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What do you want in Sims 5

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    jakesimworldjakesimworld Posts: 2 New Member
    In terms of build-mode I'd like to see....

    Separate out certain items
    - select the bedframe then the bed linen
    - select the artwork then the frame (maybe even the mount)
    - select the countertop then the units and appliances
    - select the bookcase/cabinet then the clutter (with option for auto-fill clutter based on room type - bathroom, kitchen, study, etc)

    Scalable items
    - bookcases/cabinets you can stretch across and up
    - countertops you can drag along the wall to any length you wish (with undercounter units as separate items)
    - sofas that can be a single seater or dragged out to be a 2-seater, 3-seater, etc.
    - TV's you simply scale to whatever size you want
    - windows and mirrors you can scale

    Wall covering design
    - select a skirting board, picture rail and coving (each with colour options)
    - select colour, texture and patterns to apply to each portion of the wall covering
    - could choose to have a pattern below the picture rail then plain colour above the picture rail

    Window coverings
    - automatically size to window then choose whether curtains drop to bottom of window or to floor
    - option to layer window coverings - net/voile/blinds with curtains over the top
    - interaction for Sim to open/close (or smart home device to do it)

    Integrated built-in kitchens
    - dishwashers, washing machines and fridges hidden behind the kitchen cabinet doors

    Walls and rooms
    - walls that can be built to half-grid
    - ability to sink the building directly into the ground without the terrain following the bottom of the wall
    - ability to connect rooms at different levels (half-storey increases, for example)
    - mansard roofs and usable loft spaces
    - allow a door directly at the top/bottom of the stairs (like stairs that lead to a basement, for example)
    - useable space under staircases

    That's all for now...I'll keep my fingers crossed at least some of these end up in the next iteration of The Sims! :)
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    ColineSurrayColineSurray Posts: 6 New Member
    > @ColineSurray said:
    > I really wish on TS5 we could see a more dynamic growth you know... like 2 or 3 small stages on each life stage. I wanted to see a baby learning to walk and talk and actually see them growing, like height and all, if they eat a lot they'll get chubby, if not, they're gonna grow thin. If they're well educated they're gonna grow smart and quiet or polite, if not, they're gonna grow loud, messy or disrespectful. Watch them go to primary school...
    > Kids slowly growing into preteens, stop playing with toys and start worrying more about looks and teen stuff, first crush...
    > small stages between each life stage...
    >

    EA and us, we have to understand what NEEDS to be in the base game.

    1- Better Traits
    2- Dynamic life Stages (preteen)
    3- Likes and Dislikes, and zodiac signs
    4- The TS4 CASim style (great name for a casino)
    5- Create a style tool
    6- I would simply love an option to keep move objetcs always on
    7- Build Mode is actually great as is now
    8- Seasons and Pets are important but I understand the monetary reasons. But at least rain and thunderstorm.
    9- Slower gametime speed as well as the standard speed
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    ColineSurrayColineSurray Posts: 6 New Member
    > @ColineSurray said:
    > 9- Slower gametime speed as well as the standard speed

    And what I mean by that is that I just want more gameplay time. I want longer days and longer minutes. It doesn't take over an hour to go to pee and wash hands. I hate playing with the autonomy on because my sims mostly do shh all the time. Or do nothing important. So sometimes I waste time with them standing there and doing nothing at all. And I'm always pausing the game to make sure everyone's doing something important. The Sims 3 had better autonomy, to be honest. I didn't play much Sims 2.
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    Sarah26CatSarah26Cat Posts: 169 Member
    Thank you very much to whichever guru created the stair tool there is now in TS4. I remember back in TS3, trying to do an L-shaped stairs with the constrain floor elevation cheats and how it was a multi-step procedure that always messed up your walls. I hope you do the same with TS5. The next thing you need to tackle is Walk out Basements. It is more than a building fad, look on any floor-plan website and you will see tons of them. Plus it will be useful to those planning on building a hobbit hole.
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    buffysummer1buffysummer1 Posts: 2 New Member
    I want them to reduce the loading time, open world, that I don't have to load when I go to the neighbor's house, that the sims marry could marry independently, a cemetery, better skins, hair and eyelashes and that the console community can have mods.
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    JojoMOMSTERJojoMOMSTER Posts: 1,966 Member
    I would like to be able to create scenarios kind of like we are able to create clubs and share our scenarios with EA friends or have a scenario Gallery. I think many of us who enjoy playing challenges would have fun with this.
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    Simmer_Cherry1Simmer_Cherry1 Posts: 11 New Member
    I’d love to see realistic starter homes, with only the necessities, no couches, beds or anything like that.

    I also think that making money is way too easy in TS4, so I’d like to see the money from careers scaled down by at least 2x, and gardening is just WAY too easy. I love rags to riches style gameplay, but my sims get money too easily and it makes me get bored of my saves :(
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    Metior_IceMetior_Ice Posts: 3,103 Member
    Just like the Sims 4, I probably won’t get the game until merfolk are available.

