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unpopular opinions

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  • halloweenchildhalloweenchild Posts: 1,231 Member
    mewo13 wrote: »
    > @AmeliaTodd said:
    > I'm not a fan of retirement homes in my game.
    Are some people actually hoping for a retirement home pack? Yikes. I know it's common in America, where incidentally most of the userbase is from, but I've always found it a gross part of American culture. Sorry (err not sorry?) to Americans I may be offending, but I can't imagine shipping my grandparents off to some retirement home because I don't want them in my life. It's probably the asian in me speaking. I don't think they'd ever do that since this game is still played by an international audience and a lot of people will be offended/bothered by it.

    I will never understand the appeal of wanting Nursing homes as actual gameplay, there is no place in the world more depressing as one. I've volunteered in one on and off for over the last few years, and it is sad. Seeing people who just get dropped there because their adult children want nothing to do with them, only sucking up to them once they're sick and close to death. Don't even get me started if it's the dementia wing, that is depressing. -_-
    Give our Vampires back their fangs!!! Reverse the Nerf!!! Occult simmers should not be shoved aside for the "realism players"! It's time Occult lovers/players started to demand equal treatment.
  • AmeliaToddAmeliaTodd Posts: 226 Member
    edited June 14
    mewo13 wrote: »
    > @AmeliaTodd said:
    > I'm not a fan of retirement homes in my game.
    Are some people actually hoping for a retirement home pack? Yikes. I know it's common in America, where incidentally most of the userbase is from, but I've always found it a gross part of American culture. Sorry (err not sorry?) to Americans I may be offending, but I can't imagine shipping my grandparents off to some retirement home because I don't want them in my life. It's probably the asian in me speaking. I don't think they'd ever do that since this game is still played by an international audience and a lot of people will be offended/bothered by it.

    It's always mentioned when gameplay for elders is brought up, so my impression is that many want it, I rather have my elders hanging out at local coffee shops.
    Post edited by AmeliaTodd on
  • JyotaiJyotai Posts: 329 Member
    edited June 14
    rhalius wrote: »
    It could include alcohol, smoking and indirect ways of murder.

    Evil sims should certainly be capable of murder, possibly be the only sims who can.
    TaraTara wrote: »
    I think the sims should be more realistic and add STDs to make the game more interesting for sims that like to be players & also stripping & also smoking

    You've literally described what one or two extremely popular but NSFW game mods do. I recommended this new fangled tool called Google to find what you desire there. I've got those mods because they were needed for other things I wanted, and actually had to disable the features you want. ;)

    (I don't have the mod that allows violence / killing - but I've seen it as it's on the same website as some of the other tools).


    Unpopular Opinion: I like the core base company made version of the game being 'Teen' rated even though I mod my own game into adult. For me, there are still a few things in the official product that I think should be done by modders instead - like the forced alien pregnancy. I know this game is popular with a younger audience (some kids in my extended family play Sims 4), but also with an older one.

    And I prefer the 'older audience elements' be done by modders who can fully explore their chosen themes without worrying about brand identity, etc. If I find a given mod 'disgustingly repugnant' like the violence mods, I can just choose to ignore that mod and/or it's maker, and not think about elements of relating to the larger game that kids I know also play.



    I don't use Discord because it doesn't support multiple accounts and I don't need folks at work wondering what I'm doing even on my own time. Until Discord catches up with every single other voice / video conferencing system, I limit where I use it:
  • JyotaiJyotai Posts: 329 Member
    edited June 15
    AmeliaTodd wrote: »
    mewo13 wrote: »
    > @AmeliaTodd said:
    > I'm not a fan of retirement homes in my game.
    Are some people actually hoping for a retirement home pack? Yikes. I know it's common in America, where incidentally most of the userbase is from, but I've always found it a gross part of American culture. Sorry (err not sorry?) to Americans I may be offending, but I can't imagine shipping my grandparents off to some retirement home because I don't want them in my life.

    It's always mentioned when gameplay for elders is brought up, so my impression is that many want it, I rather have my elders hanging out at local coffee shops.

    One of the things I use MCCC for - those elders get moved into an 'elder household' so they're still out there as townies, but not taking up space in households. That said, this feature of MCCC drove me nuts when it started ripping apart a lot of the premade sim homes in my prior save, but you can flag specific households to not have their elders move out. Once I did that, it's a feature of the mod I now like.

