I was thinking... The sun goes down at different times during the day in different worlds (it can be dark in Forgotten Hollow while the sun is out in other worlds) and that affects the Sims and interactions (whether vampires burn up and whether sims can cloud or stargaze with the OR pack are the first that comes to mind), so why couldn't the weather be different across worlds in a way that affects the Sims and interactions?
Yeah, I can see it working similarly to Sims 2, except the current season will be applied to the entire world instead of per lot. We can have 4 seasonal quarters, and each world has its own season for each quarter. So if it's quarter 1, it could be winter in Willow Creek and summer in Oasis Springs, and it'll reflect when you visit each world. Something like that.
That makes the most sense. Someone else pointed out that seasons would change on different lots in sims 2.
Yeah, so did the time of day, and it doesn't do that in sims 4.
I'd imagine that it would be theoretically possible to have those seasons customized as well. So every season lasts, say, 28 days. You can then determine the order of seasons as per previous titles. You can go Spring, Summer, Autumn, Winter. You can go Spring, Spring, Winter, Summer. You can have year-round Winter.
Maybe you'd even be able to specify by neighborhood. Brindleton Bay has (1) Spring (2) Summer (3) Autumn (4) Winter, but for Oasis Springs you input (1) Summer (2) Summer (3) Summer (4) Spring. Time then moves through all the worlds and while season 3 gives you autumnal weather in Brindleton Bay you're still getting hot conditions in the desert.
If they can’t implement toggles for various Sim states (Aliens, Vampires, etc), then how are they supposed to implement seasonal controls on a world by world basis? They’ve said they wouldn’t do seasons without seasons in every world, that doesn’t mean they are going to give us options for custom seasonal cycles, seasonal duration, etc.
The framework is already in the game. Wednesday is ghost night from 6-11 at every bar in the Sims 4 world. Not lounges, not nightclubs, not museums. Just bars. If a global schedule is able to differentiate by lot getting it to differentiate by neighborhood should certainly be possible.
Yeah, I can see it working similarly to Sims 2, except the current season will be applied to the entire world instead of per lot. We can have 4 seasonal quarters, and each world has its own season for each quarter. So if it's quarter 1, it could be winter in Willow Creek and summer in Oasis Springs, and it'll reflect when you visit each world. Something like that.
That makes the most sense. Someone else pointed out that seasons would change on different lots in sims 2.
Yeah, so did the time of day, and it doesn't do that in sims 4.
I'd imagine that it would be theoretically possible to have those seasons customized as well. So every season lasts, say, 28 days. You can then determine the order of seasons as per previous titles. You can go Spring, Summer, Autumn, Winter. You can go Spring, Spring, Winter, Summer. You can have year-round Winter.
Maybe you'd even be able to specify by neighborhood. Brindleton Bay has (1) Spring (2) Summer (3) Autumn (4) Winter, but for Oasis Springs you input (1) Summer (2) Summer (3) Summer (4) Spring. Time then moves through all the worlds and while season 3 gives you autumnal weather in Brindleton Bay you're still getting hot conditions in the desert.
If they can’t implement toggles for various Sim states (Aliens, Vampires, etc), then how are they supposed to implement seasonal controls on a world by world basis? They’ve said they wouldn’t do seasons without seasons in every world, that doesn’t mean they are going to give us options for custom seasonal cycles, seasonal duration, etc.
Or worse, more rumors..it could be lot traits for the type of weather on particular lots. I don't know if that would be a good or bad idea. Some people might like weather as lot traits.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
Yeah, I can see it working similarly to Sims 2, except the current season will be applied to the entire world instead of per lot. We can have 4 seasonal quarters, and each world has its own season for each quarter. So if it's quarter 1, it could be winter in Willow Creek and summer in Oasis Springs, and it'll reflect when you visit each world. Something like that.
That makes the most sense. Someone else pointed out that seasons would change on different lots in sims 2.
Yeah, so did the time of day, and it doesn't do that in sims 4.
I'd imagine that it would be theoretically possible to have those seasons customized as well. So every season lasts, say, 28 days. You can then determine the order of seasons as per previous titles. You can go Spring, Summer, Autumn, Winter. You can go Spring, Spring, Winter, Summer. You can have year-round Winter.
Maybe you'd even be able to specify by neighborhood. Brindleton Bay has (1) Spring (2) Summer (3) Autumn (4) Winter, but for Oasis Springs you input (1) Summer (2) Summer (3) Summer (4) Spring. Time then moves through all the worlds and while season 3 gives you autumnal weather in Brindleton Bay you're still getting hot conditions in the desert.
If they can’t implement toggles for various Sim states (Aliens, Vampires, etc), then how are they supposed to implement seasonal controls on a world by world basis? They’ve said they wouldn’t do seasons without seasons in every world, that doesn’t mean they are going to give us options for custom seasonal cycles, seasonal duration, etc.
