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Will The Sims 4 Only Have Four Expansions Total?
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See I was really happy about clubs, I even have a huge list of club ideas. But then you slowly set up everything in game, uniforms for your various janitors/mafia/teen swimming team/rival footballs team/cult/etc. But then a few in game days later you realize none of the clubs you carefully crafted are showing anywhere, oh surprise the game culled pretty much everyone and it's not automatically repopulating them.
And before someone jumps on this thread like a shark, yes I know about MCC, yes I know it stops culling and even have a nifty module to automatically invite club members. This is not the solution I want, I want EA to fix what players redeem broken.
Im still waiting for them to fix what was broken from Sims3.
"Live Services" which Graham explained to us, is and shall consist, again took to support the game for a few years, then you need to move it a step further every year, and all of these new objects and explosive issues in the game sets only hinder game, and about the number of bugs that are added with each new set of I generally keep quiet. Just when the game will go on at such a pace, then all this will turn out good old The Sims an unnecessary pipeline with the aim to earn more money. That is now my detailed opinion on this total)
Who IS the head of Sims at this point, I thought they promoted Rachel just so they could get someone else as head of Sims?
Oh, I know. And in many cases the shading on textures is better in the packs than in the basegame. That just doesn't really excuse it though because I can't use most of the items without retexturing them, whereas I could very much be conten with the items from Sims 3 as I could color them and the multipliers were great. And in 2...well they never matched, just like nothing matches in Ts4...the simple matter of fact is that they were still designed much better.
If they are, let's hope the new one has the best of Sims2-4. (I leave out the original Sims, because I never played that one, so I don't know what I've missed.) And ALL life stages, too.
What some of the devs (or the Suits in charge) fail to grasp, is some of us players enjoy the game so much, that we end up seriously missing some of the 'advancements' of previous iterations. And, when we do go back to play that iteration for those missing elements, we find ourselves sorely missing the new stuff. It's a Catch-22. I feel like I'm stuck in a tape-loop and there's no way off. I don't mind repeats, so long as there's a nice new twist to it. They can always give us something entirely new, too, along with the stuff that makes the Sims, the Sims. Am I alone in this?
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Technically the budget come from US. Like one head dev said - if Sims 4 doesn't sell there won't be a Sims 5 - and that is because if Sims 4 doesn't sell they won't have the budget to keep making stuff for it which will of course close down the studio - don't forget also that the Sims Freeplay, The Simcity Build it, and even the Sims 3 mobile are all under EA Games and Samantha Ryan - not under the Sims - Maxis and Rachel Franklin - so we get no kickback from how well they are doing - EA Games/EAMobile does. So technically if Sims 4 is lacking it is because it doesn't sell as well as they expected. At least that is my take on it all. I do know The Sims 4 is the only game that has now not been mentioned in either Quarterly Conference Call - the last just last week. It is like it no longer even exists. I found it odd that EA officers and the CEO stated they always take their best games to the most important event of the year - the Euro Gamescom - and funny even Sims Free Play is going - but we are not. Our devs are going - but not the game.
Seriously wondering will the Sims 4 even see 4-5 years at this point. I have set through Conference calls since 2007 and never have I seen The Sims series not mentioned period for one call never mind two big quarterly calls in a row, and the last call of 2016 it was barely mentioned. Honestly.... this does not happen at EA on games doing great. Oh and on top of it not a single investor even asked about the Sims 4.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
The issue with that is The Sims 4 will be vastly outdated and feel very old at the 5 year mark. Interest is dwindled now, imagine what will happen in 5 years.
There's also the fact The Sims 4 cannot handle the basic functionality and features of a Sims game (time flow, genetics, social levels, etc.) and a good amount of people have downright left the game and returned back to its biggest competitor -- The Sims 3.
We may not see the things we want in this iteration. It will be up to each of us to decide whether to stick it out or move on. If I were to move on it would be back to Sims 2 at this point, and I'm not even sure if I can find all my old discs.
LOL what? First and foremost you seem to be talking a lot with your head without presenting any actual facts or links to support your "theories".
Second of all the beginning of TS4 was a mess and still is, in fact I'd argue that it's worse now. In the beginning they gave themselves the pleasure of making ghosts, pools and the family trees. Now we are barely getting a new NPC each patch, instead of just patching them all the way through. The biggest thing we got in 6 months was the custom gender feature.
About the bolded part, it's ridiculous to say that the base game was missing stuff at launch. It's ridiculous to say that pools and ghosts were important and base game content regardless of being in previous games and disregard toddlers, dishwashers, gardeners, nannies, carpools, laptops, trash compactors and so on and so on, because they were in previous games.
And it wasn't Rachel who let them delay GT, it were all the users who complained GT had no absolute content and were raging in the forums, not a single person completely understood what the pack was even about and they had to rush info for the users because the trailer was as generic as a generic trailer can be.
Rachel was the one who claimed "I still think making toddlers not part of the game was a good decision". She was on the team when they started production of TS4, otherwise do you think she popped out of nowhere and became the head of Maxis including the mobile division out of nothing?
And regarding decisions, she didn't, and she still doesn't, any decision is not a one person demand, these things are discussed between other team members.
They only work on one EP at a time. There is only one EP team. They make concepts and run ideas for future EP's earlier on but only one gets to be produced at a time.
I'd argue that perhaps even the Firemonkeys would do a better job with an actual PC game on their hands as long as they know how to adapt and ditch the heavy microtransactions formula though at this point with SP's I think it wouldn't be so different. The creative choices on Freeplay are outstanding.
Evidence for this?
Wasn't culling to improve performance of the game? I use MCC and I have been playing the same save file for two years now (which I think is impressive in itself). I just had to manually cull the entire neighbourhood (except the Sims I like, of course) to decrease load times. I am playing on a high-end machine too.
It seems as though the ones that are most annoyed about culling are the ones who love homeless townies. I thought the game didn't cull townies who lived in a house? The same with relationship culling. Isn't there a criteria that needs to be met when culling relationships, so if you're familiar with the criteria, then it's possible to avoid it ?
I agree there has been some sloppy implementation of culling, but overall isn't it avoidable in-game (not counting ghosts and family trees)? I don't understand why some people are so pessimistic about using mods here. Cities:Skylines is a game that could arguably be a 50/50 modder/developer experienced game and I don't hear any complaints about that, unless someone wants to correct me.
Well to be fair - we can actually fix what is broken in Sims 3 - it takes a lot of work but the game is fully fixable - the same cannot be said for Sims 4. I know because I have ZERO issues with Sims 3 and I do not use mods - keep that in mind. I did all the hard work to physically fix it and keep it running like a dream. Just to add I also run a super computer which very much makes a difference in Sims 3 - even that means nothing to Sims 4. I run Fall Out 4 on Ultra.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
I got Isla Paradiso 95% working Thanks to some users here though, I don't think I could do it alone, but now I know
What is fixable in TS3 that is not fixable in TS4? What's the context here?
There will be only one this year. Look at the time, it's August, do you really believe they can make an EP from October to December? LOL