In The Sims 3, the body size looks as if there is a reasonable and realistic thickness. The waist size looks realistic. But, in the Sims 4, the Sims themselves (without any clothing) look so skinny. It reminds me of TS2 in a way, because the average body shape is also very thin.
0
Comments
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
You are correct. The average Sim generated in TS4 is a thinner frame than the average 3D model in TS3. It's like when people pick a preset face in TS4 they usually go with the first or second head/face. This game generates one of the predefined frames more often than not but as far as the sizes of the body frames, length of arms, legs, and necks the frames are thinner by default. The Sim in the CASt in TS3 is more normal with a little thicker, wider shoulders etc. Wider at the waist, and shorter arms etc. It took a really long time for me to get used to the style of TS4 with the Sims' longer arms, seemed so out of proportion along with the willowy frames.
Yes food matters in all these games.
The feminine frames in TS4 seem to have very low hips. It's difficult to explain but the widest point on the hips is stuck to a point very low on the torso. I'm sure this is a possible body shape and many have it IRL, but amongst myself and the people around me I feel like the hips tend to be a bit higher in comparison to the torso/legs. TS2 and TS3 seemed to be more proportioned that way. I wish we could have more customization for the waist/hips/legs, because for all the baseline customization added it's still very difficult for me to make an accurate simself.
Edit: looping back to the topic, proportions play a huge part in how thin/thick the frame looks. the exaggerated " ) ( " of most sims gives them the thinner look.