    In general, my feeling about merfolk in the Sims 4 is that they didn’t understand the full potential of the occult. If Sims 5 merfolk aren’t substantially more than the Sims 4 merfolk, it will make my decision pretty easy. I do need to get blown away by extremely well developed MerSims because my experience with Sims 4 MerSims was lacking that much.

    I want occults and will probably wait and see how they handle them in the new game. If occults are lacking, I’ll probably stick with the Sims 4. If they go too far with trying to hide the presence of occults, that will be another negative.

    At the end of the day, I really don’t want realism to take away from whimsy and fantasy.


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    simmeroriginsimmerorigin Posts: 1,400 Member
    edited March 2023
    Again, I need a return to the Sims 2 style aspiration meter and Wants and Fears. I play wants-based so I haven't been able to really do this in Sims 3 and 4.

    The personality sliders, personality traits, and their high-level aspirations (fortune, family, creativity, romance, friendship, exploration/travel, knowledge) should drive the types of wants rolled. Completing wants should unlock more advanced wants.

    Realizing fears should cause consequences and aspiration decay. Impact.

    The way Sims 4 tried to implement Wants and Fears was a non-starter...and the team seems to realize that it's not working because they allow you to disable them.
    He/him | Simmer since Sims 1 | Active Sims 2 wants-based rotational player, Sims 3 legacy player | My gameplay rules via PleasantSims | Bring back challenge and depth to the Sims: https://forums.thesims.com/en_US/discussion/comment/17959464/#Comment_17959464
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    MsMayMsMay Posts: 440 Member
    edited March 2023
    I would like to use paint canvas objects to be use as advanced create-a-style paint mode (paint tool, pattern tool, spray tool, stencil tool, stamp tool, & etc ) feature to be able to do customization painting your own for your sims on canvas while sims are painting & display your canvas on the walls at home or display it to the Art Center in community lots to show off your artwork to other sims. Also I want paint mode feature maybe be adding in the base game (or in future sims 5 packs) to be customization in cas for:

    Sims - hairstyles, clothes, accessories, hats, skin tones, makeup, & fingernail
    Pets
    Occult


    I want to be able to import custom image & use Pattern Tool features to design patterns using custom images on objects in Buy Mode:

    Paint Canvas - painting custom image
    Photo - put custom image in pictures
    Puzzle gameplay - import custom image in puzzle
    Furniture - use import custom image & Pattern Tool design any patterns on furniture

    Import custom image & Patterns Tool features in Build Mode:

    Wallpaper - use custom image design any patterns on wallpaper
    Floor - use custom image design any patterns on floor
    Ceiling - use custom image design any patterns on ceiling

    If we ever get hidden lots in the Sims 5, I want to be able to build them in different worlds freely instead unlocking it in cheats.
    Post edited by MsMay on
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    NightwalkerArkanisNightwalkerArkanis Posts: 272 Member
    - If they include the same townie generator they have in Sims 4, then I want a button to turn it off. Just because a lot has a 'teens like to gather here' trait doesn't mean I want the game to spawn them for me. I make my own. NPC workers are fine, though.

    - Seasons, rain, rainstorms and snow is a must.

    - The 4 Occults (Werewolf, Spellcaster, Fairy and Vampire all with improved abilities).

    - A number of faraway worlds (tropical paradise, desert, arctic, ocean, jungle).

    - Pre-Teens

    - Improved relationships. Faithful Sims, cheating Sims that acknowledge it, improved conversation tree.

    - Cellphone (or atleast the animations) be gone option. An option to delete Sims from your phone. Messenger birds (pets) for us nature-living Sims.

    Probably alot more that I can't think of at the moment.
    _______________________________________
    We want: Faeries, with a good ability tree, hopefully before summer 2024.

    What do we want to get rid of: The holiday bug, the constant showering and the weed glitch.
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    simmeroriginsimmerorigin Posts: 1,400 Member
    I'm tired of the Sims 4 "Disney" look with so many pastel greens and blues. In terms of the environment, this is the ideal:

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    He/him | Simmer since Sims 1 | Active Sims 2 wants-based rotational player, Sims 3 legacy player | My gameplay rules via PleasantSims | Bring back challenge and depth to the Sims: https://forums.thesims.com/en_US/discussion/comment/17959464/#Comment_17959464
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    Sarah26CatSarah26Cat Posts: 169 Member
    Again, I need a return to the Sims 2 style aspiration meter and Wants and Fears. I play wants-based so I haven't been able to really do this in Sims 3 and 4.

    The personality sliders, personality traits, and their high-level aspirations (fortune, family, creativity, romance, friendship, exploration/travel, knowledge) should drive the types of wants rolled. Completing wants should unlock more advanced wants.

