Plotwise or gameplaywise, who tends to suffer more in your game: The sim you don't like? Or the sims you like?
I remember a quote in a "Guide to being a superhero" or something along those lines, it went: "If you get abducted, de-powered, mind-controlled or killed, don't worry. It's a sign the audience likes you. Popular heroes suffer. Unpopular heroes get their comic canceled."
This is spot on for me, I tend to make my favorites suffer for drama. And woe to the poor supporting character, who has weathered out all drama and had a good time so far, if she might fall in love with the main character. From now on she wears a big target on her back, too.
(This poll is anonymous.)
Which of your sims suffer the most? 79 votes
My sims (mostly) don't suffer!
All my sims suffer equally!
My favorites suffer more than other sims.
My favorites suffer less than other sims.
2
Comments
overall I think its good luck to die fast in my save (I mean how much suffering can one fit in such short time) but also imagine being eaten by cowplant for a second... yeah. uh. I don't know.
I also kind of enjoy empowering dislikeable characters like Vlad so they probably get less suffering on regular but then again I do like epic death so if Vlad was to die...
eh idk let's just say there is some cosmic balance to it
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Good point! I think a good counter would be how often I, as the player notice the suffering, either as "Aw, poor Jacques" or "Hehe, Jacques will so not like this". That would make two instances of consciously noted suffering, regardless of quality. (That sounded soooo bad )
There's also the difference between actual ingame suffering and story-only suffering. Much of what I put my sims through is not real ingame.
Like when using poses to stage a brawl or putting them into prison with real uncomfortable looking beds that actually have a good energy value (after all, they need to be available quickly again for that sweet, sweet prison work income. Good beds = Less sleep = More woodworking).
I'd say that counts as "all sims suffer equality", because even though in practise some will suffer more/less than others, you decided to be impartial in this matter.
If I had to pick one character that still suffers, it would be Rowan the Cursed Spellcaster. Being cursed is hard. Living in Forgotten Hollow is hard. He could relocate to The Myst, but there’s that little problem of his crush on Lilith Vatore. Love’s hard.
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The Sims 4 General DiscussionThe Sims is just not exactly the same as my stories.
All those tears won't help you, dear Tidy
A few years ago, I was playing Bob Pancakes in TS3 and later added his wife into the mix. Eliza Pancakes was using the telescope when suddenly a meteor hit. I didn't feel like moving her because she's not my favorite premade. The meteor crashed my game.🫠 I didn't like that she escaped death so I had her use it again and again until finally, she became an actual pancake.
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99% of the problems my sims encounter are the result of their own bad autonomous life choices, so instead of causing it, I am way more likely to be the one to sort out their mess.
I think the moment I'd feel that I, as the player, were torturing someone, I'd lose my taste for drama, too. Thing is, I can be quite detached. In my perception it's sims causing drama, strife and suffering for other sims, not myself. One moment it's "No, I could never feed a sim to a cowplant", but then the next moment it's "The First Order is going to execute Caroline by feeding her to the motherplant". It's probably because playing the sims is closer to writing a story than playing a regular game.
I have a bunch in each save, and the only time they would really suffer is if they are based on a character, and that is being forced into the canon pairing of the series.
Otherwise, they are free to do what they want, and I will sometimes change my gameplay to give them a happy life. For example, I was doing the million simoleon challenge. The Sim I made for it was supposed to be single, and work for most of her money. However, it was winter, and Clement Frost sought her out. They ended up married with two children, and girl and a boy. Which completely changed my plans, but she liked her Clement, and the feeling were mutual, so I let her have him.
Examples:
- I had a scientist sim who took in twin alien babies (after the dad didn't want them) with the intentions of studying them and doing experiments (at one point he cloned the twins so he ended up with four). The scientist had a helper (Eugina) who grew to love the kids as her own and eventually rescued them.
- My sims are often in love triangles. There's a lot that are super loyal and faithful sims (who found their true loves) but others who are just the non-committed type. One of my sims was a bit of a player but decided to try and be faithful and marry ... unfortunately that didn't last long as she stepped out and had a kid from the affair. Her husband thought throughout the pregnancy it was his and he was a little shocked when the baby came out green! All good though, he's newly engaged to someone better suited and her as well.
This reminds me I have to shake things up a bit more in my current game
Simmin' since 2000