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Thread for new members to post their Sims 3 game issues (2020-22 version!)
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NRaas has moved!
Our new site is at http://nraas.net
So now i am trying to login to the launcher in order to redownload my CC because of the reinstall and when i put in my login information is keeps login me back out and asking for my login information again. The launcher will not let me download any CC content from TS3 website until i am logged in. it is not a Origin issue as i stayed logged in to Origin, it seems to be a Sims 3 Launcher issue, even my welcome page is not loading like it was just yesterday morning.
This is a common recurring issue with TS3 logins and has been for many years even way back when they were still producing new EPs. Try:
1 - Clearing your Internet Explorer and MS Edge caches. The Launcher and the game still use Internet Explorer assets even IE itself is widely deprecated now and no one should really be using IE as a web browser anymore. But its functions are still present in all versions of Windows.
https://kb.wisc.edu/helpdesk/page.php?id=15141
2 - Changing your password, making sure that the new one is alphanumeric only (no special symbols, just uppoer/lower case letters and numbers).
Any better?
NRaas has moved!
Our new site is at http://nraas.net
my apologies, im not use to the lingo on here because ive never had a issue before so ive never really been on here. Tried everything you advised to do and it still does not work. My welcome page is now blank. I tried to download some store content and my launcher starts and it ask me for my login, i type it in, and then the box goes away but comes back seconds later asking me for my login information again.
https://answers.ea.com/t5/The-Sims-3/bd-p/the-sims-3
NRaas has moved!
Our new site is at http://nraas.net
thank you. i figured out the problem. something i downloaded from the sims 3 store online broke my game. i had to remove the sims 3 folder and put it on my desktop and reopen sims 3 launcher to create a brand new folder and now it works.
Bulldoze journalism lot (everyone who worked there instantly loses job)
Build new journalism lot (some sims may seek to be rehired, others will get different jobs)
vs.
Build new journalism lot (nothing happens, esp if the game clock is not running)
Bulldoze first journalism lot (everyone's careers should shift over to the second one)
The only difference is that the second way, your new journalism lot will need to be in a different location on the map unless you want to then go through all this again to provide a third one and then bulldoze the second.
I'm afraid that I really didn't understand the Ambitions comparison or the rest of your question as I've never used Zerbu's myself and I don't really care too much about what EA's premade sims do with their careers (within reason). NRaas StoryProgression and its Careers module will guide sims into careers that are in line with their traits and LTWs, so many premades in my games to the extent that I even keep them in wind up with different careers than the ones they started with anyway. And, to take this to more of an extreme, many players get rid of all of the premade sims and populate their worlds with fresh ones so in that sense none of this is going to evolve the same way twice for them.
The tutorial for Zerbu's as it existed on our website before we moved is here, by way of the Wayback Machine. Technically we don't support the mod as it's not one of ours, but we know many of our members use it.
NRaas has moved!
Our new site is at http://nraas.net
Glad to receive your response. I think I'm clear about the procedure now. I'm a new simmer for TS3 and not a native English player, so I’m sorry for my long-windedness. And I will give a try.
Everyone has their own way of playing; I take over all sims including premade sims and my original sims ,change their outfits, personalities and life tracks based on my understanding--that is dynamic and influenced by other storytellers. TS3 is a challenge because of multiplied premade sims,so I want everyone to stay as it is and wait for my control.
I'll keep playing and happy to share any fun or issues I encounter. Thanks for your answer again.
If it was from, let's just say, questionable or less than legitimate sources, then of course it could be uninstalled, the Windows Registry cleaned (or the equivalent operation if on a Mac), and a legitimately obtained version installed instead.
NRaas has moved!
Our new site is at http://nraas.net
NRaas has moved!
Our new site is at http://nraas.net
To see if (or rule out) hardware and operating system issues getting in the way, can we see a full dxdiag report on this system?
How to run one: https://help.ea.com/en/help/pc/how-to-gather-dxdiag-information
What to do with it: Send it up to pastebin.com (free version, no account required) and provide a link, broken up with a few spaces and things like https(dot)\\pastebin .com\(some codes) because of New Member status so we can read it.
