Lots of people throw around "The Sims 4 is missing key base game features" so I'm wondering, what justifies a base game feature? What is the definition?
For me personally...I always assume base game features are features that have been in the game for every generation. For example, I believe pools have been in the sims games from gen 1 all the way up until the sims 3. The sims 4 had zero pool options when the game released, and was later patched in.
For me? Features, items and gameplay that was and has been part of the base game since the beginning.
A base game feature for the Sims would be, at its most simplistic definition, dishwashers. This is an item that has been in the game from the day of release.
A feature would be, Toddlers. While they were not present in TS1 they have been part of the base game since TS2.
If you look back you will notice how progressively base game items and such have been left out, eventually sold back to us via some sort of pack.
This is something that started happening with TS3, hot tubs anyone? And it progressively got worse and now we have TS4. A game that in the history of the series is by far the most slashed.
Lots of people throw around "The Sims 4 is missing key base game features" so I'm wondering, what justifies a base game feature? What is the definition?
Being part of the base game in the series for I don't know.... TEN + YEARS?
Toilets for example are part of the sims base game, just like pellets are part of pac man's base game.
Lots of people throw around "The Sims 4 is missing key base game features" so I'm wondering, what justifies a base game feature? What is the definition?
Being part of the base game in the series for I don't know.... TEN + YEARS.
Lots of people throw around "The Sims 4 is missing key base game features" so I'm wondering, what justifies a base game feature? What is the definition?
Being part of the base game in the series for I don't know.... TEN + YEARS.
So toddlers aren't a base game feature?
Yes, they are since TS2 which was released in 2004 I believe. So for more then 10 years toddlers have been part of the base.
Lots of people throw around "The Sims 4 is missing key base game features" so I'm wondering, what justifies a base game feature? What is the definition?
Being part of the base game in the series for I don't know.... TEN + YEARS.
Lots of people throw around "The Sims 4 is missing key base game features" so I'm wondering, what justifies a base game feature? What is the definition?
Being part of the base game in the series for I don't know.... TEN + YEARS.
So toddlers aren't a base game feature?
The Sims 2 is what, 11-12 years old?
You said 10 + years, so 2000 (when The Sims was released) was 15 years ago, which falls into your "+ years" part.
So The Sims original is not included for base game features?
Of course it is. Lets see, TS1 had pools..Fast forward 15 years and they suddenly become MIA in a base.
TS1 didn't have toddlers nor aging but at the time that game was awesome with the features it had. TS2 revolutionist it and brought it forward. And in many way so did 3. See in a series, each iteration should push the envelope, evolve if you will. Retaining popular and loved features while expanding and introducing new ones.
Lots of people throw around "The Sims 4 is missing key base game features" so I'm wondering, what justifies a base game feature? What is the definition?
Being part of the base game in the series for I don't know.... TEN + YEARS.
So toddlers aren't a base game feature?
The Sims 2 is what, 11-12 years old?
You said 10 + years, so 2000 (when The Sims was released) was 15 years ago, which falls into your "+ years" part.
The sims 2 came out in 2004, that's 10+ years right?
Lots of people throw around "The Sims 4 is missing key base game features" so I'm wondering, what justifies a base game feature? What is the definition?
Being part of the base game in the series for I don't know.... TEN + YEARS.
So toddlers aren't a base game feature?
Uhm...yes they are, since TS2 base game. Is it not logic to raise the standards over the years? Cause EA is doing the opposite. If TS5 happens, they'll probably cut out children too and have basinet larva baby turn into hot sizzling sexy young adult party material. Houses will probably be rabbit holes, but eventually turned into a functional home after buying 36 game packs and 78 stuff packs. Houses will probably function the same way as careers in Sims 3. Nothing but text bubbles to click on.
So The Sims original is not included for base game features?
Of course it is. Lets see, TS1 had pools..Fast forward 15 years and they suddenly become MIA in a base.
TS1 didn't have toddlers nor aging but at the time that game was awesome with the features it had. TS2 revolutionist it and brought it forward. And in many way so did 3. See in a series, each iteration should push the envelope, evolve if you will. Retaining popular and loved features while expanding and introducing new ones.
Not slashing and cutting out content.
So, The Sims only counts as a base game when it's arguing for features, but not as an argument for features being missing?
For me, a base game feature should be whatever the last instalment of the series had in its base game, when patched to the last patch. I have annoyingly high expectations, that way. So in addition to the lack of an open world, I was very disconcerted by the fact that there were no spiral staircases or ladders, and that my sims couldn't go to any beaches and swim there.
Lots of people throw around "The Sims 4 is missing key base game features" so I'm wondering, what justifies a base game feature? What is the definition?
Being part of the base game in the series for I don't know.... TEN + YEARS.
