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Sims 411 - Forum Feedback, May 6th

Comments

  • daahlingnikkidaahlingnikki Posts: 1 New Member
    It would be nice for the sims to seem like different people. As it stands now everyone in the sims is pretty much the same. It would be nice if their aspirations, careers and traits actually played a part in how and whom they interacted with. This would make the gameplay more immersive because then certain sims would possibly never come into contact with one another. I also would like to see the activities in the game increase. There's really not enough for any of the sims to do without it becoming repetitious and boring. Having working movie theaters, theme parks road trips actual move away days for the sims when they go off to university. There is so much potential for San Myshuno owning apartments and becoming landlords or possibly turning your building into a hotel. Get Famous really needed a band expansion and Del Sol Valley needs an overhaul with beaches and more lots. I can just imagine starting off as an indie grunge band at the up and coming bar and then having my sims rise to fame and perform concerts in all of the other worlds. I mean the potential would be endless. I also would like to see this game go back to it's more "adult" roots. I know you want to make it fun for everyone but this game always had adult themes and I don't want to see that get lost.
  • Kotik0987Kotik0987 Posts: 2 New Member
    12. It would also be great if we added a color circle to the CAS.
    13. As well as cars, motorcycles and scooters, baby strollers.
    14. Desires and fears.
    15. New romantic and friendly actions. Kisses, hugs, interactions.
    16. Cemetery.
    17. Players are very much waiting for the addition of criminals and thieves. And improved police officers.
    18. Plot stories like in Sims 2. Robinsons, pets.
    19. Сhildren's playgrounds and attractions.
    20. New types of food dishes.
    21. More secret places.
    22. Bigfoot.
    23. Sports games, martial arts.
    24. New age groups.
    25. Piercings and tattoos, colored hair, dreadlocks.
    26. Baby Clothes.
    27. More gaming opportunities in public places (hospital, for example).
    28. Cultural customs of different countries (national customs, greetings, outfits, geisha schools, some ancient museums, and so on).
    29. Separation of roles in the family, new family traditions
    30. A journey into the future. robots, androids, technologies.
    31. Hotels, places of rest, excursions.

    Sorry for the trouble, I couldn't specify everything in the first message :#
  • TheodoreTheodore Posts: 6 New Member
    Sul-Sul!
    Cars and gas station will be a perfect things to do in the sims. Also there is no funeral and graveyard in game.
    More sims reaction for vampire and witches.
    Common spells for witches would be stunning. For example, to make a complex spell, you need several sims to cast it. There are no rituals that would summon monsters that will terrify sims.
    There are no create a world tools and stories that could be shared in the gallery.
    Airport and subway for sim travel.
    More interesting events for supernatural beings. Like vamps vs witches day; vamps night etc.
    Progressive aging for sims and different height.
  • Demony_CarolDemony_Carol Posts: 1 New Member
    Dear The Sims Team,

    I am a Sims player from Ukraine. But, unfortunately, Ukrainians can not enjoy this wonderful game with Ukrainian language in the interface, we are forced to play in English or other languages. We will be very grateful if you add Ukrainian language.

    Sincerely,

    Ukrainian player
  • Apanda563Apanda563 Posts: 1 New Member
    I think that the sims 4 looks very unrealistic and is designed very childlike as it was not the case with sims 2 there the people looked like people and it was not all as bright and colorful as in sims 4
  • Nisse_JPNNisse_JPN Posts: 1 New Member
    Hi, I've been playing the Nifty Knitting pack lately. Since the update on 27th April, I thought of a bit of positive change and negative change.

    -Positive change
    The update that we can see the expiry date on propsy.

    -Negative change
    1. We can't see the price on plopsy since the update. It would be a bit odd that the seller can't see the price at start.
    2. I bought a Marketable trait before the update and the trait is not working as well as before the patch now. It might be my misunderstanding but it feels like it got a little bit cheaper than it used be.

