I like it more than I thought. I really love the store stalls. We should've had a market a long time ago. What would I change?
1. Rabbits shouldn't be able to go in locked fences. This is the biggest thing that could be changed for me. You can scare them, but I wouldn't have to if they couldn't come in.
2. Of course I don't like the cows/llamas tied to the sheds/unbreedable/only 1 per shed.
3. More than one 64x64. I had expected larger lots for something like this.
4. No electric fence.
I haven't tried the llamas/embroidery stuff yet, so I don't know how that is. It is a pretty countryside aside from having smaller lots than should be on a farming type pack. I like how the different fences connect. I like many of the animal interactions. I haven't tried putting multi sheds together yet. I did notice the truck on one of the places and it is real nice. I wish we could drive it. Hopefully, it means vehicles are coming. Not crazy about the small lots, no electric fences, and tied animals, but aside from that, I actually like the pack. I wonder if we will ever get tractors, pigs/goats/other animals, electric fences( they missed a huge opportunity to put these in and seeing sims shocked/death by electric current ect.). Do we even have corn in the game? Maybe they will add some type of petting zoo and add them.
4
Comments
More than one animal per shed and option to breed
Wheat harvestable so we can make everything ourselves and we don't have to buy animal feed, flour and sugar.
AHQ Champion
I can't build, so my Sims are in trouble. They used to live in a spacious premade house in Evergreen Harbor and I'm starting to regret that I moved them. It seems that families have been forgotten when they made premade houses.
I wish they'd given us a 2 seat sofa to match the armchair with the gorgeous floral swatch.
Breeding baby cows and llamas would have been !
That the suggestion of using the cow plant for plant milk had been used.
Sheep
After creating a pond, or anything with the water tool, if you want to fish you can just choose what fish to stock without having your sim needing to know about fish first to stock the pond with.
Edit: Also, I would make the Gnome's Arms pub face the right way in map view. It shows the back of the build.
Because I can't; I keep all sigs turned off.
I rather use the Stable that I had built for them about a year ago, in the event we ever got cows. I rather they be a Life state than a object.My stable was suppose to contain 10-20 cows but It only contains 1 because for some reason even the Shed has a limit of 1 capacity. if cows are an object might as well just purchase them in buy mode why bother with a shed?
trying t make it work where The Shed is like hidden from view, or is a side object within my stable, but I'm not sure where to put it.
And change the fact that the crumplebottoms control the market. and festivals. I would prefer it if my sims were able to manage it.
Other than that I don’t think I’d change that much, I appreciate all the lots are aligned perfectly, with the world around them, except maybe the Cafe lot, on the map it shows as reversed from where it’s actually facing.
My Mood:
SIMS 3:
http://forums.thesims.com/en_US/discussion/863178/the-sims-3-50-foals-challenge#latest
Seriously, the pack is gorgeous and I've barely scratched the surface. I don't have Cats & Dogs, but I am disappointed to hear that there seems to be no pack interaction there. We had dogs, cows and chickens, etc for a few years when I was a kid, and they definitely interact. Sadly, this is often to the smaller animal's detriment, so I am glad we are spared having dog/cat/chicken&bunnie fights (we know who will lose that in real life ), and cows stomping pets, but it would have been fun if they could play chase with each other a little, and make friends with each other. It would have been nice to see a beagle making friends with bunnies.
I would have liked to breed cows and llamas, and we will never have the fun (?) of a cow stampede.
edited to add: looks like my fears are incorrect. There is some cross packing going on with the pets after all (hopefully they will remain non violent ). I based my comments on early reports. I should know better! Never assume. I still wish we could breed larger animals, and that the cows and llamas had a larger roaming space. But that's just nit-picking. this pack is awesome.
I've seen a dog interact with a chick I wish I could find the Reddit post cause it was the cutest thing lol
I don't know abt the other animals. But I haven't seen anything abt the dogs chasing foxes away. If I had the pack I would check if different traits would change that.
I don't have Cats & Dogs so I'm basing my comments on what I've read here on the forum. From what I've seen it appears the dogs don't chase the foxes and the other animals don't interact with C&D. I hope this is wrong, and if not, I hope they change that.
Someone said they can chase foxes away. I think it was mentioned on an iron seagull stream. I’ve also seen some small interactions here and there. Just meowing cat at the animals and playful dog. It’s like the dog was trying to play with the cow. Was so cute he kept jumping at her. The new animals also sometimes seem to take notice of the cat and dog. Nothing major but they do get a thought bubble about them. So something I guess.
On topic I would add more canning recipes (nothing with lemons or cherries is so odd). I would also want some more large crops as 5 is so few
But honestly I wouldn’t change much. I really do love this pack a ton.
Cool! I've gone back and edited my first post. If the C&D do have interactions with the farm animals, I might be forced to buy that pack sooner than I had expected.
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
I think the whole world is a bit overly grey, especially the soil, but I could overlook that more easily if the autumn wasn't so weird.
This would be awesome. I'm still working on a plan to simplify meal planning and shopping for groceries. Right now I'm considering a daily trip to the market stall. I can get staples from my farm and then plan meals based on what's available at the market stall.