The framework is already in the game. Wednesday is ghost night from 6-11 at every bar in the Sims 4 world. Not lounges, not nightclubs, not museums. Just bars. If a global schedule is able to differentiate by lot getting it to differentiate by neighborhood should certainly be possible.
Again that is preset. All bar nights are preset to specific times on specific days. You can’t go in the game and change that in any way, so no the framework isn’t there for that. Dynamic environment props are hard coded to a schedule as well, the festival schedule in CL cannot be changed. There are no options for these things because they are hard coded, I’m not talking about global weather, I am talking about events and how they are hard coded to a specific schedule that cannot be changed. So the option to, say, change the seasonal cycle from: Summer, Fall, Winter, Spring; to: Winter, Winter, Fall, Summer, is more than likely not something that will be a thing in this game.
Yeah, I can see it working similarly to Sims 2, except the current season will be applied to the entire world instead of per lot. We can have 4 seasonal quarters, and each world has its own season for each quarter. So if it's quarter 1, it could be winter in Willow Creek and summer in Oasis Springs, and it'll reflect when you visit each world. Something like that.
That makes the most sense. Someone else pointed out that seasons would change on different lots in sims 2.
Yeah, so did the time of day, and it doesn't do that in sims 4.
I'd imagine that it would be theoretically possible to have those seasons customized as well. So every season lasts, say, 28 days. You can then determine the order of seasons as per previous titles. You can go Spring, Summer, Autumn, Winter. You can go Spring, Spring, Winter, Summer. You can have year-round Winter.
Maybe you'd even be able to specify by neighborhood. Brindleton Bay has (1) Spring (2) Summer (3) Autumn (4) Winter, but for Oasis Springs you input (1) Summer (2) Summer (3) Summer (4) Spring. Time then moves through all the worlds and while season 3 gives you autumnal weather in Brindleton Bay you're still getting hot conditions in the desert.
If they can’t implement toggles for various Sim states (Aliens, Vampires, etc), then how are they supposed to implement seasonal controls on a world by world basis? They’ve said they wouldn’t do seasons without seasons in every world, that doesn’t mean they are going to give us options for custom seasonal cycles, seasonal duration, etc.
Or worse, more rumors..it could be lot traits for the type of weather on particular lots. I don't know if that would be a good or bad idea. Some people might like weather as lot traits.
Yeah, I can see it working similarly to Sims 2, except the current season will be applied to the entire world instead of per lot. We can have 4 seasonal quarters, and each world has its own season for each quarter. So if it's quarter 1, it could be winter in Willow Creek and summer in Oasis Springs, and it'll reflect when you visit each world. Something like that.
That makes the most sense. Someone else pointed out that seasons would change on different lots in sims 2.
Yeah, so did the time of day, and it doesn't do that in sims 4.
I'd imagine that it would be theoretically possible to have those seasons customized as well. So every season lasts, say, 28 days. You can then determine the order of seasons as per previous titles. You can go Spring, Summer, Autumn, Winter. You can go Spring, Spring, Winter, Summer. You can have year-round Winter.
Maybe you'd even be able to specify by neighborhood. Brindleton Bay has (1) Spring (2) Summer (3) Autumn (4) Winter, but for Oasis Springs you input (1) Summer (2) Summer (3) Summer (4) Spring. Time then moves through all the worlds and while season 3 gives you autumnal weather in Brindleton Bay you're still getting hot conditions in the desert.
If they can’t implement toggles for various Sim states (Aliens, Vampires, etc), then how are they supposed to implement seasonal controls on a world by world basis? They’ve said they wouldn’t do seasons without seasons in every world, that doesn’t mean they are going to give us options for custom seasonal cycles, seasonal duration, etc.
Or worse, more rumors..it could be lot traits for the type of weather on particular lots. I don't know if that would be a good or bad idea. Some people might like weather as lot traits.
Omg! This is literally the worst idea ever!
Don't worry, this rumour was just mentioned with the intent to scaremonger other simmers, I would take this rumour with a very heavy handful of salt...
I would like the ability to set climates for each world though. If i see snow in Oasis Springs im going to be cheesed. I would love it in most of the other worlds though (especially Granite Falls vacation world). Id prefer not to have to mess with my settings constantly to toggle it on and off whenever i go anywhere haha
Having lived in Utah before I can assure you it does snow in desert like areas. It would not however snow in tropical ones like a jungle.
I was thinking... The sun goes down at different times during the day in different worlds (it can be dark in Forgotten Hollow while the sun is out in other worlds) and that affects the Sims and interactions (whether vampires burn up and whether sims can cloud or stargaze with the OR pack are the first that comes to mind), so why couldn't the weather be different across worlds in a way that affects the Sims and interactions?