    That's it for now. Thank you for your hard work and keep it up sims folks!
  • linaalinaa Posts: 1 New Member
    Hello the Sims Team and to all this game lovers! <3 I ask you to pay attention and help in adding the Ukrainian language to the game.
    Ukrainians will be very grateful!
  • BiohazardCatBiohazardCat Posts: 3 New Member
    Hello, me again. Just thought I'd give some feedback on things that are much appreciated in the Sims 4 that I think is heading in the right direction:

    1. The build items in Sims 4 Supernatural. I absolutely love them!
    2. The country-style kitchen set in the Kit.
    3. Seasons was great! It added so much depth to the game, and I truly feel like people shouldn't play without it.
    4. Windenberg and Brindleton bay. Lovely!
    5. The hairstyles (SOME clothes) and furniture for Eco Lifestyle.
    6. Laundry Day stuff - honestly can never play without a laundry machine and I don't know why, haha! Plus some gorgeous furniture and clutter.
    7. Some of the stuff in Realm of Magic is GORGEOUS. The windows!? Like?! Gives me Tolkein vibes and I live for that.
    8. The fact that the Sims 4 isn't as open world as the Sims 3. The Sims 3 is pretty unplayable for me, especially Island Paradise, because of how much is in the game. I do absolutely love the Sims 3 but it just wasn't sustainable when you had all the packs installed. I feel like the neighbourhoods aren't as big as they are in the Sims 3 though, so you could probably get away with making it a biiiiit more open-world :p !

    Thank you again for this. In some ways, the Sims 4 has truly been revolutionary. The create a sim UI is amazing, the building is great, and I feel like the communication channels are really open. People don't realise how lucky they are to be able to have this forum, twitter, etc.
  • BunnyNaDivaniBunnyNaDivani Posts: 1 New Member
    As i can see people here asking absolutely different things that can improve their gameplay and experience in game. And all that i ever dreamed about - play it on my native language. We understand that Ukrainian market is not that huge as any other country. But trust me - there are a lot of Ukrainians who ready to support you and buy The Sims when we'll get Ukrainian localization. Yes, it ain't problem - play on English, but can you imagine how many things and senses we lost by playing with not the same language on which we speak and thinking in every day life? We know that it's not problem for company like EA and also not problem to find those who ready to help you with it. I can't asking about any other stuff in game before i can't experience it in on Ukrainian language. We creating petitions and sharing with our request on the internet because we want to be heard.
    I hope that you at least will see my message. And maybe then you'll notice how much of them in different social networks.
  • GoldmoldarGoldmoldar Posts: 11,425 Member
    Too much criticism not enough appreciation its your game appreciate it as is let it go players

    It is criticism that is well deserved, If you are Kool with how Sims 4 is that is you and you can't speak for me or anyone else.
    AMD 2700X 32 GB Gigabyte RTX 2070 Super 8 GB Rosewill Rise Full Tower SB THX Trustudio VioTek 34" Curved monitor.
    Intel i5 10400F GeForce GTX 1660 Super 6 GB 32 GB DDR4 3000MHz 512GB SSD Samsung Curved 32" monitor.
  • SVela12SVela12 Posts: 3 New Member
    I’d like to add onto my first point about hair and ethnic clothing, if hair and clothes are added in, they should be BASE game, and not a kit or pack; that would be a waste of money like the dust kit etc, just work them into the base game and everyone’s happy.
  • airrrrrrrrrrrrrunairrrrrrrrrrrrrun Posts: 1 New Member
    Firs of all, I will congratulate you for the last packs. I think you all have come a long way since the beginning of the sims 4 and game packs / expansions packs have improved a lot. Eco lifestyle and Snowy Escape are one of my favourites. So, good job! <3

    Second of all, I will share my opinion on the sims 4 so far:


    I think the main issue with this game is that it is white orientated. What do I mean by that?

    Think about Snowy Escape. We got chopsticks for the first time there. Shouldn't that be base game? I mean, Are forks and spoons and knifes the only utensils of our reality? Isn't that kind of racist? If you think that all families use forks and knifes it's because you are perceiving reality through a white perspective. Same as the Japanese architecture / type of lots we got in that expansion. Why someone who only has base game, and, for example, is asian and wants to portray his/her family home cannot? Is a traditional American house the only thing that person could do?

    Other things:

    - Lack of naturalness. What do I mean by that?

    Yesterday, I watch a Sims 2 gameplay and I got shocked at how old that game is but sims interactions look far more natural social interactions than they do in the sims 4, for example, the way they sit on the sofa or on the floor. And I only watch 10 minutes of gameplay!

