Don't know if autonomous fighting is common but now I have seen it twice in my game.
Previously I was very careful with taking care and maintain all my sims friends and coworkers, now I give the same attention to the negative relationships. I don't let them slip down too much and make sure there is still plenty of red on the bars. If the relationship is such that these sims should start insulting or jerring eachother when they see one another at least the one that I am controlling will behave in the correct way. And since I play rotational I have played all these conflicts from both sides.
Now I have seen autonomus fighting twice in my game.
I just started to play Amber, she was heading to the park when all of a sudden she was attacked by one of the townie-sims. I have played the attacking sim before, she has not been in any fights previously but she has been working steadily on one of the deviant aspirations so plenty of mean interactions. Plus, she has the dancemachine trait, she has been seen bored out of her skull in the park for the entire PT. Since it's probably 3 generations before I will start building anything clubbing-related perhaps it shouldn't be too surprising that the dance-people are less than happy. Amber won and continued to her date with a nice confident-moodlet.
When Amber gets to the park I continue with her blinddate. She had a club with a few single YA:s without any rules, then they can talk freely and I get to see if there is anyone there that she clicks with. We got it down to one lucky sim left that really had a great chemistry with Amber. Earlier during the date I had seen the child in my main family walk into the park, decided to see what she was up to. Lo and behold over by the pirateship. She was in a fight with another girl!
These two kids have a history. They instantly disliked each other and I have let it escalate. I have played the conflict from both sides during rotational play and they have fought mabe two times. However I do think that it was my main family child that started both these fights, and lost both of them. And my little kiddo lost again, nice look the readhead is giving her.
"Got you again, loser"
Well, it plays beautifully into my story. The redhead is daughter to Lewis, second in command of the settlement. He is in charge of physical education so she has the motor skill down to a tee, plus she is an active sim. Daddy's girl through and through. Meanwhile my kiddo is taking after her mother in her love of the outdoors but not so much in the running and jumping-bit. She paints pictures and loves reading, she will get the bookworm for second trait when becoming a teenager. Bonus for the townie-sims, plenty of gossip-fodder!
They grow up so fast, just a few nights ago she was itty bitty and now we are getting the stuffing beaten out of us at the park. But hey, what is life without a little bit of conflict.
Life is pretty good most of the time, and the battery in the battlestation should hold for one more night. Now I'm going to go into CAS and put on the Sad-panda-hat again. It has now become tradition to put on the sad-hat whenever she loses a fight.
Don't know if it was a onetime occurence or if it will continue like this. Lol, hope kiddo won't get a beating every time I got to the park on another sim, at least the redhead will turn into a teenager in one or two days so it should be safe.
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My worlds has become a little more dangerous. I have a night club which has 3 rival clubs that has fight each other as an activity - place is absolutely mad
Shake dreams from your hair
My pretty child, my sweet one.
Choose the day and choose the sign of your day
The day's divinity....
The Ghost Song - Jim Morrison
Gallery ID: MarleyTheWizard
I am slowly building up a fighting club, it just have to fit the story.
Thank you for answering everyone!
In my Legacy save my founder had an almost full red bar with Alice Spencer Kim (we didn't manage to greet her before the Welcome Wagon timer ran out and she got all huffy about it so I decided to go with the negative relationship since he's a mischief making criminal.) Many days later I sent him over to the Spencer-Kim house to clog a sink for his aspiration and when he was done he autonomously queued up the action to get in a fight with her even though she was three floors above him and hadn't interacted with him in quite some time. He probably should have just let it go because she won the fight lol. I had him further their negative relationship by declaring her an enemy and later had him bind the voodoo doll to her. It definitely makes things interesting when the Sims decided for themselves that they don't like someone lol.
Shake dreams from your hair
My pretty child, my sweet one.
Choose the day and choose the sign of your day
The day's divinity....
The Ghost Song - Jim Morrison
Instance - noun - a case or occurrence of anything.
I don't believe that autonomous fighting is tied to a specific map, or that it would be specifically coded to imitate behaviour in real life community bathrooms. Don't see how you got that out of an autonomous fight between two children beside the playground equipment in a park.
But I do believe that what you're posting is tied to a specific map because I know more about what an instance is...
Ohh... that specific thing was interesting, I had no idea that instance could mean something different. But is there no brawling in the other maps?
Still don't see how it is tied to community bathrooms, that sounds more like "those people are sure strange"-stuff. So very happy to see more interesting tidbits about the game, but I don't see how it would be tied to specific real life bathrooms.
Sorry, I forgot to reply earlier. As far as I know it is the fitness skill, at least it matches up with the sims I have seen out fighting in my game.
https://www.youtube.com/watch?v=8JtnEUPvpus
Um, no?
So you believe that it's acceptable to simulate random public violence in a product for all ages? Characters should simply approach, then randomly and repeatedly initiate a "European Brawl" without warning whenever they arrive at public locations?
I grew up watching Monty Python. I'm fine with a lot of things. And before you ask, yes, I have children; yes, they game; yes, those games have often been violent; no, they all turned out to be upstanding, peaceful young people, thanks.