentages that were added in 5.1.0 and the documentation for 5.2.0 looks like it will clear up several oddities I've been noticing, so thanks! However since installing 5.1.0 I've noticed a HUGE increase in the number of multiple pregnancies in my towns - I'd say 80% of pregnancies are twins or triplets. I thought I recalled seeing a setting for adjusting the percentage of multiples but if it exists, I can't find it, and I don't recall making any changes like that. Any idea what might be causing it or what I could tweak to affect it? Thanks!
I love the pregnancy/marriage percentages that were added in 5.1.0 and the documentation for 5.2.0 looks like it will clear up several oddities I've been noticing, so thanks! However since installing 5.1.0 I've noticed a HUGE increase in the number of multiple pregnancies in my towns - I'd say 80% of pregnancies are twins or triplets. I thought I recalled seeing a setting for adjusting the percentage of multiples but if it exists, I can't find it, and I don't recall making any changes like that. Any idea what might be causing it or what I could tweak to affect it? Thanks!
Try Computer:MCCC > MC Pregnancy > Offspring > Maximum Offspring
It's the maximum allowable offspring. This just limits the number of babies to not be greater than the specified number. If one is specified, no twins or triplets will be born. The maximum value for this setting is 6. The higher the number, the greater the odds to have multiple offspring at delivery. Default is three, you might try a value of two.
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
Hi, is there a way with the MC Command Center to copy or save an eye color and then paste it like we can with other body parts?
I never tried it before, so I don't know whether it would work also with eye colours. Use this command: Sim:MCCC > MC CAS > Copy/Paste > Copy Sim Face
Afaik there is no command for the eye colour only.
But supposed that the number of eye colours even with CC in your game is limited, wouldn't it be easier to set the same eye colour just the ordinary way in CAS?
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
Hi. I realize this is a rather rudimentary question, but since we have to remove our Mods prior to updating our games for this next patch, and that we won't have MCCC immediately after said patch, will any Sims whose skills have been augmented by the mod, lose their current skill levels? Would it behoove me to take these Sims into CAS and make copies of them to my library, or will they be okay? Please and thank you, in advance.
Hi. I realize this is a rather rudimentary question, but since we have to remove our Mods prior to updating our games for this next patch, and that we won't have MCCC immediately after said patch, will any Sims whose skills have been augmented by the mod, lose their current skill levels? Would it behoove me to take these Sims into CAS and make copies of them to my library, or will they be okay? Please and thank you, in advance.
If you don't use custom skills there should be no problem. I. e. "Charisma" set to lvl. 8 with MCCC will stay lvl. 8 also without MCCC in your game.
Making backups of your game data is always a good idea, even without a reason like incoming Starmaggedon. I frequently backup all my data and I never lost anything throughout the last 4 years.
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
Thank you, @Bonxie! I've got my game on two computers at the moment. It's totally weird playing the same save on one device and then picking up where I left off last on the gaming rig, prior to uploading it to my laptop. I don't get upstairs too often these days. Doggone Beagle puppies are slow to housebreak. I will take your advice, however, and back up both computers, just in case.
Is there a way to remove all the ghosts in TS4, but with the exception of the ones that are from my family tree? I select the option on the cleaner to bypass family member, but when I do the action of deleting ghosts, all of them disappear from my family tree.
Is there a way to remove all the ghosts in TS4, but with the exception of the ones that are from my family tree? I select the option on the cleaner to bypass family member, but when I do the action of deleting ghosts, all of them disappear from my family tree.
Try this one: Computer:MCCC > MC Cleaner > Neighborhood Cleaner > Bypass Family Ghosts
When running the Clean Ghosts process, don't delete a ghost if they are in the family tree of the active family members.
Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
Can someone tell me please, have we had the terrain patch with the python update yet? I imagine that could break MCCC. I've been focussing on uni recently and I've no idea where we're at with patches now.
Comments
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Because that is an adult subject you might want to ask on discord where you can discuss it more freely: https://discord.gg/fuVM8Ed
Thanks, I should have just asked for the link to Discord straight off.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
You're welcome
I know it's MCCC because I've did the 50/50 method to locate the mod causing the problem. With all of my other mods BUT MCCC everything shows up and works fine. If I have JUST MCCC, then skills or skill bar above sim's head won't show and I can't increase their skills.
I have tried the following and none of these troubleshoot ideas work:
-Repair on Origin
-Deleting the "localthumbcache" file
-My game (1.46.18.1020) and MCCC (5.1.0) are up-to-date
-Tried re-downloading MCCC from online
-Even tried an old version of MCCC (4.4.0) just to see if it'd have the same problem (it didn't work either)
-And there is no error report log either
Is there anything else I can do? Or is this a bug?
Have you tried renaming your mc_settings file as a test in order for MCCC to make a new one?
This will default your mccc settings to default values.
I suspect this might be a slow time issue, but Im not n expert in the area.
MC CmD is available at https://deaderpool-mccc.com/
Just tried your suggestion. Unfortunately, it's still not working.
Thank you for trying, though!