    I am a translator. When I did my master's degree in translation I learned that they key aspect of my profession is that, when I am translating a text, I have to make it as naturalness as posible. Someone who reads that translated text cannot read and think "oh, I can feel that this is not an original text in X language". The translator has to be invisible. You, as game developers, have to be the same. When translating life into a computer, you have to make it as close as posible as to life. Think "what would I do if this was me in this situation?", "would I do this?", "would I react like that?". You need to reflect reality if you want to be called a simulation game.

    - There are still a lot of things that are lacking content and still haven't been touched since the beginning of the game.

    Babies... What is it natural about them? Babies, usually, bring joy to people. Do they bring joy to the sims? To us, the players? No. I won't even go into details because I'm sure everybody talks about them.

    - Lack of relationships with your relatives.

    It seems that the sims don't care about their aunts, uncles, grandparents, etc. There's nothing there. Only parents and siblings.

    - Weddings... Are they still a thing? I haven't had a wedding in my sims game for ages. Why can I not planned for x day?

    - Aspirations need improvements... Also, would love to pick the height of my sims.

    - [b][i]BUGS BUGS BUGS[/i][/b]

    So many of them.

    - Snowy Escape: when they share a hot pot, they keep eating even if they are already full.
    - Babies and their highchairs. No one uses them. They are useless right in this moment.
    - I personally think dust still appears to quickly in houses. Also, I hate when they are doing something and they suddenly stop doing it because they decide to vacuum the floor. That's a no no.
    - Cooking. My sims cook a meal for themselves because they are hungry and, as soon as they have finished the dish, instead of eating it they start cooking again.
    - Sometimes my sims don't go to work or to classes. I have to exit the lot and come back to fix it.
    - Walking... They sometimes go to a room and suddenly they disappear for a moment and they reappear in the same spot. I don't even know how to say it.

    I'm sure they will be more, but these are the ones that come to my mind first and that I find the most annoying.

    To be honest, I wouldn't mind the gameplay that much if I didn't have these many bugs.

    Also, cars, color sliders for furniture and clothes, and open world............. :'(
  • PkpgropdPkpgropd Posts: 5 New Member
    [quote="sledgehannahpally;c-17874792"]
    I don’t think the loud complaints in this thread represent the overall community of sims players - I think they’re a loud minority. That’s not meant to be an insult against them, as they’re entitled to their opinion, I just think most people are overall happy with sims 4 - sales show that. I am also surprised by how many of these complains point to tiny features of the game, which don’t affect much of overall gameplay. Each to their own, I just want sim gurus to know that a lot of us are really happy with Sims 4.[/quote]
    This is a very inappropriate comment to make. No, there's been repeatedly reports of the same comments of the game lacking challenge and Sims lacking personality by very many different sources, even highly ranked video game testing sources over the many years of the game's life. So no it is not just a "loud minority". Sales don't reflect opinions since feedback comes AFTER playing the actual game. Most who are fully satisfied with the Sims 4 are either builders who never touch the life simulation or players who have access to a wide variety of mods.
  • Katrus91Katrus91 Posts: 2 New Member
    Hi SimGurus!

    Thanks for this opportunity, I have a lot of things I want to talk about. I love The Sims 4 so much, it’s my favourite The Sims game, but there’s still room for improvement, and today I want to talk mostly about cultural representation. I’m sorry that this will be long, I just have a lot of things I want to explain to give you a better picture of what I mean. Also, if I sound angry or irritated I’m sorry, I don’t mean to sound that way, this is just the way I write and sometimes I may sound a bit harsh, I’m aware of it and I try to not sound too harsh, but if I were to say the things out loud you would hear in the tone that I’m not angry or anything, I’m neutral in tone, this is just the way I write.

    In general I wonder how you work with representation. I know you do work with it, because the game contains things from a lot of different cultures, and you have talked about how you have discussed things with people of those cultures. I also understand that you can’t represent every single culture in this game. Even so, I feel like I’ve never truly been represented in any The Sims game, including The Sims 4.

