I could have sworn I saw a post about this before, but I cannot find it again so here I am, lol.
I'm not normally a rotational player, mainly because it never really occurred to me to try it out until I joined these forums. But having heard about everyone else's rotational-play neighborhoods, the idea is starting to sound really exciting and interesting to me! So my question is, to all you TS2 rotational players, what advice would you give me to really get the best out of rotational play? I've decided to start with Pleasantview and go through all the pre-mades, and my plan (so far) is to change families every season and just see what Sim-Life brings them lol I've already gone through the first season with the Dreamers and now about halfway through the first season with the Pleasants.
I'd also LOVE to hear about what you guys note down while going through your hoods, if anything. I'd like to keep track of what happens in each family when I play, it makes me feel like I'm recording some important historical information
I'm so excited to try this new playstyle! Any and all advice, tips/hints, fun ideas to try out, etc etc etc are welcome and very much appreciated!!
Happy Simming!!
Comments
It's easy to do rotational play in The Sims 2 (the game is like meant for rotational play).
I hope you enjoy you new game play style what ever it is.
I love that about TS2 as well, @Cinebar, it's such a deep game, I really feel like the sims in it are truly alive! I actually enjoy taking notes so I can read about my sims without having to go in-game (I'm a weirdo I know ) but sometimes I do forget, and I love the memory system for that. Also like you said with say Goopy and Benjamin fighting, even though they're townies, once you make them playable they still have all their memories from their townie lives! Definitely something the newer games missed out on imo lol
Thanks for all the great advice guys, I'm loving it!! Please keep it coming!!
My Families Via PlumTree App
I used to keep things in thier bio and it would help remind me of who I wanted them to be (if they were't a specific character I was creating). Also, adding pics and little stories to the lot story mode is very helpful if you want to do that. And it can be quite a book, if you never move them out of that house.
Magnezone, the lover of Calientes, Lotharios, Landgraabs and Curiouses everywhere.
TS2 has always been my favorite Sim game because of this control.
What I write down there is the household name and then I make a tally sheet.
However, I play "The Sims 2" after playing "The Sims 4" for years and I kind of want to have the same outcomes. So I just take the lists I have from "The Sims 4" and use them for "The Sims 2" (dating list; children's names).
I have an actual notebook (my husband thinks it's quite funny) where I tally days played etc so every household can keep up. I hate cousins etc over taking each other in age.
I make notes of personality, lifetime wants and other little useful bits of information about my Sims for when I come to write my stories.
However, I've recently started getting back into Sims 2, and really wanna give rotational play a chance. I just have to get a system going, which will most likely be some usage of WordPad. I am also thinking of using the Neighborhood stories as a way to keep the neighborhood updated for me. If I run off to rotate a few families and come back to the first, I'll end up forgetting what I was even doing with them to begin with. But the neighborhood stories will help me keep track of my thoughts, which makes setting up my Sims' stories a whole lot easier.
I plan on doing this with the premades in Pleasantview first. Too bad I do not have the patience to make my own neighborhood from the ground up, or I totally would. But that's a lot of work for me that I'm not willing to do. Maybe eventually, after I've gotten used to rotational play lol
So my TL;DR advice? Notes and Neighborhood stories. Also, weekly play. A week in Sim time gives you a little time to play around and have fun with the family before switching to another.
Currently I do rotational play a bit differently to keep it exciting, so every time a rotational cycle is done I pick one or multiple sims depending on the total sims in the hood to die. This functions as a sort of population control for me and also brings in the excitement of possible random deaths back for me, because currently I get early deaths very rarely nowadays. So at the end of a cycle a sim gets axed if they get chosen by Wheel Decide no matter the plans I had for said sim.
Add Manage Neighbourhood Options - assign your own Sim to NPC jobs!
The Problems with Death in The Sims 4
Distinguish Elder gameplay with Elder-only reward traits
Filter Rugs by Room Size