I have no clue if this is supposed to be funny but since when do the premade sages get replaced by fresh spawned aggrevating random uglyzoids??? for heavens sake!!! stop causing the game to spawn so many of that vermin!! and no the premade sages aren't dead so that isn't the cause. why….just why??? is it so much to ask to have at least some gameplay that doesn't involve being forced to mingle with the random generated trash??? i hate them and don't want them to bother my sims at all
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i deleted the previous one (also an elder -.- just to have more ghosts clutter the game) and Morgyn was back for a few moments then this piece of vermin spawned and took over
This happened to my mischief mage who the game gave a job.
For anyone having the same problem, I was able to use MCCC to get the mischief mage to quit her career following Bonxie’s instructions here:
I have also used MCCC to set adult employment levels to zero and have flagged each of the sages with MCCC to have their ‘career’ frozen so that they remain unemployed. Also I have frozen their aging with MCCC since if they die they get replaced and I have flagged them as homeless so the game doesn’t move them in to houses. I also used MCCC to flag them for no marriage since if they get married MCCC will move them in with their spouse and (I suspect) this. Abuses them to lose sage status.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
I made a thread about the sages disappearing here and someone who does not use mods at all had their sage employed as a gardener. You can find out for sure by asking your sages about their career.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
i see… hmm gonna keep an eye on that then. in the worst case i'll just kill off the random pear when i need the spell. by wiping their smug faces off the earth at least the premade sage will return for a moment so i can get the spell from them then i guess thus avoid getting a random trashheap in my friends list whom then won't quit pestering me with those extremely aggrevating Phone calls...
Since when they're picked as barmans..... flag them as freeze career in MCCC <- it only works if they're not employeed already.
The Sage you have as a stand-in for Morgyn was replacing Simeon (Practical Sage) in my game for a bit. In that save, my Sim determined that Simeon had undertaken a career, and had work hours to observe.
Killing of the substitute might not bring the original back. It may spawn Sub #2 in that role. More efficient is to have a potion of Forced Friendship in reserve. Or simply perform the five to ten friendly interactions required to get them well enough acquainted to teach you.
Also, I’ve Finally customized my Sages, and really hope they stay, one of them for some reason left the Realm of magic and a New one spawned. I just removed the new one from the game and the original I modified stepped back in.
But I agree whole heartedly tho, I honestly would like a mod, where Other NPCs and Townies don’t spawn in the realm.
My Mood:
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
same here... it just takes a few ingame days (unless you play as a hermit) and some lot visits to literally flood the world with random garbage sims, and i mean tons of homeless single sims...it takes forever to delete them each time i load a save just to have tons of new ones within a few sim days -.- . if at least the game was good at creating new townies it wouldn't even bother me as much as it does now but literally 90% of all generated sims i have seen are utter trash: they look disgusting, especially the males (young adults looking like old geezers, Always the pear shape Always tiny eyes and fat lips and just...uggglyyy they just disgust me and i am NOT easily disgusted by someones looks!) >.< they have the most whacky outfits and mismatching traits/aspirations. there is just NOTHING to like about the randoms yet they are so severely dominant in the game: if enough spawn they just take over the place and you'll rarely ever see premades and/or own creations ever again! and yeah...i never understood the need to have dozens of DJ's, mailmen/women and other work NPC's, and in many cases they don't even do their jobs and the game uses premade families instead to fill the roles so the random garbage can pester, haunt and stalk your sims all day.
and if someone wants to yell off-topic? nope because this is what bothers me: now the sage mechanic is becoming yet ANOTHER cause of the random townie generation issue i have with this game and it annoys me greatly because i am already avoiding tons of gameplay to reduce this obnoxious generation of random trash
Yeah I agree. I hate the townies and they're almost always ugly with their ugly mismatched clothes. And I really hate that the game generates random, lonely elders, ugh. My game is also generating random single child households, 🐸🐸🐸🐸?
But I did actually manage to get my Morgyn back! I deleted the new sage in the household manager and bam, Morgyn is back as a sage!
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
This usually works for me too
—T
I have to agree about the townies. I think you can have limits set in MCCC (I haven't actually played much since before IL). I have also made or download sims, lots of sims from the gallery and if I put them in my homeless population, often they will be use for the needed spawn of townies.
https://www.deichschafblog.de/s4/sonstige-mods/
this totally stops the randoms from being generated
Nope, it doesn't. If they get picked by the game as mixologists the game will replace them. I'm Zero.
I use both just fine.