do you think the sims5 should be made so that each players can customise the game via game option to there own playstyle
exemple the sims2 way the sims3 way the sims4 way as well as set via game option if players wents ghost super natural buglars repoman in other word each players select via game options what they went to see in game if players do not went to see ghost super natural or vice versa they simply keep these option turn off but if needed for a particular story they simply go in game option and turn on for there story need same if players prefer to keep aging fully off
If you went the sims5 to remain offline feel free to sign this petition
http://chng.it/gtfHPhHK please note that it is also to keep the gallery
Repose en paix mamie tu va me manquer :
1923-2016 mamie
do you think the sims5 should be made so that each players can customise there own way? 98 votes
feel free to post your own ideas or speculation in a reply
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Occults on/off, adjustable season length, fame on/off, stray animals in worlds, life span toggles, story progression, all the options we already have plus tons more.
Something The Sims 4 ALSO lacks.
Repose en paix mamie tu va me manquer :
1923-2016 mamie
And it becomes that much harder and longer to test as they have to (or at least should) test every possible combination, which increases exponentially with each toggle, even if the toggle only has two settings. And some mods will have to be tested against all these possibilities as well, making things that much more difficult - or at least time consuming - for modders.
So if they can program toggles as a practical solution, they'd be great. But I'd worry that they'd increase the number of actual game breaking bugs (as opposed to bugs that some find game breaking, but others can live with or aren't affected by due to play style) with each patch and expansion update.
-Cars Update
-Spiral/Diagonal Stairs Update
-Hotel Pack
-Romance Pack (possibly combined with Hotel Pack)
-Bands Pack
-Royalty Pack
-Fashion Design Pack
-Fairies Pack
-Werewolf Pack
-France-inspired World
thank you you made a pretty good point pretty sure lots of players it might not be my case creates gothic sims but would like to use the vampire clothes on there creations with out having to make the sim it self into a vampire if its for a particular story
Repose en paix mamie tu va me manquer :
1923-2016 mamie
Repose en paix mamie tu va me manquer :
1923-2016 mamie
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The Sims 4 General DiscussionI don't know if there really is a "Sims 2 way" or a "Sims 3 way," etc. Many people don't play TS3 the way people assume (one household with EA story progression, who even uses EA SP?). I play Sims 3 and NOT "the Sims 3 way," if that even is a thing.
Otherwise yes, but even more custom than implied in the OP.
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EA, fix the EA app & CAW EIG!
I'd also like to see the neighborhoods be something of a mix between 3 & 4. Open up the neighborhoods but keep them small & keep them all connected. Also let us choose which worlds are homeworlds & which are destinations. Again, not sure about the feasibility of this, but it is a pipe dream of mine.
And finally, relationships. Sorely neglected in 4. We need step-parents/siblings, aunts, uncles, & cousins. I also seem to have difficulty maintaining friendships & romantic relationships. To be fair, I'm just not very good with social & romantic interactions, but that's all the more reason why I need the game to help with that as much as possible. I once had a teen flirt with another teen & a romance started to bud, but when I rotated into his household, she was not even in his relationship panel! I also had a toddler who couldn't even introduce herself to her own grandmother. Those may have just been bugs, but they're what killed family/rotational play for me. How can I develop a community when my sims keep being total strangers to each other?
I'm still on the fence over whether I plan to move on to Sims 5. I said Sims 3 was the end of the road for me, but here I am now, so I guess I'll just wait & see what 5 has to offer. If they focus more on relationships & less on emotions, that would be a good start. And bring back the color wheel!
I tend to agree - even though there are certain features of the game I'd like to turn off (like making other life forms optional, as we had in S3), it does make testing and bug stomping that much more difficult. Then again, every pack added to the game does the same thing. I still wonder if some of the toggles that have been rejected might not work if players had to make a choice when starting a new save. That would at least eliminate the problem of saves becoming corrupted when toggles are changed.
At present, I've got quite a few mods that either allow me to disable certain features; or add features (usually more dynamic Sim behavior/actions) to the game.