I guess we could apply to weather the same logic daytime is bounded. The external source of climate changing the lot and the surroundings differently between neighborhoods being not only the light now but also water drops and all the rest.
I fail to see restrictions on weather customization for each "world". It seems that only the time frame in the week must remain equal everywhere.
At this point I really wouldn't mind a separate world with its own winter weather. It always feels like spring in Willow Creek, summer in Oasis Springs, and fall in Windenburg; however, I'm totally down for seasons everywhere. I just know it's going to bog down the game much as it has in every other Sims series.
If seasons loaded different weather/season in every world then get prepared for longer loading screens when traveling bcus the world will have to render the different weather and/or season and apply it to the current neighborhood terrain you're traveling to
If seasons loaded different weather/season in every world then get prepared for longer loading screens when traveling bcus the world will have to render the different weather and/or season and apply it to the current neighborhood terrain you're traveling to
What I said was the other world's already appear to be in different seasons. Not that the neighborhoods seasons should operate separately.
If seasons loaded different weather/season in every world then get prepared for longer loading screens when traveling bcus the world will have to render the different weather and/or season and apply it to the current neighborhood terrain you're traveling to
Don't manhandle the urchin. He's not for sale. FIND YOUR OWN! - Xenon the Antiquarian, Dragon Age II
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
If seasons loaded different weather/season in every world then get prepared for longer loading screens when traveling bcus the world will have to render the different weather and/or season and apply it to the current neighborhood terrain you're traveling to
What I said was the other world's already appear to be in different seasons. Not that the neighborhoods seasons should operate separately.
I meant when you're traveling from a neighborhood to another neighborhood in different world, for Ex, from a neighborhood in Oasis spring to a neighborhood in forgetton hollow..what will happen ?
The louding screens will have to render the new season or weather that's in the new world and apply it to the world terrain
But neighborhoods in each world should have the same seasons but perhaps not the same weather?
I just wanted to point out why did marketing requests votes about a sunny vacation (weather related) in it's survey and one for a snowy destination if they have no plans at all to break up the seasons? Just wondering why those were even in the survey if it's not something they would do.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
I just wanted to point out why did marketing requests votes about a sunny vacation (weather related) in it's survey and one for a snowy destination if they have no plans at all to break up the seasons? Just wondering why those were even in the survey if it's not something they would do.
Cool i will buy this when its on sale tho BUT HOW COOL i wish they can add stuff for dogs and cats in new gp and sp and ep but its only for the people with cats and dogs oh and they would need to make winter clothes for toddlers kids and teen elder and they can have cute crafts and beanies maybe a new world too i would be happy if rain was a free update if they release seasons so people with base game can have a season or something
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Or worse, more rumors..it could be lot traits for the type of weather on particular lots. I don't know if that would be a good or bad idea. Some people might like weather as lot traits.
Again that is preset. All bar nights are preset to specific times on specific days. You can’t go in the game and change that in any way, so no the framework isn’t there for that. Dynamic environment props are hard coded to a schedule as well, the festival schedule in CL cannot be changed. There are no options for these things because they are hard coded, I’m not talking about global weather, I am talking about events and how they are hard coded to a specific schedule that cannot be changed. So the option to, say, change the seasonal cycle from: Summer, Fall, Winter, Spring; to: Winter, Winter, Fall, Summer, is more than likely not something that will be a thing in this game.
Omg! This is literally the worst idea ever!
Don't worry, this rumour was just mentioned with the intent to scaremonger other simmers, I would take this rumour with a very heavy handful of salt...
Having lived in Utah before I can assure you it does snow in desert like areas. It would not however snow in tropical ones like a jungle.
I guess we could apply to weather the same logic daytime is bounded. The external source of climate changing the lot and the surroundings differently between neighborhoods being not only the light now but also water drops and all the rest.
I fail to see restrictions on weather customization for each "world". It seems that only the time frame in the week must remain equal everywhere.
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What I said was the other world's already appear to be in different seasons. Not that the neighborhoods seasons should operate separately.
Youtube: simmerbrentley
Twitch: simmerbrentley
Origin: simmerbrentley
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
I meant when you're traveling from a neighborhood to another neighborhood in different world, for Ex, from a neighborhood in Oasis spring to a neighborhood in forgetton hollow..what will happen ?
The louding screens will have to render the new season or weather that's in the new world and apply it to the world terrain
But neighborhoods in each world should have the same seasons but perhaps not the same weather?
I just wanted to point out why did marketing requests votes about a sunny vacation (weather related) in it's survey and one for a snowy destination if they have no plans at all to break up the seasons? Just wondering why those were even in the survey if it's not something they would do.
Just assessing all of their options, I guess.