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Life by You vs. Sims 5 (Rene)? Rod Humble and Paradox's Life Simulation Game
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Reading some answers to some of those questions, it seems like we would be the person programming gameplay in our own games. Like the one where they state we add skills/traits to things with the crafting tool. Do they mean a crafting tool that a character uses or is the crafting tool a dev tool that allows us to 'program' certain things. I'm starting to wonder if this is a totally different experience than we think it was going to be.
I honestly believe this is more of a do it yourself kind of game based on what they have said up to this point. It seems like they provide the base, the general gameplay, and all of the tools but mainly it will be a playground for modders.
It is a good step for me as it takes it to a whole new level for me, but I hope with all this hype it will be possible and I am not worried about my systems handling all those processes as it good enough to handle it all. But how will it run on lower systems and hopefully it will scale up or down unlike Sims 4 which to me is a one fit all program and it does not benefit me.
My Families Via PlumTree App
Wish the people looked better though. I prefer the body proportion of sims in TS4 instead of the stumpy people in LBY. Also don’t like the art style, and their walk looks so unnatural.
That's my interpretation. The gameplay for various careers and shops will be in the game. But if you want a new one, the tools are there for you to create it, and customize its interactions. The game probably doesn't have a pre-built career for selling rocks to visitors at the park, but if you want one, the tools are there to create it and make it functional in the game.
More screenshots:
Characters:
It was nice seeing the progression they went through in developing the style.
Also, quoting one of the devs, who said that they wanted to "... appeal to an audience that has grown up playing life sims ... ." That alone is enough to hook me in.
I am not crazy about their humans, but these seem like they are going in the right direction. All the others look like they were made in a 2000-something game, very dated. I believe they really need to nail the art style for their humans. Characters you can really get into, otherwise this game will be just another life simulator.
Great style of clothing and color choice so natural the majority of Sims 4 adult clothing looks like the color choices were for a 4 year old outfit.
I'm so confused!!
I don't mind the look of these characters at all!
So, when it says Early Development, was this the "concept" stuff? Or are they saying this is how they look right now before the final released?
I'm so confused about why the HECK we only been shown the game generated so-🐸🐸🐸🐸-ish characters? lol
I have yet to see a single character be dressed nicely yet in the actual game. Everything they've shown has been some frumpy-dumpy outdated looking piece of clothing!
So I think everything with "Early Development Footage & Assets" watermark was several years ago during early development. (Side note, I kind of prefer the look of them here.)
The current characters are a little strange-looking. I'm not sure what the frog emoji is censoring, but from context you don't seem to be a fan of them now.
In terms of clothes, yep, it looks like a 2010s millennial style. However, the color palette has more neutrals, a great departure from Sims 4 Disney style IMO.
Yeah I like the way these characters look too, but these do not look like what they've been showing us. That's what I was wondering why the art direction took such a drastic turn from these "Early Development" pics.
And one of the problems with the characters that we see (it's been confirmed by Rocio, the Community Manager) that they have been just letting the game randomly generate characters whenever they're showing us something.
That's why they all have narrow shoulders and T-Rex arms.
Their settings need adjusted ..... BAD! Rocio showed how you could adjust arm length, the problem is .... in order to get normal proportioned arms on the character you have to set the arm length to max.
That's not correct. The middle setting should be the anatomically correct proportion and then if you move it higher, arms would be longer, if you moved it less, then arms would get shorter.
Yes, it's a little strange. I think it's great that they're being so open about the development process, where they are, and what they're going for. However, except for the initial game reveal, the presentations have looked random and sloppily put together. Take video showing the construction of a house, for instance. The person running the video was just randomly drawing some things out, and clearly not very good at it.
I commented on the Life By You YouTube page that I would need hair and skin mods to get the LBY Humans that I wanted.
This shows exactly what I meant. Modders will be creating content to make those humans on the right if Paradox Tectonic doesn't .
I really hope they'll do a complete overhaul of the characters but they're opening it to paid early access in just two months and it still looks like this
Also I'm confused how it's gone downhill so much visually? These pictures from earlier in development the characters look great, now it's gone to blurry pudding face.
The early development is concept art. What we have now are renders in-game.
I agree, they do look similar to Sims 3 pudding-face
I think part of the problem is that the lighting is off somehow. It makes the characters look flat, makes objects look too shiny, and in general makes the environment look bad. The lighting needs massive work before September.