Alternative: Post the same question on EA's AHQ TS3 board so the players and volunteers can assist, maybe reference this discussion by way of a link, but they will ask you for the same dxdiag report sooner or later (probably sooner).
NRaas has moved!
Our new site is at http://nraas.net
1 - Ensure that .NET 3.5 is activated. It is there but not necessarily activated by default on Win 10 and your reset may have undone this. Do a local search on Control Panel then View as (small or large) Icons > Programs and Features > Turn Windows Features On or Off. .NET 3.5 should be listed near or at the top and be checked as a filled in rectangle (not blank); it doesn't matter if the two sub-entries under it are checked. You will also see .NET 4.8 or something but the game doersn't use that. The two versions can co-exist peacefully. You will need to reboot after making any changes here, and it may take your system a long time (minutes, not hours) to come back up.
2 - You may have lost the parts of DirectX 9 that the game require to run or they may no longer be in the expected places. Win 10 now ships with DirectX 12, which again is fine as the two versions can co-exist, but the game doesn't use the higher version.
You can download and run the DirectX 9 installer directly from Microsoft. There is no need to uninstall anything first.
https://www.microsoft.com/en-us/download/details.aspx?id=8109 This can be a little fussy, though. Many users find they need to first create a new folder (just about anywhere, the Desktop should be fine), download the installer and all of its content to that new folder, then look for the file called DXSETUP.exe among all the others. Double-clicking that will actually run the install. Then delete the folder and its contents as it would no longer be needed.
Does the game then launch? If not, then we would have to look at any security/anti-virus systems that came pre-installed on it to see if they are getting in the way.
NRaas has moved!
Our new site is at http://nraas.net
I always keep a Plan B (and Plan C) escape route in mind should any of my long-term worlds become so clogged up with junk and errors that they can no longer be played forward. Although tempted to use it a couple of times, I've never had to do more than revert gameplay to a prior save to correct something more or less obvious that revealed itself. But since you are already an NRaas mod user, the escape routes can include Traveler (move a household to a new world within the same game and then send for some others from the original homeworld to continue active gameplay) and Porter (gather up a set of the local population and plop them down in a new to them world all at once, thus abandoning the original world entirely). But as it's turned out, the only times I've abandoned any worlds in my long-running game are when I've just become bored with them and enough generations have passed with active gameplay elsewhere within the save that no one is really related to or knows anyone left behind there. Other players using similar strategies and NRaas mods have reported similar things over the years.
NRaas has moved!
Our new site is at http://nraas.net
Okay, awesome, good to know, thanks.
I've heard of Traveler. When you say 'send for some others from the original world', does that mean I could take my all of my relatives with me if I moved my active family to a different world? And is moving a permanent thing, or could I go back to the original world?
The procedures and most of what the mod can do are outlined here, especially the parts that follow the Switch Homeworlds section around halfway down. This is one of those mods that helped made the game come alive for me and many other players.
NRaas has moved!
Our new site is at http://nraas.net
Let me give my spec first:
- Nvidia Asus GTX 1650
- i3-10100F CPU
- Windows 10 Pro
- 16 GB Ram
- Im playing the steam version with all EP's / No mods / Freshly installed (except there can be registry leftovers i don't know)
First issue is that my game is too dark no matter what and the color seems to be weird too like it's heavily saturated
Pics for example: https://imgur.com/a/Y0SZyIK
- I did not mess with my monitor settings and im not having this issue with other games
- I got my GPU get recognized by the game with this mod "https://www.nexusmods.com/thesims3/mods/106" but that did not fixed the issue
- Playing on windowed does not work for me
Second issue is while i was trying to get my GPU recognized i realized that on "DeviceConfig" that it says im using Win8 while in reality im actually using Win10
Is this normal? If not how can i fix it?
My third issue is that im getting fps drops if my "High Detail Lots" settings is higher than 1 and i was curious if someone can provide me up to date and trustable performance tutorial for it that i can use
There are plenty around i know but im not sure if they actually work or not so...