    Retirement homes vs. nursing homes is a critical point of distinction.

    On the one hand you might have some large apartment or townhouse complex where the residents rent or own their living space and are in full control of their lives. The only difference between that a normal apartment or HOA being that it should have things like medical staff on site or on speed dial, special equipment in bathrooms and elsewhere to call emergency services, and probably a lot of social events.

    A nursing home on the other hand is basically where people end up if they are unable to take care of themselves, but still have money someone else can siphon off until it's no longer profitable and they get dumped on a street corner or somehow 'pass on'...

    One of these can be a way to ensure you are not socially isolated by being able to live near or with a lot of people of a similar generation, and the other is a way to turn elders that can't defend themselves into breathing ATM machines...

    The last third 'out of family' option is hospice care - and not many people end up there because it's either not available or too expensive. That's basically meant as a nursing home that includes spiritual / mental care and helps people move through end of life peacefully. You can end up there regardless of age and many will choose it as a way to avoid being turned into a breathing ATM machine in an hospital...

    I think when people ask for retirement homes in Sims 4, they want that first option. The "Florida Lifestyle" option, or with boomers out here on the left coast, the 'Hippie Commune with too many cats and dogs...' ;)

    I suspect very few people want the game to include the other depressing options.
    Post edited by Jyotai on
    I don't use Discord because it doesn't support multiple accounts and I don't need folks at work wondering what I'm doing even on my own time. Until Discord catches up with every single other voice / video conferencing system, I limit where I use it:
  • AmeliaToddAmeliaTodd Posts: 226 Member
    edited June 14
    Jyotai wrote: »
    AmeliaTodd wrote: »
    mewo13 wrote: »
    > @AmeliaTodd said:
    > I'm not a fan of retirement homes in my game.
    Are some people actually hoping for a retirement home pack? Yikes. I know it's common in America, where incidentally most of the userbase is from, but I've always found it a gross part of American culture. Sorry (err not sorry?) to Americans I may be offending, but I can't imagine shipping my grandparents off to some retirement home because I don't want them in my life.

    It's always mentioned when gameplay for elders is brought up, so my impression is that many want it, I rather have my elders hanging out at local coffee shops.

    One of the things I use MCCC for - those elders get moved into an 'elder household' so they're still out there as townies, but not taking up space in households. That said, this feature of MCCC drove me nuts when it started ripping apart a lot of the premade sim homes in my prior save, but you can flag specific households to not have their elders move out. Once I did that, it's a feature of the mod I now like.

    Retirement homes vs. nursing homes if a critical point of distinction.

    On the one hand you might have some large apartment or townhouse complex where the residents rent or own their living space and are in full control of their lives. The only difference between that a normal apartment or HOA being that it should have things like medical staff on site or on speed dial, special equipment in bathrooms and elsewhere to call emergency services, and probably a lot of social events.

    A nursing home on the other hand is basically where people end up if they are unable to take care of themselves, but still have money someone else can siphon off until it's no longer profitable and they get dumped on a street corner or somehow 'pass on'...

    One of these can be a way to ensure you are not socially isolated by being able to live near or with a lot of people of a similar generation, and the other is a way to turn elders that can't defend themselves into breathing ATM machines...

    The last third 'out of family' option is hospice care - and not many people end up there because it's either not available or too expensive. That's basically meant as a nursing home that includes spiritual / mental care and helps people move through end of life peacefully. You can end up there regardless of age and many will choose it as a way to avoid being turned into a breathing ATM machine in an hospital...

    I think when people ask for retirement homes in Sims 4, they want that first option. The "Florida Lifestyle" option, or with boomers out here on the left coast, the 'Hippie Commune with too many cats and dogs...' ;)

    I suspect very few people want the game to include the other depressing options.

    Potato, potahto. In any case, it's still something I don't want nor need in my game. I don't feel that elders take up space, nor that they don't have anything to do once they reach the elderly stage. In fact I on purpose create elderly as main characters in my stories and I play with aging off. I have a shop owner, a social butterfly with her community club, a judge, a crime boss , they are fun to play with and as I said before I much prefer them gathering in coffee shops than being in pota(h)to homes.

