TS3 babies, hands down. Sure they look like little burritos but least you could take them with you like a "normal" parent/family when traveling. Heck, you could even put them in their own baby swings which could also be used by toddlers. I loved that baby swing.
I prefer their appearance in TS4, but I hate not being able to view their needs in TS4. I also think they are more needy in TS4. Plus, I’d love it if they weren’t tied to their bassinet.
I know I'm in a minority here, and I definitely don't think Sims 4 babies are perfect, or even great, but what gets me is the breastfeeding. Sims 3 babies were cute but the forced bottlefeeding turned me right off them, regardless of everything else. Either way, I've never played the baby stage for long at all.
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I like sims 4 babies better because I hated those burrito babies so much in Sims 3. I know the sims 4 babies are stuck to their bassinet but at least they have more interactions AND they wear clothes. They seem more alive too.
Sims 3 babies all the way. I love taking them in the pram to Community lots with the family. Sims 2 babies were awesome too, sims 4 babies look like creepy, plastic dolls.
For the first time in Sims history, infants can go anywhere their parents/caretakers go. No more stuck at the home lot like TS2 and also toddlers and children have a lot more freedom in TS3 too. I love being able to take the whole family out instead of being forced to leave the baby and/or toddler behind.
I wish TS3 infants and toddlers had a lot more interactions from TS2 like pass a held child to someone, lullabies, bathing in the sink, random chances of being thrown up on, other Sims can interact with the baby while being held, although there is a baby changing station I wish it were in the base game or at the very least in an EP like Generations because content like that should be basic to always have in the genre it represents than sold separately from the BG/EP's, clicking on the refrigerator for bottles instead of silly appearing out of nowhere unwanted shortcuts that starts to tear down the immersion factor, fighting over bottles, talking to each other as an interaction in the pie menu while keeping the autonomous talking as well, etc. Plus new interactions.
The babies in TS2 seems like around 5 or 6 months old (even though they can't roll over or sit up) while TS3 babies seems like they were just born so perhaps between 0 and 3 months old. I don't mind the babies being wrapped in a blanket but wish there were an option for baby hair, baby clothes and accessories. There is so much that can be done but it never gets done despite how vocal that request is. Instead, TS4 just went straight back to 2000 and 2004. Seriously?! I'm not going to pay for an expensive game that retrogresses and provide little to none improvement nor advancements when I already have The Sims, The Sims 2 and it's more in-depth than TS4 could ever be. I don't want a repeat of the same exact thing over and over again without anything that makes it improved and/or advanced over it's predecessors.
TS2
-Completely in 3D with 360 camera and more freedom with zoom controls
-Aging/Generations/New life stages
-Subhoods
-Etc
TS3
-Open seamless neighborhood/No loading screens except when moving or traveling
-CASt/CAP/CAW
-Story Progression
-Realistic aging across the whole neighborhood
-Traits (Sims beyond just personality traits which makes all Sims extremely dynamic and intriguing)
-Etc
TS4
-Emotions (Yeah, we had those since 2000 but it actually made sense and represented the genre it stood for quite well before TS4 happened)
-Multitasking (Also, had that since 2000 with each generation more improved and advanced than the last...nothing brand new to the series)
-Weirder Sims and stories
-Immature humor that matches the childish stylized art style and overall tone
-Back to 2000 and 2004 gameplay mechanics that drags the whole franchise down according to progression
-Etc
Anyway, TS2 and TS3 babies are the best of both worlds if combined right. Regardless, of TS3's shortcomings it still trumps TS4 and improves and advances over TS2 in some useful and meaningful areas of gameplay. With Generations EP, store content and cc it helps to get the most immersive experience.
Sidenote: It would have been great if players could create pregnant Sims and infants in CAS. But EA/Maxis chose the direction they want to go. Well, I wonder what their vision will look like once it's complete? In any case, TS4 game engine is the weakest so nothing groundbreaking to see in my opinion. But then again, TS4 was never meant to be a game for everyone unlike TS/TS2/TS3 nor is it based on an actual life simulator unlike TS/TS2/TS3.
“What doesn't kill you makes you stronger
Stand a little taller
Doesn't mean I'm lonely when I'm alone
What doesn't kill you makes a fighter
Footsteps even lighter”
Anyone here remembers AndrewArcade's ditch baby..?
No..?
It was a pain sometimes to look for the baby someone randomly placed outside in the snow, but I'd take the worm babies I could freely place in a ditch outside my sims' home over whatever the little monsters in TS4 are supposed to be ANYTIME.