    I’m Swedish, and for those not knowing, it is a country in Northern Europe. You might think right away that since Sweden is in Europe it would be represented by Get Together, since Windenburg is inspired by Europe. The thing is that Europe is very diverse, and Windenburg is mostly inspired by Central Europe, specifically Germany with a touch of Germany’s neighbouring countries.

    So, when I look around in the game to see if my culture is represented anywhere I don’t find much. For example, not a single mailbox looks like typically Swedish mailboxes, not a single outdoor wood panel looks like what most houses looks like here in Sweden (most houses and cottages have vertical wood panels with a colour called Falu Rödfärg), the only radiator (from Vampires GP) doesn’t look like Swedish radiators (and we have radiators in at least every room that has a window), and so on and so forth.

    And, for example, when I look at the list of food and baked goods I can’t find anything that looks very typically Swedish (I tried to make a Swedish restaurant in Dine Out a little while back, and I ended up almost only adding different types of bread to the menu), and another example is the cereals that are in the game right now, they look like candy to my Swedish eyes, we don’t really have any cereals looking like that in Sweden, our cereals are typically in different shades of brown and yellow. Though I have seen Fruity Loops packages IRL they aren’t in the cereal aisle, they’re in the “from all around the world” aisle. It’s the same with a lot of the food and baked goods in The Sims 4, almost all of the things are things I expect to see at restaurants with different cultural themes, or in the “from all around the world” food aisle, not in restaurants with no theme (or a Swedish theme) or in all the other aisles in the grocery store.

    Also, the categorisation is weird to me when it comes to the food, for example, in Sweden pancakes are eaten for brunch, lunch or dinner, most typically for dinner (they’re not as sweet as American pancakes), never for breakfast, but in The Sims they’re only for breakfast and brunch (unless I have my sims making them in the morning and put them in the fridge for the evening).

    But there is actually one thing that represents me and my Nordic fellas, and it came with Snowy Escape, a pack inspired by Japan. It’s the “shoe rule”.

    I’ve been playing The Sims since the year 2000, and I remember so strongly how the weirdest thing for me was that sims didn’t take off their shoes indoors, I was so baffled. Sure, I was 9 years old, I didn’t know that people wear shoes indoors in other cultures, and I didn’t know anything about programming and how hard it would’ve been to have sims taking off their shoes indoors, but, for me, it was still the weirdest thing in The Sims 1 base game, that’s how strong the culture of taking off shoes indoors is for us Swedes and some of our neighbouring countries and cultures.

    Taking off shoes indoors is found in so many cultures around the world, not only Japan and the Nordic European countries and cultures, but it’s also in some Polynesian cultures, some Middle Eastern cultures, some Indian cultures, and so on.

    So, I just wonder, why is the ability for our sims to take off their shoes indoors in a pack inspired by Japan? I completely understand that you can’t add everything to the base game, and it makes sense to have packs with themes like Snowy Escape having a Japanese theme and therefore it makes sense that we have to buy that pack to get yukata, kimono, some types of food etc, but to buy a pack inspired by Japan to have our sims taking off their shoes indoors, which is a very multicultural thing, just makes no sense to me.

    Another thing about the “shoe rule” is that to activate it we have to either have a “No shoes” sign in our sims’ homes (which makes no sense to me to put in a home, I’ve never seen such a thing in a home before, that feels like something that would be in a hotel that has a lot of international guests) or to put a shoe-rack that comes in two variants, one with stereotypical female shoes and one with stereotypical male shoes, there’s no neutral one or just an empty one (also, the shoe rack is weirdly small to my Swedish eyes). I don’t see why the “shoe rule” can’t be set in the building’s settings, in the upper left corner of the screen, the same way you can make settings for student housing.

    Yet another thing about the “shoe rule” is the “Shoes? Schmoes!” moodlet. To me, as someone from a culture where we don’t wear shoes indoors, it feels so foreign that even a child would walk indoors with shoes. I even asked some friends about this and we all thought the same, children in Sweden, in general, don’t go indoors with shoes on. The way they would act if they were in a mischievous or defiant mood, and would do anything that had to do with shoes, it would be to walk outdoors without shoes on. They would run outdoors in only their socks, or barefoot. To us Swedes it’s more normal to not wear shoes than to wear shoes, since we don’t wear shoes more often than what we wear shoes, so a Swedish child could absolutely be like “No, I don’t want to put my shoes on!” but not really “No, I don’t want to take off my shoes!” They would take off their shoes, or even ask for help with it, because it’s the more normal state for them to not wear shoes, but they don’t always want to put on their shoes. So this moodlet feels completely backwards to me.