  • Flikka_FlikkaFlikka_Flikka Posts: 185 Member
    Jyotai wrote: »
    One of the things I use MCCC for - those elders get moved into an 'elder household' so they're still out there as townies, but not taking up space in households.

    Wow...
  • shailaputriishailaputrii Posts: 64 Member
    > @Loanet said:
    > People who say they're not offended always seem to be the most offended.

    omg true sis
  • shailaputriishailaputrii Posts: 64 Member
    > @mewo13 said:
    > > @AmeliaTodd said:
    > > I'm not a fan of retirement homes in my game.
    > Are some people actually hoping for a retirement home pack? Yikes. I know it's common in America, where incidentally most of the userbase is from, but I've always found it a gross part of American culture. Sorry (err not sorry?) to Americans I may be offending, but I can't imagine shipping my grandparents off to some retirement home because I don't want them in my life. It's probably the asian in me speaking. I don't think they'd ever do that since this game is still played by an international audience and a lot of people will be offended/bothered by it.
    >

    thats funny. there are tons of elderly japanese people who die alone in their houses cuz their family just doesnt care.
  • mewo13mewo13 Posts: 32 Member
    >
    thats funny. there are tons of elderly japanese people who die alone in their houses cuz their family just doesnt care.

    Where did you get this impression? While that may be true in some cases, elders are held in incredibly high regard in Japan (like most Asian countries) with multigenerational households. The Japanese elderly also have the second longest average life spans in the world. There are also more elderly citizens than ANY another age group in Japan. Perhaps they die alone because there are no young people left to take care of them, not due to neglect. The fact they live so long (meaning adequate health care, low-stress lives, good community) makes "lack of care from their children" less credible as an argument.
  • JyotaiJyotai Posts: 329 Member
    edited June 15
    Jyotai wrote: »
    One of the things I use MCCC for - those elders get moved into an 'elder household' so they're still out there as townies, but not taking up space in households.

    Wow...

    Yeah that wording may have been harsh. But that IS what MCCC does.

    As to why one might want it - there is a limit on household sizes.

    If you want to play your elders, but also have a family keep growing - moving the elders into their own household works.

    The family bond stays. I've created some oddball households that proved this.

    In one case I wanted my spellcaster to be a "Harry Potter" like last survivor. So I made an entire family line starting with 4 grandparents, then married their children to make my caster's parents, then created the child - the sim I was seeking. Then I used cheats to give the entire family line deaths by things that would make sense if casters were attacking each other with magic (fire / electrocution). Then... I kept them all around as ghosts in their own homeless household.

    I grabbed the urns of one grandparent from each side of my sim's family and put them in her home on top of a shelf. Those two ghosts now regularly visit her and do oddball things like cook dinner, break the toilet, repair the toilet, use the computer, tell my sim she needs a bath, etc...


    In a second case I wanted to link two households of different races together as cousins. So I made the mother of one sim, and the father of another sim - and made the parents siblings, put them in their own homeless household. The backstory being those two are half siblings. I didn't bother with the generation above only because I did it all in the wrong order and even with cheats I could figure out how to open access to backfilling in a whole family line. But... the two siblings visit not just their children, but also their nieces and nephews. And I have them sitting around in my 'townie' space where I can decide to make them active later on. MCCC auto-proposal even found a spouse for the 'sister' so that family now has 3 people in it.

    This all let me have some 9 sims out there 'not taking up space' in the other households... Which is how my Spellcaster sim had room in her household to marry a non-spellcaster recently, and likewise one of the 'cousin' sims just married the director of the TV commercials he's an actor in (is it still a casting couch if you get the job and do the part and only start flirting with the boss afterwards? :) ).
    - And that's also where I discovered I can't find any working CC-mods for a film director career, so after they got married I had to change her to a 'media producer' freelancer...


    Households have a max size, and the moment you start any generational play, you can hit that limit very fast. At that point your either tossing Toddler's out the front door with $20 and telling not to come home until they've turned it into at least $40 (memories of my youth in the 70s...) or your packing the grandparents off to adventures of their own - either deleting them or letting MCCC group them up, or doing that manually - where they can still be characters in your stories.

