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Create-a-Career : Looking for beta-testers
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@helen912 Thank you for this! According to the instructions on the BAC site, it just says to put it in the Install directory. So I've moved it, and now I'm getting a Syntax error for an "unexpected character after line continuation character" ... where there's nothing there. I'm still typing in "import {career-file.py}" right?
This is what I'm doing...
And then....
#freethebabies #TeamToasters #TeamPlayableGnomes #TeamFarms #FarmTeam #BouncyCastle!!
and this...
And nothing new is in my _pycache_ folder.
#freethebabies #TeamToasters #TeamPlayableGnomes #TeamFarms #FarmTeam #BouncyCastle!!
So I'm wanting to create a daytime weekend job for teens (similar to how the Manual Laborer works) but I'm clueless on how to get the career recognised as a Teen only job. Help?
I am quite sure that you still have the old Commons file (August 2nd) in your .zip . At least that's what I did wrong. After Dled Neia Commons package from December 5th, my Sims were payed again.
No worries, @helen912, @Simmiller was testing on her old version which is why they weren't getting paid for her
Also, the Commons.package only includes objectives (requirements for being promoted), so it wouldn't affect sims being paid. Additionally, the Objective XMLs had no changes with the November patch, so there's no differences between the 8/2 Commons.package and the one from the Help page. I double checked by comparing the two when I saw it mentioned last week since I do the Broken Mods list over at SimsVIP.
♦ Origin ID: ScarletQueenKat ♦
@luthienrising I'm doing everything you guys are saying to do. Unfortunately, nothing is being created in any of the _pycache_ subfolders.
EDIT: DURR! I apparently forgot that I needed to run Python as an admin (despite being the only user) and when I did, BAM. _pycache_ appeared and there was the file. So sorry for the dumbness!
**I guess this comment could be deleted**
After last Patch (yesterday or the day before), is it neccessary to explore and download our careers again? I am not really firm in updating myself, and better I ask here, I think …
Anwers from each one very welcome!
Could someone please advice?
Thanks!
No, you should be fine.
> I stumped onto this create a career but I don't seem to make the career I made work.
> Could someone please advice?
> Thanks!
There is a tutorial I used and my careers work just fine. Apparently my account won't let me post links yet, so I can't link it to you, but it's on modthesims. Just do a search for "Tutorial for Neia's Online Create-a-Career Tool" by "simmiller" and it should pop up.
The only thing out of date is that when you use python to make your script, the tutorial says you get a .pyo file, but the most recent version gives you a .pyc. They work the same way, so just use it like a .pyo.
Great, thank you 4 answering!
I do not have .pyo or .pyc, I only have .py.
Am I doing something wrong?
That's what you get from the site download. Keep following the rest of the instructions and you'll be getting a .pyc from Python.
#freethebabies #TeamToasters #TeamPlayableGnomes #TeamFarms #FarmTeam #BouncyCastle!!
Cool, it worked now.
I actually misread something there.
Thanks
The careers I created, does not reflect the time on the start hour is different in game.
Like for example: I created 0900 in the create-a-career while in game, it is 2300.
Can someone tell me what is wrong with it?
> I just want to ask if any one had the issue with the careers you created as well.
> The careers I created, does not reflect the time on the start hour is different in game.
> Like for example: I created 0900 in the create-a-career while in game, it is 2300.
>
> Can someone tell me what is wrong with it?
Don't use 0900, use 09 instead and it should work for you :)