    With all this said I don’t mean that you have to represent Sweden specifically, or the Nordic European countries or cultures specifically either, I just wanted to give some input on that representation is hard and sometimes you might think that you represent one group of people when you’re actually represent several groups of people. Like how you thought you were representing Japanese people with the “shoe rule”, when the “shoe rule” is actually representing a lot of different cultures all around the world, and by putting it in a pack inspired by Japan it makes the base game feel even more American and not just like it’s supposed to represent people in general. Do you understand what I mean?

    So, that’s all I wanted to say about cultural representation. I have three more questions though.

    First, I wonder about pre-made sims that were introduced before Seasons, why don’t they have any outfits set for hot and cold weather? I understand that it’s time-consuming to fix, I just wonder if you have forgotten about it or if you just haven’t had time for it? Honestly, I could fix their outfits for hot and cold weather for you (if I were to be compensated of course), if you don’t feel like you have the time for it. I just want the pre-mades to look neat even in hot and cold weather, not to get autogenerated bad taste in those clothing categories every time I start a new save file.

    Second, I wonder about one of hairs that were updated. It’s the one that pre-mades Marcus Flex and Darling Walsh have. Don’t get me wrong, the new version looks really good, I will absolutely use it, I just wonder, why did you replace the old one? Why didn’t you just add the new one as a separate one? The old and new versions don’t look like the same hair style at all, they’re even different curliness, the old one looks like a 4b or 4c, while the new one looks like a 3c, when I look at pictures of hair type categorisation. Also, the overall form of the old and new versions are very different, with the old one going up in the middle and the new one being more rounded. The old version looks like someone who have had a waves hair style (like the one that came with Paranormal SP) and then combed it out and formed it, while the new version is just curly and shaved on the sides and just looks like it grows that way and isn’t formed. So, why did you replace the old one instead of adding the new one separately?

    And third, have you ever thought about having an outfit pre-set type to be costume party? With outfit pre-set I mean like everyday, formal, athletic, sleepwear, party, swimwear, hot weather, cold weather. There are a lot of costumes in the game, and I feel like it’s a missed opportunity that I can’t set my sims to have costumes to wear for example if they go to GeekCon, have a Spooky Party, or if they have costume wearing tradition on a holiday. Now I usually set one of the party-wear slots to be a costume party outfit, but an actual outfit pre-set specifically for costumes would’ve been neat. I also think this should be some kind of opt-in pre-set, so that you don’t have to set it if you don’t want to.

    That’s all I wanted to talk about this time around. Sorry that it’s so long, but I hope you’ll be able to read it all. Once again, thanks for the opportunity! It’ll be interesting what you’ll bring up in the next Inside Maxis. I’m very excited to get to know more about the new hair colours, finally there’s one that might actually look something like my real hair colour. ^^
  • PkpgropdPkpgropd Posts: 5 New Member
    Also on the topic of content of content feedback: babies should be absolutely freeed. Babies are human too and deserve rights. Babies in the Sims should represent that. They are not a vulgar piece of furniture you can only move around with build/buy tools. They should not only come in three different swatches, they should have the skin color palette like every other Sim.
  • LiveLive Posts: 2 New Member
    would like to add to some stuff i mentioned with game play,

    A lot of people in the community have expressed wishes for wants/fears, or at least an update to the whim system. It would be lovely to see my sims want to go on a vacation, have a baby or go eat at a restaurant. I also wish deaths would become more frequent, as i think a big problem with the gameplay so far is how predictable it is. its too easy- in many ways. Sims dont say no to proposals or to move in, they never leave the altar or decline an offer to go on a date. What if whims included wanting to leave a sim or cheat on them? It all sounds so vicious but i think predictability is one of the larger issues of the gameplay issue, an issue which most of the community agree is more fundemental to this game. I think this game is too child friendly compared to other games, and concidering your Teen rating, i think it would be fun if you branched more out in "adult humor". Once you have a family and a decent wage there isnt much more to do in the game. thats where i think the unpredictability needs to start! I also think pet careers really helped to this as well. I just feel like i need more stuff to do in the game. Even with 8 sims its pretty manageable.