    The ideal trick here is as soon as you've moved them out - invite them over to visit and have an active sim hand them a residence key. The stronger the relationship, the more often they'll visit after that. They'll even randomly show up to your vacations...

    I don't use Discord because it doesn't support multiple accounts and I don't need folks at work wondering what I'm doing even on my own time. Until Discord catches up with every single other voice / video conferencing system, I limit where I use it:
  • IceyJIceyJ Posts: 4,544 Member
    rhalius wrote: »
    IceyJ wrote: »
    rhalius wrote: »
    They really did not think the scared emotion through, I guess they wanted to take the last shred of masculinity away from our Sims who get scared from the slightest things even if they have the self assured trait since as usual, traits are meaningless in this game.

    Was bad enough already that my "mean"sim meant to be this kind of bad boy keeps making friends with strangers and never does a mean thing on his own, but now he runs around like a sissy from a bit of bad weather or because another sim sneaked up on them and said: Boo!

    I agree about the mean trait, (and many others) however, being self-assured does not equal being brave. Purchase the brave trait for your sim.

    And that brave trait is some other garbage. You'd need to complete several aspirations to scrounge together 8000 points for that.
    Sims 3 had brave as a trait you could get in character creation.

    Eh. My sim got those points very fast by living in a haunted house. You can also cheat the trait, if necessary.
  • DaepheneDaephene Posts: 1,337 Member
    IceyJ wrote: »
    rhalius wrote: »
    IceyJ wrote: »
    rhalius wrote: »
    They really did not think the scared emotion through, I guess they wanted to take the last shred of masculinity away from our Sims who get scared from the slightest things even if they have the self assured trait since as usual, traits are meaningless in this game.

    Was bad enough already that my "mean"sim meant to be this kind of bad boy keeps making friends with strangers and never does a mean thing on his own, but now he runs around like a sissy from a bit of bad weather or because another sim sneaked up on them and said: Boo!

    I agree about the mean trait, (and many others) however, being self-assured does not equal being brave. Purchase the brave trait for your sim.

    And that brave trait is some other garbage. You'd need to complete several aspirations to scrounge together 8000 points for that.
    Sims 3 had brave as a trait you could get in character creation.

    Eh. My sim got those points very fast by living in a haunted house. You can also cheat the trait, if necessary.

    I think the problem is they designed it with the haunted house reward points in mind, and didn't think about the fact that all of our other sims would get scared of thunderstorms or normal ghosts while having to earn their reward points in slower ways.
  • SuperCoolRachaelSuperCoolRachael Posts: 353 Member
    I hate all the "gross out" humor in this game and others. I hate the flies (although it's better now that you don't have to hear them buzzing SUPER LOUDLY like in previous games), I *hate* it when Sims stick their fingers into their ears and then toss the salad with their hands, I hate all references to poop, and I REALLY hate that you can actually *see* poop in some cases. It's disgusting and it really bothers me.

    Now, please note that I don't expect this kind of "humor" to go away, nor do I think that I'm entitled have the Sims team cater to my every want. I'm just saying that I hate it and I wish it weren't in the game.
  • halloweenchildhalloweenchild Posts: 1,231 Member
    Daephene wrote: »
    IceyJ wrote: »
    rhalius wrote: »
    IceyJ wrote: »
    rhalius wrote: »
    They really did not think the scared emotion through, I guess they wanted to take the last shred of masculinity away from our Sims who get scared from the slightest things even if they have the self assured trait since as usual, traits are meaningless in this game.

    Was bad enough already that my "mean"sim meant to be this kind of bad boy keeps making friends with strangers and never does a mean thing on his own, but now he runs around like a sissy from a bit of bad weather or because another sim sneaked up on them and said: Boo!

    I agree about the mean trait, (and many others) however, being self-assured does not equal being brave. Purchase the brave trait for your sim.

    And that brave trait is some other garbage. You'd need to complete several aspirations to scrounge together 8000 points for that.
    Sims 3 had brave as a trait you could get in character creation.

    Eh. My sim got those points very fast by living in a haunted house. You can also cheat the trait, if necessary.

    I think the problem is they designed it with the haunted house reward points in mind, and didn't think about the fact that all of our other sims would get scared of thunderstorms or normal ghosts while having to earn their reward points in slower ways.

