Out of all The Sims games I've ever played, there was no experience like The Sims Online. They try to say "Share your moments! Show off your creations!" etc. But you could never actually play with other people. The friend balloons and enemy balloons, or the in-game professions that people gave themselves like being the head of running a romance house or being an architect. With all the new technology that they have out there they could make a beautiful second edition of The Sims Online! What do you all think?
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& cause the most simmers aren't interested to play that way & therefore
the game wouldn't be successful enough to pay the costs of the development
The FB Sims game wasn't successful enough, as so many other tryouts to branch out The Sims,
the only successful version other than the computer one is the tablet F2P
Though Maxis and Will Wright have wanted a very successful MMO or 'Online' game since the beginning, I don't think most fans do.
For one thing Maxis tried this with a monthly fee, Simmers don't want to pay monthly fees, I don't know why when they will pay it for other MMOs but not The Sims. Since the long time players are against the idea and won't buy it, or pay it, then you have to look for a new niche market. Take the Sims Free To Play players for instance. Do you think it would be possible to now get those people to actually pay for the game and perhaps pay to play, too? I doubt that. They sometimes don't spend a dime while playing even to get something they want in game.
Something has to foot the bill for the huge servers if they did make a game again involving mmo.
And the problem with TSO was it was a grind fest. Players of the PC series don't like any type of grind and you often hear stories even years ago they put the game speed on ultra when the Sim had to skill to get a promotion. This is exactly what they did if they played they TSO.
They would get in groups to skill (the more the faster it went) and leave the game so no one could actually interact with them since they weren't even really there controlling the Sims.
Then Maxis learned there was the Sims' Mafia. Groups of Simmers going around making other players dance to their tune. It was hard for them to moderate due to the type of MMO it was. And a person named Jean who worked on the TSO wrote a very long article explaining how they actually failed with the TSO. Because you have to have something to do in a game like that and it became a grind fest. Let alone a place to bully others, and or to foil the plans of other less popular players who knew nothing about the Sims Mafia or the cliques that formed within the community just like on these forums.
I can see they could do co op successfully, maybe, but they would have to stay away from the grind fest mistakes of the past, but not another TSO.
I played TSO while it was out, and I was really excited to try it. The biggest problem was speed. We're so used to being able to speed up and slow down speed, but when you are playing with other people, you can't really do that.
So let's say you wanted to learn a skill, like painting, you'd be sitting there watching a sim try and learn a skill for 30 minutes. Not a sim 30 minutes, your 30 minutes. I decided pretty early on that I'd rather travel around and meet people. The majority of the people online just wanted to WooHoo with one another, and I don't think it'd be any different today. A lot of people created what were basically whorehouses. It became a place that was relatively uncomfortable for a lot of people.
I love the idea of being able to play The Sims online with other people, but they'd have to do it very differently this time around, and it would require a staff of people just to monitor the ins and outs of the servers every day. The bugs, the connectivity, the people, all of that.
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SimsOnline, SimsSocial, SimsBustinOut...
The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.
Marcus Aurelius
Bustin' Out wasn't an online game.
http://en.wikipedia.org/wiki/The_Sims_Bustin'_Out
The PlayStation 2 version once featured the option to play online, however, it was shut down August 1, 2008,
the same day The Sims Online shut down.
Exclusive to the PlayStation 2 version featured a free online play called "Online Weekend" which was very similar to The Sims Online.
This mode allowed you to play both free play and story mode with other players and chat using the USB keyboard on the PS2.
The server for the game shut down on August 1, 2008, the same day The Sims Online shutdown,
which rendered the game impossible to play online.
The object of life is not to be on the side of the majority, but to escape finding oneself in the ranks of the insane.
Marcus Aurelius
For the Wynn: A Legacy (TS4)
**edited because I'm a horrid speller and had to fix the ones I could find.
This is somewhat along the lines of what was done in Lord of the Rings: Shadow of Mordor, where Uruk nemeses from players on, say, your Steam friends list (or just random players if you don't have friends playing the game) would appear in your game as Vendetta missions. Really neat feature that didn't really intrude on the way you chose to play the game, but it made you feel connected to other people playing at the same time as you.
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I too am one of those people who had an amazing time playing this game. Yes, there are a lot of weirdos out there in the world, but I would hope that enough people know by now how to ignore the crazies and not give out personal info... but there will always be those who do anyways.
I miss TSO pretty badly, and there are a lot of people out there that want it back. Not on this forum, however. I love the offline games as well, but TSO was it's own thing- a completely different game in its own right. The graphics became outdated, and I believe that when they started working on TS2 they started realizing how limited TSO really was. Just my theory.
Keep them separate, keep them sacred
Or optional... optional is good too.
FreeSO, it's happening.
I don't want to see a "EA-Land 2: Money eater" based on SimCity (2013) bad experience.
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The Sims 4 General DiscussionAs for TSO, I beta tested it and loved it until it went live. Sometimes I miss TSO and wish there was a multiplayer option but can you imagine how buggy it would be? Honestly I'm not sure it would be that popular.