    I was also wondering if youd continue adding new skills to university courses such as mountain climbing, snowboarding and upcoming skills. And I wanted to mention that my cats whiskers are gone! several others also have this issue.

    Thank you again :)
  • SimburianSimburian Posts: 6,416 Member
    edited May 7
    Just to reiterate before you close the thread soon.

    Do more for multipack or all-pack owners and go deeper into what can be done to tie up packs and how to use new stuff in old worlds and what can be done with traits and less into the frivolous stuff like burning houses down.

    I love the game, have a good gaming machine and don't get a lot of the lags others get. Be more honest about specifications and prouder of what the game is about.

    I know I'm much to old to play the game but it keeps my brain active and I enjoy it.

    (If you can see to getting the curtain placements improved though, I'd be very grateful)! :)

  • impikimpik Posts: 1 New Member
    Add Ukrainian language for Ukraine gamers, please! :)
  • TheodoreTheodore Posts: 6 New Member
    [quote="Simburian;c-17875010"]Just to reiterate before you close the thread soon.

    Do more for multipack or all-pack owners and go deeper into what can be done to tie up packs and how to use new stuff in old worlds and what can be done with traits and less into the frivolous stuff like burning houses down.

    I love the game, have a good gaming machine and don't get a lot of the lags others get. Be more honest about specifications and prouder of what the game is about.

    I know I'm much to old to play the game but it keeps my brain active and I enjoy it.

    (If you can see to getting the curtain placements improved though, I'd be very grateful)! :)

    [/quote]

    there is no such thing as age for play games ❤️ sending love
  • Atreya33Atreya33 Posts: 2,109 Member
    I would like to add two more items to my feedback.

    please give us complete patch notes. The entire purpose of patch notes is to inform people about changes made in the game. It is nice we got a list with all the trait changes but it should have been with the actual patch, not a month afterwards. Full patch notes are also important for those using or creating mods or cc. If we know that a certain item/gameplay mechanic has changed, we know to watch out with cc and mods that use this specific item.

    Secondly I like the transparency about the bug fixes for the last couple of months. I hope you continue with communicating this way. Though I hope some of the big bugs will be addressed soon. Small bug fixes are nice but less urgent than the big ones. Apart from the simulation lag I really hope for fixes for stairs, gardening, food timers dissappearing.

  • bloubirdbloubird Posts: 2 New Member
    My comments are regarding the Gallery, and the tag/filter system found within it.

    Firstly, I think filtering lots by amount of bedrooms and bathrooms should be available. In build mode, we’re able to enter the amount of bedrooms and bathrooms, but this information becomes useless. When searching on the gallery, we are currently unable to filter by amount of bedrooms and bathrooms, which should be a feature. Many websites include this feature, and it should be a basic filter. I therefore think that when someone uploads a residential lot to the gallery, it should be a required tag, meaning we can successfully filter by bedrooms and bathrooms. Think when you try to create a household but don’t enter a name. The game will tell you your Sim needs a name. This is my idea for tagging bedrooms and bathrooms.

    Secondly, filtering by packs on the Gallery. This feature is severely flawed. When filtering by packs, we expect to see builds with those filtered packs ONLY. Instead, we see builds with those packs AND others. This renders the filter useless. There is no point to it. Therefore, this filter needs to be updated in some way, as there is no need for it in its current state.
  • BabykittyjadeBabykittyjade Posts: 2,758 Member
    edited May 7
    LiELF wrote: »
    Hello devs! *waves exuberantly*

    First, I just want to say thank you for the efforts you have all put in these past years to appease us, your bloodthirsty community. I know it can't be easy and I don't envy your position. We can be harsh and relentless at times, but we can also be super excited and grateful. I just hope we can always remember to be respectful. You guys are awesome, especially when you continue to find ways to connect and communicate with us. Thank you so much. <3