(Not that I'd advise anyone to put babies in ditches... Just an example of how open ended TS3 was. Just about anything was possible, even the most bizarre things)
Comments
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
Wash them in the basin, leave them on the floor, with the dirty nappies and rancid bottles, to dry. That was the life.
(◡‿◡✿)
the sims 2 baby bathing in the basin was pretty cool to
and have legs that move too. I like their animations better in TS4. They hardly move in 3.
https://twitter.com/MarianaF53
we had firstly a real life stage. one that you could pick up, take out with you, more than a single item to interact with them.
with 4 its a creepy looking doll you can't take anywhere. they should of just made the baby a doll for kids to play with.
its never going to count full as a life stage until l i see the poor thing free from the crib and less like a kids doll.
I wish TS3 infants and toddlers had a lot more interactions from TS2 like pass a held child to someone, lullabies, bathing in the sink, random chances of being thrown up on, other Sims can interact with the baby while being held, although there is a baby changing station I wish it were in the base game or at the very least in an EP like Generations because content like that should be basic to always have in the genre it represents than sold separately from the BG/EP's, clicking on the refrigerator for bottles instead of silly appearing out of nowhere unwanted shortcuts that starts to tear down the immersion factor, fighting over bottles, talking to each other as an interaction in the pie menu while keeping the autonomous talking as well, etc. Plus new interactions.
The babies in TS2 seems like around 5 or 6 months old (even though they can't roll over or sit up) while TS3 babies seems like they were just born so perhaps between 0 and 3 months old. I don't mind the babies being wrapped in a blanket but wish there were an option for baby hair, baby clothes and accessories. There is so much that can be done but it never gets done despite how vocal that request is. Instead, TS4 just went straight back to 2000 and 2004. Seriously?! I'm not going to pay for an expensive game that retrogresses and provide little to none improvement nor advancements when I already have The Sims, The Sims 2 and it's more in-depth than TS4 could ever be. I don't want a repeat of the same exact thing over and over again without anything that makes it improved and/or advanced over it's predecessors.
-Completely in 3D with 360 camera and more freedom with zoom controls
-Aging/Generations/New life stages
-Subhoods
-Etc
TS3
-Open seamless neighborhood/No loading screens except when moving or traveling
-CASt/CAP/CAW
-Story Progression
-Realistic aging across the whole neighborhood
-Traits (Sims beyond just personality traits which makes all Sims extremely dynamic and intriguing)
-Etc
TS4
-Emotions (Yeah, we had those since 2000 but it actually made sense and represented the genre it stood for quite well before TS4 happened)
-Multitasking (Also, had that since 2000 with each generation more improved and advanced than the last...nothing brand new to the series)
-Weirder Sims and stories
-Immature humor that matches the childish stylized art style and overall tone
-Back to 2000 and 2004 gameplay mechanics that drags the whole franchise down according to progression
-Etc
Anyway, TS2 and TS3 babies are the best of both worlds if combined right. Regardless, of TS3's shortcomings it still trumps TS4 and improves and advances over TS2 in some useful and meaningful areas of gameplay. With Generations EP, store content and cc it helps to get the most immersive experience.
Sidenote: It would have been great if players could create pregnant Sims and infants in CAS. But EA/Maxis chose the direction they want to go. Well, I wonder what their vision will look like once it's complete? In any case, TS4 game engine is the weakest so nothing groundbreaking to see in my opinion. But then again, TS4 was never meant to be a game for everyone unlike TS/TS2/TS3 nor is it based on an actual life simulator unlike TS/TS2/TS3.
Stand a little taller
Doesn't mean I'm lonely when I'm alone
What doesn't kill you makes a fighter
Footsteps even lighter”
Look at those freed burritos! Look at them traveling the worlds!
AND in Sims 3, the Sims actually cared about the babies! (Unlike my Sims 4 Sims who barely acknowledge the baby’s existence...)
(She/her)
No..?
It was a pain sometimes to look for the baby someone randomly placed outside in the snow, but I'd take the worm babies I could freely place in a ditch outside my sims' home over whatever the little monsters in TS4 are supposed to be ANYTIME.
(Not that I'd advise anyone to put babies in ditches... Just an example of how open ended TS3 was. Just about anything was possible, even the most bizarre things)
Yeah, this should have been an option. Sims 2 babies were the best.
TS4, self proclaimed multi tasking king, really missed the mark there.
Saying "not to be rude", then blatently being rude does not excuse rude behavior.