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Will The Sims 4 Only Have Four Expansions Total?
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I am talking about new gameplay, that pack is all based on the club feature which is really the only thing that pack has.
And most of the club activities weren't new, they were already in the base game. It's literally doing things together in a group. That's what the EP is about.
Going to a gym together to see sims work out, is that really so exciting to some people? Is that the gameplay people really like? It would be fine if the clubs feature was just ONE of the so many features the EP had to offer, but it's really all there is. If that is going to be the standard, well good luck with the next EP's then.
And GamePacks are nice, but they aren't really needed imo.
Why not?
Because yes, they can include GP things in normal EP's and still do them very well. They actually did that in the past, and they did it very well.
I just think major changes occurred in the Sims 4 studio once Rachel was moved into head of overall Maxis, and not "The Sims 4 Studio" if that makes sense. I think they will catch up. This year might only be one EP, but I'm sure it will go back. They don't wanna say too much because I feel they all had massive shifts in focus. You guys, honestly, no one in their right mind would believe that it took 11 months to great "Dine Out". lol It's awesome, but you can't even do the employee jobs yourself. So, clearly something big changed in the direction of the game behind the scenes. I think their focus is bring back what everyone "thinks" is missing... first... because the new ideas they're trying to do aren't getting much love because everyone is still looking for toddlers, cars, NPC's, and other little features... like a door bell? WHAT? LOL
I never realized how much was left out of the base game.
It's crazy it's been two years and we only have 2 EP's for this game. We should be looking forward to EP4 by now. Things might pick up pace this next season.
Disagree on GT being the best, I find it the worst. Came with barely any content, and the clubs absolutely do not work as well as you claim.
Clutter has no impact on the game besides visual stimulation for YOU. There is no gameplay. To your sims what clutter you use makes no difference. I see little chatter about how much clutter matters to players so your italicized "lot" is extremely dramatic and unsubstantiated. Haven't you hopped on other posters for generalizing large groups without evidence? Do as I say not as I do eh??
Sometimes I feel like we don't read the same forums, or that I'm the only one also reading other sites. Yes, a "lot", especially if you include chatter about CC clutter - players who are looking for more clutter than the game has provided so far. Requests for CASt also suggest that people want more stuff, and they want more variety in what it appears. I didn't say "most" or "all"; this is an observation, not a generalization.
Not sure how it could be that the clubs don't work the way I say they do. I'm describing what they actually do in my own saves. They are doing these things. I didn't make that up.
The difference clutter makes in making one lot feel different from another is a kind of "doing" for some of us. We aren't all playing for only the action. This isn't an RPG.
No need to explain clutter to me lol, I know what it's used for.
We obviously have different play styles - and expectations about what a good value is. I could live without the useless clutter and would gladly get more variants of existing objects (couches, chairs, beds, etc). I find it more realistic and benefitial to differentiate my sims and their tastes through the use of different furniture. Does it matter if my sims have different decor if all of the houses have the same furniture? I'd rather have the furniture that can be used, versus the deco that only serves a purpose for the player.
& I never said clubs didn't function the *WAY* you said. I said they didn't work *as well* as you said. Frankly I find clubs to be a pretty lame main feature. I hardly use it because it doesn't benefit my playstyle. Once again, no need to explain anything I have a good grasp on what the feature does.
The original Sims game had seven--back to our roots and all that.
I need nine though:
Get To Work
Get Together
Generations
Seasons
University
Supernatural
Metropolis/Town Life
Farm Life
Pets
At this pace, TS4 would have to go on for six years.
Hmm, yes, I like clutter, but thing is, there's a lot of clutter CC out there, for free, and they are easy for CC makers to do anyway since they are just small objects with no gameplay, it's not something I care about in Packs because I can easily get them elsewhere.
Sims 4 definitely feels a lot slower about getting substantial content, even with the addition of game packs. The long waits between expansions and GP's is excruciating when you enjoy the game and want to play it but find you've hit a wall with what there is to do in it for the moment.
I hope my Sims and lots aren't too terrible!
However, it's just not an EP and I just miss some like Supernatural/Making Magic, University etc.
I hope some of the features from Sims 2 will return as there was some great things in it. (Wasn't a fan of Sims 3).
This game is lacking because they rushed to finish it. They cut content so they could sell it for more money later. In Sims 4 they cut all the things that made the previous games successful.
Sims 2: family play was cut.
Sims 3: Open world, CASt.
Sims 4's selling point is "emotions". But I'm sorry, its overhyped and overdone. Sims 2 sims had emotions, they weren't too much nor too little. Sims 3 had emotions but they were TOO subtle.
In Sims 4, your sim could be suffering from sadness but they're happy about it. They have a fire in their house, they're stressed but happy. Oh and lets be honest, they haven't been putting enough work into the games anymore. The past two iterations consists of actions and animations that come from Sims 2.
I use mods for gameplay tweaking, but I watch too many people doing the CC weed to bother, and it's time consuming to hunt it all down. I prefer Maxis stuff too.
I have something to say on that. While Sims 4 may have more items in the stuffpacks, they are of relatively much lower quality (minus new gameplay ones). When I say quality, they often have very flat textures and ridiculously low poly meshes. The level of detail available in Sims 2 is so much higher. The wood is not shiny in sims 2 and not flat as it is in Sims 4. Spheres tend to look more rounder and less edgy in Sims 2. I am disappointed with these designs... Though I'm with ya on the store set. Not as good as Dine Out; I love that pack.
Quality over quantity
I view game packs as, more or less, half an EP. Nice features, new things added that alone don't really make up anywhere near an EP, but that doesn't mesh with another GP to where it could be like an EP.
Spa Day, is probably my favorite GP. I just love the whole lot of it. It is very well done.
Dine Out is 2nd. It would probably be first if we could have family restaurants, our own sims as chefs, waiters.
Outdoor Retreat is last. If they could have done more group activites ( like group hiking ), it would have been better.
Each one of those three are great as stand alone. They don't mesh well with each other.
I am more interested to see what they will do in regards to past EP's, if they will be GP's for Sims4.
Weather, pets, university, generations .... will they be EP's or GP's?
Weather, I would say EP ... four seasons, different animations/activities associated with each.
Pets, I would say EP.
University, GP.
Generations ... ?
Um that's true of the game OVERALL though, items look lower quality in 4 than 2/3. It's not like items are lower quality in SPs than the TS4 base game or EPs/GPs, so that isn't really a valid argument to use against SPs.