OK, I have been wondering about this for a long time. In Sims 1, is there culling? If not, is it possible to expand your neighborhood in having too many Sims? For example getting a couple to having kids and making the kids grow up via a magic spell.
Thanks.
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Was that why you posted the question? To find a reason to think Culling is good? I bet the limit in TS is more than 210 Sims.
Actually that is not my intention. LOL! But what I am trying to say if culling would be perfectly executed, then the Sims would be a perfect game. But I guess to do this, takes a lot of hard work and immense programming knowledge. As things stand now, culling does more harm than good.
I suppose the limits were only reached by playing on powerful PCs not even envisaged in 2000 - therefore crashing!
Then I am confused. Why does the Sims developers keep on allowing culling in their games since Sims 2?
Are you sure about this? I don't recall culling being an issue in TS2.
The first I ever heard about it was when TS3 was launched.
https://forums.thesims.com/en_us/discussion/864439/does-the-sims-2-have-culling-closed
TS1 & TS2 did NOT have any culling & the spawning was reasonably justified
i would have GLADLY bought a new PC solely to be able to handle all the necessary sims in TS4, sims necessary to my playstyle that is
instead today's devs decide which sim is played & which is obsolete
culling makes me just angry
same as spawning over which i have as little control as over culling
in the end
random spawning & random culling are the two sides of the same coin
& I HATE IT
ever have since it was introduced in TS3 & ever will
it has absolutely nothing to do with You Rule, nothing !
it's the opposite
it's lack of freedom to play a sims game the way i want to
i am forced to play the way the devs think it's appropriate
thanks
btw
atm i am again not playing TS3 because NRaas Register mod spawns butlers right & left blindly
yeah
every of the sims games has its own problems
culling & spawning are not the problems of TS1 or TS2 though, for sure NOT
Yes, you are correct. Culling started to appear in Sims 3. By the looks of it, I think it is an unnecessary feature in the Sims series. What do you guys think?
i didn't notice culling at first, i feel like they added that later on? i wish they didn't =/
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It was an issue from day one, but back then it wasn't called "culling" it was linked to Story Progression.
Players who switched families on the same save file were finding that their families would sometimes autonomously disappear from town entirely. It didn't affect everyone, mainly Simmers who populated their towns with a boatload of Sims.
They fixed this issue with a patch fairly early on as I recall