    Yeah, I get that Paranormal is a stuff pack, but there's no reason why they couldn't put the Brave trait into CaS or expand on that and add the Coward trait back into the game as well.
    Not to mention traits are poorly balanced and hardly affect gameplay, imagine if the traits were balanced properly.
    E.G:
    - Brave sims would hardly get scared by ghosts, thunderstorms or feared by hysterical sims But there would be a rare 1% chance that they'd get spooked by something.

    - Sims without the Brave trait are less likely to get scared, but it's always on a 50/50 coin flip whether or not they'll get the scared moodlet.

    - Cowardly sims are easy to scare, they get spooked incredibly easy and can faint from shock if they get scared enough. Living in a haunted house is pure nightmare fuel for them and they are always on edge, looking around every corner and are a favourite pranking victim of ghosts and spectres.
    Give our Vampires back their fangs!!! Reverse the Nerf!!! Occult simmers should not be shoved aside for the "realism players"! It's time Occult lovers/players started to demand equal treatment.
  • CaptainNinjaPantsCaptainNinjaPants Posts: 15 Member
    Not going to lie when I read comments from other Simmers on the forums or on Twitter I'm reminded why I don't actively participate in the community like I used to. Back when I used to play Sims 3 the community was never this bad. Sure there were arguments but it didn't turn into full blown drama. I almost quit the Sims because of it.

    As far as worlds go I wish they'd stop focusing on America. YES, I know the headquarters are in California but do they have to make worlds based on California or New York or just someplace in America with each iteration of the Sims? I'd rather see worlds based off Europe and Asia.

    The Like and Dislikes are actually giving me problems and the update that was supposed to fix certain traits actually made things worse in my game to the point where I barely play the game anymore. I'm mostly just building now. Sims 4 is great for builders.....and that's about it. All these CAS assets while nice is just a way to cover up the fact that there's really not any new gameplay. It's just reused animations and no depth.

    With each new update I get new bugs and glitches and there are so many that I don't know if they've been in the game since the beginning or not. I also can't tell which update caused what bug or glitch.

    I wish the aspirations didn't have those useless tasks attached to them. I want them to be more open-ended, meaning that you can achieve the aspiration anyway you want and you only have to follow a general goal like maxing out a skill or something. All of the aspirations feel more like a tutorial and for a veteran player like me that's knows the ins and outs of the game this just further kills my excitement.

    For CAS, I wish we had longer hairstyles and less of the bobs and pixie cuts. Also what's with the fascination with crop tops and tight clothing? Most my my female sims don't wear clothing like that and that's all we've been getting for the most part. Is this game for everyone or just young people?
  • OnverserOnverser Posts: 2,637 Member
    I like realistic graphics and hope the next game is more realistic and looks less like a colorful childrens doll house
  • SharoniaSharonia Posts: 4,165 Member
    Onverser wrote: »
    I like realistic graphics and hope the next game is more realistic and looks less like a colorful childrens doll house

    I'm the opposite. I much prefer the graphics of the Sims 2 and 4.
  • MyriadSimsMyriadSims Posts: 845 Member
    Sharonia wrote: »
    Onverser wrote: »
    I like realistic graphics and hope the next game is more realistic and looks less like a colorful childrens doll house

    I'm the opposite. I much prefer the graphics of the Sims 2 and 4.

    Me too! The cute, cartoony graphics feel perfect for me. Not discrediting @Onverser 's opinion, as it is valid, i just don't subscribe to it.
    2020-09-20-2.jpg

    Wilsonnnnnnn
  • EllupelluelluEllupelluellu Posts: 2,613 Member
    Sharonia wrote: »
    Onverser wrote: »
    I like realistic graphics and hope the next game is more realistic and looks less like a colorful childrens doll house

    I'm the opposite. I much prefer the graphics of the Sims 2 and 4.