    So on the 411 live stream topic, I'll start by saying I do really like the livestreams. I look forward to anything you want to share, even if it's not big announcements or the things I want to hear about the most. I hope they continue to be a regular thing. I'd like to hear more about the workings of Maxis, similar information that we got in the community vote threads like the hows and whys of creation. I'd like to know more about the mechanics and what it takes to animate and create new game features. I know it's probably kind of hard to do with everyone still working at home, but maybe in the future?
    On that note, if the game is continuing on for more years to come, I'd really like an idea of what kind of content we can expect. Will there be more Occults? Do you still encourage ideas from the community? What if you were to choose some specific topics and let us go nuts brainstorming (kind of like the old Toddler thread here on the forums back in the day) to get a chance to get some of those ideas in the game? I know you've all been reaching out more and I know that I, for one, never run out of ideas, lol. But maybe even a quarterly idea thread with a flexible topic that you give us could give everyone inspiration. No guarantees, of course. Or maybe a series of quarterly polls to feel out player interests? Just something to keep everyone engaged. I really loved the community Stuff Pack votes (even though they never turned out the way I wanted them too, haha) but now that you do Kits, maybe you could throw out some polls and voting for those? That would be fun. :)

    Now for concerns and what I'd like to see discussed.

    My main concern at this time for TS4 is about the "cancel culture" and supposed "sensitivity" issues and how they are preventing the game from blossoming into the greatness of past iterations. I know that, as a company, you don't want bad PR so if someone on Twitter stirs up a fuss about something "triggering" in the game, the response tends to be damage control, assurance of a "safe space" in the game, and instant removal or change. But I think you're not looking at these issues fairly and rationally. We're talking about a 20 year old triple A life simulation game whose roots are in satire and the exploitation of failure of the human condition. At least, that's what the game was originally about. It's no secret that since TS4's release, the core player base has been consistently disappointed with the absence of struggle, failure, consequences and general balance of the dark things in life. This is the meat of what made the previous games so engaging. It was the challenge of life, peppered with the ability to laugh when everything goes wrong. The game was relatable, surprising, engaging and often unpredictable. Sims 4 came right out of the gate in an ultra positive, safe, utopian, false paradise where no real threats exist. It was unconvincing. There was nothing for the player to sink their teeth into, no real obstacles, no force of challenge looming on the horizon to overcome. This is why players got bored so quickly. It wasn't much of a life simulator at all.

    I know that some of you are really into Star Wars so I'm going to use The Force and the general SW themes as my analogy. A good life simulator is like The Force. It must always have balance. To have a light side, there must be a dark. To have good, you must have evil. To have triumph, you must have threat of failure. To have heroes like the Jedi (Sims), there must be villains (obstacles and challenges). Without the Dark Side, a Jedi has no purpose. It's the evil and darkness that they confront that gives them that purpose. It's the struggle of fighting and conquering their own inner darkness and getting up after they fall...it's those things that make the audience feel their pain, their despair, and relate to it, and jump up and cheer when the Jedi ascends to victory. It's necessary.

    I say this because I know there's been a recent outrage (again) on Twitter about the Hates Children/dazed effect and somehow this translating as a non-consensual act. Listen. I know nobody on the team put this in with that kind of thing in mind. And many, many of us are aware that the dazed emotion does not only equal intoxication. This assumption on that person's complaint belongs to that person alone (and, of course, the small riot of people that they managed to stir up) and I can't even fathom why this was immediately promised to change. The wording, sure, I can completely get on board with that...but the feature? Let me point out that in order for a dazed Sim with the Hates Children trait to be in any position to Try For Baby in the first place requires... what now?....Yes. player consent. So this quick jump to turn this into a controversy without thinking it through was poor judgement on the part of the rabble rouser. And this really bothers me because I have hardly any Alien abduction pregnancies anymore, and worse...my Vampires no longer feed on sleeping Sims, if they can even break into a house. This nerfing over rash, self-inflicted hysteria that holds every. single. action. under a magnifying glass is going to lead to a complete train wreck of this game. What is the next thing the "woke" internet ragers are coming for? Arguing interactions being considered "abusive"?