    Realizing fears should cause consequences and aspiration decay. Impact.

    The way Sims 4 tried to implement Wants and Fears was a non-starter...and the team seems to realize that it's not working because they allow you to disable them.

    Forgive me, I only got a bare glimpse of Sims 2 after Sims 3 was already out, and I wasn't too impressed. But Sims 3 had a good system of wishes and it was easy to "promise" them, i.e, keep them for later.
    Fears in TS2 always confused me. They were random and it seemed odd to wake up with a different fear every day.

    And with Personality, I much preferred the traits system from Sims 3. Sims 4 has so few traits, and they are not programmed well at all. So it's a poor example. But TS1 and TS2 had the same sliders for like five different aspects of a personality. Most of my Sims turned out very similar to each other under that rule. Human personality has way more than five factors to define us, pop-culture personality tests are not scientific btw.

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    simmeroriginsimmerorigin Posts: 1,400 Member
    Sarah26Cat wrote: »
    Again, I need a return to the Sims 2 style aspiration meter and Wants and Fears. I play wants-based so I haven't been able to really do this in Sims 3 and 4.

    The personality sliders, personality traits, and their high-level aspirations (fortune, family, creativity, romance, friendship, exploration/travel, knowledge) should drive the types of wants rolled. Completing wants should unlock more advanced wants.

    Realizing fears should cause consequences and aspiration decay. Impact.

    The way Sims 4 tried to implement Wants and Fears was a non-starter...and the team seems to realize that it's not working because they allow you to disable them.

    Forgive me, I only got a bare glimpse of Sims 2 after Sims 3 was already out, and I wasn't too impressed. But Sims 3 had a good system of wishes and it was easy to "promise" them, i.e, keep them for later.
    Fears in TS2 always confused me. They were random and it seemed odd to wake up with a different fear every day.

    And with Personality, I much preferred the traits system from Sims 3. Sims 4 has so few traits, and they are not programmed well at all. So it's a poor example. But TS1 and TS2 had the same sliders for like five different aspects of a personality. Most of my Sims turned out very similar to each other under that rule. Human personality has way more than five factors to define us, pop-culture personality tests are not scientific btw.

    We need slider traits for core personality AND traits.
    He/him | Simmer since Sims 1 | Active Sims 2 wants-based rotational player, Sims 3 legacy player | My gameplay rules via PleasantSims | Bring back challenge and depth to the Sims: https://forums.thesims.com/en_US/discussion/comment/17959464/#Comment_17959464
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    WightQueenSiamWightQueenSiam Posts: 11 New Member
    The ability to wear any clothes on any body frame.

    This is OK in some packs and not others, and I find it incredibly frustrating in the Sims 4. I was trying to make a male sim with a feminine frame today and learned that 90% of all masculine-tagged bottoms deform the crotch on a feminine frame. I thought we had gotten better about this, but it seems we only got better at making feminine-tagged clothing fit masculine frames, not the other way around.

    Project Rene really needs to fix that from the get-go. There's no way we can go from this level of gender customization to a backward state, and really we need to go forwards. Making all items gender-neutral and fit any shape or size without massive deformation would be a huge thing to come out, and probably really appreciated by all players.
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    SmellincoffeeSmellincoffee Posts: 963 Member
    I would love the ability to create our own neighborhoods, something we've not had since The Sims 2.
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    itssteviejacksonitssteviejackson Posts: 1 New Member
    I had a thought about the way that the Sims is layed out. It would be interesting if there was a way in CAS to have outfits designated to specific hobbies rather than just weather, formal, casual, etc. Like when someone is bowling, they automatically switch to a bowling fit, or when they're painting, they automatically switch to their smock. This may be a bit dynamic and complicated to make happen in the Sims 4, but maybe it's something to experiment with in Project Rene!
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    Mrs_Psycho1017Mrs_Psycho1017 Posts: 2 New Member
    I would love for auto roofing to come back as toggled. I thought the feature was amazing and I understand that some people want to do the roofing, however, I don't think it needs to forced. As some have stated above, pets should have a thirst need (they drink puddles already). Also, more open lots in neighborhoods please!
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    Mrs_Psycho1017Mrs_Psycho1017 Posts: 2 New Member
    I would like to add to my comment:
    I would like to see some of the game play from like the sims 2 where we had Bustin' Out, The Urbz, and Castaways incorporated into the game-play. I am a console user (currently PS4) and always loved the ideas of the expansions including something like that. In one of The Sims (The Sims 3 I believe) the social interaction was also nice (when you talked to someone you loved, y'all would hold hands and what not). Please bring back some of the old hairstyles (make it more modern of course)
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    tangledwingstangledwings Posts: 8 New Member
    Are we even allowed to talk about this? They said they will delete any ideas we offer.
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    Coconut27Coconut27 Posts: 860 Member
    Are we even allowed to talk about this? They said they will delete any ideas we offer.