Out of curiosity, what exactly do you mean by "it might be a slow time issue"? If you don't mind trying to explain, that is.
MCCC has a feature to slow or speed up time.
MCCC > MCCC Settings > Gameplay Settings > Game Time Speed
This only unlocks the possibility to change the game time speed, but if the game doesnt support the time speed chosen, things can start acting up.
I recommend you come over to Discord and ask for help in #general_support
Plenty of helpers and support members who might be able to help there.
If neither of them have a solution, you can ask Deaderpool himself.
https://discord.gg/Jcc8uRW
MC CmD is available at https://deaderpool-mccc.com/
This will be the last release before EA’s November expansion and Python 3.7 update.
Find the download link on this page:
https://deaderpool-mccc.com/#/releases
Alternative DL site, just in case you're facing issues.
https://www.patreon.com/posts/mc-command-5-2-0-22184428 - FREE DOWNLOAD!
Find the complete change log here:
https://deaderpoolmc.tumblr.com/private/178541298021/tumblr_pfrq37fPwa1w6igb0
An installation guide can be found here:
https://deaderpool-mccc.com/#/help/installation
If you're experiencing problems with the installation, look into the troubleshooting guide:
https://deaderpool-mccc.com/#/help/troubleshooting
Find the FAQ and the answers to fix your MCCC related issues here:
https://deaderpool-mccc.com/#/help/faq
This release has been tested to be working with (but does not require) GTW, OR, Get Together, Dine Out, City Life, Vampires, Parenthood, Cats & Dogs, Jungle Adventures, Seasons and the patch released August 16, 2018 - PC 1.46.18.1020/ Mac 1.46.18.1220.
Versions before this most likely won't work, so don’t be surprised if that’s the case!
The mod folder will look more or less like this after MCCC 5.2.0 installation/update:
✘ Check the CC and Mods in your game and use current versions only. Be careful when using outdated or orphaned DLC.
If you get an orange error message referring to a Last Exception, the most probably reason is broken 3rd party stuff.
As proof of installation the welcome screen of MCCC 5.2.0 looks like this:
If you have any questions, please ask.
☆☆☆ Have Fun! ☆☆☆
#MCCC #Patch #Update
yeah i'm off work today. so i can download before dark.
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
I don't like this. Like, at all. Tell me this isn't a new permanent thing? How do I turn this back off? All my other settings are still the same. . .
There was a major revise of the pregnancy percentage system. Have a look at the change log of MCCC 5.1.0 (https://deaderpoolmc.tumblr.com/private/177330112176/tumblr_pdy6awD9p91w6igb0). Description is starting at the 8th bullet point.
@Deaderpool wrote:
"Because of all of the above changes to the way percentages are being done now, I’ve removed a lot of the “inner-workings” of figuring out what percentage chance there is for an NPC Sim to randomly become pregnant/get married. Before, there were a lot of adjustments based on age and number of offspring they already have, which don’t really seem necessary any longer. As a result, now it’s a straight-percent like Try for Baby. So if you enter 10, then there’s a 10% chance that any eligible Sim would become pregnant. It can still be altered by traits if the setting in MC Pregnancy is enabled to do so but otherwise, it’s a flat percent. Zero percent means no pregnancies generated. If you had -100 in one of these settings previously, it will automatically set all of the age values to 0% when it updates to 5.1.0."
Try this:
Computer:MCCC > MC Pregnancy > Pregnant Sim Selection > Pregnancy Percentage
Adjust the values of the different live stages to your liking. The lower the value, the less pregnancies.
If you don't like it, you don't have to use it. Just remove the MC Pregnancy module and the pregnancy system is set back to EA default. All other MCCC settings and commands will stay the way they are.
From the MC Pregnancy docu-page (https://deaderpool-mccc.com/#/doc/mc_pregnancy):
Rules that determine whether pregnancy can happen for a target Sim, when random pregnancy checks occur:
Hope, that this info is sufficient.
Try
Computer:MCCC > MC Pregnancy > Offspring > Maximum Offspring
It's the maximum allowable offspring. This just limits the number of babies to not be greater than the specified number. If one is specified, no twins or triplets will be born. The maximum value for this setting is 6. The higher the number, the greater the odds to have multiple offspring at delivery. Default is three, you might try a value of two.
I never tried it before, so I don't know whether it would work also with eye colours. Use this command:
Sim:MCCC > MC CAS > Copy/Paste > Copy Sim Face
Afaik there is no command for the eye colour only.
But supposed that the number of eye colours even with CC in your game is limited, wouldn't it be easier to set the same eye colour just the ordinary way in CAS?
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
If you don't use custom skills there should be no problem. I. e. "Charisma" set to lvl. 8 with MCCC will stay lvl. 8 also without MCCC in your game.
Making backups of your game data is always a good idea, even without a reason like incoming Starmaggedon. I frequently backup all my data and I never lost anything throughout the last 4 years.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Try this one:
Computer:MCCC > MC Cleaner > Neighborhood Cleaner > Bypass Family Ghosts
When running the Clean Ghosts process, don't delete a ghost if they are in the family tree of the active family members.