    Me three!
    Those who have seen your face, draw back in fear.
    I am the mask you wear, it's me they hear.
    My spirit and your voice, In one combined.
    The Phantom of the Opera is there... Inside your mind..
  • Chicklet453681Chicklet453681 Posts: 1,347 Member
    I prefer more realistic graphics too, not extremely realistic for sims, I don't want to see pores and stuff, or for them to look like a real human sitting across from me. But definitely more realistic than the pixar look of TS4 and 100% prefer more realistic environment textures on the grass and trees, hair that looks like hair and not clay, real eyelashes and not a black strip, furniture that actually has the details modeled on it rather than painted on details. So yeah I'm on the less cartoony team too.
  • OnverserOnverser Posts: 2,637 Member
    MyriadSims wrote: »
    Sharonia wrote: »
    Onverser wrote: »
    I like realistic graphics and hope the next game is more realistic and looks less like a colorful childrens doll house

    I'm the opposite. I much prefer the graphics of the Sims 2 and 4.

    Me too! The cute, cartoony graphics feel perfect for me. Not discrediting @Onverser 's opinion, as it is valid, i just don't subscribe to it.

    No worries. It wouldn't be an unpopular opinions thread if it was a popular opinion :D
  • SERVERFRASERVERFRA Posts: 4,220 Member
    I don't really want another version of the Sims. I'm happy with my Sims 4. The only reason I got Sims 4 back in 2014 was because my Sims 3 kept freezing up & I had to uninstall more than half of my packs to play the silly game. It wasn't fair, because I only play Vanilla & off line. However, I'm amazing at how well my Sims 4 is considering I have almost 40 packs & can be online at the same time. And I still play Vanilla. :p
  • shailaputriishailaputrii Posts: 64 Member
    mewo13 wrote: »
    >
    thats funny. there are tons of elderly japanese people who die alone in their houses cuz their family just doesnt care.

    Where did you get this impression? While that may be true in some cases, elders are held in incredibly high regard in Japan (like most Asian countries) with multigenerational households. The Japanese elderly also have the second longest average life spans in the world. There are also more elderly citizens than ANY another age group in Japan. Perhaps they die alone because there are no young people left to take care of them, not due to neglect. The fact they live so long (meaning adequate health care, low-stress lives, good community) makes "lack of care from their children" less credible as an argument.

    poor people with low income can have a long life as well. you learn how to survive in the wilderness
  • mewo13mewo13 Posts: 32 Member
    mewo13 wrote: »
    >
    thats funny. there are tons of elderly japanese people who die alone in their houses cuz their family just doesnt care.

    Where did you get this impression? While that may be true in some cases, elders are held in incredibly high regard in Japan (like most Asian countries) with multigenerational households. The Japanese elderly also have the second longest average life spans in the world. There are also more elderly citizens than ANY another age group in Japan. Perhaps they die alone because there are no young people left to take care of them, not due to neglect. The fact they live so long (meaning adequate health care, low-stress lives, good community) makes "lack of care from their children" less credible as an argument.

    poor people with low income can have a long life as well. you learn how to survive in the wilderness
    Yeah, okay, anecdotally you can say some lower-income individuals live long despite their poverty however statistics disagree. On average, a wealthy person will live 8.4 years longer than someone with low income.

    Not sure what surviving in the wilderness has to do with anything.
  • ChampandGirlieChampandGirlie Posts: 2,129 Member
    This is unpopular: I recently got Paranormal on sale because most of the gameplay doesn't interest me. I added the Maxis Haunted House to my game but switched the lot to normal residential. I made a sim who wears multiple outfits and hair all from the pack and moved her in. I named her Antoinette Guidry and I say she's his great-granddaughter who actually doesn't know anything about him but took an ancestry test and was curious to live there in her old family home.

    I really like having the flexibility to do that while other people can switch the haunting on as much as they want. She lives in StrangerVille across the street from Ted Roswell and the house actually fits because it's old. If at some point I decide that her house will be haunted, I can switch it.

    Honestly, I would do that with more of the stuffpacks if I needed to come up with households. Anyway, giving people flexibility to do what they want is the answer, I think, so using the lot trait to control the setting was a good idea. I mean, they tend to combine historic content with supernatural themes. As long as they find a way to have better gameplay for supernatural players, it is good to be able to turn it off if someone doesn't want that aspect. There are multiple ways to have fun and they are all fine.

    I will also say that I've actually had a lot of fun with StrangerVille. It may be because I added a bunch of quirky characters or made the existing ones quirky as well. The small town with a lot of open space to walk around is one version of a good format.
    Champ and Girlie are dogs.
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