    i'm not %100 sure, but they haven't deleted any of these threads yet. Perhaps if we all discuss ideas of things with one another and not direct it towards the devs its fine? not sure. That or as long as they are ideas of things that have existed in previous games. Shrugs
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    Coconut27Coconut27 Posts: 860 Member
    All I know is, I want a game that offers some steampunk themes :D
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    tangledwingstangledwings Posts: 8 New Member
    > @Dorjidruk said:
    > Bigger households.
    > Bring back buying clothes.
    > Bring back making clothes.
    > Farming of both plants and livestock.
    > More pets.
    > For pets and livestock to not hurt how many sims can be in the household.
    > I want a singing career.
    > You know how there's cooking, and gourmet cooking? Let's have both basic/common singing, and operatic singing where it goes higher quality than basic/common.
    >
    > I should be able to play a country-bumpkin farmer country singer. :smiley:
    > Farms should be able to hire other sims as employees to expand beyond the one household in work, and so you can own the farm as a rich country star but pay others to do the farmhand work.

    This sounds like a fun story. I would play a washed-up country singer with a vanity farm run by "staff." The ability to choose a genre of music to specialize in would be nice. Personally, I would love it if Sims could form bands with set roles, like singer guitar etc. They could record and release albums, as well as do *scheduled* performances at venues.
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    Bren91Bren91 Posts: 299 Member
    Smarter sims with a good balance of free will on their end and control on ours as players. The sims 5 needs to be at least as intelligent as the sims in the sims 2. And considering the sims 2 came out almost twenty years ago this should not be a problem. Multi- tasking needs to stay and improve without being as laggy. I expect the sims 5 to have a Mantra of exceptional play testing before releasing packs, I know glitches will still happen, but they should be small ones not ones that break the game. I think they could hire play-testers and I think this is something they should do for the sims 4 as of now. And if it’s not ready for release then they need to release it but stating that it’s an early access pack that’s still being play-tested. Or delay its release date and spend more time on it. I expect more creative packs and more of the stuff that packs have brought us in the other games to be in the base game, not everything but definitely seasons and pets. Wild animals,
    Maybe a game pack? But pets should be in the base game such as cats and dogs. Cars, and transportation, that is a must for a life simulator. They should also have busses where sims can purchase bus passes to ride around town or get places if they can’t afford to buy a car. An open world I think has to be a must, while I don’t mind the sims 4 world mechanics, I do agree that the sims 5 needs to be a more open immersive world. Some rabbit holes are fine, but there’s need to be more interaction with scenery other than just to look at. Such as swimming in rivers or the ocean, or climbing a mountain, flying an airplane around town in the sky. Visiting city buildings or skyscrapers, not all of them but some should be interactive such as some work places, event centers, schools, pubs, and small boutiques or stores. The open world should feel alive sorry but unlike the sims 3, even though the third game was open world it didn’t have that. The open world in the fifth game needs to feel immersive. I also think the sims 5 should be a little bit more risqué with some of its content and humor. Many players are adults, I really don’t see why it has to just be a T rated game. I think somehow they should make it T - M rated, I don’t know exactly how they would do that, but the sims 4 has played it a little too safe and the fifth game needs more dark humor and to be a bit more challenging. I’m not saying they should make like a grand theft auto sims game, they should still keep it the sims but with a bit more adult things that could go wrong, like drinking too much of an adult beverage at the local pub and not acting sober. The game could use a bit more harsher violence, bring back the slaps from the sims 1 and 2 when a sim is angry those were funny. Have sims get in shoving or punching, slapping fights. And of course make the sims romantic interactions less G rated, like the ones in the sims 1 and 2. Give these sims there own interactions to things that happen and life events due to their own personalities don’t have them all react the same way. Bring back burglars and a little more mischief. Make the sims more customizable than ever and bring back create a style, make it so we as players don’t need to be modders to create our own styles for sims clothes in the game, a more immersive create A style. All and all bring back what has worked from past iterations of the sims franchise and make it even better while abandoning and leaving out the things that didn’t. And you probably have a worthy entry in the franchise.
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    OccultmasterOccultmaster Posts: 125 Member
    More Occults Please, at least more than 13 in total, we should try to expand the Sims Franchise rather limiting ourselves to less, I'm disappointed that Sims 4 has less Occults than 3, experiment with new occults like Succbi/Incubi, Centaurs, Satyrs, Gorgons, Elves, Dwarves, Orcs and Goblins, I could add more but you get the point.

    Also bring back Horses (with unicorn and pegasus variants), Cars + motorcycles, Burglars, Cake Strippers, give me consequences, darker themes like Olivia Spectre the serial killer townie.
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