So toddlers aren't a base game feature?
The Sims 2 is what, 11-12 years old?
You said 10 + years, so 2000 (when The Sims was released) was 15 years ago, which falls into your "+ years" part.
The sims 2 came out in 2004.
The Sims 2 wasn't the first Sims game. I'm talking about the original Sims.
A base game item is something EA says is a base game item. Sadly, we have no control over it. We can argue as much as we want, bring arguments from previous iterations, but in the end, it's still whatever they say it is.
So The Sims original is not included for base game features?
Of course it is. Lets see, TS1 had pools..Fast forward 15 years and they suddenly become MIA in a base.
TS1 didn't have toddlers nor aging but at the time that game was awesome with the features it had. TS2 revolutionist it and brought it forward. And in many way so did 3. See in a series, each iteration should push the envelope, evolve if you will. Retaining popular and loved features while expanding and introducing new ones.
Not slashing and cutting out content.
So, The Sims only counts as a base game when it's arguing for features, but not as an argument for features being missing?
If you are arguing for regression instead of progression then Id entertain your thought.
A base game feature by most people's definition is something that has been introduced in previous basegames. What exactly should count as 'base' content a different matter entirely and is highly flawed by our conditioning. A base game should offer the simulation basics which should technically include seasons, pets and any/all content included in a Generations pack. That stuff should all be given to us in the base game but we are used to paying extra for it therefore we mostly don't even question how plummed up that is.
When you get over the fact that all the base games have been lacking the most basic features and sold to us separately at a later date, it's not too much to expect that at least everything we were offered in the base games previous, we are still offered this time round.
So The Sims original is not included for base game features?
Of course it is. Lets see, TS1 had pools..Fast forward 15 years and they suddenly become MIA in a base.
TS1 didn't have toddlers nor aging but at the time that game was awesome with the features it had. TS2 revolutionist it and brought it forward. And in many way so did 3. See in a series, each iteration should push the envelope, evolve if you will. Retaining popular and loved features while expanding and introducing new ones.
Not slashing and cutting out content.
So, The Sims only counts as a base game when it's arguing for features, but not as an argument for features being missing?
If you are arguing for regression instead of progression then Id entertain your thought.
Personally, I like progression.
I'm not arguing for regression. I'm arguing about how quickly "BASE GAME FEATURE" is thrown around.
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A base game feature for the Sims would be, at its most simplistic definition, dishwashers. This is an item that has been in the game from the day of release.
A feature would be, Toddlers. While they were not present in TS1 they have been part of the base game since TS2.
If you look back you will notice how progressively base game items and such have been left out, eventually sold back to us via some sort of pack.
This is something that started happening with TS3, hot tubs anyone? And it progressively got worse and now we have TS4. A game that in the history of the series is by far the most slashed.
Being part of the base game in the series for I don't know.... TEN + YEARS?
Toilets for example are part of the sims base game, just like pellets are part of pac man's base game.
The standard is usually set by the first release.
I don't believe we had toddlers in the sims 1.
Toddlers came in the base game of both the Sims 2 *and* the Sims 3. They weren't an add-on.
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So toddlers aren't a base game feature?
Yes, they are since TS2 which was released in 2004 I believe. So for more then 10 years toddlers have been part of the base.
The Sims 2 is what, 11-12 years old?
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You said 10 + years, so 2000 (when The Sims was released) was 15 years ago, which falls into your "+ years" part.
Of course it is. Lets see, TS1 had pools..Fast forward 15 years and they suddenly become MIA in a base.
TS1 didn't have toddlers nor aging but at the time that game was awesome with the features it had. TS2 revolutionist it and brought it forward. And in many way so did 3. See in a series, each iteration should push the envelope, evolve if you will. Retaining popular and loved features while expanding and introducing new ones.
Not slashing and cutting out content.
The sims 2 came out in 2004, that's 10+ years right?
Uhm...yes they are, since TS2 base game. Is it not logic to raise the standards over the years? Cause EA is doing the opposite. If TS5 happens, they'll probably cut out children too and have basinet larva baby turn into hot sizzling sexy young adult party material. Houses will probably be rabbit holes, but eventually turned into a functional home after buying 36 game packs and 78 stuff packs. Houses will probably function the same way as careers in Sims 3. Nothing but text bubbles to click on.
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So, The Sims only counts as a base game when it's arguing for features, but not as an argument for features being missing?
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If you are arguing for regression instead of progression then Id entertain your thought.
Personally, I like progression.
When you get over the fact that all the base games have been lacking the most basic features and sold to us separately at a later date, it's not too much to expect that at least everything we were offered in the base games previous, we are still offered this time round.
I'm not arguing for regression. I'm arguing about how quickly "BASE GAME FEATURE" is thrown around.