    There comes a time when artists and creators need to stand up for the integrity of their work. The main question should be, "is the player in control of this?" And if the answer is yes, then it stays. If the answer is no, then don't take it away completely or nerf it to oblivion. Change or add a way to give that control back to the player. Every person who plays this game deserves to be able to play the way they choose to, and nobody should be policing what can and cannot be in someone else's world or story. You, as developers, only need to give us the tools to play the way we want. Just because something can be interpreted as something offensive, doesn't mean that it is. There is a huge difference. Those who don't want it happening in their game don't need to direct it. Again, consent is there, it lies with the player. And that is where it belongs.

    Please look over this thread on the topic here, I would really appreciate if you guys heard the other side: https://forums.thesims.com/en_US/discussion/989425/tired-of-being-babysit-by-a-game/p1

    Thank you all for your willingness to listen. I'm sorry it's such a long post, I hope it makes sense. There's so much I could have talked about but I chose to try to keep it limited to what's on my mind now. I really hope you decide to do this again with the community.

    Peace and good health to you all. :)

    👏👏👏👏👏👏👏👏👏👏👏👏
    The queen has spoken. End of thread.
    Really big concern many of us have😣 please please take this into consideration! I love this game and don't want to see everything I love about it killed off in favor of cancel culture. She expressed it better than I ever could 1000 times!!
    Zombies, oh please oh please give us zombies!! :'(
  • SkyrryxSkyrryx Posts: 21 Member
    The top priority should be fixing bugs and inter packs compatibility. Not churn out new packs to dazle the consumers.
  • PkpgropdPkpgropd Posts: 5 New Member
    And my final piece of concern is: Island Living. I think I speak for many when I say that that specific pack is very lacking in content. The world is beautiful, but what's the point of a beautiful world when you can do very little with it? It's especially disappointing when you compare it to a past pack like Island Paradise. That pack had so much content, from hotal management to house boats to underwater exploration to secret islands to many water activities like waterskiing, windsurfing, romantic rowing boats and so on. None of this is possible in the Sims 4. I get that the game isn't open world, but it should at least take advantage of its small open areas. In Island Living, there's the whole cultural aspect that's pretty cool but feels weakily integrated and doesn't have much direction. The natural conversation part is a nice section in theory but doesn't have much longterm replay value. And now with Eco Lifestyle this part of the pack feels like a first draft. This pack was a great occasion to have more in-depth mermaids but that's not even the case! They don't have a skill tree like other occults would and it feels like a huge missed opportunity.

    All in all, I just wish that the devs would look back on this pack and reconsider design choices made since many fans are unhappy with it. With how expensive packs are they should at least be up to value.
  • Moon_WillowMoon_Willow Posts: 731 Member
    It would be nice to have accessory tops the same way we have accessory bottoms so we can layer our sims clothing. It would be nice to have a cute jacket to go over an outfit or a nice lacey cami to go underneath a top or dress. The latter is particularly important to me as a breast cancer survivor because you can't the same necklines as you had before your operation especially if you have a prosthesis rather than a reconstruction but you still want to wear attractive feminine clothing.

    When will Maxis stop ignoring literally half the planet? Can we have a genuine Southern Hemisphere world with seasons the reverse of the Northern Hemisphere world and the sunlight and shadows moving anticlockwise like they do south of the equator. This does affect building especially if you are trying to recreate a real life Southern Hemisphere building. Moonlight Falls strangely enough appears to have Southern Hemisphere lighting so if you can do it in the Sims 3 why can't you do it in the Sims 4?

    Death and inheritance needs to be looked at. If your sims' elderly parents lived on another lot it would be nice if they received a share of their parents' estate. Cemeteries with mausoleums like the Sims 3 would be nice so you can retrieve the gravestones of sims that died on other lots and place them in the cemetery . Also can the game stop emptying the houses of dead sims because it is a real pain to refurnish those homes.

    Some sort of story progression would be nice so the townie families wouldn't die out and leave stripped houses.

    Can I express how much I loathe and detest the ridiculously out sized microscope. I've worked in a research laboratory and I can tell you that light microscopes are nowhere near that size. Please can we have realistically sized microscopes.

    And on a final note; are we ever going to get fairies?

    tsNVdyA.png
    Gallery ID: Truet318, check out my latest builds on the gallery.

    The Road goes ever on and on And I must follow, if I can,
    Until it joins some larger way,
    Where many paths and errands meet.
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